148 lines
5.0 KiB
C++
148 lines
5.0 KiB
C++
/***************************************************************************
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* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <qobject.h>
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#endif
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#include "Workbench.h"
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#include <App/Application.h>
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#include <Gui/MenuManager.h>
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#include <Gui/ToolBarManager.h>
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#include <Gui/Control.h>
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#include <Gui/Command.h>
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using namespace AssemblyGui;
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/// @namespace AssemblyGui @class Workbench
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TYPESYSTEM_SOURCE(AssemblyGui::Workbench, Gui::StdWorkbench)
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Workbench::Workbench()
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{
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}
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Workbench::~Workbench()
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{
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}
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Gui::ToolBarItem* Workbench::setupToolBars() const
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{
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Gui::ToolBarItem* root = StdWorkbench::setupToolBars();
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Gui::ToolBarItem* part = new Gui::ToolBarItem(root);
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part->setCommand(QT_TR_NOOP("Assembly"));
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*part << "Assembly_ConstraintFix";
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*part << "Assembly_ConstraintDistance";
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*part << "Assembly_ConstraintOrientation";
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*part << "Assembly_ConstraintAngle";
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*part << "Assembly_ConstraintCoincidence";
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*part << "Assembly_ConstraintAlignment";
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*part << "Separator";
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*part << "Assembly_AddNewPart";
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*part << "Assembly_AddNewComponent";
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*part << "Assembly_AddExistingComponent";
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return root;
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}
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Gui::MenuItem* Workbench::setupMenuBar() const
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{
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Gui::MenuItem* root = StdWorkbench::setupMenuBar();
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Gui::MenuItem* item = root->findItem("&Windows");
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Gui::MenuItem* asmCmd = new Gui::MenuItem();
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root->insertItem(item, asmCmd);
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asmCmd->setCommand("&Assembly");
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*asmCmd << "Assembly_ConstraintFix"
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<< "Assembly_ConstraintDistance"
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<< "Assembly_ConstraintOrientation"
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<< "Assembly_ConstraintAngle"
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<< "Assembly_ConstraintCoincidence"
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<< "Assembly_ConstraintAlignment"
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<< "Separator"
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<< "Assembly_AddNewPart"
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<< "Assembly_AddNewComponent"
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<< "Assembly_AddExistingComponent";
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return root;
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}
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Gui::ToolBarItem* Workbench::setupCommandBars() const
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{
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// Part tools
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Gui::ToolBarItem* root = new Gui::ToolBarItem;
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return root;
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}
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void Workbench::activated()
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{
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Gui::Workbench::activated();
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std::vector<Gui::TaskView::TaskWatcher*> Watcher;
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const char* Asm[] = {
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"Assembly_AddNewPart",
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"PartDesign_Fillet",
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"PartDesign_Chamfer",
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0};
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Watcher.push_back(new Gui::TaskView::TaskWatcherCommands(
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"SELECT Assembly::Item COUNT 1",
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Asm,
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"Assembly tools",
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"Part_Box"
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));
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addTaskWatcher(Watcher);
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Gui::Control().showTaskView();
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App::Document *doc = App::GetApplication().getActiveDocument();
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if(!doc){
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// create a new document
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std::string uniqueName = App::GetApplication().getUniqueDocumentName("Assembly1");
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Gui::Command::doCommand(Gui::Command::Doc,"App.newDocument('%s')",uniqueName.c_str());
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doc = App::GetApplication().getActiveDocument();
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}
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// now we should have a document!
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assert(doc);
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if(doc->countObjects()==0){
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Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().addObject('Assembly::ItemAssembly','Product')");
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Gui::Command::doCommand(Gui::Command::Doc,"AssemblyGui.setActiveAssembly(App.activeDocument().Product)");
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}
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Gui::Control().showModelView();
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}
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void Workbench::deactivated()
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{
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Gui::Command::doCommand(Gui::Command::Doc,"AssemblyGui.setActiveAssembly(None)");
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Gui::Workbench::deactivated();
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removeTaskWatcher();
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}
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