229 lines
6.4 KiB
C++
229 lines
6.4 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2006 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include <fmt/format.h>
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#include "Placement.h"
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#include "Matrix.h"
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#include "Rotation.h"
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#include "DualQuaternion.h"
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using namespace Base;
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Placement::Placement() = default;
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Placement::Placement(const Base::Matrix4D& matrix)
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{
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fromMatrix(matrix);
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}
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Placement::Placement(const Vector3d& Pos, const Rotation& Rot)
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: _pos(Pos)
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, _rot(Rot)
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{}
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Placement::Placement(const Vector3d& Pos, const Rotation& Rot, const Vector3d& Cnt)
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: _rot(Rot)
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{
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Vector3d RotC = Cnt;
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Rot.multVec(RotC, RotC);
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this->_pos = Pos + Cnt - RotC;
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}
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Placement Placement::fromDualQuaternion(DualQuat qq)
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{
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Rotation rot(qq.x.re, qq.y.re, qq.z.re, qq.w.re);
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DualQuat mvq = 2 * qq.dual() * qq.real().conj();
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return {Vector3d(mvq.x.re, mvq.y.re, mvq.z.re), rot};
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}
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Base::Matrix4D Placement::toMatrix() const
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{
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Base::Matrix4D matrix;
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_rot.getValue(matrix);
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matrix[0][3] = this->_pos.x;
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matrix[1][3] = this->_pos.y;
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matrix[2][3] = this->_pos.z;
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return matrix;
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}
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void Placement::fromMatrix(const Base::Matrix4D& matrix)
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{
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_rot.setValue(matrix);
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this->_pos.x = matrix[0][3];
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this->_pos.y = matrix[1][3];
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this->_pos.z = matrix[2][3];
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}
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DualQuat Placement::toDualQuaternion() const
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{
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DualQuat posqq(_pos.x, _pos.y, _pos.z, 0.0);
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DualQuat rotqq;
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_rot.getValue(rotqq.x.re, rotqq.y.re, rotqq.z.re, rotqq.w.re);
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DualQuat ret(rotqq, 0.5 * posqq * rotqq);
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return ret;
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}
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bool Placement::isIdentity() const
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{
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Base::Vector3d nullvec(0, 0, 0);
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bool none = (this->_pos == nullvec) && (this->_rot.isIdentity());
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return none;
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}
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bool Placement::isIdentity(double tol) const
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{
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return isSame(Placement(), tol);
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}
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bool Placement::isSame(const Placement& p) const
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{
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return this->_rot.isSame(p._rot) && this->_pos.IsEqual(p._pos, 0);
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}
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bool Placement::isSame(const Placement& p, double tol) const
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{
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return this->_rot.isSame(p._rot, tol) && this->_pos.IsEqual(p._pos, tol);
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}
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void Placement::invert()
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{
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this->_rot = this->_rot.inverse();
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this->_rot.multVec(this->_pos, this->_pos);
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this->_pos = -this->_pos;
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}
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Placement Placement::inverse() const
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{
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Placement p(*this);
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p.invert();
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return p;
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}
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void Placement::move(const Vector3d& MovVec)
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{
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_pos += MovVec;
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}
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bool Placement::operator==(const Placement& that) const
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{
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return (this->_pos == that._pos) && (this->_rot == that._rot);
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}
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bool Placement::operator!=(const Placement& that) const
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{
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return !(*this == that);
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}
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/*!
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Let this placement be right-multiplied by \a p. Returns reference to
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self.
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\sa multRight()
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*/
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Placement& Placement::operator*=(const Placement& p)
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{
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return multRight(p);
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}
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Placement Placement::operator*(const Placement& p) const
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{
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Placement plm(*this);
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plm *= p;
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return plm;
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}
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Placement Placement::pow(double t, bool shorten) const
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{
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return Placement::fromDualQuaternion(this->toDualQuaternion().pow(t, shorten));
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}
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/*!
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Let this placement be right-multiplied by \a p. Returns reference to
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self.
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\sa multLeft()
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*/
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Placement& Placement::multRight(const Base::Placement& p)
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{
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Base::Vector3d tmp(p._pos);
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this->_rot.multVec(tmp, tmp);
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this->_pos += tmp;
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this->_rot.multRight(p._rot);
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return *this;
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}
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/*!
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Let this placement be left-multiplied by \a p. Returns reference to
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self.
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\sa multRight()
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*/
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Placement& Placement::multLeft(const Base::Placement& p)
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{
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p.multVec(this->_pos, this->_pos);
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this->_rot.multLeft(p._rot);
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return *this;
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}
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void Placement::multVec(const Vector3d& src, Vector3d& dst) const
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{
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this->_rot.multVec(src, dst);
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dst += this->_pos;
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}
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void Placement::multVec(const Vector3f& src, Vector3f& dst) const
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{
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this->_rot.multVec(src, dst);
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dst += Base::toVector<float>(this->_pos);
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}
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Placement Placement::slerp(const Placement& p0, const Placement& p1, double t)
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{
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Rotation rot = Rotation::slerp(p0.getRotation(), p1.getRotation(), t);
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Vector3d pos = p0.getPosition() * (1.0 - t) + p1.getPosition() * t;
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return {pos, rot};
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}
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Placement Placement::sclerp(const Placement& p0, const Placement& p1, double t, bool shorten)
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{
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Placement trf = p0.inverse() * p1;
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return p0 * trf.pow(t, shorten);
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}
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std::string Placement::toString() const
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{
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Base::Vector3d pos = getPosition();
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Base::Rotation rot = getRotation();
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Base::Vector3d axis;
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double angle {};
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rot.getRawValue(axis, angle);
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// clang-format off
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return fmt::format("position ({:.1f}, {:.1f}, {:.1f}), axis ({:.1f}, {:.1f}, {:.1f}), angle {:.1f}\n",
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pos.x, pos.y, pos.z, axis.x, axis.y, axis.z, angle);
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// clang-format on
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}
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