Files
create/src/Mod/TechDraw/App/DrawViewPart.h
WandererFan 6b175cc0c9 Section Rebuild subproject
new dialog
new Section/SectionLine logic
remove XAxisDirection property
2016-10-31 11:06:15 -02:00

180 lines
6.9 KiB
C++

/***************************************************************************
* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2007 *
* Copyright (c) Luke Parry (l.parry@warwick.ac.uk) 2013 *
* Copyright (c) WandererFan (wandererfan@gmail.com) 2016 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef _DrawViewPart_h_
#define _DrawViewPart_h_
#include <TopoDS_Edge.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
#include <App/DocumentObject.h>
#include <App/PropertyLinks.h>
#include <App/PropertyStandard.h>
#include "DrawView.h"
#include <App/FeaturePython.h>
#include <Base/BoundBox.h>
//#include "GeometryObject.h"
class gp_Pnt;
namespace TechDrawGeometry
{
class GeometryObject;
class Vertex;
class BaseGeom;
class Face;
}
namespace TechDraw {
class DrawHatch;
}
namespace TechDraw
{
struct splitPoint {
int i;
Base::Vector3d v;
double param;
};
class DrawViewSection;
class TechDrawExport DrawViewPart : public DrawView
{
PROPERTY_HEADER(TechDraw::DrawViewPart);
public:
DrawViewPart(void);
virtual ~DrawViewPart();
App::PropertyLink Source; //Part Feature
App::PropertyVector Direction; //TODO: Rename to YAxisDirection or whatever this actually is (ProjectionDirection)
//App::PropertyVector XAxisDirection;
App::PropertyBool SeamVisible;
App::PropertyBool SmoothVisible;
//App::PropertyBool OutlinesVisible;
App::PropertyBool IsoVisible;
App::PropertyBool HardHidden;
App::PropertyBool SmoothHidden;
App::PropertyBool SeamHidden;
//App::PropertyBool OutlinesHidden;
App::PropertyBool IsoHidden;
App::PropertyInteger IsoCount;
App::PropertyFloat LineWidth;
App::PropertyFloat HiddenWidth;
App::PropertyFloat IsoWidth;
App::PropertyBool ArcCenterMarks;
App::PropertyFloat CenterScale;
App::PropertyFloatConstraint Tolerance;
App::PropertyBool HorizCenterLine;
App::PropertyBool VertCenterLine;
App::PropertyBool ShowSectionLine;
std::vector<TechDraw::DrawHatch*> getHatches(void) const;
//TODO: are there use-cases for Python access to TechDrawGeometry???
const std::vector<TechDrawGeometry::Vertex *> & getVertexGeometry() const;
const std::vector<TechDrawGeometry::BaseGeom *> & getEdgeGeometry() const;
const std::vector<TechDrawGeometry::BaseGeom *> getVisibleFaceEdges() const;
const std::vector<TechDrawGeometry::Face *> & getFaceGeometry() const;
bool hasGeometry(void) const;
TechDrawGeometry::BaseGeom* getProjEdgeByIndex(int idx) const; //get existing geom for edge idx in projection
TechDrawGeometry::Vertex* getProjVertexByIndex(int idx) const; //get existing geom for vertex idx in projection
std::vector<TechDrawGeometry::BaseGeom*> getProjFaceByIndex(int idx) const; //get edges for face idx in projection
virtual Base::BoundBox3d getBoundingBox() const;
double getBoxX(void) const;
double getBoxY(void) const;
virtual QRectF getRect() const;
virtual std::vector<DrawViewSection*> getSectionRefs() const; //are there ViewSections based on this ViewPart?
const Base::Vector3d& getUDir(void) const {return uDir;} //paperspace X
const Base::Vector3d& getVDir(void) const {return vDir;} //paperspace Y
const Base::Vector3d& getWDir(void) const {return wDir;} //paperspace Z
const Base::Vector3d& getCentroid(void) const {return shapeCentroid;}
Base::Vector3d projectPoint(const Base::Vector3d& pt) const;
virtual short mustExecute() const;
bool handleFaces(void);
bool showSectionEdges(void);
/** @name methods overide Feature */
//@{
/// recalculate the Feature
virtual App::DocumentObjectExecReturn *execute(void);
//@}
/// returns the type name of the ViewProvider
virtual const char* getViewProviderName(void) const {
return "TechDrawGui::ViewProviderViewPart";
}
//return PyObject as DrawViewPartPy
virtual PyObject *getPyObject(void);
protected:
TechDrawGeometry::GeometryObject *geometryObject;
Base::BoundBox3d bbox;
void onChanged(const App::Property* prop);
void buildGeometryObject(TopoDS_Shape shape, gp_Pnt& center);
void extractFaces();
bool isOnEdge(TopoDS_Edge e, TopoDS_Vertex v, double& param, bool allowEnds = false);
std::vector<TopoDS_Edge> splitEdges(std::vector<TopoDS_Edge> orig, std::vector<splitPoint> splits);
std::vector<TopoDS_Edge> split1Edge(TopoDS_Edge e, std::vector<splitPoint> splitPoints);
double simpleMinDist(TopoDS_Shape s1, TopoDS_Shape s2); //const; //probably sb static or DrawUtil
//Projection parameter space
void saveParamSpace(const Base::Vector3d& direction);
Base::Vector3d uDir; //paperspace X
Base::Vector3d vDir; //paperspace Y
Base::Vector3d wDir; //paperspace Z
Base::Vector3d shapeCentroid;
std::vector<splitPoint> sortSplits(std::vector<splitPoint>& s, bool ascend);
static bool splitCompare(const splitPoint& p1, const splitPoint& p2);
static bool splitEqual(const splitPoint& p1, const splitPoint& p2);
void getRunControl(void);
long int m_interAlgo;
bool m_sectionEdges;
bool m_handleFaces;
private:
static App::PropertyFloatConstraint::Constraints floatRange;
};
typedef App::FeaturePythonT<DrawViewPart> DrawViewPartPython;
} //namespace TechDraw
#endif // #ifndef _DrawViewPart_h_