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create/src/Gui/SoFCOffscreenRenderer.h
2025-02-25 23:03:51 +00:00

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/***************************************************************************
* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_SOFCOFFSCREENRENDERER_H
#define GUI_SOFCOFFSCREENRENDERER_H
#include <Inventor/SbColor4f.h>
#include <Inventor/SbMatrix.h>
#include <Inventor/SoOffscreenRenderer.h>
#ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
#else
# ifdef FC_OS_WIN32
# include <windows.h>
# endif // FC_OS_WIN32
# include <GL/gl.h>
#endif // FC_OS_MACOSX
#include <QImage>
#include <QStringList>
#include <FCGlobal.h>
class QOpenGLFramebufferObject;
namespace Gui {
/**
* The SoFCOffscreenRenderer class is used for rendering scenes in offscreen buffers.
* @author Werner Mayer
*/
class GuiExport SoFCOffscreenRenderer : public SoOffscreenRenderer
{
public:
/** The SoOffscreenRenderer base class seems to have a huge memory leak. Whenever
* an instance is created internal memory doesn't get freed when destroying it.
* Thus, SoFCOffscreenRenderer is implemented as singleton to allow one to create only
* one global instance. So, the memory is leaking for this instance only.
*/
static SoFCOffscreenRenderer& instance();
SoFCOffscreenRenderer(const SoFCOffscreenRenderer&) = delete;
SoFCOffscreenRenderer& operator=(const SoFCOffscreenRenderer&) = delete;
private:
static SoFCOffscreenRenderer* inst;
protected:
/**
* Constructor. Argument is the \a viewportregion we should use when rendering. An internal
* SoGLRenderAction will be constructed.
*/
SoFCOffscreenRenderer (const SbViewportRegion &viewportregion);
/**
* Constructor. Argument is the \a action we should apply to the scene graph when rendering the
* scene. Information about the viewport is extracted from the \a action.
*/
SoFCOffscreenRenderer (SoGLRenderAction *action);
/**
* Destructor.
*/
~SoFCOffscreenRenderer();
public:
/**
* Writes the rendered image buffer directly into a QImage object
* instead of an image file.
*/
void writeToImage (QImage&) const;
/**
* Saves the buffer to \a filename, in the filetype specified by \a filetypeextensions.
*
* Note that you must still specify the full filename for the first argument, i.e. the second argument will
* not automatically be attached to the filename -- it is only used to decide the filetype.
*
* If \a comment is set to '$MIBA' information regarding the MIBA standard is
* embedded to the picture, otherwise the \a comment is embedded as is.
* The appropriate file format must support embedding meta information which
* is provided by JPEG or PNG.
*
* This does basically the same as writeToFile() unless that all QImage file formats are supported if not
* directly supported by Coin3D.
*/
void writeToImageFile(const char* filename, const char* comment, const SbMatrix& mat, const QImage& img);
/**
* This method returns all image file formats supported by Coin3D (see getWriteFiletypeInfo()) with all QImage file formats that are
* not directly supported by Coin3D, if so.
*/
QStringList getWriteImageFiletypeInfo();
std::string createMIBA(const SbMatrix& mat) const;
};
class GuiExport SoQtOffscreenRenderer
{
public:
SoQtOffscreenRenderer(const SbViewportRegion & viewportregion);
SoQtOffscreenRenderer(SoGLRenderAction * action);
~SoQtOffscreenRenderer();
void setViewportRegion(const SbViewportRegion & region);
const SbViewportRegion & getViewportRegion() const;
void setBackgroundColor(const SbColor4f & color);
const SbColor4f & getBackgroundColor() const;
void setGLRenderAction(SoGLRenderAction * action);
SoGLRenderAction * getGLRenderAction() const;
void setNumPasses(const int num);
int getNumPasses() const;
void setInternalTextureFormat(GLenum internalTextureFormat);
GLenum internalTextureFormat() const;
SbBool render(SoNode * scene);
SbBool render(SoPath * scene);
void writeToImage (QImage&) const;
QStringList getWriteImageFiletypeInfo() const;
private:
void init(const SbViewportRegion & vpr, SoGLRenderAction * glrenderaction = nullptr);
static void pre_render_cb(void * userdata, SoGLRenderAction * action);
SbBool renderFromBase(SoBase * base);
void makeFrameBuffer(int width, int height, int samples);
QOpenGLFramebufferObject* framebuffer;
uint32_t cache_context; // our unique context id
SbViewportRegion viewport;
SbColor4f backgroundcolor;
SbColor4f backgroundopaque;
SoGLRenderAction * renderaction;
SbBool didallocation;
int numSamples;
GLenum texFormat;
QImage glImage;
};
} // namespace Gui
#endif // GUI_SOFCOFFSCREENRENDERER_H