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create/src/Mod/Mesh/Gui/ViewProviderCurvature.h

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/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESHGUI_VIEWPROVIDER_MESH_CURVATURE_H
#define MESHGUI_VIEWPROVIDER_MESH_CURVATURE_H
#include <Base/Observer.h>
#include <App/DocumentObserver.h>
#include "ViewProvider.h"
class SoSeparator;
class SbVec3f;
class SoSwitch;
class SoCoordinate3;
class SoNormal;
class SoIndexedFaceSet;
class SoFaceSet;
class SoPath;
class SoLocateHighlight;
class SoTransformerManip;
namespace Gui {
class SoFCColorBar;
class View3DInventorViewer;
}
namespace Mesh {
class PropertyCurvatureList;
}
namespace MeshGui {
/** The ViewProviderMeshCurvature class is associated to the mesh curvature feature. It allows to display the most known types of
* curvatures, such as Gaussian curvature, mean curvature, minimum and maximum curvature.
* Moreover a color bar is also added to the scene.
*
* @author Werner Mayer
*/
class MeshGuiExport ViewProviderMeshCurvature : public Gui::ViewProviderDocumentObject,
public App::DocumentObserver,
public Base::Observer<int> {
using inherited = Gui::ViewProviderDocumentObject;
PROPERTY_HEADER_WITH_OVERRIDE(MeshGui::ViewProviderMeshCurvature);
public:
ViewProviderMeshCurvature();
~ViewProviderMeshCurvature() override;
App::PropertyMaterial TextureMaterial;
/// Extracts the mesh data from the feature \a pcFeature and creates an Inventor node \a SoNode with these data.
void attach(App::DocumentObject* pcFeature) override;
bool useNewSelectionModel() const override {return false;}
/// Sets the viewing mode
void setDisplayMode(const char* ModeName) override;
/// get the default display mode
const char* getDefaultDisplayMode() const override;
/// Returns a list of all possible modes
std::vector<std::string> getDisplayModes() const override;
/// Updates the mesh feature representation
void updateData(const App::Property*) override;
/// Returns a pixmap for the associated feature type
QIcon getIcon() const override;
/// Once the color bar settinhs has been changed this method gets called to update the feature's representation
void OnChange(Base::Subject<int> &rCaller,int rcReason) override;
/// Returns a color bar
SoSeparator* getFrontRoot() const override;
/// Hide the object in the view
void hide() override;
/// Show the object in the view
void show() override;
public:
static void curvatureInfoCallback(void * ud, SoEventCallback * n);
protected:
void onChanged(const App::Property* prop) override;
void setVertexCurvatureMode(int mode);
std::string curvatureInfo(bool detail, int index1, int index2, int index3) const;
void touchShapeNode();
private:
void init(const Mesh::PropertyCurvatureList *prop);
void slotChangedObject(const App::DocumentObject& Obj, const App::Property& Prop) override;
protected:
SoMaterial * pcColorMat;
SoGroup * pcLinkRoot;
Gui::SoFCColorBar* pcColorBar;
SoDrawStyle * pcColorStyle;
SoSeparator * pcColorRoot;
private:
static bool addflag;
};
} // namespace MeshGui
#endif // MESHGUI_VIEWPROVIDER_MESH_CURVATURE_H