Files
create/src/Mod/CAM/PathSimulator/AppGL/GuiDisplay.h
Shai Seger 63c3bab94a New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window

* added core files

* some fixes for code comparability with other platforms

* more compatibility cleanup

* add missing opengl libraries

* Basic simulation window works!

* try using different define

* fix wrapper for better compatibility

* Gui is now operational

* Finally SIM works on actual freecad models

* support drill commands

* cleanup python script and add tool profile generation

* Now using actual tools specified in the operation.

* support mouse wheel and freecad-style 3d navigation

* Support accuracy gauge

* remove endsimulation reference

* show simulation speed indicator

* apply clang-format

* apply changes suggested by code review

* gui items are loaded via QT resource system instead of hard coded

* use vector instead of pointer to pass tool profile points

* Fix some more formatting errors.
2024-05-22 10:16:34 -05:00

104 lines
3.2 KiB
C++

/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef __guidisplay_t__
#define __guidisplay_t__
#include "OpenGlWrapper.h"
#include "Texture.h"
#include "Shader.h"
#include "TextureLoader.h"
namespace MillSim
{
class MillSimulation;
struct GuiItem
{
unsigned int vbo, vao;
int sx, sy; // screen location
int actionKey; // action key when item pressed
bool hidden; // is item hidden
bool mouseOver;
TextureItem texItem;
};
struct Vertex2D
{
float x, y;
float tx, ty;
};
enum eGuiItems
{
eGuiItemSlider,
eGuiItemThumb,
eGuiItemPause,
eGuiItemPlay,
eGuiItemSingleStep,
eGuiItemFaster,
eGuiItemRotate,
eGuiItemCharXImg,
eGuiItemChar0Img,
eGuiItemChar1Img,
eGuiItemChar4Img,
eGuiItemMax
};
class GuiDisplay
{
public:
// GuiDisplay() {};
bool InutGui();
void Render(float progress);
void MouseCursorPos(int x, int y);
void MousePressed(int button, bool isPressed, bool isRunning);
void MouseDrag(int buttons, int dx, int dy);
void SetMillSimulator(MillSimulation* millSim)
{
mMillSim = millSim;
}
void UpdatePlayState(bool isRunning);
void UpdateSimSpeed(int speed);
private:
bool GenerateGlItem(GuiItem* guiItem);
void RenderItem(int itemId);
vec3 mStdColor = {0.8f, 0.8f, 0.4f};
vec3 mHighlightColor = {1.0f, 1.0f, 0.9f};
vec3 mPressedColor = {1.0f, 0.5f, 0.0f};
vec3 mTextColor = {1.0f, 0.5f, 0.0f};
Shader mShader;
Texture mTexture;
eGuiItems mPressedItem = eGuiItemMax;
MillSimulation* mMillSim = nullptr;
unsigned int mIbo = 0;
int mThumbStartX = 0;
float mThumbMaxMotion = 0;
};
} // namespace MillSim
#endif // __guidisplay_t__