299 lines
11 KiB
C++
299 lines
11 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Jrgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Python.h>
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# include <Poly_Polygon3D.hxx>
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# include <BRepBndLib.hxx>
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# include <BRepMesh_IncrementalMesh.hxx>
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# include <BRep_Tool.hxx>
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# include <BRepTools.hxx>
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# include <BRepAdaptor_Curve.hxx>
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# include <BRepAdaptor_Surface.hxx>
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# include <GeomAbs_CurveType.hxx>
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# include <GeomAbs_SurfaceType.hxx>
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# include <Geom_BezierCurve.hxx>
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# include <Geom_BSplineCurve.hxx>
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# include <Geom_BezierSurface.hxx>
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# include <Geom_BSplineSurface.hxx>
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# include <GeomAPI_ProjectPointOnSurf.hxx>
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# include <GeomLProp_SLProps.hxx>
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# include <gp_Trsf.hxx>
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# include <Poly_Array1OfTriangle.hxx>
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# include <Poly_Triangulation.hxx>
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# include <TColgp_Array1OfPnt.hxx>
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# include <TopoDS.hxx>
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# include <TopoDS_Edge.hxx>
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# include <TopoDS_Wire.hxx>
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# include <TopoDS_Face.hxx>
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# include <TopoDS_Shape.hxx>
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# include <TopoDS_Iterator.hxx>
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# include <TopExp_Explorer.hxx>
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# include <TopExp.hxx>
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# include <TopTools_IndexedMapOfShape.hxx>
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# include <Poly_PolygonOnTriangulation.hxx>
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# include <TColStd_Array1OfInteger.hxx>
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# include <TopTools_ListOfShape.hxx>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoLineSet.h>
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# include <Inventor/nodes/SoLocateHighlight.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoNormal.h>
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# include <Inventor/nodes/SoNormalBinding.h>
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# include <Inventor/nodes/SoPointSet.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoSwitch.h>
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# include <Inventor/nodes/SoGroup.h>
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# include <Inventor/nodes/SoSphere.h>
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# include <Inventor/nodes/SoScale.h>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Parameter.h>
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#include <Base/Exception.h>
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#include <App/Application.h>
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#include <App/Document.h>
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#include <Gui/Selection.h>
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#include <Gui/View3DInventorViewer.h>
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#include "ViewProvider.h"
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#include "ViewProviderReference.h"
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#include "SoFCShapeObject.h"
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#include <Mod/Part/App/PartFeature.h>
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#include <Mod/Part/App/PrimitiveFeature.h>
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using namespace PartGui;
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PROPERTY_SOURCE(PartGui::ViewProviderPartReference, Gui::ViewProviderGeometryObject)
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//**************************************************************************
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// Construction/Destruction
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ViewProviderPartReference::ViewProviderPartReference()
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: EdgeRoot(0)
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, FaceRoot(0)
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, VertexRoot(0)
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, pcLineMaterial(0)
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, pcPointMaterial(0)
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, pcLineStyle(0)
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, pcPointStyle(0)
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, pcControlPoints(0)
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, pShapeHints(0)
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, meshDeviation(0.01f)
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, noPerVertexNormals(true)
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, qualityNormals(false)
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{
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App::Material mat;
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mat.ambientColor.set(0.2f,0.2f,0.2f);
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mat.diffuseColor.set(0.1f,0.1f,0.1f);
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mat.specularColor.set(0.0f,0.0f,0.0f);
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mat.emissiveColor.set(0.0f,0.0f,0.0f);
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mat.shininess = 0.0f;
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mat.transparency = 0.0f;
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//ADD_PROPERTY(LineMaterial,(mat));
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//ADD_PROPERTY(PointMaterial,(mat));
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//ADD_PROPERTY(LineColor,(mat.diffuseColor));
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//ADD_PROPERTY(PointColor,(mat.diffuseColor));
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//ADD_PROPERTY(LineWidth,(2.0f));
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//LineWidth.setConstraints(&floatRange);
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//PointSize.setConstraints(&floatRange);
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//ADD_PROPERTY(PointSize,(2.0f));
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//ADD_PROPERTY(ControlPoints,(false));
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//ADD_PROPERTY(Lighting,(1));
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//Lighting.setEnums(LightingEnums);
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//EdgeRoot = new SoSeparator();
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//EdgeRoot->ref();
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//FaceRoot = new SoSeparator();
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//FaceRoot->ref();
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//VertexRoot = new SoSeparator();
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//VertexRoot->ref();
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//pcLineMaterial = new SoMaterial;
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//pcLineMaterial->ref();
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//LineMaterial.touch();
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//pcPointMaterial = new SoMaterial;
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//pcPointMaterial->ref();
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//PointMaterial.touch();
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//pcLineStyle = new SoDrawStyle();
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//pcLineStyle->ref();
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//pcLineStyle->style = SoDrawStyle::LINES;
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//pcLineStyle->lineWidth = LineWidth.getValue();
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//pcPointStyle = new SoDrawStyle();
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//pcPointStyle->ref();
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//pcPointStyle->style = SoDrawStyle::POINTS;
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//pcPointStyle->pointSize = PointSize.getValue();
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//pShapeHints = new SoShapeHints;
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//pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
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//pShapeHints->ref();
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//Lighting.touch();
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sPixmap = "Tree_Part";
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//loadParameter();
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}
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ViewProviderPartReference::~ViewProviderPartReference()
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{
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//EdgeRoot->unref();
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//FaceRoot->unref();
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//VertexRoot->unref();
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//pcLineMaterial->unref();
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//pcPointMaterial->unref();
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//pcLineStyle->unref();
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//pcPointStyle->unref();
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//pShapeHints->unref();
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}
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void ViewProviderPartReference::onChanged(const App::Property* /*prop*/)
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{
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//if (prop == &LineWidth) {
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// pcLineStyle->lineWidth = LineWidth.getValue();
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//}
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//else if (prop == &PointSize) {
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// pcPointStyle->pointSize = PointSize.getValue();
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//}
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//else if (prop == &LineColor) {
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// const App::Color& c = LineColor.getValue();
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// pcLineMaterial->diffuseColor.setValue(c.r,c.g,c.b);
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// if (c != LineMaterial.getValue().diffuseColor)
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// LineMaterial.setDiffuseColor(c);
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//}
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//else if (prop == &PointColor) {
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// const App::Color& c = PointColor.getValue();
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// pcPointMaterial->diffuseColor.setValue(c.r,c.g,c.b);
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// if (c != PointMaterial.getValue().diffuseColor)
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// PointMaterial.setDiffuseColor(c);
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//}
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//else if (prop == &LineMaterial) {
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// const App::Material& Mat = LineMaterial.getValue();
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// if (LineColor.getValue() != Mat.diffuseColor)
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// LineColor.setValue(Mat.diffuseColor);
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// pcLineMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
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// pcLineMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
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// pcLineMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
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// pcLineMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
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// pcLineMaterial->shininess.setValue(Mat.shininess);
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// pcLineMaterial->transparency.setValue(Mat.transparency);
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//}
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//else if (prop == &PointMaterial) {
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// const App::Material& Mat = PointMaterial.getValue();
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// if (PointColor.getValue() != Mat.diffuseColor)
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// PointColor.setValue(Mat.diffuseColor);
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// pcPointMaterial->ambientColor.setValue(Mat.ambientColor.r,Mat.ambientColor.g,Mat.ambientColor.b);
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// pcPointMaterial->diffuseColor.setValue(Mat.diffuseColor.r,Mat.diffuseColor.g,Mat.diffuseColor.b);
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// pcPointMaterial->specularColor.setValue(Mat.specularColor.r,Mat.specularColor.g,Mat.specularColor.b);
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// pcPointMaterial->emissiveColor.setValue(Mat.emissiveColor.r,Mat.emissiveColor.g,Mat.emissiveColor.b);
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// pcPointMaterial->shininess.setValue(Mat.shininess);
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// pcPointMaterial->transparency.setValue(Mat.transparency);
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//}
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//else if (prop == &ControlPoints) {
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// App::DocumentObject* obj = this->pcObject;
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// App::Property* shape = obj->getPropertyByName("Shape");
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// showControlPoints(ControlPoints.getValue(), shape);
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//}
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//else if (prop == &Lighting) {
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// if (Lighting.getValue() == 0)
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// pShapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
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// else
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// pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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//}
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//else {
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// ViewProviderGeometryObject::onChanged(prop);
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//}
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}
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void ViewProviderPartReference::attach(App::DocumentObject *pcFeat)
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{
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// call parent attach method
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ViewProviderGeometryObject::attach(pcFeat);
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SoGroup* pcNormalRoot = new SoGroup();
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//SoGroup* pcFlatRoot = new SoGroup();
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//SoGroup* pcWireframeRoot = new SoGroup();
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//SoGroup* pcPointsRoot = new SoGroup();
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// enable two-side rendering
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pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
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pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
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// normal viewing with edges and points
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pcNormalRoot->addChild(pShapeHints);
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pcNormalRoot->addChild(FaceRoot);
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pcNormalRoot->addChild(EdgeRoot);
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pcNormalRoot->addChild(VertexRoot);
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// just faces with no edges or points
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//pcFlatRoot->addChild(pShapeHints);
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//pcFlatRoot->addChild(FaceRoot);
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// only edges
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//pcWireframeRoot->addChild(EdgeRoot);
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//pcWireframeRoot->addChild(VertexRoot);
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// normal viewing with edges and points
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//pcPointsRoot->addChild(VertexRoot);
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// putting all together with the switch
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addDisplayMaskMode(pcNormalRoot, "Reference");
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}
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void ViewProviderPartReference::setDisplayMode(const char* ModeName)
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{
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if ( strcmp("Reference",ModeName)==0 )
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setDisplayMaskMode("Reference");
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ViewProviderGeometryObject::setDisplayMode( ModeName );
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}
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std::vector<std::string> ViewProviderPartReference::getDisplayModes(void) const
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{
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// get the modes of the father
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std::vector<std::string> StrList = ViewProviderGeometryObject::getDisplayModes();
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// add your own modes
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StrList.push_back("Flat Lines");
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StrList.push_back("Shaded");
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StrList.push_back("Wireframe");
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StrList.push_back("Points");
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return StrList;
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}
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void ViewProviderPartReference::updateData(const App::Property* )
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{
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}
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