Move from float to double Further suggestions for float -> double move Moved Tools2D from float to double More suggestions for float->double move from Gui subdirectory Changes to FEM constraint visuals for float->double move Suggested changes for float -> double move Suggestions for Part module moving float -> double
1192 lines
43 KiB
C++
1192 lines
43 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Jrgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Poly_Polygon3D.hxx>
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# include <BRepBndLib.hxx>
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# include <BRepMesh.hxx>
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# include <BRepMesh_IncrementalMesh.hxx>
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# include <BRep_Tool.hxx>
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# include <BRepTools.hxx>
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# include <BRepAdaptor_Curve.hxx>
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# include <BRepAdaptor_Surface.hxx>
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# include <GeomAbs_CurveType.hxx>
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# include <GeomAbs_SurfaceType.hxx>
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# include <Geom_BezierCurve.hxx>
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# include <Geom_BSplineCurve.hxx>
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# include <Geom_BezierSurface.hxx>
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# include <Geom_BSplineSurface.hxx>
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# include <GeomAPI_ProjectPointOnSurf.hxx>
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# include <GeomLProp_SLProps.hxx>
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# include <gp_Trsf.hxx>
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# include <Poly_Array1OfTriangle.hxx>
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# include <Poly_Triangulation.hxx>
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# include <TColgp_Array1OfPnt.hxx>
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# include <TopoDS.hxx>
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# include <TopoDS_Edge.hxx>
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# include <TopoDS_Wire.hxx>
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# include <TopoDS_Face.hxx>
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# include <TopoDS_Shape.hxx>
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# include <TopoDS_Iterator.hxx>
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# include <TopExp_Explorer.hxx>
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# include <TopExp.hxx>
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# include <TopTools_IndexedMapOfShape.hxx>
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# include <Poly_PolygonOnTriangulation.hxx>
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# include <TColStd_Array1OfInteger.hxx>
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# include <TopTools_ListOfShape.hxx>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoLineSet.h>
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# include <Inventor/nodes/SoLocateHighlight.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoNormal.h>
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# include <Inventor/nodes/SoNormalBinding.h>
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# include <Inventor/nodes/SoPointSet.h>
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# include <Inventor/nodes/SoPolygonOffset.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoSwitch.h>
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# include <Inventor/nodes/SoGroup.h>
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# include <Inventor/nodes/SoSphere.h>
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# include <Inventor/nodes/SoScale.h>
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# include <QWidget>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Parameter.h>
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#include <Base/Exception.h>
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#include <App/Application.h>
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#include <App/Document.h>
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#include <Gui/Command.h>
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#include <Gui/SoFCSelection.h>
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#include <Gui/Selection.h>
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#include <Gui/View3DInventorViewer.h>
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#include "ViewProvider.h"
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#include "SoFCShapeObject.h"
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#include <Mod/Part/App/PartFeature.h>
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#include <Mod/Part/App/PrimitiveFeature.h>
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using namespace PartGui;
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#if defined(FC_USE_FAST_SHAPE_RENDERING)
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PROPERTY_SOURCE(PartGui::ViewProviderPart, PartGui::ViewProviderPartExt)
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ViewProviderPart::ViewProviderPart()
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{
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}
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ViewProviderPart::~ViewProviderPart()
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{
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}
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bool ViewProviderPart::doubleClicked(void)
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{
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std::string Msg("Edit ");
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Msg += this->pcObject->Label.getValue();
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Gui::Command::openCommand(Msg.c_str());
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Gui::Command::doCommand(Gui::Command::Gui,"Gui.ActiveDocument.setEdit('%s',0)",
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this->pcObject->getNameInDocument());
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return true;
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}
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void ViewProviderPart::applyColor(const Part::ShapeHistory& hist,
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const std::vector<App::Color>& colBase,
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std::vector<App::Color>& colBool)
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{
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std::map<int, std::vector<int> >::const_iterator jt;
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// apply color from modified faces
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for (jt = hist.shapeMap.begin(); jt != hist.shapeMap.end(); ++jt) {
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std::vector<int>::const_iterator kt;
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for (kt = jt->second.begin(); kt != jt->second.end(); ++kt) {
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colBool[*kt] = colBase[jt->first];
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}
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}
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}
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#else
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PROPERTY_SOURCE(PartGui::ViewProviderPart, PartGui::ViewProviderPartBase)
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ViewProviderPart::ViewProviderPart()
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{
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}
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ViewProviderPart::~ViewProviderPart()
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{
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}
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#endif
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// ----------------------------------------------------------------------------
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void ViewProviderShapeBuilder::buildNodes(const App::Property* prop, std::vector<SoNode*>& nodes) const
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{
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}
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void ViewProviderShapeBuilder::createShape(const App::Property* prop, SoSeparator* coords) const
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{
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}
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PROPERTY_SOURCE(PartGui::ViewProviderPartBase, Gui::ViewProviderGeometryObject)
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//**************************************************************************
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// Construction/Destruction
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App::PropertyFloatConstraint::Constraints ViewProviderPartBase::floatRange = {1.0,64.0,1.0};
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const char* ViewProviderPartBase::LightingEnums[]= {"One side","Two side",NULL};
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ViewProviderPartBase::ViewProviderPartBase() : pcControlPoints(0)
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{
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App::Material mat;
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mat.ambientColor.set(0.2f,0.2f,0.2f);
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mat.diffuseColor.set(0.1f,0.1f,0.1f);
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mat.specularColor.set(0.0f,0.0f,0.0f);
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mat.emissiveColor.set(0.0f,0.0f,0.0f);
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mat.shininess = 1.0f;
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mat.transparency = 0.0f;
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ADD_PROPERTY(LineMaterial,(mat));
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ADD_PROPERTY(PointMaterial,(mat));
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ADD_PROPERTY(LineColor,(mat.diffuseColor));
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ADD_PROPERTY(PointColor,(mat.diffuseColor));
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ADD_PROPERTY(LineWidth,(2.0f));
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LineWidth.setConstraints(&floatRange);
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PointSize.setConstraints(&floatRange);
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ADD_PROPERTY(PointSize,(2.0f));
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ADD_PROPERTY(ControlPoints,(false));
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ADD_PROPERTY(Lighting,(1));
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Lighting.setEnums(LightingEnums);
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EdgeRoot = new SoSeparator();
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EdgeRoot->ref();
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FaceRoot = new SoSeparator();
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FaceRoot->ref();
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VertexRoot = new SoSeparator();
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VertexRoot->ref();
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pcLineMaterial = new SoMaterial;
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pcLineMaterial->ref();
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LineMaterial.touch();
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pcPointMaterial = new SoMaterial;
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pcPointMaterial->ref();
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PointMaterial.touch();
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pcLineStyle = new SoDrawStyle();
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pcLineStyle->ref();
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pcLineStyle->style = SoDrawStyle::LINES;
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pcLineStyle->lineWidth = LineWidth.getValue();
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pcPointStyle = new SoDrawStyle();
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pcPointStyle->ref();
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pcPointStyle->style = SoDrawStyle::POINTS;
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pcPointStyle->pointSize = PointSize.getValue();
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pShapeHints = new SoShapeHints;
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pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
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pShapeHints->ref();
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Lighting.touch();
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sPixmap = "Tree_Part";
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loadParameter();
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}
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ViewProviderPartBase::~ViewProviderPartBase()
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{
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EdgeRoot->unref();
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FaceRoot->unref();
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VertexRoot->unref();
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pcLineMaterial->unref();
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pcPointMaterial->unref();
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pcLineStyle->unref();
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pcPointStyle->unref();
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pShapeHints->unref();
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}
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void ViewProviderPartBase::onChanged(const App::Property* prop)
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{
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if (prop == &LineWidth) {
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pcLineStyle->lineWidth = LineWidth.getValue();
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}
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else if (prop == &PointSize) {
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pcPointStyle->pointSize = PointSize.getValue();
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}
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else if (prop == &LineColor) {
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const App::Color& c = LineColor.getValue();
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pcLineMaterial->diffuseColor.setValue(c.r,c.g,c.b);
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if (c != LineMaterial.getValue().diffuseColor)
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LineMaterial.setDiffuseColor(c);
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}
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else if (prop == &PointColor) {
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const App::Color& c = PointColor.getValue();
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pcPointMaterial->diffuseColor.setValue(c.r,c.g,c.b);
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if (c != PointMaterial.getValue().diffuseColor)
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PointMaterial.setDiffuseColor(c);
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}
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else if (prop == &LineMaterial) {
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const App::Material& Mat = LineMaterial.getValue();
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if (LineColor.getValue() != Mat.diffuseColor)
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LineColor.setValue(Mat.diffuseColor);
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pcLineMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
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pcLineMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
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pcLineMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
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pcLineMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
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pcLineMaterial->shininess.setValue(Mat.shininess);
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pcLineMaterial->transparency.setValue(Mat.transparency);
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}
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else if (prop == &PointMaterial) {
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const App::Material& Mat = PointMaterial.getValue();
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if (PointColor.getValue() != Mat.diffuseColor)
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PointColor.setValue(Mat.diffuseColor);
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pcPointMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
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pcPointMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
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pcPointMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
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pcPointMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
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pcPointMaterial->shininess.setValue(Mat.shininess);
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pcPointMaterial->transparency.setValue(Mat.transparency);
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}
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else if (prop == &ControlPoints) {
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App::DocumentObject* obj = this->pcObject;
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App::Property* shape = obj->getPropertyByName("Shape");
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showControlPoints(ControlPoints.getValue(), shape);
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}
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else if (prop == &Lighting) {
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if (Lighting.getValue() == 0)
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pShapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
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else
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pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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}
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else {
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ViewProviderGeometryObject::onChanged(prop);
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}
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}
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void ViewProviderPartBase::attach(App::DocumentObject *pcFeat)
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{
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// call parent attach method
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ViewProviderGeometryObject::attach(pcFeat);
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SoGroup* pcNormalRoot = new SoGroup();
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SoGroup* pcFlatRoot = new SoGroup();
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SoGroup* pcWireframeRoot = new SoGroup();
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SoGroup* pcPointsRoot = new SoGroup();
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// enable two-side rendering
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pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
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// Avoid any Z-buffer artefacts, so that the lines always appear on top of the faces
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// The correct order is Edges, Polygon offset, Faces.
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SoPolygonOffset* offset = new SoPolygonOffset();
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// normal viewing with edges and points
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pcNormalRoot->addChild(pShapeHints);
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pcNormalRoot->addChild(EdgeRoot);
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pcNormalRoot->addChild(offset);
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pcNormalRoot->addChild(FaceRoot);
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pcNormalRoot->addChild(VertexRoot);
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// just faces with no edges or points
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pcFlatRoot->addChild(pShapeHints);
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pcFlatRoot->addChild(FaceRoot);
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// only edges
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pcWireframeRoot->addChild(EdgeRoot);
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pcWireframeRoot->addChild(VertexRoot);
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// normal viewing with edges and points
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pcPointsRoot->addChild(VertexRoot);
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// putting all together with the switch
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addDisplayMaskMode(pcNormalRoot, "Flat Lines");
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addDisplayMaskMode(pcFlatRoot, "Shaded");
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addDisplayMaskMode(pcWireframeRoot, "Wireframe");
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addDisplayMaskMode(pcPointsRoot, "Point");
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}
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void ViewProviderPartBase::setDisplayMode(const char* ModeName)
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{
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if ( strcmp("Flat Lines",ModeName)==0 )
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setDisplayMaskMode("Flat Lines");
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else if ( strcmp("Shaded",ModeName)==0 )
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setDisplayMaskMode("Shaded");
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else if ( strcmp("Wireframe",ModeName)==0 )
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setDisplayMaskMode("Wireframe");
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else if ( strcmp("Points",ModeName)==0 )
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setDisplayMaskMode("Point");
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ViewProviderGeometryObject::setDisplayMode( ModeName );
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}
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std::vector<std::string> ViewProviderPartBase::getDisplayModes(void) const
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{
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// get the modes of the father
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std::vector<std::string> StrList = ViewProviderGeometryObject::getDisplayModes();
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// add your own modes
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StrList.push_back("Flat Lines");
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StrList.push_back("Shaded");
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StrList.push_back("Wireframe");
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StrList.push_back("Points");
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return StrList;
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}
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void ViewProviderPartBase::shapeInfoCallback(void * ud, SoEventCallback * n)
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{
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const SoMouseButtonEvent * mbe = (SoMouseButtonEvent *)n->getEvent();
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Gui::View3DInventorViewer* view = reinterpret_cast<Gui::View3DInventorViewer*>(n->getUserData());
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// Mark all incoming mouse button events as handled, especially, to deactivate the selection node
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n->getAction()->setHandled();
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if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
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n->setHandled();
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view->setEditing(false);
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view->getWidget()->setCursor(QCursor(Qt::ArrowCursor));
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view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), shapeInfoCallback);
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}
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else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1 && mbe->getState() == SoButtonEvent::DOWN) {
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const SoPickedPoint * point = n->getPickedPoint();
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if (point == NULL) {
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Base::Console().Message("No point picked.\n");
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return;
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}
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n->setHandled();
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// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
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// really from the mesh we render and not from any other geometry
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Gui::ViewProvider* vp = static_cast<Gui::ViewProvider*>(view->getViewProviderByPath(point->getPath()));
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if (!vp || !vp->getTypeId().isDerivedFrom(ViewProviderPartBase::getClassTypeId()))
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return;
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ViewProviderPartBase* that = static_cast<ViewProviderPartBase*>(vp);
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TopoDS_Shape sh = that->getShape(point);
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if (!sh.IsNull()) {
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SbVec3f pt = point->getPoint();
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Base::Console().Message("(%.6f, %.6f, %.6f, %d)\n", pt[0], pt[1], pt[2], sh.HashCode(IntegerLast()));
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}
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}
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}
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TopoDS_Shape ViewProviderPartBase::getShape(const SoPickedPoint* point) const
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{
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if (point && point->getPath()->getTail()->getTypeId().isDerivedFrom(SoVertexShape::getClassTypeId())) {
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SoVertexShape* vs = static_cast<SoVertexShape*>(point->getPath()->getTail());
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std::map<SoVertexShape*, TopoDS_Shape>::const_iterator it = vertexShapeMap.find(vs);
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if (it != vertexShapeMap.end())
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return it->second;
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}
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return TopoDS_Shape();
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}
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bool ViewProviderPartBase::loadParameter()
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{
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bool changed = false;
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
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("User parameter:BaseApp/Preferences/Mod/Part");
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float deviation = hGrp->GetFloat("MeshDeviation",0.2);
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bool novertexnormals = hGrp->GetBool("NoPerVertexNormals",false);
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bool qualitynormals = hGrp->GetBool("QualityNormals",false);
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if (this->meshDeviation != deviation) {
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this->meshDeviation = deviation;
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changed = true;
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}
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if (this->noPerVertexNormals != novertexnormals) {
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this->noPerVertexNormals = novertexnormals;
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changed = true;
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}
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if (this->qualityNormals != qualitynormals) {
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this->qualityNormals = qualitynormals;
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changed = true;
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}
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return changed;
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}
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void ViewProviderPartBase::reload()
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{
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if (loadParameter()) {
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App::Property* shape = pcObject->getPropertyByName("Shape");
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if (shape) update(shape);
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}
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}
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void ViewProviderPartBase::updateData(const App::Property* prop)
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{
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if (prop->getTypeId() == Part::PropertyPartShape::getClassTypeId()) {
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TopoDS_Shape cShape = static_cast<const Part::PropertyPartShape*>(prop)->getValue();
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// clear anchor nodes
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vertexShapeMap.clear();
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EdgeRoot->removeAllChildren();
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FaceRoot->removeAllChildren();
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VertexRoot->removeAllChildren();
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// do nothing if shape is empty
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if (cShape.IsNull())
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return;
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try {
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// creating the mesh on the data structure
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Bnd_Box bounds;
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BRepBndLib::Add(cShape, bounds);
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bounds.SetGap(0.0);
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Standard_Real xMin, yMin, zMin, xMax, yMax, zMax;
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bounds.Get(xMin, yMin, zMin, xMax, yMax, zMax);
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Standard_Real deflection = ((xMax-xMin)+(yMax-yMin)+(zMax-zMin))/300.0 *
|
|
this->meshDeviation;
|
|
|
|
BRepMesh::Mesh(cShape,deflection);
|
|
//BRepMesh_IncrementalMesh MESH(cShape,meshDeviation);
|
|
// We must reset the location here because the transformation data
|
|
// are set in the placement property
|
|
TopLoc_Location aLoc;
|
|
cShape.Location(aLoc);
|
|
computeFaces (FaceRoot,cShape,deflection);
|
|
computeEdges (EdgeRoot,cShape);
|
|
computeVertices(VertexRoot,cShape);
|
|
// NOTE: Cleaning the triangulation may cause problems on some algorithms like BOP
|
|
//BRepTools::Clean(cShape); // remove triangulation
|
|
|
|
// update control points if there
|
|
if (pcControlPoints) {
|
|
pcControlPoints->removeAllChildren();
|
|
showControlPoints(this->ControlPoints.getValue(), prop);
|
|
}
|
|
}
|
|
catch (...){
|
|
Base::Console().Error("Cannot compute Inventor representation for the shape of %s.\n",
|
|
pcObject->getNameInDocument());
|
|
// For many 64-bit Linux systems this error is due to a missing compiler switch
|
|
// Note: echo "" | g++ -E -dM -x c - | sort | less prints a list of gcc-internals.
|
|
#if defined(__GNUC__) && defined(__LP64__) && !defined(_OCC64)
|
|
std::string exe = App::Application::Config()["ExeName"];
|
|
Base::Console().Error("IMPORTANT: Apparently, %s isn't built with the OpenCASCADE-internal "
|
|
"define '_OCC64'.\nReconfigure the build system with the missing define "
|
|
"(e.g. ./configure CXXFLAGS=\"-D_OCC64\") and run a complete rebuild.\n",
|
|
exe.c_str());
|
|
#endif
|
|
}
|
|
}
|
|
Gui::ViewProviderGeometryObject::updateData(prop);
|
|
}
|
|
|
|
Standard_Boolean ViewProviderPartBase::computeEdges(SoGroup* EdgeRoot, const TopoDS_Shape &myShape)
|
|
{
|
|
//TopExp_Explorer ex;
|
|
|
|
EdgeRoot->addChild(pcLineMaterial);
|
|
EdgeRoot->addChild(pcLineStyle);
|
|
|
|
// get a indexed map of edges
|
|
TopTools_IndexedMapOfShape M;
|
|
TopExp::MapShapes(myShape, TopAbs_EDGE, M);
|
|
|
|
// build up map edge->face
|
|
TopTools_IndexedDataMapOfShapeListOfShape edge2Face;
|
|
TopExp::MapShapesAndAncestors(myShape, TopAbs_EDGE, TopAbs_FACE, edge2Face);
|
|
|
|
//int i=1;
|
|
//for (ex.Init(myShape, TopAbs_EDGE); ex.More(); ex.Next(),i++) {
|
|
for (int i=0; i < M.Extent(); i++) {
|
|
//if(i>12)continue;
|
|
// get the shape and mesh it
|
|
//const TopoDS_Edge& aEdge = TopoDS::Edge(ex.Current());
|
|
const TopoDS_Edge& aEdge = TopoDS::Edge(M(i+1));
|
|
|
|
// getting the transformation of the shape/face
|
|
gp_Trsf myTransf;
|
|
TopLoc_Location aLoc;
|
|
|
|
// try to triangulate the edge
|
|
Handle(Poly_Polygon3D) aPoly = BRep_Tool::Polygon3D(aEdge, aLoc);
|
|
|
|
SbVec3f* vertices;
|
|
Standard_Integer nbNodesInFace;
|
|
|
|
// triangulation succeeded?
|
|
if (!aPoly.IsNull()) {
|
|
if (!aLoc.IsIdentity()) {
|
|
myTransf = aLoc.Transformation();
|
|
}
|
|
// take the edge's triangulation
|
|
//
|
|
// getting size and create the array
|
|
nbNodesInFace = aPoly->NbNodes();
|
|
vertices = new SbVec3f[nbNodesInFace];
|
|
|
|
const TColgp_Array1OfPnt& Nodes = aPoly->Nodes();
|
|
|
|
gp_Pnt V;
|
|
for (Standard_Integer i=0;i < nbNodesInFace;i++) {
|
|
V = Nodes(i+1);
|
|
V.Transform(myTransf);
|
|
vertices[i].setValue((float)(V.X()),(float)(V.Y()),(float)(V.Z()));
|
|
}
|
|
}
|
|
else {
|
|
// the edge has not its own triangulation, but then a face the edge is attached to
|
|
// must provide this triangulation
|
|
|
|
// Look for one face in our map (it doesn't care which one we take)
|
|
const TopoDS_Face& aFace = TopoDS::Face(edge2Face.FindFromKey(aEdge).First());
|
|
|
|
// take the face's triangulation instead
|
|
Handle(Poly_Triangulation) aPolyTria = BRep_Tool::Triangulation(aFace,aLoc);
|
|
if (!aLoc.IsIdentity()) {
|
|
myTransf = aLoc.Transformation();
|
|
}
|
|
|
|
//if (aPolyTria.IsNull()) // actually this shouldn't happen at all
|
|
// throw Base::Exception("Empty face trianglutaion\n");
|
|
if (aPolyTria.IsNull()) return false;
|
|
|
|
// this holds the indices of the edge's triangulation to the actual points
|
|
Handle(Poly_PolygonOnTriangulation) aPoly = BRep_Tool::PolygonOnTriangulation(aEdge, aPolyTria, aLoc);
|
|
if (aPoly.IsNull())
|
|
continue; // polygon does not exist
|
|
|
|
// getting size and create the array
|
|
nbNodesInFace = aPoly->NbNodes();
|
|
vertices = new SbVec3f[nbNodesInFace];
|
|
|
|
const TColStd_Array1OfInteger& indices = aPoly->Nodes();
|
|
const TColgp_Array1OfPnt& Nodes = aPolyTria->Nodes();
|
|
|
|
gp_Pnt V;
|
|
int pos = 0;
|
|
// go through the index array
|
|
for (Standard_Integer i=indices.Lower();i <= indices.Upper();i++) {
|
|
V = Nodes(indices(i));
|
|
V.Transform(myTransf);
|
|
vertices[pos++].setValue((float)(V.X()),(float)(V.Y()),(float)(V.Z()));
|
|
}
|
|
}
|
|
|
|
// define vertices
|
|
SoCoordinate3 * coords = new SoCoordinate3;
|
|
coords->point.setValues(0,nbNodesInFace, vertices);
|
|
delete [] vertices;
|
|
EdgeRoot->addChild(coords);
|
|
|
|
// define the indexed face set
|
|
Gui::SoFCSelection* sel = createFromSettings();
|
|
SbString name("Edge");
|
|
name += SbString(i+1);
|
|
sel->objectName = pcObject->getNameInDocument();
|
|
sel->documentName = pcObject->getDocument()->getName();
|
|
sel->subElementName = name;
|
|
sel->style = Gui::SoFCSelection::EMISSIVE_DIFFUSE;
|
|
//sel->highlightMode = Gui::SoFCSelection::AUTO;
|
|
//sel->selectionMode = Gui::SoFCSelection::SEL_ON;
|
|
|
|
SoLineSet * lineset = new SoLineSet;
|
|
sel->addChild(lineset);
|
|
EdgeRoot->addChild(sel);
|
|
vertexShapeMap[lineset] = aEdge;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Standard_Boolean ViewProviderPartBase::computeVertices(SoGroup* VertexRoot, const TopoDS_Shape &myShape)
|
|
{
|
|
#if 0 // new implementation of computeVertice
|
|
VertexRoot->addChild(pcPointMaterial);
|
|
VertexRoot->addChild(pcPointStyle);
|
|
|
|
// define vertices
|
|
SoCoordinate3 * coords = new SoCoordinate3;
|
|
VertexRoot->addChild(coords);
|
|
|
|
TopExp_Explorer ex;
|
|
int iCnt=0;
|
|
for (ex.Init(myShape, TopAbs_VERTEX); ex.More(); ex.Next()) {
|
|
iCnt++;
|
|
}
|
|
|
|
coords->point.setNum(iCnt);
|
|
|
|
int i=1;
|
|
for (ex.Init(myShape, TopAbs_VERTEX); ex.More(); ex.Next()) {
|
|
// get the shape
|
|
const TopoDS_Vertex& aVertex = TopoDS::Vertex(ex.Current());
|
|
gp_Pnt pnt = BRep_Tool::Pnt(aVertex);
|
|
coords->point.set1Value(i++, (float)pnt.X(), (float)pnt.Y(), (float)pnt.Z());
|
|
}
|
|
|
|
// use only one selection node otherwise the Inventor tree becomes too slow
|
|
Gui::SoFCSelection* sel = createFromSettings();
|
|
SbString name("Point");
|
|
name += SbString(i);
|
|
sel->objectName = pcObject->getNameInDocument();
|
|
sel->documentName = pcObject->getDocument()->getName();
|
|
sel->subElementName = name;
|
|
sel->style = Gui::SoFCSelection::EMISSIVE_DIFFUSE;
|
|
//sel->highlightMode = Gui::SoFCSelection::AUTO;
|
|
//sel->selectionMode = Gui::SoFCSelection::SEL_ON;
|
|
|
|
SoPointSet * pointset = new SoPointSet;
|
|
sel->addChild(pointset);
|
|
VertexRoot->addChild(sel);
|
|
|
|
return true;
|
|
#else
|
|
VertexRoot->addChild(pcPointMaterial);
|
|
VertexRoot->addChild(pcPointStyle);
|
|
|
|
|
|
// get a indexed map of edges
|
|
TopTools_IndexedMapOfShape M;
|
|
TopExp::MapShapes(myShape, TopAbs_VERTEX, M);
|
|
|
|
|
|
//int i=0;
|
|
//for (ex.Init(myShape, TopAbs_VERTEX); ex.More(); ex.Next()) {
|
|
for (int i=0; i<M.Extent(); i++)
|
|
{
|
|
const TopoDS_Vertex& aVertex = TopoDS::Vertex(M(i+1));
|
|
|
|
// each point has its own selection node
|
|
Gui::SoFCSelection* sel = createFromSettings();
|
|
SbString name("Point");
|
|
name += SbString(i+1);
|
|
sel->objectName = pcObject->getNameInDocument();
|
|
sel->documentName = pcObject->getDocument()->getName();
|
|
sel->subElementName = name;
|
|
sel->style = Gui::SoFCSelection::EMISSIVE_DIFFUSE;
|
|
//sel->highlightMode = Gui::SoFCSelection::AUTO;
|
|
//sel->selectionMode = Gui::SoFCSelection::SEL_ON;
|
|
|
|
// define the vertices
|
|
SoCoordinate3 * coords = new SoCoordinate3;
|
|
coords->point.setNum(1);
|
|
VertexRoot->addChild(coords);
|
|
|
|
|
|
// get the shape
|
|
//const TopoDS_Vertex& aVertex = TopoDS::Vertex(ex.Current());
|
|
gp_Pnt pnt = BRep_Tool::Pnt(aVertex);
|
|
coords->point.set1Value(0, (float)pnt.X(), (float)pnt.Y(), (float)pnt.Z());
|
|
|
|
|
|
SoPointSet * pointset = new SoPointSet;
|
|
sel->addChild(pointset);
|
|
VertexRoot->addChild(sel);
|
|
//i++;
|
|
}
|
|
|
|
|
|
return true;
|
|
|
|
#endif
|
|
}
|
|
|
|
Standard_Boolean ViewProviderPartBase::computeFaces(SoGroup* FaceRoot, const TopoDS_Shape &myShape, double defl)
|
|
{
|
|
TopExp_Explorer ex;
|
|
|
|
FaceRoot->addChild(pcShapeMaterial);
|
|
|
|
// BRepMesh::Mesh(myShape,1.0);
|
|
BRepMesh_IncrementalMesh MESH(myShape,defl);
|
|
|
|
int i = 1;
|
|
for (ex.Init(myShape, TopAbs_FACE); ex.More(); ex.Next(),i++) {
|
|
// get the shape and mesh it
|
|
const TopoDS_Face& aFace = TopoDS::Face(ex.Current());
|
|
|
|
|
|
// this block mesh the face and transfers it in a C array of vertices and face indexes
|
|
Standard_Integer nbNodesInFace,nbTriInFace;
|
|
SbVec3f* vertices=0;
|
|
SbVec3f* vertexnormals=0;
|
|
int32_t* cons=0;
|
|
|
|
transferToArray(aFace,&vertices,&vertexnormals,&cons,nbNodesInFace,nbTriInFace);
|
|
|
|
if (!vertices)
|
|
continue;
|
|
|
|
if (!this->noPerVertexNormals) {
|
|
// define normals (this is optional)
|
|
SoNormal * norm = new SoNormal;
|
|
norm->vector.setValues(0, nbNodesInFace, vertexnormals);
|
|
FaceRoot->addChild(norm);
|
|
|
|
// bind one normal per face
|
|
SoNormalBinding * normb = new SoNormalBinding;
|
|
normb->value = SoNormalBinding::PER_VERTEX_INDEXED;
|
|
FaceRoot->addChild(normb);
|
|
}
|
|
|
|
// define vertices
|
|
SoCoordinate3 * coords = new SoCoordinate3;
|
|
coords->point.setValues(0,nbNodesInFace, vertices);
|
|
FaceRoot->addChild(coords);
|
|
|
|
// Turns on backface culling
|
|
// SoShapeHints * hints = new SoShapeHints;
|
|
// hints->vertexOrdering = SoShapeHints::CLOCKWISE ;
|
|
// hints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE ;
|
|
// hints->shapeType = SoShapeHints::SOLID;
|
|
// hints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
|
|
// root->addChild(hints);
|
|
|
|
//SoDrawStyle *Stype = new SoDrawStyle();
|
|
//Stype->pointSize.setValue(3.0);
|
|
//Stype->style.setValue( SoDrawStyle::POINTS );
|
|
|
|
//SoPointSet *PtSet = new SoPointSet;
|
|
//root->addChild(PtSet);
|
|
|
|
// define the indexed face set
|
|
Gui::SoFCSelection* sel = createFromSettings();
|
|
SbString name("Face");
|
|
name += SbString(i);
|
|
sel->objectName = pcObject->getNameInDocument();
|
|
sel->documentName = pcObject->getDocument()->getName();
|
|
sel->subElementName = name;
|
|
sel->style = Gui::SoFCSelection::EMISSIVE;
|
|
//sel->highlightMode = Gui::SoFCSelection::AUTO;
|
|
//sel->selectionMode = Gui::SoFCSelection::SEL_ON;
|
|
|
|
SoIndexedFaceSet * faceset = new SoIndexedFaceSet;
|
|
faceset->coordIndex.setValues(0,4*nbTriInFace,(const int32_t*) cons);
|
|
sel->addChild(faceset);
|
|
FaceRoot->addChild(sel);
|
|
vertexShapeMap[faceset] = aFace;
|
|
|
|
|
|
// Base::Console().Log("Inventor tree:\n%s",buffer_writeaction(root).c_str());
|
|
|
|
delete [] vertexnormals;
|
|
delete [] vertices;
|
|
delete [] cons;
|
|
} // end of face loop
|
|
|
|
return true;
|
|
}
|
|
|
|
void ViewProviderPartBase::transferToArray(const TopoDS_Face& aFace,SbVec3f** vertices,SbVec3f** vertexnormals,
|
|
int32_t** cons,int &nbNodesInFace,int &nbTriInFace )
|
|
{
|
|
TopLoc_Location aLoc;
|
|
|
|
// doing the meshing and checking the result
|
|
//BRepMesh_IncrementalMesh MESH(aFace,fDeflection);
|
|
Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(aFace,aLoc);
|
|
//if (aPoly.IsNull()) throw Base::Exception("Empty face trianglutaion\n");
|
|
if (aPoly.IsNull()) return;
|
|
|
|
// getting the transformation of the shape/face
|
|
gp_Trsf myTransf;
|
|
Standard_Boolean identity = true;
|
|
if (!aLoc.IsIdentity()) {
|
|
identity = false;
|
|
myTransf = aLoc.Transformation();
|
|
}
|
|
|
|
Standard_Integer i;
|
|
// geting size and create the array
|
|
nbNodesInFace = aPoly->NbNodes();
|
|
nbTriInFace = aPoly->NbTriangles();
|
|
*vertices = new SbVec3f[nbNodesInFace];
|
|
*vertexnormals = new SbVec3f[nbNodesInFace];
|
|
for(i=0;i < nbNodesInFace;i++) {
|
|
(*vertexnormals)[i]= SbVec3f(0.0,0.0,0.0);
|
|
}
|
|
|
|
*cons = new int32_t[4*(nbTriInFace)];
|
|
|
|
// check orientation
|
|
TopAbs_Orientation orient = aFace.Orientation();
|
|
|
|
// cycling through the poly mesh
|
|
const Poly_Array1OfTriangle& Triangles = aPoly->Triangles();
|
|
const TColgp_Array1OfPnt& Nodes = aPoly->Nodes();
|
|
for (i=1;i<=nbTriInFace;i++) {
|
|
// Get the triangle
|
|
Standard_Integer N1,N2,N3;
|
|
Triangles(i).Get(N1,N2,N3);
|
|
|
|
// change orientation of the triangles
|
|
if ( orient != TopAbs_FORWARD ) {
|
|
Standard_Integer tmp = N1;
|
|
N1 = N2;
|
|
N2 = tmp;
|
|
}
|
|
|
|
gp_Pnt V1 = Nodes(N1);
|
|
gp_Pnt V2 = Nodes(N2);
|
|
gp_Pnt V3 = Nodes(N3);
|
|
|
|
// transform the vertices to the place of the face
|
|
if (!identity) {
|
|
V1.Transform(myTransf);
|
|
V2.Transform(myTransf);
|
|
V3.Transform(myTransf);
|
|
}
|
|
|
|
if (!this->noPerVertexNormals) {
|
|
// Calculate triangle normal
|
|
gp_Vec v1(V1.X(),V1.Y(),V1.Z()),v2(V2.X(),V2.Y(),V2.Z()),v3(V3.X(),V3.Y(),V3.Z());
|
|
gp_Vec Normal = (v2-v1)^(v3-v1);
|
|
|
|
//Standard_Real Area = 0.5 * Normal.Magnitude();
|
|
|
|
// add the triangle normal to the vertex normal for all points of this triangle
|
|
(*vertexnormals)[N1-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());
|
|
(*vertexnormals)[N2-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());
|
|
(*vertexnormals)[N3-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z());
|
|
}
|
|
|
|
(*vertices)[N1-1].setValue((float)(V1.X()),(float)(V1.Y()),(float)(V1.Z()));
|
|
(*vertices)[N2-1].setValue((float)(V2.X()),(float)(V2.Y()),(float)(V2.Z()));
|
|
(*vertices)[N3-1].setValue((float)(V3.X()),(float)(V3.Y()),(float)(V3.Z()));
|
|
|
|
int j = i - 1;
|
|
N1--; N2--; N3--;
|
|
(*cons)[4*j] = N1; (*cons)[4*j+1] = N2; (*cons)[4*j+2] = N3; (*cons)[4*j+3] = SO_END_FACE_INDEX;
|
|
}
|
|
|
|
// normalize all vertex normals
|
|
for(i=0;i < nbNodesInFace;i++) {
|
|
if (this->qualityNormals) {
|
|
gp_Dir clNormal;
|
|
|
|
try {
|
|
Handle_Geom_Surface Surface = BRep_Tool::Surface(aFace);
|
|
|
|
gp_Pnt vertex((*vertices)[i][0], (*vertices)[i][1], (*vertices)[i][2]);
|
|
GeomAPI_ProjectPointOnSurf ProPntSrf(vertex, Surface);
|
|
Standard_Real fU, fV; ProPntSrf.Parameters(1, fU, fV);
|
|
|
|
GeomLProp_SLProps clPropOfFace(Surface, fU, fV, 2, gp::Resolution());
|
|
|
|
clNormal = clPropOfFace.Normal();
|
|
SbVec3f temp = SbVec3f(clNormal.X(),clNormal.Y(),clNormal.Z());
|
|
//Base::Console().Log("unterschied:%.2f",temp.dot((*vertexnormals)[i]));
|
|
|
|
if ( temp.dot((*vertexnormals)[i]) < 0 )
|
|
temp = -temp;
|
|
(*vertexnormals)[i] = temp;
|
|
|
|
}
|
|
catch(...){}
|
|
}
|
|
else if ((*vertexnormals)[i].sqrLength() > 0.001){
|
|
(*vertexnormals)[i].normalize();
|
|
}
|
|
}
|
|
}
|
|
|
|
void ViewProviderPartBase::showControlPoints(bool show, const App::Property* prop)
|
|
{
|
|
if (!pcControlPoints && show) {
|
|
pcControlPoints = new SoSwitch();
|
|
pcRoot->addChild(pcControlPoints);
|
|
}
|
|
|
|
if (pcControlPoints) {
|
|
pcControlPoints->whichChild = (show ? SO_SWITCH_ALL : SO_SWITCH_NONE);
|
|
}
|
|
|
|
if (!show || !pcControlPoints || pcControlPoints->getNumChildren() > 0)
|
|
return;
|
|
|
|
// ask for the property we are interested in
|
|
if (prop && prop->getTypeId() == Part::PropertyPartShape::getClassTypeId()) {
|
|
const TopoDS_Shape& shape = static_cast<const Part::PropertyPartShape*>(prop)->getValue();
|
|
if (shape.IsNull())
|
|
return; // empty shape
|
|
switch (shape.ShapeType())
|
|
{
|
|
case TopAbs_EDGE:
|
|
{
|
|
const TopoDS_Edge& edge = TopoDS::Edge(shape);
|
|
showControlPointsOfEdge(edge);
|
|
} break;
|
|
case TopAbs_WIRE:
|
|
{
|
|
const TopoDS_Wire& wire = TopoDS::Wire(shape);
|
|
showControlPointsOfWire(wire);
|
|
} break;
|
|
case TopAbs_FACE:
|
|
{
|
|
const TopoDS_Face& face = TopoDS::Face(shape);
|
|
showControlPointsOfFace(face);
|
|
} break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ViewProviderPartBase::showControlPointsOfEdge(const TopoDS_Edge& edge)
|
|
{
|
|
std::list<gp_Pnt> poles, knots;
|
|
Standard_Integer nCt=0;
|
|
BRepAdaptor_Curve curve(edge);
|
|
switch (curve.GetType())
|
|
{
|
|
case GeomAbs_BezierCurve:
|
|
{
|
|
Handle(Geom_BezierCurve) hBezier = curve.Bezier();
|
|
nCt = hBezier->NbPoles();
|
|
for (Standard_Integer i = 1; i <= nCt; i++)
|
|
poles.push_back(hBezier->Pole(i));
|
|
if (hBezier->IsClosed()) {
|
|
nCt++;
|
|
poles.push_back(hBezier->Pole(1));
|
|
}
|
|
} break;
|
|
case GeomAbs_BSplineCurve:
|
|
{
|
|
Handle(Geom_BSplineCurve) hBSpline = curve.BSpline();
|
|
nCt = hBSpline->NbPoles();
|
|
for (Standard_Integer i = 1; i <= nCt; i++)
|
|
poles.push_back(hBSpline->Pole(i));
|
|
if (hBSpline->IsClosed()) {
|
|
nCt++;
|
|
poles.push_back(hBSpline->Pole(1));
|
|
}
|
|
for (Standard_Integer i = hBSpline->FirstUKnotIndex()+1; i <= hBSpline->LastUKnotIndex()-1; i++)
|
|
knots.push_back(hBSpline->Value(hBSpline->Knot(i)));
|
|
} break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (poles.empty())
|
|
return; // nothing to do
|
|
|
|
SoCoordinate3 * coords = new SoCoordinate3;
|
|
coords->point.setNum(nCt + knots.size());
|
|
|
|
int index=0;
|
|
SbVec3f* verts = coords->point.startEditing();
|
|
for (std::list<gp_Pnt>::iterator p = poles.begin(); p != poles.end(); ++p) {
|
|
verts[index++].setValue((float)p->X(), (float)p->Y(), (float)p->Z());
|
|
}
|
|
for (std::list<gp_Pnt>::iterator k = knots.begin(); k != knots.end(); ++k) {
|
|
verts[index++].setValue((float)k->X(), (float)k->Y(), (float)k->Z());
|
|
}
|
|
coords->point.finishEditing();
|
|
|
|
|
|
SoFCControlPoints* control = new SoFCControlPoints();
|
|
control->numPolesU = nCt;
|
|
control->numPolesV = 1;
|
|
|
|
SoSeparator* nodes = new SoSeparator();
|
|
nodes->addChild(coords);
|
|
nodes->addChild(control);
|
|
|
|
pcControlPoints->addChild(nodes);
|
|
}
|
|
|
|
void ViewProviderPartBase::showControlPointsOfWire(const TopoDS_Wire& wire)
|
|
{
|
|
TopoDS_Iterator it;
|
|
for (it.Initialize(wire); it.More(); it.Next()) {
|
|
if (it.Value().ShapeType() == TopAbs_EDGE) {
|
|
const TopoDS_Edge& edge = TopoDS::Edge(it.Value());
|
|
BRepAdaptor_Curve curve(edge);
|
|
|
|
std::list<gp_Pnt> poles, knots;
|
|
gp_Pnt start, end;
|
|
switch (curve.GetType())
|
|
{
|
|
case GeomAbs_BezierCurve:
|
|
{
|
|
Handle(Geom_BezierCurve) hBezier = curve.Bezier();
|
|
for (Standard_Integer i = 1; i <= hBezier->NbPoles(); i++)
|
|
poles.push_back(hBezier->Pole(i));
|
|
start = hBezier->StartPoint();
|
|
end = hBezier->EndPoint();
|
|
} break;
|
|
case GeomAbs_BSplineCurve:
|
|
{
|
|
Handle(Geom_BSplineCurve) hBSpline = curve.BSpline();
|
|
for (Standard_Integer i = 1; i <= hBSpline->NbPoles(); i++)
|
|
poles.push_back(hBSpline->Pole(i));
|
|
start = hBSpline->StartPoint();
|
|
end = hBSpline->EndPoint();
|
|
for (Standard_Integer i = hBSpline->FirstUKnotIndex()+1; i <= hBSpline->LastUKnotIndex()-1; i++)
|
|
knots.push_back(hBSpline->Value(hBSpline->Knot(i)));
|
|
} break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ViewProviderPartBase::showControlPointsOfFace(const TopoDS_Face& face)
|
|
{
|
|
std::list<gp_Pnt> knots;
|
|
std::vector<std::vector<gp_Pnt> > poles;
|
|
Standard_Integer nCtU=0, nCtV=0;
|
|
BRepAdaptor_Surface surface(face);
|
|
|
|
BRepAdaptor_Surface clSurface(face);
|
|
switch (clSurface.GetType())
|
|
{
|
|
case GeomAbs_BezierSurface:
|
|
{
|
|
Handle(Geom_BezierSurface) hBezier = surface.Bezier();
|
|
nCtU = hBezier->NbUPoles();
|
|
nCtV = hBezier->NbVPoles();
|
|
poles.resize(nCtU);
|
|
for (Standard_Integer u = 1; u <= nCtU; u++) {
|
|
poles[u-1].resize(nCtV);
|
|
for (Standard_Integer v = 1; v <= nCtV; v++)
|
|
poles[u-1][v-1] = hBezier->Pole(u, v);
|
|
}
|
|
} break;
|
|
case GeomAbs_BSplineSurface:
|
|
{
|
|
Handle(Geom_BSplineSurface) hBSpline = surface.BSpline();
|
|
nCtU = hBSpline->NbUPoles();
|
|
nCtV = hBSpline->NbVPoles();
|
|
poles.resize(nCtU);
|
|
for (Standard_Integer u = 1; u <= nCtU; u++) {
|
|
poles[u-1].resize(nCtV);
|
|
for (Standard_Integer v = 1; v <= nCtV; v++)
|
|
poles[u-1][v-1] = hBSpline->Pole(u, v);
|
|
}
|
|
|
|
//Standard_Integer nKnU = hBSpline->NbUKnots();
|
|
//Standard_Integer nKnV = hBSpline->NbVKnots();
|
|
for (Standard_Integer u = 1; u <= hBSpline->NbUKnots(); u++) {
|
|
for (Standard_Integer v = 1; v <= hBSpline->NbVKnots(); v++)
|
|
knots.push_back(hBSpline->Value(hBSpline->UKnot(u), hBSpline->VKnot(v)));
|
|
}
|
|
} break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (poles.empty())
|
|
return; // nothing to do
|
|
|
|
SoCoordinate3 * coords = new SoCoordinate3;
|
|
coords->point.setNum(nCtU * nCtV + knots.size());
|
|
|
|
int index=0;
|
|
SbVec3f* verts = coords->point.startEditing();
|
|
for (std::vector<std::vector<gp_Pnt> >::iterator u = poles.begin(); u != poles.end(); ++u) {
|
|
for (std::vector<gp_Pnt>::iterator v = u->begin(); v != u->end(); ++v) {
|
|
verts[index++].setValue((float)v->X(), (float)v->Y(), (float)v->Z());
|
|
}
|
|
}
|
|
for (std::list<gp_Pnt>::iterator k = knots.begin(); k != knots.end(); ++k) {
|
|
verts[index++].setValue((float)k->X(), (float)k->Y(), (float)k->Z());
|
|
}
|
|
coords->point.finishEditing();
|
|
|
|
|
|
SoFCControlPoints* control = new SoFCControlPoints();
|
|
control->numPolesU = nCtU;
|
|
control->numPolesV = nCtV;
|
|
|
|
//if (knots.size() > 0) {
|
|
// control->numKnotsU = nKnU;
|
|
// control->numKnotsV = nKnV;
|
|
//}
|
|
|
|
SoSeparator* nodes = new SoSeparator();
|
|
nodes->addChild(coords);
|
|
nodes->addChild(control);
|
|
|
|
pcControlPoints->addChild(nodes);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
PROPERTY_SOURCE(PartGui::ViewProviderEllipsoid, PartGui::ViewProviderPartBase)
|
|
|
|
ViewProviderEllipsoid::ViewProviderEllipsoid()
|
|
{
|
|
pSphere = new SoSphere();
|
|
pSphere->ref();
|
|
pScaling = new SoScale();
|
|
pScaling->ref();
|
|
sPixmap = "Tree_Part_Ellipsoid_Parametric.svg";
|
|
}
|
|
|
|
ViewProviderEllipsoid::~ViewProviderEllipsoid()
|
|
{
|
|
pSphere->unref();
|
|
pScaling->unref();
|
|
}
|
|
|
|
void ViewProviderEllipsoid::updateData(const App::Property* prop)
|
|
{
|
|
if (prop->getTypeId() == Part::PropertyPartShape::getClassTypeId()) {
|
|
const TopoDS_Shape& cShape = static_cast<const Part::PropertyPartShape*>(prop)->getValue();
|
|
// clear anchor nodes
|
|
//vertexShapeMap.clear();
|
|
EdgeRoot->removeAllChildren();
|
|
FaceRoot->removeAllChildren();
|
|
VertexRoot->removeAllChildren();
|
|
// do nothing if shape is empty
|
|
if (cShape.IsNull())
|
|
return;
|
|
App::DocumentObject* object = this->getObject();
|
|
if (object && object->isDerivedFrom(Part::Ellipsoid::getClassTypeId())) {
|
|
double angle1 = static_cast<Part::Ellipsoid*>(object)->Angle1.getValue();
|
|
double angle2 = static_cast<Part::Ellipsoid*>(object)->Angle2.getValue();
|
|
double angle3 = static_cast<Part::Ellipsoid*>(object)->Angle3.getValue();
|
|
float radius1 = static_cast<Part::Ellipsoid*>(object)->Radius1.getValue();
|
|
float radius2 = static_cast<Part::Ellipsoid*>(object)->Radius2.getValue();
|
|
if (angle1 == -90.0 && angle2 == 90.0 && angle3 == 360.0) {
|
|
float scale = radius1/radius2;
|
|
pScaling->scaleFactor.setValue(1,1,scale);
|
|
pSphere->radius.setValue(radius2);
|
|
FaceRoot->addChild(pScaling);
|
|
FaceRoot->addChild(pSphere);
|
|
return; // ok, done
|
|
}
|
|
}
|
|
|
|
// if not a full ellipsoid do it the general way
|
|
ViewProviderPartBase::updateData(prop);
|
|
}
|
|
else {
|
|
Gui::ViewProviderGeometryObject::updateData(prop);
|
|
}
|
|
}
|