Files
create/src/Base/Persistence.h
Stefan Tröger 0ae9346b3c Extenions: Drop virtual inheritance
Due to problems onthe windows platform the virtual inheritance approach must be dropped. NExt to the already reimplemented proeprty interface the Type interface is reimplemented too. This change allows to revert some earlier changes.
2016-10-08 12:48:34 +02:00

155 lines
6.8 KiB
C++

/***************************************************************************
* Copyright (c) Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef APP_PERSISTENCE_H
#define APP_PERSISTENCE_H
// Std. configurations
#include <assert.h>
#include "BaseClass.h"
namespace Base
{
class Reader;
class Writer;
class XMLReader;
/// Persistence class and root of the type system
class BaseExport Persistence : public BaseClass
{
TYPESYSTEM_HEADER();
public:
/** This method is used to get the size of objects
* It is not meant to have the exact size, it is more or less an estimation
* which runs fast! Is it two bytes or a GB?
*/
virtual unsigned int getMemSize (void) const = 0;
/** This method is used to save properties to an XML document.
* A good example you'll find in PropertyStandard.cpp, e.g. the vector:
* \code
* void PropertyVector::Save (Writer &writer) const
* {
* writer << writer.ind() << "<PropertyVector valueX=\"" << _cVec.x <<
* "\" valueY=\"" << _cVec.y <<
* "\" valueZ=\"" << _cVec.z <<"\"/>" << endl;
* }
* \endcode
* The writer.ind() expression writes the indentation, just for pretty printing of the XML.
* As you see, the writing of the XML document is not done with a DOM implementation because
* of performance reasons. Therefore the programmer has to take care that a valid XML document
* is written. This means closing tags and writing UTF-8.
* @see Base::Writer
*/
virtual void Save (Writer &/*writer*/) const = 0;
/** This method is used to restore properties from an XML document.
* It uses the XMLReader class, which bases on SAX, to read the in Save()
* written information. Again the Vector as an example:
* \code
* void PropertyVector::Restore(Base::XMLReader &reader)
* {
* // read my Element
* reader.readElement("PropertyVector");
* // get the value of my Attribute
* _cVec.x = reader.getAttributeAsFloat("valueX");
* _cVec.y = reader.getAttributeAsFloat("valueY");
* _cVec.z = reader.getAttributeAsFloat("valueZ");
* }
* \endcode
*/
virtual void Restore(XMLReader &/*reader*/) = 0;
/** This method is used to save large amounts of data to a binary file.
* Sometimes it makes no sense to write property data as XML. In case the
* amount of data is too big or the data type has a more effective way to
* save itself. In this cases it is possible to write the data in a seperate file
* inside the document archive. In case you want do so you have to re-implement
* SaveDocFile(). First, you have to inform the framework in Save() that you want do so.
* Here an example from the Mesh module which can save a (pontetionaly big) triangle mesh:
* \code
* void PropertyMeshKernel::Save (Base::Writer &writer) const
* {
* if (writer.isForceXML())
* {
* writer << writer.ind() << "<Mesh>" << std::endl;
* MeshCore::MeshDocXML saver(*_pcMesh);
* saver.Save(writer);
* }else{
* writer << writer.ind() << "<Mesh file=\"" << writer.addFile("MeshKernel.bms", this) << "\"/>" << std::endl;
* }
* \endcode
* The writer.isForceXML() is an indication to force you to write XML. Regardless of size and effectivness.
* The second part informs the Base::writer through writer.addFile("MeshKernel.bms", this) that this object
* wants to write a file with the given name. The method addFile() returns a unique name that then is written
* in the XML stream.
* This allows your RestoreDocFile() method to identify and read the file again.
* Later your SaveDocFile() method is called as many times as you issued the addFile() call:
* \code
* void PropertyMeshKernel::SaveDocFile (Base::Writer &writer) const
* {
* _pcMesh->Write( writer );
* }
* \endcode
* In this method you can simply stream your content to the file (Base::Writer inheriting from ostream).
*/
virtual void SaveDocFile (Writer &/*writer*/) const;
/** This method is used to restore large amounts of data from a file
* In this method you simply stream in your with SaveDocFile() saved data.
* Again you have to apply for the call of this method in the Restore() call:
* \code
* void PropertyMeshKernel::Restore(Base::XMLReader &reader)
* {
* reader.readElement("Mesh");
* std::string file (reader.getAttribute("file") );
*
* if(file == "")
* {
* // read XML
* MeshCore::MeshDocXML restorer(*_pcMesh);
* restorer.Restore(reader);
* }else{
* // initate a file read
* reader.addFile(file.c_str(),this);
* }
* }
* \endcode
* After you issued the reader.addFile() your RestoreDocFile() is called:
* \code
* void PropertyMeshKernel::RestoreDocFile(Base::Reader &reader)
* {
* _pcMesh->Read( reader );
* }
* \endcode
* @see Base::Reader,Base::XMLReader
*/
virtual void RestoreDocFile(Reader &/*reader*/);
};
} //namespace Base
#endif // APP_PERSISTENCE_H