Improves the use of the ShapeAppearance property for the Part workbench.
removes DiffuseColor property
adds Python compatibility using custom attributes
transitions DiffuseColor to ShapeAppearance on open
Improved UI elements for setting object appearance, and appearance per face
Lays the foundation for future texture support
125 lines
4.8 KiB
C++
125 lines
4.8 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Juergen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QObject>
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#endif
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#include <App/Document.h>
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Gui/Command.h>
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#include "ViewProvider.h"
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using namespace PartGui;
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PROPERTY_SOURCE(PartGui::ViewProviderPart, PartGui::ViewProviderPartExt)
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ViewProviderPart::ViewProviderPart() = default;
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ViewProviderPart::~ViewProviderPart() = default;
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bool ViewProviderPart::doubleClicked()
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{
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try {
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QString text = QObject::tr("Edit %1").arg(QString::fromUtf8(getObject()->Label.getValue()));
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Gui::Command::openCommand(text.toUtf8());
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FCMD_SET_EDIT(pcObject);
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return true;
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}
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catch (const Base::Exception& e) {
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Base::Console().Error("%s\n", e.what());
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return false;
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}
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}
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void ViewProviderPart::applyColor(const Part::ShapeHistory& hist,
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const std::vector<App::Color>& colBase,
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std::vector<App::Color>& colBool)
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{
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std::map<int, std::vector<int> >::const_iterator jt;
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// apply color from modified faces
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for (jt = hist.shapeMap.begin(); jt != hist.shapeMap.end(); ++jt) {
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std::vector<int>::const_iterator kt;
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for (kt = jt->second.begin(); kt != jt->second.end(); ++kt) {
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colBool[*kt] = colBase[jt->first];
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}
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}
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}
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void ViewProviderPart::applyMaterial(const Part::ShapeHistory& hist,
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const App::PropertyMaterialList& colBase,
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std::vector<App::Material>& colBool)
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{
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std::map<int, std::vector<int>>::const_iterator jt;
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// apply color from modified faces
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for (jt = hist.shapeMap.begin(); jt != hist.shapeMap.end(); ++jt) {
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std::vector<int>::const_iterator kt;
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for (kt = jt->second.begin(); kt != jt->second.end(); ++kt) {
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colBool[*kt] = colBase[jt->first];
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}
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}
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}
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void ViewProviderPart::applyTransparency(const float& transparency,
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std::vector<App::Color>& colors)
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{
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if (transparency != 0.0) {
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// transparency has been set object-wide
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std::vector<App::Color>::iterator j;
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for (j = colors.begin(); j != colors.end(); ++j) {
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// transparency hasn't been set for this face
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if (j->a == 0.0)
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j->a = transparency/100.0; // transparency comes in percent
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}
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}
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}
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void ViewProviderPart::applyTransparency(const float& transparency, std::vector<App::Material>& colors)
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{
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if (transparency != 0.0) {
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// transparency has been set object-wide
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std::vector<App::Material>::iterator j;
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for (j = colors.begin(); j != colors.end(); ++j) {
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// transparency hasn't been set for this face
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if (j->transparency == 0.0) {
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j->transparency = transparency / 100.0; // transparency comes in percent
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}
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}
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}
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}
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// ----------------------------------------------------------------------------
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void ViewProviderShapeBuilder::buildNodes(const App::Property* , std::vector<SoNode*>& ) const
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{
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}
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void ViewProviderShapeBuilder::createShape(const App::Property* , SoSeparator* ) const
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{
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}
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