Files
create/src/Gui/DemoMode.cpp
Markus Reitböck a72a0d6405 Gui: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-14 09:47:03 +02:00

302 lines
9.1 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <limits>
#include <QCursor>
#include <QTimer>
#include <Inventor/nodes/SoCamera.h>
#include <Base/Tools.h>
#include "DemoMode.h"
#include "ui_DemoMode.h"
#include "Application.h"
#include "Command.h"
#include "Document.h"
#include "View3DInventor.h"
#include "View3DInventorViewer.h"
using namespace Gui::Dialog;
/* TRANSLATOR Gui::Dialog::DemoMode */
DemoMode::DemoMode(QWidget* /*parent*/, Qt::WindowFlags fl)
: QDialog(nullptr, fl | Qt::WindowStaysOnTopHint)
, viewAxis(0, 0, -1)
, ui(new Ui_DemoMode)
{
// create widgets
ui->setupUi(this);
setupConnections();
ui->playButton->setCheckable(true);
timer = new QTimer(this);
timer->setInterval(1000 * ui->timeout->value());
connect(timer, &QTimer::timeout, this, &DemoMode::onAutoPlay);
oldvalue = ui->angleSlider->value();
wasHidden = false;
showHideTimer = new QTimer(this);
showHideTimer->setInterval(5000);
connect(showHideTimer, &QTimer::timeout, this, &DemoMode::hide);
}
/** Destroys the object and frees any allocated resources */
DemoMode::~DemoMode()
{
delete ui;
}
void DemoMode::setupConnections()
{
// clang-format off
connect(ui->playButton, &QPushButton::clicked,
this, &DemoMode::onPlayButtonToggled);
connect(ui->fullscreen, &QCheckBox::toggled,
this, &DemoMode::onFullscreenToggled);
connect(ui->timerCheck, &QCheckBox::toggled,
this, &DemoMode::onTimerCheckToggled);
connect(ui->speedSlider, &QSlider::valueChanged,
this, &DemoMode::onSpeedSliderValueChanged);
connect(ui->angleSlider, &QSlider::valueChanged,
this, &DemoMode::onAngleSliderValueChanged);
connect(ui->timeout, qOverload<int>(&QSpinBox::valueChanged),
this, &DemoMode::onTimeoutValueChanged);
// clang-format on
}
void DemoMode::reset()
{
onFullscreenToggled(false);
Gui::View3DInventor* view = activeView();
if (view) {
view->getViewer()->stopAnimating();
}
ParameterGrp::handle hGrp =
App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
hGrp->Notify("UseNavigationAnimations");
}
void DemoMode::accept()
{
reset();
QDialog::accept();
}
void DemoMode::reject()
{
reset();
QDialog::reject();
}
bool DemoMode::eventFilter(QObject* obj, QEvent* event)
{
if (event->type() == QEvent::MouseMove) {
if (ui->fullscreen->isChecked()) {
QPoint point = QCursor::pos() - oldPos;
if (point.manhattanLength() > 5) {
show();
showHideTimer->start();
}
}
}
return QDialog::eventFilter(obj, event);
}
void DemoMode::showEvent(QShowEvent*)
{
if (this->wasHidden) {
this->move(this->pnt);
}
this->wasHidden = false;
}
void DemoMode::hideEvent(QHideEvent*)
{
this->pnt = this->pos();
this->wasHidden = true;
this->oldPos = QCursor::pos();
showHideTimer->stop();
}
Gui::View3DInventor* DemoMode::activeView() const
{
if (Document* doc = Application::Instance->activeDocument()) {
return freecad_cast<Gui::View3DInventor*>(doc->getActiveView());
}
return nullptr;
}
float DemoMode::getSpeed(int v) const
{
float speed = (static_cast<float>(v)) / 10.0f; // let 10.0 be the maximum speed
return speed;
}
SbVec3f DemoMode::getDirection(Gui::View3DInventor* view) const
{
SoCamera* cam = view->getViewer()->getSoRenderManager()->getCamera();
if (!cam) {
return this->viewAxis;
}
SbRotation rot = cam->orientation.getValue();
SbRotation inv = rot.inverse();
SbVec3f vec(this->viewAxis);
inv.multVec(vec, vec);
if (vec.length() < std::numeric_limits<float>::epsilon()) {
vec = this->viewAxis;
}
vec.normalize();
return vec;
}
void DemoMode::onAngleSliderValueChanged(int v)
{
Gui::View3DInventor* view = activeView();
if (view) {
SoCamera* cam = view->getViewer()->getSoRenderManager()->getCamera();
if (!cam) {
return;
}
auto angle = Base::toRadians<float>(/*90-v*/ v - this->oldvalue);
SbRotation rot(SbVec3f(-1, 0, 0), angle);
reorientCamera(cam, rot);
this->oldvalue = v;
if (view->getViewer()->isSpinning()) {
startAnimation(view);
}
}
}
void DemoMode::reorientCamera(SoCamera* cam, const SbRotation& rot)
{
// Find global coordinates of focal point.
SbVec3f direction;
cam->orientation.getValue().multVec(SbVec3f(0, 0, -1), direction);
SbVec3f focalpoint = cam->position.getValue() + cam->focalDistance.getValue() * direction;
// Set new orientation value by accumulating the new rotation.
cam->orientation = rot * cam->orientation.getValue();
// Reposition camera so we are still pointing at the same old focal point.
cam->orientation.getValue().multVec(SbVec3f(0, 0, -1), direction);
cam->position = focalpoint - cam->focalDistance.getValue() * direction;
}
void DemoMode::onSpeedSliderValueChanged(int v)
{
Q_UNUSED(v);
Gui::View3DInventor* view = activeView();
if (view && view->getViewer()->isSpinning()) {
startAnimation(view);
}
}
void DemoMode::onPlayButtonToggled(bool pressed)
{
Gui::View3DInventor* view = activeView();
if (view) {
if (pressed) {
if (!view->getViewer()->isSpinning()) {
SoCamera* cam = view->getViewer()->getSoRenderManager()->getCamera();
if (cam) {
SbRotation rot = cam->orientation.getValue();
SbVec3f vec(0, -1, 0);
rot.multVec(vec, this->viewAxis);
}
}
startAnimation(view);
ui->playButton->setText(tr("Stop"));
}
else {
view->getViewer()->stopAnimating();
ui->playButton->setText(tr("Play"));
}
}
}
void DemoMode::onFullscreenToggled(bool on)
{
Gui::View3DInventor* view = activeView();
if (view) {
CommandManager& rcCmdMgr = Application::Instance->commandManager();
Command* cmd = rcCmdMgr.getCommandByName("Std_ViewDockUndockFullscreen");
if (cmd) {
cmd->invoke(on ? MDIView::FullScreen : MDIView::Child);
}
this->activateWindow();
ui->playButton->setChecked(false);
}
if (on) {
qApp->installEventFilter(this);
showHideTimer->start();
}
else {
qApp->removeEventFilter(this);
showHideTimer->stop();
}
}
void DemoMode::onTimeoutValueChanged(int v)
{
timer->setInterval(v * 1000);
}
void DemoMode::onAutoPlay()
{
Gui::View3DInventor* view = activeView();
if (view && !view->getViewer()->isSpinning()) {
ui->playButton->setChecked(true);
startAnimation(view);
}
}
void DemoMode::startAnimation(Gui::View3DInventor* view)
{
view->getViewer()->startSpinningAnimation(getDirection(view),
getSpeed(ui->speedSlider->value()));
}
void DemoMode::onTimerCheckToggled(bool on)
{
if (on) {
timer->start();
}
else {
timer->stop();
}
}
void DemoMode::changeEvent(QEvent* e)
{
if (e->type() == QEvent::LanguageChange) {
ui->retranslateUi(this);
}
QDialog::changeEvent(e);
}
#include "moc_DemoMode.cpp"