"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
369 lines
13 KiB
C++
369 lines
13 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include <QDirIterator>
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#include <QFileInfo>
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#include <QVector>
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#include <App/Application.h>
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#include "MaterialFilter.h"
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#include "MaterialLibrary.h"
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#include "MaterialLoader.h"
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#include "MaterialManager.h"
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#include "Materials.h"
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#include "ModelManager.h"
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using namespace Materials;
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/* TRANSLATOR Material::Materials */
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TYPESYSTEM_SOURCE(Materials::MaterialLibrary, Base::BaseClass)
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MaterialLibrary::MaterialLibrary(const QString& libraryName, const QString& icon, bool readOnly)
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: Library(libraryName, icon, readOnly)
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{}
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MaterialLibrary::MaterialLibrary(const QString& libraryName,
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const QString& dir,
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const QString& icon,
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bool readOnly)
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: Library(libraryName, dir, icon, readOnly)
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{}
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MaterialLibrary::MaterialLibrary(const Library& library)
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: Library(library)
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{}
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
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MaterialLibrary::getMaterialTree(const Materials::MaterialFilter& filter,
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const Materials::MaterialFilterOptions& options) const
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{
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> materialTree =
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std::make_shared<std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
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auto materials = MaterialManager::getManager().libraryMaterials(getName(), filter, options, isLocal());
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for (auto& it : *materials) {
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auto uuid = it.getUUID();
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auto path = it.getPath();
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auto filename = it.getName();
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QStringList list = path.split(QStringLiteral("/"));
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// Start at the root
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> node =
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materialTree;
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for (auto& itp : list) {
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if (!itp.isEmpty()) {
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// Add the folder only if it's not already there
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if (!node->contains(itp)) {
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auto mapPtr = std::make_shared<
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std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
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std::shared_ptr<MaterialTreeNode> child =
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std::make_shared<MaterialTreeNode>();
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child->setFolder(mapPtr);
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child->setReadOnly(isReadOnly());
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(*node)[itp] = child;
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node = mapPtr;
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}
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else {
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node = (*node)[itp]->getFolder();
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}
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}
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}
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std::shared_ptr<MaterialTreeNode> child = std::make_shared<MaterialTreeNode>();
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child->setUUID(uuid);
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child->setReadOnly(isReadOnly());
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if (isLocal()) {
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auto material = MaterialManager::getManager().getMaterial(uuid);
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child->setOldFormat(material->isOldFormat());
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}
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(*node)[filename] = child;
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}
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// // Empty folders aren't included in _materialPathMap, so we add them by looking at the file
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// // system
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// if (!filter || options.includeEmptyFolders()) {
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// if (isLocal()) {
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// auto& materialLibrary =
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// *(reinterpret_cast<const Materials::MaterialLibraryLocal*>(this));
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// auto folderList = MaterialLoader::getMaterialFolders(materialLibrary);
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// for (auto& folder : *folderList) {
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// QStringList list = folder.split(QStringLiteral("/"));
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// // Start at the root
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// auto node = materialTree;
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// for (auto& itp : list) {
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// // Add the folder only if it's not already there
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// if (!node->contains(itp)) {
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// std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
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// mapPtr = std::make_shared<
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// std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
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// std::shared_ptr<MaterialTreeNode> child =
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// std::make_shared<MaterialTreeNode>();
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// child->setFolder(mapPtr);
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// (*node)[itp] = child;
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// node = mapPtr;
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// }
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// else {
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// node = (*node)[itp]->getFolder();
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// }
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// }
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// }
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// }
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// }
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return materialTree;
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}
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/* TRANSLATOR Material::Materials */
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TYPESYSTEM_SOURCE(Materials::MaterialLibraryLocal, Materials::MaterialLibrary)
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MaterialLibraryLocal::MaterialLibraryLocal(const QString& libraryName,
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const QString& dir,
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const QString& icon,
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bool readOnly)
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: MaterialLibrary(libraryName, dir, icon, readOnly)
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, _materialPathMap(std::make_unique<std::map<QString, std::shared_ptr<Material>>>())
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{
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setLocal(true);
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}
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void MaterialLibraryLocal::createFolder(const QString& path)
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{
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QString filePath = getLocalPath(path);
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QDir fileDir(filePath);
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if (!fileDir.exists()) {
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if (!fileDir.mkpath(filePath)) {
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Base::Console().error("Unable to create directory path '%s'\n",
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filePath.toStdString().c_str());
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}
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}
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}
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void MaterialLibraryLocal::renameFolder(const QString& oldPath, const QString& newPath)
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{
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QString filePath = getLocalPath(oldPath);
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QString newFilePath = getLocalPath(newPath);
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QDir fileDir(filePath);
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if (fileDir.exists()) {
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if (!fileDir.rename(filePath, newFilePath)) {
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Base::Console().error("Unable to rename directory path '%s'\n",
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filePath.toStdString().c_str());
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}
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}
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updatePaths(oldPath, newPath);
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}
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void MaterialLibraryLocal::deleteRecursive(const QString& path)
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{
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if (isRoot(path)) {
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return;
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}
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QString filePath = getLocalPath(path);
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auto& manager = MaterialManager::getManager();
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QFileInfo info(filePath);
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if (info.isDir()) {
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deleteDir(manager, filePath);
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}
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else {
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deleteFile(manager, filePath);
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}
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}
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// This accepts the filesystem path as returned from getLocalPath
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void MaterialLibraryLocal::deleteDir(MaterialManager& manager, const QString& path)
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{
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// Remove the children first
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QDirIterator it(path, QDir::Dirs | QDir::Files | QDir::NoDotAndDotDot);
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// Add paths to a list so there are no iterator errors
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QVector<QString> dirList;
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QVector<QString> fileList;
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while (it.hasNext()) {
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auto pathname = it.next();
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QFileInfo file(pathname);
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if (file.isFile()) {
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fileList.push_back(pathname);
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}
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else if (file.isDir()) {
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dirList.push_back(pathname);
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}
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}
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// Remove the subdirs first
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while (!dirList.isEmpty()) {
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QString dirPath = dirList.takeFirst();
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deleteDir(manager, dirPath);
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}
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// Remove the files
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while (!fileList.isEmpty()) {
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QString filePath = fileList.takeFirst();
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deleteFile(manager, filePath);
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}
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// Finally, remove ourself
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QDir dir;
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if (!dir.rmdir(path)) {
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throw DeleteError(path);
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}
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}
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// This accepts the filesystem path as returned from getLocalPath
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void MaterialLibraryLocal::deleteFile(MaterialManager& manager, const QString& path)
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{
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if (QFile::remove(path)) {
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// Remove from the map
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QString rPath = getRelativePath(path);
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try {
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auto material = getMaterialByPath(rPath);
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manager.remove(material->getUUID());
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}
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catch (const MaterialNotFound&) {
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Base::Console().log("Unable to remove file from materials list\n");
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}
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_materialPathMap->erase(rPath);
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}
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else {
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QString error = QStringLiteral("DeleteError: Unable to delete ") + path;
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throw DeleteError(error);
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}
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}
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void MaterialLibraryLocal::updatePaths(const QString& oldPath, const QString& newPath)
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{
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// Update the path map
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QString op = getRelativePath(oldPath);
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QString np = getRelativePath(newPath);
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std::unique_ptr<std::map<QString, std::shared_ptr<Material>>> pathMap =
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std::make_unique<std::map<QString, std::shared_ptr<Material>>>();
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for (auto& itp : *_materialPathMap) {
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QString path = itp.first;
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if (path.startsWith(op)) {
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path = np + path.remove(0, op.size());
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}
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itp.second->setDirectory(path);
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(*pathMap)[path] = itp.second;
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}
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_materialPathMap = std::move(pathMap);
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}
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std::shared_ptr<Material>
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MaterialLibraryLocal::saveMaterial(const std::shared_ptr<Material>& material,
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const QString& path,
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bool overwrite,
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bool saveAsCopy,
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bool saveInherited)
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{
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QString filePath = getLocalPath(path);
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QFile file(filePath);
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QFileInfo info(file);
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QDir fileDir(info.path());
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if (!fileDir.exists()) {
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if (!fileDir.mkpath(info.path())) {
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Base::Console().error("Unable to create directory path '%s'\n",
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info.path().toStdString().c_str());
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}
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}
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if (info.exists()) {
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if (!overwrite) {
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Base::Console().error("File already exists '%s'\n", info.path().toStdString().c_str());
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throw MaterialExists();
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}
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}
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if (file.open(QIODevice::WriteOnly | QIODevice::Text)) {
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QTextStream stream(&file);
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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stream.setCodec("UTF-8");
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#endif
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stream.setGenerateByteOrderMark(true);
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// Write the contents
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material->setName(info.fileName().remove(QStringLiteral(".FCMat"), Qt::CaseInsensitive));
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material->setLibrary(getptr());
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material->setDirectory(getRelativePath(path));
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material->save(stream, overwrite, saveAsCopy, saveInherited);
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}
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return addMaterial(material, path);
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}
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bool MaterialLibraryLocal::fileExists(const QString& path) const
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{
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QString filePath = getLocalPath(path);
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QFileInfo info(filePath);
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return info.exists();
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}
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std::shared_ptr<Material>
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MaterialLibraryLocal::addMaterial(const std::shared_ptr<Material>& material, const QString& path)
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{
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QString filePath = getRelativePath(path);
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QFileInfo info(filePath);
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std::shared_ptr<Material> newMaterial = std::make_shared<Material>(*material);
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newMaterial->setLibrary(getptr());
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newMaterial->setDirectory(getLibraryPath(filePath, info.fileName()));
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newMaterial->setFilename(info.fileName());
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(*_materialPathMap)[filePath] = newMaterial;
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return newMaterial;
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}
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std::shared_ptr<Material> MaterialLibraryLocal::getMaterialByPath(const QString& path) const
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{
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QString filePath = getRelativePath(path);
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auto search = _materialPathMap->find(filePath);
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if (search != _materialPathMap->end()) {
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return search->second;
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}
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throw MaterialNotFound();
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}
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QString MaterialLibraryLocal::getUUIDFromPath(const QString& path) const
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{
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QString filePath = getRelativePath(path);
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auto search = _materialPathMap->find(filePath);
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if (search != _materialPathMap->end()) {
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return search->second->getUUID();
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}
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throw MaterialNotFound();
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}
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