"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
385 lines
12 KiB
C++
385 lines
12 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include <FCConfig.h>
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#if defined(FC_OS_WIN32)
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#include <windows.h>
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#endif
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# ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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# else
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# include <GL/gl.h>
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# endif
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#include <sstream>
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/actions/SoGLRenderAction.h>
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# include <Inventor/bundles/SoMaterialBundle.h>
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# include <Inventor/bundles/SoTextureCoordinateBundle.h>
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# include <Inventor/elements/SoLazyElement.h>
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# include <Inventor/elements/SoModelMatrixElement.h>
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# include <Inventor/elements/SoViewportRegionElement.h>
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# include <Inventor/elements/SoViewVolumeElement.h>
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# include <Inventor/nodekits/SoShapeKit.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCone.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoCube.h>
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# include <Inventor/nodes/SoFontStyle.h>
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# include <Inventor/nodes/SoLineSet.h>
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# include <Inventor/nodes/SoScale.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoText2.h>
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# include <Inventor/nodes/SoTranslation.h>
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#include <Base/Color.h>
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#include <Gui/ViewParams.h>
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#include "SoAxisCrossKit.h"
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#include "SoDevicePixelRatioElement.h"
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using namespace Gui;
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SO_KIT_SOURCE(SoShapeScale)
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// Constructor.
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SoShapeScale::SoShapeScale()
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{
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SO_KIT_CONSTRUCTOR(SoShapeScale);
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SO_KIT_ADD_FIELD(active, (true));
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SO_KIT_ADD_FIELD(scaleFactor, (1.0f));
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SO_KIT_ADD_CATALOG_ENTRY(topSeparator, SoSeparator, false, this, "", false);
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SO_KIT_ADD_CATALOG_ABSTRACT_ENTRY(shape, SoNode, SoCube, true, topSeparator, "", true);
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SO_KIT_ADD_CATALOG_ENTRY(scale, SoScale, false, topSeparator, shape, false);
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SO_KIT_INIT_INSTANCE();
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}
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// Destructor.
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SoShapeScale::~SoShapeScale() = default;
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void
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SoShapeScale::initClass()
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{
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SO_KIT_INIT_CLASS(SoShapeScale, SoBaseKit, "BaseKit");
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}
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void
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SoShapeScale::GLRender(SoGLRenderAction * action)
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{
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auto* scale = static_cast<SoScale*>(this->getAnyPart(SbName("scale"), true));
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if (!this->active.getValue()) {
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SbVec3f v(1.0f, 1.0f, 1.0f);
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if (scale->scaleFactor.getValue() != v){
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scale->scaleFactor = v;
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}
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}
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else {
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SoState* state = action->getState();
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const SbViewportRegion & vp = SoViewportRegionElement::get(state);
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const SbViewVolume & vv = SoViewVolumeElement::get(state);
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SbVec3f center(0.0f, 0.0f, 0.0f);
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float nsize = this->scaleFactor.getValue() / float(vp.getViewportSizePixels()[0]);
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SoModelMatrixElement::get(state).multVecMatrix(center, center); // world coords
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float sf = vv.getWorldToScreenScale(center, nsize);
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sf *= SoDevicePixelRatioElement::get(state);
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SbVec3f v(sf, sf, sf);
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if (scale->scaleFactor.getValue() != v){
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scale->scaleFactor = v;
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}
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}
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inherited::GLRender(action);
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}
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// --------------------------------------------------------------
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SO_KIT_SOURCE(SoAxisCrossKit)
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void
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SoAxisCrossKit::initClass()
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{
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SO_KIT_INIT_CLASS(SoAxisCrossKit,SoBaseKit, "BaseKit");
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}
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SoAxisCrossKit::SoAxisCrossKit()
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{
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SO_KIT_CONSTRUCTOR(SoAxisCrossKit);
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// Add the parts to the catalog...
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SO_KIT_ADD_CATALOG_ENTRY(xAxis, SoShapeKit,
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true, this,"", true);
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SO_KIT_ADD_CATALOG_ENTRY(xHead, SoShapeKit,
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true, this,"", true);
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SO_KIT_ADD_CATALOG_ENTRY(yAxis, SoShapeKit,
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true, this,"", true);
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SO_KIT_ADD_CATALOG_ENTRY(yHead, SoShapeKit,
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true, this,"", true);
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SO_KIT_ADD_CATALOG_ENTRY(zAxis, SoShapeKit,
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true, this,"", true);
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SO_KIT_ADD_CATALOG_ENTRY(zHead, SoShapeKit,
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true, this,"", true);
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SO_KIT_INIT_INSTANCE();
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createAxes();
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}
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SoAxisCrossKit::~SoAxisCrossKit() = default;
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// This kit is made up entirely of SoShapeKits.
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// Since SoShapeKits do not affect state, neither does this.
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SbBool
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SoAxisCrossKit::affectsState() const
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{
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return false;
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}
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void SoAxisCrossKit::addWriteReference(SoOutput * /*out*/, SbBool /*isfromfield*/)
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{
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// this node should not be written out to a file
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}
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void SoAxisCrossKit::getBoundingBox(SoGetBoundingBoxAction * action)
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{
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inherited::getBoundingBox(action);
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action->resetCenter();
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action->setCenter(SbVec3f(0,0,0), false);
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}
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// Set up parts for default configuration of the jumping jack
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void
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SoAxisCrossKit::createAxes()
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{
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// Create the heads.
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auto head = new SoCone;
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head->bottomRadius.setValue(5);
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head->height.setValue(10);
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setPart("xHead.shape", head);
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setPart("yHead.shape", head);
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setPart("zHead.shape", head);
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// Create the axes.
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auto coords = new SoCoordinate3;
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coords->point.set1Value(0, SbVec3f(0,0,0));
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coords->point.set1Value(1, SbVec3f(90,0,0));
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setPart("xAxis.coordinate3", coords);
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setPart("yAxis.coordinate3", coords);
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setPart("zAxis.coordinate3", coords);
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auto shape = new SoLineSet;
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setPart("xAxis.shape", shape);
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setPart("yAxis.shape", shape);
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setPart("zAxis.shape", shape);
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// Place the axes and heads
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set("yAxis.transform", "rotation 0 0 1 1.5707999");
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set("zAxis.transform", "rotation 0 1 0 -1.5707999");
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set("xHead.transform", "translation 95 0 0");
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set("xHead.transform", "scaleFactor 0.5 1.5 0.5");
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set("xHead.transform", "rotation 0 0 -1 1.5707999");
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set("yHead.transform", "translation 0 95 0");
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set("yHead.transform", "scaleFactor 0.5 1.5 0.5");
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set("yHead.transform", "rotation 0 0 1 0");
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set("zHead.transform", "translation 0 0 95");
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set("zHead.transform", "scaleFactor 0.5 1.5 0.5");
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set("zHead.transform", "rotation 1 0 0 1.5707999");
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// Set colors & styles
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set("xAxis.appearance.lightModel", "model BASE_COLOR");
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set("xHead.appearance.lightModel", "model BASE_COLOR");
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set("yAxis.appearance.lightModel", "model BASE_COLOR");
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set("yHead.appearance.lightModel", "model BASE_COLOR");
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set("zAxis.appearance.lightModel", "model BASE_COLOR");
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set("zHead.appearance.lightModel", "model BASE_COLOR");
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set("xAxis.appearance.drawStyle", "lineWidth 1");
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set("yAxis.appearance.drawStyle", "lineWidth 1");
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set("zAxis.appearance.drawStyle", "lineWidth 1");
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unsigned long colorLong;
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Base::Color color;
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std::stringstream parameterstring;
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colorLong = Gui::ViewParams::instance()->getAxisXColor();
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color = Base::Color(static_cast<uint32_t>(colorLong));
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parameterstring << "diffuseColor " << color.r << " " << color.g << " " << color.b;
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set("xAxis.appearance.material", parameterstring.str().c_str());
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set("xHead.appearance.material", parameterstring.str().c_str());
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colorLong = Gui::ViewParams::instance()->getAxisYColor();
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color = Base::Color(static_cast<uint32_t>(colorLong));
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parameterstring << "diffuseColor " << color.r << " " << color.g << " " << color.b;
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set("yAxis.appearance.material", parameterstring.str().c_str());
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set("yHead.appearance.material", parameterstring.str().c_str());
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colorLong = Gui::ViewParams::instance()->getAxisZColor();
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color = Base::Color(static_cast<uint32_t>(colorLong));
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parameterstring << "diffuseColor " << color.r << " " << color.g << " " << color.b;
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set("zAxis.appearance.material", parameterstring.str().c_str());
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set("zHead.appearance.material", parameterstring.str().c_str());
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// Make unpickable
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set("xAxis.pickStyle", "style UNPICKABLE");
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set("xHead.pickStyle", "style UNPICKABLE");
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set("yAxis.pickStyle", "style UNPICKABLE");
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set("yHead.pickStyle", "style UNPICKABLE");
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set("zAxis.pickStyle", "style UNPICKABLE");
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set("zHead.pickStyle", "style UNPICKABLE");
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}
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// --------------------------------------------------------------
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SO_NODE_SOURCE(SoRegPoint)
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void SoRegPoint::initClass()
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{
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SO_NODE_INIT_CLASS(SoRegPoint, SoShape, "Shape");
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}
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SoRegPoint::SoRegPoint()
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{
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SO_NODE_CONSTRUCTOR(SoRegPoint);
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SO_NODE_ADD_FIELD(base, (SbVec3f(0,0,0)));
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SO_NODE_ADD_FIELD(normal, (SbVec3f(1,1,1)));
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SO_NODE_ADD_FIELD(length, (3.0));
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SO_NODE_ADD_FIELD(color, (1.0f, 0.447059f, 0.337255f));
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SO_NODE_ADD_FIELD(text, (""));
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root = new SoSeparator();
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root->ref();
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// translation
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auto move = new SoTranslation();
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move->translation.setValue(base.getValue() + normal.getValue() * length.getValue());
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root->addChild(move);
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// sub-group
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auto col = new SoBaseColor();
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col->rgb.setValue(this->color.getValue());
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auto font = new SoFontStyle;
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font->size = 14;
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auto sub = new SoSeparator();
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sub->addChild(col);
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sub->addChild(font);
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sub->addChild(new SoText2());
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root->addChild(sub);
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}
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SoRegPoint::~SoRegPoint()
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{
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root->unref();
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}
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/**
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* Renders the probe with text label and a bullet at the base point.
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*/
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void SoRegPoint::GLRender(SoGLRenderAction *action)
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{
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if (shouldGLRender(action))
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{
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SoState* state = action->getState();
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state->push();
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SoMaterialBundle mb(action);
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SoTextureCoordinateBundle tb(action, true, false);
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SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);
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mb.sendFirst(); // make sure we have the correct material
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SbVec3f p1 = base.getValue();
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SbVec3f p2 = p1 + normal.getValue() * length.getValue();
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glLineWidth(1.0f);
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glColor3fv(color.getValue().getValue());
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glBegin(GL_LINE_STRIP);
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glVertex3d(p1[0], p1[1], p1[2]);
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glVertex3d(p2[0], p2[1], p2[2]);
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glEnd();
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glPointSize(5.0f);
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glBegin(GL_POINTS);
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glVertex3fv(p1.getValue());
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glEnd();
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glPointSize(2.0f);
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glBegin(GL_POINTS);
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glVertex3fv(p2.getValue());
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glEnd();
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root->GLRender(action);
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state->pop();
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}
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}
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void SoRegPoint::generatePrimitives(SoAction* /*action*/)
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{
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}
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/**
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* Sets the bounding box of the probe to \a box and its center to \a center.
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*/
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void SoRegPoint::computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)
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{
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root->doAction(action);
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if (action->getTypeId().isDerivedFrom(SoGetBoundingBoxAction::getClassTypeId()))
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static_cast<SoGetBoundingBoxAction*>(action)->resetCenter();
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SbVec3f p1 = base.getValue();
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SbVec3f p2 = p1 + normal.getValue() * length.getValue();
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box.extendBy(p1);
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box.extendBy(p2);
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center = box.getCenter();
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}
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void SoRegPoint::notify(SoNotList * node)
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{
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SoField * f = node->getLastField();
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if (f == &this->base || f == &this->normal || f == &this->length) {
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auto move = static_cast<SoTranslation*>(root->getChild(0));
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move->translation.setValue(base.getValue() + normal.getValue() * length.getValue());
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}
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else if (f == &this->color) {
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auto sub = static_cast<SoSeparator*>(root->getChild(1));
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auto col = static_cast<SoBaseColor*>(sub->getChild(0));
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col->rgb = this->color.getValue();
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}
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else if (f == &this->text) {
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auto sub = static_cast<SoSeparator*>(root->getChild(1));
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auto label = static_cast<SoText2*>(sub->getChild(2));
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label->string = this->text.getValue();
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}
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SoShape::notify(node);
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}
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