77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESH_MESHPOINT_H
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#define MESH_MESHPOINT_H
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#include <limits>
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#include <Base/Vector3D.h>
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#include <Base/Handle.h>
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#ifndef MESH_GLOBAL_H
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# include <Mod/Mesh/MeshGlobal.h>
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#endif
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using Base::Vector3d;
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namespace Mesh
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{
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// forward declaration
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class MeshObject;
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/** The MeshPoint helper class
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* The MeshPoint class provides an interface for the MeshPointPy classes for
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* convenient access to the Mesh data structure. This class should not be used for
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* programming algorithms in C++. Use Mesh Core classes instead!
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*/
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class MeshExport MeshPoint: public Vector3d
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{
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public:
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/// simple constructor
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explicit MeshPoint(
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const Vector3d& vec = Vector3d(),
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const MeshObject* obj = nullptr,
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unsigned int index = std::numeric_limits<unsigned>::max()
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)
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: Vector3d(vec)
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, Index(index)
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, Mesh(obj)
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{}
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bool isBound() const
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{
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return Index != std::numeric_limits<unsigned>::max();
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}
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unsigned int Index;
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Base::Reference<const MeshObject> Mesh;
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};
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} // namespace Mesh
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#endif // MESH_MESHPOINT_H
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