Files
create/src/Mod/PartDesign/App/AppPartDesignPy.cpp
2022-12-10 00:22:55 +01:00

117 lines
4.1 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include <Base/GeometryPyCXX.h>
#include <Base/Interpreter.h>
#include <Base/VectorPy.h>
#include <Base/Tools.h>
namespace PartDesign {
class Module : public Py::ExtensionModule<Module>
{
public:
Module() : Py::ExtensionModule<Module>("_PartDesign")
{
add_varargs_method("makeFilletArc",&Module::makeFilletArc,
"makeFilletArc(...) -- Fillet arc."
);
initialize("This module is the PartDesign module."); // register with Python
}
~Module() override {}
private:
Py::Object makeFilletArc(const Py::Tuple& args)
{
PyObject *pM1;
PyObject *pP;
PyObject *pQ;
PyObject *pN;
double r2;
int ccw;
if (!PyArg_ParseTuple(args.ptr(), "O!O!O!O!di",
&(Base::VectorPy::Type), &pM1,
&(Base::VectorPy::Type), &pP,
&(Base::VectorPy::Type), &pQ,
&(Base::VectorPy::Type), &pN,
&r2, &ccw))
throw Py::Exception();
Base::Vector3d M1 = Py::Vector(pM1, false).toVector();
Base::Vector3d P = Py::Vector(pP, false).toVector();
Base::Vector3d Q = Py::Vector(pQ, false).toVector();
Base::Vector3d N = Py::Vector(pN, false).toVector();
Base::Vector3d u = Q - P;
Base::Vector3d v = P - M1;
Base::Vector3d b;
if (ccw)
b = u % N;
else
b = N % u;
b.Normalize();
double uu = u * u;
double uv = u * v;
double r1 = v.Length();
// distinguish between internal and external fillets
r2 *= Base::sgn(uv);
double cc = 2.0 * r2 * (b * v - r1);
double d = uv * uv - uu * cc;
if (d < 0) {
throw Py::RuntimeError("Unable to calculate intersection points");
}
double t;
double t1 = (-uv + sqrt(d)) / uu;
double t2 = (-uv - sqrt(d)) / uu;
if (fabs(t1) < fabs(t2))
t = t1;
else
t = t2;
Base::Vector3d M2 = P + (u*t) + (b*r2);
Base::Vector3d S1 = (r2 * M1 + r1 * M2)/(r1+r2);
Base::Vector3d S2 = M2 - (b*r2);
Py::Tuple tuple(3);
tuple.setItem(0, Py::Vector(S1));
tuple.setItem(1, Py::Vector(S2));
tuple.setItem(2, Py::Vector(M2));
return tuple;
}
};
PyObject* initModule()
{
return Base::Interpreter().addModule(new Module);
}
} // namespace PartDesign