Files
create/src/Mod/Material/App/MaterialLibrary.cpp
Markus Reitböck 79708fb4f6 Material: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:39 +02:00

369 lines
13 KiB
C++

/***************************************************************************
* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include <QDirIterator>
#include <QFileInfo>
#include <QVector>
#include <App/Application.h>
#include "MaterialFilter.h"
#include "MaterialLibrary.h"
#include "MaterialLoader.h"
#include "MaterialManager.h"
#include "Materials.h"
#include "ModelManager.h"
using namespace Materials;
/* TRANSLATOR Material::Materials */
TYPESYSTEM_SOURCE(Materials::MaterialLibrary, Base::BaseClass)
MaterialLibrary::MaterialLibrary(const QString& libraryName, const QString& icon, bool readOnly)
: Library(libraryName, icon, readOnly)
{}
MaterialLibrary::MaterialLibrary(const QString& libraryName,
const QString& dir,
const QString& icon,
bool readOnly)
: Library(libraryName, dir, icon, readOnly)
{}
MaterialLibrary::MaterialLibrary(const Library& library)
: Library(library)
{}
std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
MaterialLibrary::getMaterialTree(const Materials::MaterialFilter& filter,
const Materials::MaterialFilterOptions& options) const
{
std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> materialTree =
std::make_shared<std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
auto materials = MaterialManager::getManager().libraryMaterials(getName(), filter, options, isLocal());
for (auto& it : *materials) {
auto uuid = it.getUUID();
auto path = it.getPath();
auto filename = it.getName();
QStringList list = path.split(QStringLiteral("/"));
// Start at the root
std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>> node =
materialTree;
for (auto& itp : list) {
if (!itp.isEmpty()) {
// Add the folder only if it's not already there
if (!node->contains(itp)) {
auto mapPtr = std::make_shared<
std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
std::shared_ptr<MaterialTreeNode> child =
std::make_shared<MaterialTreeNode>();
child->setFolder(mapPtr);
child->setReadOnly(isReadOnly());
(*node)[itp] = child;
node = mapPtr;
}
else {
node = (*node)[itp]->getFolder();
}
}
}
std::shared_ptr<MaterialTreeNode> child = std::make_shared<MaterialTreeNode>();
child->setUUID(uuid);
child->setReadOnly(isReadOnly());
if (isLocal()) {
auto material = MaterialManager::getManager().getMaterial(uuid);
child->setOldFormat(material->isOldFormat());
}
(*node)[filename] = child;
}
// // Empty folders aren't included in _materialPathMap, so we add them by looking at the file
// // system
// if (!filter || options.includeEmptyFolders()) {
// if (isLocal()) {
// auto& materialLibrary =
// *(reinterpret_cast<const Materials::MaterialLibraryLocal*>(this));
// auto folderList = MaterialLoader::getMaterialFolders(materialLibrary);
// for (auto& folder : *folderList) {
// QStringList list = folder.split(QStringLiteral("/"));
// // Start at the root
// auto node = materialTree;
// for (auto& itp : list) {
// // Add the folder only if it's not already there
// if (!node->contains(itp)) {
// std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
// mapPtr = std::make_shared<
// std::map<QString, std::shared_ptr<MaterialTreeNode>>>();
// std::shared_ptr<MaterialTreeNode> child =
// std::make_shared<MaterialTreeNode>();
// child->setFolder(mapPtr);
// (*node)[itp] = child;
// node = mapPtr;
// }
// else {
// node = (*node)[itp]->getFolder();
// }
// }
// }
// }
// }
return materialTree;
}
/* TRANSLATOR Material::Materials */
TYPESYSTEM_SOURCE(Materials::MaterialLibraryLocal, Materials::MaterialLibrary)
MaterialLibraryLocal::MaterialLibraryLocal(const QString& libraryName,
const QString& dir,
const QString& icon,
bool readOnly)
: MaterialLibrary(libraryName, dir, icon, readOnly)
, _materialPathMap(std::make_unique<std::map<QString, std::shared_ptr<Material>>>())
{
setLocal(true);
}
void MaterialLibraryLocal::createFolder(const QString& path)
{
QString filePath = getLocalPath(path);
QDir fileDir(filePath);
if (!fileDir.exists()) {
if (!fileDir.mkpath(filePath)) {
Base::Console().error("Unable to create directory path '%s'\n",
filePath.toStdString().c_str());
}
}
}
void MaterialLibraryLocal::renameFolder(const QString& oldPath, const QString& newPath)
{
QString filePath = getLocalPath(oldPath);
QString newFilePath = getLocalPath(newPath);
QDir fileDir(filePath);
if (fileDir.exists()) {
if (!fileDir.rename(filePath, newFilePath)) {
Base::Console().error("Unable to rename directory path '%s'\n",
filePath.toStdString().c_str());
}
}
updatePaths(oldPath, newPath);
}
void MaterialLibraryLocal::deleteRecursive(const QString& path)
{
if (isRoot(path)) {
return;
}
QString filePath = getLocalPath(path);
auto& manager = MaterialManager::getManager();
QFileInfo info(filePath);
if (info.isDir()) {
deleteDir(manager, filePath);
}
else {
deleteFile(manager, filePath);
}
}
// This accepts the filesystem path as returned from getLocalPath
void MaterialLibraryLocal::deleteDir(MaterialManager& manager, const QString& path)
{
// Remove the children first
QDirIterator it(path, QDir::Dirs | QDir::Files | QDir::NoDotAndDotDot);
// Add paths to a list so there are no iterator errors
QVector<QString> dirList;
QVector<QString> fileList;
while (it.hasNext()) {
auto pathname = it.next();
QFileInfo file(pathname);
if (file.isFile()) {
fileList.push_back(pathname);
}
else if (file.isDir()) {
dirList.push_back(pathname);
}
}
// Remove the subdirs first
while (!dirList.isEmpty()) {
QString dirPath = dirList.takeFirst();
deleteDir(manager, dirPath);
}
// Remove the files
while (!fileList.isEmpty()) {
QString filePath = fileList.takeFirst();
deleteFile(manager, filePath);
}
// Finally, remove ourself
QDir dir;
if (!dir.rmdir(path)) {
throw DeleteError(path);
}
}
// This accepts the filesystem path as returned from getLocalPath
void MaterialLibraryLocal::deleteFile(MaterialManager& manager, const QString& path)
{
if (QFile::remove(path)) {
// Remove from the map
QString rPath = getRelativePath(path);
try {
auto material = getMaterialByPath(rPath);
manager.remove(material->getUUID());
}
catch (const MaterialNotFound&) {
Base::Console().log("Unable to remove file from materials list\n");
}
_materialPathMap->erase(rPath);
}
else {
QString error = QStringLiteral("DeleteError: Unable to delete ") + path;
throw DeleteError(error);
}
}
void MaterialLibraryLocal::updatePaths(const QString& oldPath, const QString& newPath)
{
// Update the path map
QString op = getRelativePath(oldPath);
QString np = getRelativePath(newPath);
std::unique_ptr<std::map<QString, std::shared_ptr<Material>>> pathMap =
std::make_unique<std::map<QString, std::shared_ptr<Material>>>();
for (auto& itp : *_materialPathMap) {
QString path = itp.first;
if (path.startsWith(op)) {
path = np + path.remove(0, op.size());
}
itp.second->setDirectory(path);
(*pathMap)[path] = itp.second;
}
_materialPathMap = std::move(pathMap);
}
std::shared_ptr<Material>
MaterialLibraryLocal::saveMaterial(const std::shared_ptr<Material>& material,
const QString& path,
bool overwrite,
bool saveAsCopy,
bool saveInherited)
{
QString filePath = getLocalPath(path);
QFile file(filePath);
QFileInfo info(file);
QDir fileDir(info.path());
if (!fileDir.exists()) {
if (!fileDir.mkpath(info.path())) {
Base::Console().error("Unable to create directory path '%s'\n",
info.path().toStdString().c_str());
}
}
if (info.exists()) {
if (!overwrite) {
Base::Console().error("File already exists '%s'\n", info.path().toStdString().c_str());
throw MaterialExists();
}
}
if (file.open(QIODevice::WriteOnly | QIODevice::Text)) {
QTextStream stream(&file);
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
stream.setCodec("UTF-8");
#endif
stream.setGenerateByteOrderMark(true);
// Write the contents
material->setName(info.fileName().remove(QStringLiteral(".FCMat"), Qt::CaseInsensitive));
material->setLibrary(getptr());
material->setDirectory(getRelativePath(path));
material->save(stream, overwrite, saveAsCopy, saveInherited);
}
return addMaterial(material, path);
}
bool MaterialLibraryLocal::fileExists(const QString& path) const
{
QString filePath = getLocalPath(path);
QFileInfo info(filePath);
return info.exists();
}
std::shared_ptr<Material>
MaterialLibraryLocal::addMaterial(const std::shared_ptr<Material>& material, const QString& path)
{
QString filePath = getRelativePath(path);
QFileInfo info(filePath);
std::shared_ptr<Material> newMaterial = std::make_shared<Material>(*material);
newMaterial->setLibrary(getptr());
newMaterial->setDirectory(getLibraryPath(filePath, info.fileName()));
newMaterial->setFilename(info.fileName());
(*_materialPathMap)[filePath] = newMaterial;
return newMaterial;
}
std::shared_ptr<Material> MaterialLibraryLocal::getMaterialByPath(const QString& path) const
{
QString filePath = getRelativePath(path);
auto search = _materialPathMap->find(filePath);
if (search != _materialPathMap->end()) {
return search->second;
}
throw MaterialNotFound();
}
QString MaterialLibraryLocal::getUUIDFromPath(const QString& path) const
{
QString filePath = getRelativePath(path);
auto search = _materialPathMap->find(filePath);
if (search != _materialPathMap->end()) {
return search->second->getUUID();
}
throw MaterialNotFound();
}