Files
create/src/Mod/Material/Gui/DlgInspectAppearance.cpp

304 lines
11 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2024 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include <QPainter>
#include <QPaintEvent>
#include <App/Document.h>
#include <Gui/Application.h>
#include <Gui/BitmapFactory.h>
#include <Gui/Document.h>
#include <Gui/Selection/Selection.h>
#include <Gui/ViewProvider.h>
#include <Gui/ViewProviderDocumentObject.h>
#include "DlgInspectAppearance.h"
#include "ui_DlgInspectAppearance.h"
using namespace MatGui;
ColorWidget::ColorWidget(const Base::Color& color, QWidget* parent)
: QWidget(parent)
{
_color = color.asValue<QColor>();
}
void ColorWidget::paintEvent(QPaintEvent* event)
{
QPainter painter(this);
// Draw a white background
auto color = QColor(255, 255, 255);
auto left = event->rect().left();
auto width = event->rect().width();
painter.fillRect(left, event->rect().top(), width, event->rect().height(), QBrush(color));
// Draw a black border
color = QColor(0, 0, 0);
left = event->rect().left() + 2;
width = event->rect().width() - 4;
if (event->rect().width() > 75) {
left += (event->rect().width() - 75) / 2;
width = 71;
}
painter.fillRect(left, event->rect().top() + 2, width, event->rect().height() - 4, QBrush(color));
// Draw the color
left = event->rect().left() + 5;
width = event->rect().width() - 10;
if (event->rect().width() > 75) {
left += (event->rect().width() - 75) / 2;
width = 65;
}
painter.fillRect(left, event->rect().top() + 5, width, event->rect().height() - 10, QBrush(_color));
}
/* TRANSLATOR MatGui::DlgInspectAppearance */
DlgInspectAppearance::DlgInspectAppearance(QWidget* parent)
: QWidget(parent)
, ui(new Ui_DlgInspectAppearance)
{
ui->setupUi(this);
std::vector<Gui::ViewProvider*> views = getSelection();
update(views);
Gui::Selection().Attach(this);
}
DlgInspectAppearance::~DlgInspectAppearance()
{
Gui::Selection().Detach(this);
}
bool DlgInspectAppearance::accept()
{
return true;
}
std::vector<Gui::ViewProvider*> DlgInspectAppearance::getSelection() const
{
std::vector<Gui::ViewProvider*> views;
// get a single selection
std::vector<Gui::SelectionSingleton::SelObj> sel =
Gui::Selection().getSelection(nullptr, Gui::ResolveMode::OldStyleElement, true);
for (const auto& it : sel) {
Gui::ViewProvider* view =
Gui::Application::Instance->getDocument(it.pDoc)->getViewProvider(it.pObject);
views.push_back(view);
}
return views;
}
/// @cond DOXERR
void DlgInspectAppearance::OnChange(Gui::SelectionSingleton::SubjectType& rCaller,
Gui::SelectionSingleton::MessageType Reason)
{
Q_UNUSED(rCaller);
if (Reason.Type == Gui::SelectionChanges::AddSelection
|| Reason.Type == Gui::SelectionChanges::RmvSelection
|| Reason.Type == Gui::SelectionChanges::SetSelection
|| Reason.Type == Gui::SelectionChanges::ClrSelection) {
std::vector<Gui::ViewProvider*> views = getSelection();
update(views);
}
}
/// @endcond
void DlgInspectAppearance::update(std::vector<Gui::ViewProvider*>& views)
{
App::Document* doc = App::GetApplication().getActiveDocument();
if (doc) {
ui->editDocument->setText(QString::fromUtf8(doc->Label.getValue()));
if (views.size() == 1) {
auto view = dynamic_cast<Gui::ViewProviderDocumentObject*>(views[0]);
if (!view) {
return;
}
auto* obj = view->getObject();
if (!obj) {
return;
}
auto* labelProp = dynamic_cast<App::PropertyString*>(obj->getPropertyByName("Label"));
if (labelProp) {
ui->editObjectLabel->setText(QString::fromUtf8(labelProp->getValue()));
}
else {
ui->editObjectLabel->setText(QStringLiteral(""));
}
ui->editObjectName->setText(QLatin1String(obj->getNameInDocument()));
auto subElement = Gui::Selection().getSelectionEx();
if (subElement.size() > 0) {
auto& subObject = subElement[0];
if (subObject.getSubNames().size() > 0) {
ui->editSubShape->setText(QString::fromStdString(subObject.getSubNames()[0]));
}
else {
ui->editSubShape->setText(QStringLiteral(""));
}
}
else {
ui->editSubShape->setText(QStringLiteral(""));
}
auto subShapeType = QString::fromUtf8(obj->getTypeId().getName());
subShapeType.remove(subShapeType.indexOf(QStringLiteral("::")), subShapeType.size());
ui->editSubShapeType->setText(subShapeType);
ui->editShapeType->setText(QString::fromUtf8(obj->getTypeId().getName()));
ui->tabAppearance->clear();
if (labelProp && QString::fromUtf8(labelProp->getValue()).size() > 0) {
auto* prop =
dynamic_cast<App::PropertyMaterialList*>(view->getPropertyByName("ShapeAppearance"));
if (prop) {
for (int index = 0; index < prop->getSize(); index++) {
auto& material = (prop->getValues())[index];
auto* tab = makeAppearanceTab(material);
ui->tabAppearance->addTab(tab, QString::number(index));
}
}
}
}
}
}
QWidget* DlgInspectAppearance::makeAppearanceTab(const App::Material& material)
{
QWidget* tab = new QWidget(this);
auto* grid = new QGridLayout();
tab->setLayout(grid);
int row = 0;
auto* labelDiffuse = new QLabel();
labelDiffuse->setText(tr("Diffuse color"));
labelDiffuse->setToolTip(
tr("Defines the base color of a surface when illuminated by light. It represents how the "
"object scatters light evenly in all directions, independent of the viewers angle. "
"This property will influence the material color the most."));
auto* colorDiffuse = new ColorWidget(material.diffuseColor);
colorDiffuse->setMaximumHeight(23);
grid->addWidget(labelDiffuse, row, 0);
grid->addWidget(colorDiffuse, row, 1);
row += 1;
auto* labelAmbient = new QLabel();
labelAmbient->setText(tr("Ambient color"));
labelAmbient->setToolTip(
tr("Defines the color of a surface under indirect, uniform lighting, representing how it "
"appears when illuminated only by ambient light in a scene, without directional light, "
"shading, or highlights"));
auto* colorAmbient = new ColorWidget(material.ambientColor);
colorAmbient->setMaximumHeight(23);
grid->addWidget(labelAmbient, row, 0);
grid->addWidget(colorAmbient, row, 1);
row += 1;
auto* labelEmissive = new QLabel();
labelEmissive->setText(tr("Emissive color"));
labelEmissive->setToolTip(
tr("Defines the color of a surface that appears to emit as if it were a light source, "
"independent of external lighting, making the object look self-illuminated. Set to "
"black to have no emissive color."));
auto* colorEmissive = new ColorWidget(material.emissiveColor);
colorEmissive->setMaximumHeight(23);
grid->addWidget(labelEmissive, row, 0);
grid->addWidget(colorEmissive, row, 1);
row += 1;
auto* labelSpecular = new QLabel();
labelSpecular->setText(tr("Specular color"));
labelSpecular->setToolTip(
tr("Defines the color and intensity of the bright, mirror-like highlights that appear on "
"shiny or reflective surfaces when light hits them directly. Set to bright colors for "
"shiny objects."));
auto* colorSpecular = new ColorWidget(material.specularColor);
colorSpecular->setMaximumHeight(23);
grid->addWidget(labelSpecular, row, 0);
grid->addWidget(colorSpecular, row, 1);
row += 1;
auto* labelShininess = new QLabel();
labelShininess->setText(tr("Shininess"));
labelShininess->setToolTip(
tr("Defines the size and sharpness of specular highlights on a surface. Higher values "
"produce small, sharp highlights, while lower values create broad, soft highlights. "
"Note that the highlight intensity is defined by specular color."));
auto* editShininess = new QLineEdit();
editShininess->setText(QString::number(material.shininess));
editShininess->setEnabled(false);
grid->addWidget(labelShininess, row, 0);
grid->addWidget(editShininess, row, 1);
row += 1;
auto* labelTransparency = new QLabel();
labelTransparency->setText(tr("Transparency"));
labelTransparency->setToolTip(tr("Defines how much light passes through an object, making it "
"partially or fully see-through"));
auto* editTransparency = new QLineEdit();
editTransparency->setText(QString::number(material.transparency));
editTransparency->setEnabled(false);
grid->addWidget(labelTransparency, row, 0);
grid->addWidget(editTransparency, row, 1);
return tab;
}
/* TRANSLATOR MatGui::TaskInspectAppearance */
TaskInspectAppearance::TaskInspectAppearance()
{
widget = new DlgInspectAppearance();
addTaskBox(Gui::BitmapFactory().pixmap("Part_Loft"), widget);
}
TaskInspectAppearance::~TaskInspectAppearance() = default;
void TaskInspectAppearance::open()
{}
void TaskInspectAppearance::clicked(int)
{}
bool TaskInspectAppearance::accept()
{
return widget->accept();
}
#include "moc_DlgInspectAppearance.cpp"