87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef PARTGUI_SOBREPEDGESET_H
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#define PARTGUI_SOBREPEDGESET_H
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#include <Inventor/fields/SoSFInt32.h>
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#include <Inventor/fields/SoMFInt32.h>
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#include <Inventor/fields/SoSFNode.h>
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#include <Inventor/fields/SoSubField.h>
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/nodes/SoIndexedLineSet.h>
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#include <Inventor/elements/SoLazyElement.h>
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#include <Inventor/elements/SoReplacedElement.h>
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#include <vector>
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class SoCoordinateElement;
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class SoGLCoordinateElement;
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class SoTextureCoordinateBundle;
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namespace PartGui {
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class PartGuiExport SoBrepEdgeSet : public SoIndexedLineSet {
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typedef SoIndexedLineSet inherited;
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SO_NODE_HEADER(SoBrepEdgeSet);
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public:
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static void initClass();
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SoBrepEdgeSet();
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SoSFInt32 highlightIndex;
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SoMFInt32 selectionIndex;
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protected:
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virtual ~SoBrepEdgeSet() {};
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virtual void GLRender(SoGLRenderAction *action);
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virtual void GLRenderBelowPath(SoGLRenderAction * action);
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virtual void doAction(SoAction* action);
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virtual SoDetail * createLineSegmentDetail(
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SoRayPickAction *action,
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const SoPrimitiveVertex *v1,
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const SoPrimitiveVertex *v2,
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SoPickedPoint *pp);
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private:
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void renderShape(const SoGLCoordinateElement * const vertexlist,
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const int32_t *vertexindices,
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int num_vertexindices);
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void renderHighlight(SoGLRenderAction *action);
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void renderSelection(SoGLRenderAction *action);
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bool validIndexes(const SoCoordinateElement*, const std::vector<int32_t>&) const;
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private:
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std::vector<int32_t> hl, sl;
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SbColor selectionColor;
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SbColor highlightColor;
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//#0000834: Minor preselection color bug
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//To solve this we need a separate color packer for highlighting and selection
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SoColorPacker colorpacker1;
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SoColorPacker colorpacker2;
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};
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} // namespace PartGui
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#endif // PARTGUI_SOBREPEDGESET_H
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