93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
/***************************************************************************
|
|
* Copyright (c) 2024 Kacper Donat <kacper@kadet.net> *
|
|
* *
|
|
* This file is part of the FreeCAD CAx development system. *
|
|
* *
|
|
* This library is free software; you can redistribute it and/or *
|
|
* modify it under the terms of the GNU Library General Public *
|
|
* License as published by the Free Software Foundation; either *
|
|
* version 2 of the License, or (at your option) any later version. *
|
|
* *
|
|
* This library is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU Library General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU Library General Public *
|
|
* License along with this library; see the file COPYING.LIB. If not, *
|
|
* write to the Free Software Foundation, Inc., 59 Temple Place, *
|
|
* Suite 330, Boston, MA 02111-1307, USA *
|
|
* *
|
|
***************************************************************************/
|
|
|
|
#include "PreCompiled.h"
|
|
|
|
#ifndef _PreComp_
|
|
#ifdef FC_OS_MACOSX
|
|
#include <OpenGL/gl.h>
|
|
#else
|
|
#include <GL/gl.h>
|
|
#endif
|
|
#include <Inventor/elements/SoCacheElement.h>
|
|
#endif
|
|
|
|
#include "So3DAnnotation.h"
|
|
|
|
using namespace Gui;
|
|
|
|
SO_NODE_SOURCE(So3DAnnotation);
|
|
|
|
So3DAnnotation::So3DAnnotation()
|
|
{
|
|
SO_NODE_CONSTRUCTOR(So3DAnnotation);
|
|
}
|
|
|
|
void So3DAnnotation::initClass()
|
|
{
|
|
SO_NODE_INIT_CLASS(So3DAnnotation, SoSeparator, "3DAnnotation");
|
|
}
|
|
|
|
void So3DAnnotation::GLRender(SoGLRenderAction* action)
|
|
{
|
|
switch (action->getCurPathCode()) {
|
|
case SoAction::NO_PATH:
|
|
case SoAction::BELOW_PATH:
|
|
this->GLRenderBelowPath(action);
|
|
break;
|
|
case SoAction::OFF_PATH:
|
|
// do nothing. Separator will reset state.
|
|
break;
|
|
case SoAction::IN_PATH:
|
|
this->GLRenderInPath(action);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void So3DAnnotation::GLRenderBelowPath(SoGLRenderAction* action)
|
|
{
|
|
if (action->isRenderingDelayedPaths()) {
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
inherited::GLRenderBelowPath(action);
|
|
}
|
|
else {
|
|
SoCacheElement::invalidate(action->getState());
|
|
action->addDelayedPath(action->getCurPath()->copy());
|
|
}
|
|
}
|
|
|
|
void So3DAnnotation::GLRenderInPath(SoGLRenderAction* action)
|
|
{
|
|
if (action->isRenderingDelayedPaths()) {
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
inherited::GLRenderInPath(action);
|
|
}
|
|
else {
|
|
SoCacheElement::invalidate(action->getState());
|
|
action->addDelayedPath(action->getCurPath()->copy());
|
|
}
|
|
}
|
|
|
|
void So3DAnnotation::GLRenderOffPath(SoGLRenderAction* /* action */)
|
|
{
|
|
// should never render, this is a separator node
|
|
} |