Files
create/src/Gui/SoAxisCrossKit.cpp
2011-10-10 13:44:52 +00:00

220 lines
7.5 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/actions/SoGetBoundingBoxAction.h>
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/nodes/SoBaseColor.h>
# include <Inventor/nodes/SoShape.h>
# include <Inventor/nodes/SoScale.h>
# include <Inventor/nodes/SoCone.h>
# include <Inventor/nodes/SoCoordinate3.h>
# include <Inventor/nodes/SoCube.h>
# include <Inventor/nodes/SoLineSet.h>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/nodekits/SoShapeKit.h>
# include <Inventor/elements/SoViewportRegionElement.h>
# include <Inventor/elements/SoViewVolumeElement.h>
# include <Inventor/elements/SoModelMatrixElement.h>
#endif
#include "SoAxisCrossKit.h"
using namespace Gui;
SO_KIT_SOURCE(SoShapeScale);
// Constructor.
SoShapeScale::SoShapeScale(void)
{
SO_KIT_CONSTRUCTOR(SoShapeScale);
SO_KIT_ADD_FIELD(active, (TRUE));
SO_KIT_ADD_FIELD(scaleFactor, (1.0f));
SO_KIT_ADD_CATALOG_ENTRY(topSeparator, SoSeparator, FALSE, this, "", FALSE);
SO_KIT_ADD_CATALOG_ABSTRACT_ENTRY(shape, SoNode, SoCube, TRUE, topSeparator, "", TRUE);
SO_KIT_ADD_CATALOG_ENTRY(scale, SoScale, FALSE, topSeparator, shape, FALSE);
SO_KIT_INIT_INSTANCE();
}
// Destructor.
SoShapeScale::~SoShapeScale()
{
}
void
SoShapeScale::initClass(void)
{
SO_KIT_INIT_CLASS(SoShapeScale, SoBaseKit, "BaseKit");
}
void
SoShapeScale::GLRender(SoGLRenderAction * action)
{
SoState * state = action->getState();
SoScale * scale = static_cast<SoScale*>(this->getAnyPart(SbName("scale"), TRUE));
if (!this->active.getValue()) {
SbVec3f v(1.0f, 1.0f, 1.0f);
if (scale->scaleFactor.getValue() != v)
scale->scaleFactor = v;
}
else {
const SbViewportRegion & vp = SoViewportRegionElement::get(state);
const SbViewVolume & vv = SoViewVolumeElement::get(state);
SbVec3f center(0.0f, 0.0f, 0.0f);
float nsize = this->scaleFactor.getValue() / float(vp.getViewportSizePixels()[1]);
SoModelMatrixElement::get(state).multVecMatrix(center, center); // world coords
float sf = vv.getWorldToScreenScale(center, nsize);
SbVec3f v(sf, sf, sf);
if (scale->scaleFactor.getValue() != v)
scale->scaleFactor = v;
}
inherited::GLRender(action);
}
// --------------------------------------------------------------
SO_KIT_SOURCE(SoAxisCrossKit);
void
SoAxisCrossKit::initClass()
{
SO_KIT_INIT_CLASS(SoAxisCrossKit,SoBaseKit, "BaseKit");
}
SoAxisCrossKit::SoAxisCrossKit()
{
SO_KIT_CONSTRUCTOR(SoAxisCrossKit);
// Add the parts to the catalog...
SO_KIT_ADD_CATALOG_ENTRY(xAxis, SoShapeKit,
TRUE, this,"", TRUE);
SO_KIT_ADD_CATALOG_ENTRY(xHead, SoShapeKit,
TRUE, this,"", TRUE);
SO_KIT_ADD_CATALOG_ENTRY(yAxis, SoShapeKit,
TRUE, this,"", TRUE);
SO_KIT_ADD_CATALOG_ENTRY(yHead, SoShapeKit,
TRUE, this,"", TRUE);
SO_KIT_ADD_CATALOG_ENTRY(zAxis, SoShapeKit,
TRUE, this,"", TRUE);
SO_KIT_ADD_CATALOG_ENTRY(zHead, SoShapeKit,
TRUE, this,"", TRUE);
SO_KIT_INIT_INSTANCE();
createAxes();
}
SoAxisCrossKit::~SoAxisCrossKit()
{
}
// This kit is made up entirely of SoShapeKits.
// Since SoShapeKits do not affect state, neither does this.
SbBool
SoAxisCrossKit::affectsState() const
{
return FALSE;
}
void SoAxisCrossKit::addWriteReference(SoOutput * out, SbBool isfromfield)
{
// this node should not be written out to a file
}
void SoAxisCrossKit::getBoundingBox(SoGetBoundingBoxAction * action)
{
inherited::getBoundingBox(action);
action->resetCenter();
action->setCenter(SbVec3f(0,0,0), FALSE);
}
// Set up parts for default configuration of the jumping jack
void
SoAxisCrossKit::createAxes()
{
// Create the heads.
SoCone *head = new SoCone;
head->bottomRadius.setValue(5);
head->height.setValue(10);
setPart("xHead.shape", head);
setPart("yHead.shape", head);
setPart("zHead.shape", head);
// Create the axes.
SoCoordinate3* coords = new SoCoordinate3;
coords->point.set1Value(0, SbVec3f(0,0,0));
coords->point.set1Value(1, SbVec3f(90,0,0));
setPart("xAxis.coordinate3", coords);
setPart("yAxis.coordinate3", coords);
setPart("zAxis.coordinate3", coords);
SoLineSet *shape = new SoLineSet;
setPart("xAxis.shape", shape);
setPart("yAxis.shape", shape);
setPart("zAxis.shape", shape);
// Place the axes ând heads
set("yAxis.transform", "rotation 0 0 1 1.5707999");
set("zAxis.transform", "rotation 0 1 0 -1.5707999");
set("xHead.transform", "translation 95 0 0");
set("xHead.transform", "scaleFactor 0.5 1.5 0.5");
set("xHead.transform", "rotation 0 0 -1 1.5707999");
set("yHead.transform", "translation 0 95 0");
set("yHead.transform", "scaleFactor 0.5 1.5 0.5");
set("yHead.transform", "rotation 0 0 1 0");
set("zHead.transform", "translation 0 0 95");
set("zHead.transform", "scaleFactor 0.5 1.5 0.5");
set("zHead.transform", "rotation 1 0 0 1.5707999");
// Set colors & styles
set("xAxis.appearance.drawStyle", "lineWidth 1");
set("yAxis.appearance.drawStyle", "lineWidth 1");
set("zAxis.appearance.drawStyle", "lineWidth 1");
set("xAxis.appearance.material", "diffuseColor 0.5 0.125 0.125");
set("xHead.appearance.material", "diffuseColor 0.5 0.125 0.125");
set("yAxis.appearance.material", "diffuseColor 0.125 0.5 0.125");
set("yHead.appearance.material", "diffuseColor 0.125 0.5 0.125");
set("zAxis.appearance.material", "diffuseColor 0.125 0.125 0.5");
set("zHead.appearance.material", "diffuseColor 0.125 0.125 0.5");
// Make unpickable
set("xAxis.pickStyle", "style UNPICKABLE");
set("xHead.pickStyle", "style UNPICKABLE");
set("yAxis.pickStyle", "style UNPICKABLE");
set("yHead.pickStyle", "style UNPICKABLE");
set("zAxis.pickStyle", "style UNPICKABLE");
set("zHead.pickStyle", "style UNPICKABLE");
}