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create/src/Gui/Selection.h

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C++

/***************************************************************************
* Copyright (c) Juergen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_SELECTION_H
#define GUI_SELECTION_H
// Std. configurations
#include <string>
#include <vector>
#include <list>
#include <map>
#include <CXX/Objects.hxx>
#include <Base/Observer.h>
#include <Base/Type.h>
#include <App/Document.h>
#include <App/DocumentObject.h>
#include <Gui/SelectionObject.h>
namespace App
{
class DocumentObject;
class Document;
}
namespace Gui
{
class SelectionFilter;
/** Transport the changes of the Selection
* This class transports closer information what was changed in the
* selection. It's an optional information and not all commands set this
* information. If not set all observer of the selection assume a full change
* and update everything (e.g 3D view). This is not a very good idea if, e.g. only
* a small parameter has changed. Therefore one can use this class and make the
* update of the document much faster!
* @see Base::Observer
*/
class GuiExport SelectionChanges
{
public:
enum MsgType {
AddSelection,
RmvSelection,
SetSelection,
ClrSelection,
SetPreselect,
RmvPreselect
};
SelectionChanges()
: Type(ClrSelection)
, pDocName(0)
, pObjectName(0)
, pSubName(0)
, pTypeName(0)
, x(0),y(0),z(0)
{
}
MsgType Type;
const char* pDocName;
const char* pObjectName;
const char* pSubName;
const char* pTypeName;
float x;
float y;
float z;
};
} //namespace Gui
// Export an instance of the base class (to avoid warning C4275, see also
// C++ Language Reference/General Rules and Limitations on MSDN for more details.)
//
// For compiler gcc4.1 we need to define the template class outside namespace 'Gui'
// otherwise we get the compiler error:
// 'explicit instantiation of 'class Base::Subject<const Gui::SelectionChanges&>'
// in namespace 'Gui' (which does not enclose namespace 'Base')
//
// It seems that this costruct is not longer needed for gcc4.4 and even leads to
// errors under Mac OS X. Thus, we check for version between 4.1 and 4.4.
// It seems that for Mac OS X this can be completely ignored
#if defined(__GNUC__) && defined(__GNUC_MINOR__) && !defined(FC_OS_MACOSX)
#define GNUC_VERSION (((__GNUC__)<<16)+((__GNUC_MINOR__)<<8))
#if GNUC_VERSION >= 0x040100 && GNUC_VERSION < 0x040400
template class GuiExport Base::Subject<const Gui::SelectionChanges&>;
#endif
#undef GNUC_VERSION
#endif
namespace Gui
{
/**
* The SelectionObserver class simplifies the step to write classes that listen
* to what happens to the selection.
*
* @author Werner Mayer
*/
class GuiExport SelectionObserver
{
public:
/// Constructor
SelectionObserver();
virtual ~SelectionObserver();
bool blockConnection(bool block);
bool isConnectionBlocked() const;
/** Attaches to the selection. */
void attachSelection();
/** Detaches from the selection. */
void detachSelection();
private:
virtual void onSelectionChanged(const SelectionChanges& msg) = 0;
private:
typedef boost::signals::connection Connection;
Connection connectSelection;
};
/**
* The SelectionObserverPython class implements a mechanism to register
* a Python class instance implementing the required interface in order
* to be notified on selection changes.
*
* @author Werner Mayer
*/
class GuiExport SelectionObserverPython : public SelectionObserver
{
public:
/// Constructor
SelectionObserverPython(const Py::Object& obj);
virtual ~SelectionObserverPython();
static void addObserver(const Py::Object& obj);
static void removeObserver(const Py::Object& obj);
private:
void onSelectionChanged(const SelectionChanges& msg);
void addSelection(const SelectionChanges&);
void removeSelection(const SelectionChanges&);
void setSelection(const SelectionChanges&);
void clearSelection(const SelectionChanges&);
void setPreselection(const SelectionChanges&);
void removePreselection(const SelectionChanges&);
private:
Py::Object inst;
static std::vector<SelectionObserverPython*> _instances;
};
/** SelectionGate
* The selection gate allows or disallows selection of certain types.
* It has to be registered to the selection.
*/
class GuiExport SelectionGate
{
public:
virtual ~SelectionGate(){}
virtual bool allow(App::Document*,App::DocumentObject*, const char*)=0;
/**
* @brief notAllowedReason is a string that sets the message to be
* displayed in statusbar for cluing the user on why is the selection not
* allowed. Set this variable in allow() implementation. Enclose the
* literal into QT_TR_NOOP() for translatability.
*/
std::string notAllowedReason;
};
/** The Selection class
* The selection singleton keeps track of the selection state of
* the whole application. It gets messages from all entities which can
* alter the selection (e.g. tree view and 3D-view) and sends messages
* to entities which need to keep track on the selection state.
*
* The selection consists mainly out of following information per selected object:
* - document (pointer)
* - Object (pointer)
* - list of subelements (list of strings)
* - 3D coordinates where the user clicks to select (Vector3d)
*
* Also the preselection is managed. That means you can add a filter to prevent selection
* of unwanted objects or subelements.
*/
class GuiExport SelectionSingleton : public Base::Subject<const SelectionChanges&>
{
public:
/// Add to selection
bool addSelection(const char* pDocName, const char* pObjectName=0, const char* pSubName=0, float x=0, float y=0, float z=0);
/// Add to selection with several sub-elements
bool addSelection(const char* pDocName, const char* pObjectName, const std::vector<std::string>& pSubNames);
/// Remove from selection (for internal use)
void rmvSelection(const char* pDocName, const char* pObjectName=0, const char* pSubName=0);
/// Set the selection for a document
void setSelection(const char* pDocName, const std::vector<App::DocumentObject*>&);
/// Clear the selection of document \a pDocName. If the document name is not given the selection of the active document is cleared.
void clearSelection(const char* pDocName=0);
/// Clear the selection of all documents
void clearCompleteSelection();
/// Check if selected
bool isSelected(const char* pDocName, const char* pObjectName=0, const char* pSubName=0) const;
/// Check if selected
bool isSelected(App::DocumentObject*, const char* pSubName=0) const;
/// set the preselected object (mostly by the 3D view)
bool setPreselect(const char* pDocName, const char* pObjectName, const char* pSubName, float x=0, float y=0, float z=0);
/// remove the present preselection
void rmvPreselect();
/// sets different coords for the preselection
void setPreselectCoord(float x, float y, float z);
/// returns the present preselection
const SelectionChanges& getPreselection(void) const;
/// add a SelectionGate to control what is selectable
void addSelectionGate(Gui::SelectionGate *gate);
/// remove the active SelectionGate
void rmvSelectionGate(void);
/** Returns the number of selected objects with a special object type
* It's the convenient way to check if the right objects are selected to
* perform an operation (GuiCommand). The check also detects base types.
* E.g. "Part" also fits on "PartImport" or "PartTransform types.
* If no document name is given the active document is assumed.
*/
unsigned int countObjectsOfType(const Base::Type& typeId, const char* pDocName=0) const;
/**
* Does basically the same as the method above unless that it accepts a string literal as first argument.
* \a typeName must be a registered type, otherwise 0 is returned.
*/
unsigned int countObjectsOfType(const char* typeName, const char* pDocName=0) const;
/** Returns a vector of objects of type \a TypeName selected for the given document name \a pDocName.
* If no document name is specified the objects from the active document are regarded.
* If no objects of this document are selected an empty vector is returned.
* @note The vector reflects the sequence of selection.
*/
std::vector<App::DocumentObject*> getObjectsOfType(const Base::Type& typeId, const char* pDocName=0) const;
/**
* Does basically the same as the method above unless that it accepts a string literal as first argument.
* \a typeName must be a registered type otherwise an empty array is returned.
*/
std::vector<App::DocumentObject*> getObjectsOfType(const char* typeName, const char* pDocName=0) const;
/**
* A convenience template-based method that returns an array with the correct types already.
*/
template<typename T> inline std::vector<T*> getObjectsOfType(const char* pDocName=0) const;
struct SelObj {
const char* DocName;
const char* FeatName;
const char* SubName;
const char* TypeName;
App::Document* pDoc;
App::DocumentObject* pObject;
float x,y,z;
};
/// signal on new object
boost::signal<void (const SelectionChanges& msg)> signalSelectionChanged;
/** Returns a vector of selection objects
* If no document name is given the objects of the active are returned.
* If nothing for this Document is selected an empty vector is returned.
* The vector reflects the sequence of selection.
*/
std::vector<SelObj> getSelection(const char* pDocName=0) const;
/** Returns a vector of selection objects
* If no document name is given the objects of the active are returned.
* If nothing for this document is selected an empty vector is returned.
* The vector reflects the sequence of selection.
*/
std::vector<Gui::SelectionObject> getSelectionEx(const char* pDocName=0,Base::Type typeId=App::DocumentObject::getClassTypeId()) const;
/**
* @brief getAsPropertyLinkSubList fills PropertyLinkSubList with current selection.
* @param prop (output). The property object to receive links
* @return the number of items written to the link
*/
int getAsPropertyLinkSubList(App::PropertyLinkSubList &prop) const;
/** Returns a vector of all selection objects of all documents. */
std::vector<SelObj> getCompleteSelection() const;
bool hasSelection() const;
bool hasSelection(const char* doc) const;
/// Size of selcted entities for all documents
unsigned int size(void) const {
return static_cast<unsigned int>(_SelList.size());
}
static SelectionSingleton& instance(void);
static void destruct (void);
friend class SelectionFilter;
// Python interface
static PyMethodDef Methods[];
protected:
static PyObject *sAddSelection (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sRemoveSelection (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sClearSelection (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sIsSelected (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sCountObjectsOfType (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sGetSelection (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sGetCompleteSelection(PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sGetSelectionEx (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sGetSelectionObject (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sAddSelObserver (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sRemSelObserver (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sAddSelectionGate (PyObject *self,PyObject *args,PyObject *kwd);
static PyObject *sRemoveSelectionGate (PyObject *self,PyObject *args,PyObject *kwd);
protected:
/// Construction
SelectionSingleton();
/// Destruction
virtual ~SelectionSingleton();
/// Observer message from the App doc
void slotDeletedObject(const App::DocumentObject&);
/// helper to retrieve document by name
App::Document* getDocument(const char* pDocName=0) const;
SelectionChanges CurrentPreselection;
struct _SelObj {
std::string DocName;
std::string FeatName;
std::string SubName;
std::string TypeName;
App::Document* pDoc;
App::DocumentObject* pObject;
float x,y,z;
};
std::list<_SelObj> _SelList;
static SelectionSingleton* _pcSingleton;
std::string DocName;
std::string FeatName;
std::string SubName;
float hx,hy,hz;
Gui::SelectionGate *ActiveGate;
};
/**
* A convenience template-based method that returns an array with the correct types already.
*/
template<typename T>
inline std::vector<T*> SelectionSingleton::getObjectsOfType(const char* pDocName) const
{
std::vector<T*> type;
std::vector<App::DocumentObject*> obj = this->getObjectsOfType(T::getClassTypeId(), pDocName);
type.reserve(obj.size());
for (std::vector<App::DocumentObject*>::iterator it = obj.begin(); it != obj.end(); ++it)
type.push_back(static_cast<T*>(*it));
return type;
}
/// Get the global instance
inline SelectionSingleton& Selection(void)
{
return SelectionSingleton::instance();
}
} //namespace Gui
#endif // GUI_SELECTION_H