278 lines
8.2 KiB
C++
278 lines
8.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MOUSESELECTION_H
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#define MOUSESELECTION_H
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#include <vector>
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#include <Inventor/SbLinear.h>
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#include <Inventor/SbVec2f.h>
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#include <QCursor>
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// forwards
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class QMouseEvent;
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class QWheelEvent;
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class QKeyEvent;
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class QPaintEvent;
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class QResizeEvent;
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class SoEvent;
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class SbViewportRegion;
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class SoMouseButtonEvent;
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class SoLocation2Event;
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class SoKeyboardEvent;
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namespace Gui {
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class View3DInventorViewer;
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/**
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* The mouse selection base class
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* In derived classes you must implement the methods @ref initialize() and @ref terminate()
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* For all drawing stuff you just have to reimplement the @ref draw() method.
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* In general you need not to do anything else.
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* \author Werner Mayer and Jürgen Riegel
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*/
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class GuiExport AbstractMouseSelection
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{
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public:
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enum { Continue=0, Restart=1, Finish=2, Cancel=3 };
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AbstractMouseSelection();
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virtual ~AbstractMouseSelection(void){}
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/// implement this in derived classes
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virtual void initialize() = 0;
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/// implement this in derived classes
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virtual void terminate () = 0;
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void grabMouseModel(Gui::View3DInventorViewer*);
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void releaseMouseModel(void);
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const std::vector<SbVec2s>& getPositions() const { return _clPoly; }
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SbBool isInner() const { return m_bInner; }
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void redraw();
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/** @name Mouse events*/
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//@{
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int handleEvent(const SoEvent * const ev, const SbViewportRegion& vp);
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//@}
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protected:
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virtual int mouseButtonEvent( const SoMouseButtonEvent * const e, const QPoint& pos ){ return 0; };
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virtual int locationEvent ( const SoLocation2Event * const e, const QPoint& pos ){ return 0; };
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virtual int keyboardEvent ( const SoKeyboardEvent * const e ) { return 0; };
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/// drawing stuff
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virtual void draw (){};
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protected:
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Gui::View3DInventorViewer*_pcView3D;
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QCursor m_cPrevCursor;
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int m_iXold, m_iYold;
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int m_iXnew, m_iYnew;
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SbBool m_bInner;
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SbBool mustRedraw;
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std::vector<SbVec2s> _clPoly;
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};
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// -----------------------------------------------------------------------------------
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/**
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* The standard mouse selection class
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* \author Jürgen Riegel
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*/
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class GuiExport BaseMouseSelection : public AbstractMouseSelection
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{
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public:
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BaseMouseSelection();
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virtual ~BaseMouseSelection(){}
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};
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// -----------------------------------------------------------------------------------
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/**
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* The poly picker mouse selection class
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* Create a polygon
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* \author Werner Mayer
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*/
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class GuiExport PolyPickerSelection : public BaseMouseSelection
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{
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public:
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PolyPickerSelection();
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virtual ~PolyPickerSelection();
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/// set the new mouse cursor
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virtual void initialize();
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/// do nothing
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virtual void terminate();
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protected:
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virtual int mouseButtonEvent( const SoMouseButtonEvent * const e, const QPoint& pos );
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virtual int locationEvent ( const SoLocation2Event * const e, const QPoint& pos );
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virtual int keyboardEvent ( const SoKeyboardEvent * const e );
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/// draw the polygon
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virtual void draw ();
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virtual int popupMenu();
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protected:
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std::vector<QPoint> _cNodeVector;
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int m_iRadius, m_iNodes;
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bool m_bWorking;
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};
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// -----------------------------------------------------------------------------------
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/**
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* The poly clip mouse model class
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* Create a polygon
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* \author Werner Mayer
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*/
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class GuiExport PolyClipSelection : public PolyPickerSelection
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{
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public:
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PolyClipSelection();
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virtual ~PolyClipSelection();
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protected:
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virtual int popupMenu();
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};
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// -----------------------------------------------------------------------------------
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/**
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* The brush selection class
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* \author Werner Mayer
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*/
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class GuiExport BrushSelection : public BaseMouseSelection
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{
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public:
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BrushSelection();
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virtual ~BrushSelection();
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/// set the new mouse cursor
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virtual void initialize();
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/// do nothing
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virtual void terminate();
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// Settings
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void setColor(float r, float g, float b, float a=0);
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void setLineWidth(float);
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void setClosed(bool);
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protected:
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virtual int mouseButtonEvent( const SoMouseButtonEvent * const e, const QPoint& pos );
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virtual int locationEvent ( const SoLocation2Event * const e, const QPoint& pos );
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virtual int keyboardEvent ( const SoKeyboardEvent * const e );
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/// draw the polygon
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virtual void draw ();
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virtual int popupMenu();
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protected:
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std::vector<QPoint> _cNodeVector;
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int m_iNodes;
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bool m_bWorking;
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bool m_bClose;
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private:
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float r,g,b,a,l;
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};
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// -----------------------------------------------------------------------------------
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/**
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* The selection mouse model class
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* Draws a rectangle for selection
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* \author Werner Mayer
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*/
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class GuiExport RectangleSelection : public BaseMouseSelection
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{
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public:
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RectangleSelection();
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virtual ~RectangleSelection();
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/// do nothing
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virtual void initialize();
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/// do nothing
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virtual void terminate();
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protected:
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virtual int mouseButtonEvent( const SoMouseButtonEvent * const e, const QPoint& pos );
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virtual int locationEvent ( const SoLocation2Event * const e, const QPoint& pos );
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virtual int keyboardEvent ( const SoKeyboardEvent * const e );
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/// draw the rectangle
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virtual void draw ();
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private:
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bool m_bWorking;
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};
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// -----------------------------------------------------------------------------------
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/**
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* The selection mouse model class
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* Draws a rectangle for selection
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* \author Werner Mayer
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*/
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class GuiExport RubberbandSelection : public BaseMouseSelection
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{
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public:
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RubberbandSelection();
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virtual ~RubberbandSelection();
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/// do nothing
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virtual void initialize();
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/// do nothing
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virtual void terminate();
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protected:
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virtual int mouseButtonEvent( const SoMouseButtonEvent * const e, const QPoint& pos );
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virtual int locationEvent ( const SoLocation2Event * const e, const QPoint& pos );
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virtual int keyboardEvent ( const SoKeyboardEvent * const e );
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/// draw the rectangle
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virtual void draw ();
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private:
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class Private;
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Private* d;
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};
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// -----------------------------------------------------------------------------------
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/**
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* The box zoom mouse model class
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* Draws a rectangle for box zooming
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* \author Werner Mayer
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*/
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class GuiExport BoxZoomSelection : public RubberbandSelection
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{
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public:
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BoxZoomSelection();
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~BoxZoomSelection();
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void terminate();
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};
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} // namespace Gui
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#endif // MOUSESELECTION_H
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