100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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/****************************************************************************
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* *
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* Copyright (c) 2023 Bas Ruigrok (Rexbas) <Rexbas@proton.me> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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***************************************************************************/
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#ifndef GUI_NAVIGATIONANIMATION_H
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#define GUI_NAVIGATIONANIMATION_H
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#include "NavigationStyle.h"
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#include <Inventor/SbRotation.h>
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#include <Inventor/SbVec3f.h>
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#include <QVariantAnimation>
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namespace Gui
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{
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class GuiExport NavigationAnimation : protected QVariantAnimation
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{
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Q_OBJECT
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public:
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explicit NavigationAnimation(NavigationStyle* navigation);
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Q_SIGNALS:
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void interrupted();
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protected:
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NavigationStyle* navigation;
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virtual void initialize() = 0;
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virtual void update(const QVariant& value) = 0;
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virtual void onStop(bool finished);
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private:
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void updateCurrentValue(const QVariant& value) override;
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friend class NavigationAnimator;
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friend class QObject;
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};
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class GuiExport FixedTimeAnimation : public NavigationAnimation
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{
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public:
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explicit FixedTimeAnimation(NavigationStyle* navigation, const SbRotation& orientation,
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const SbVec3f& rotationCenter, const SbVec3f& translation,
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int duration, const QEasingCurve::Type easingCurve);
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private:
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float angularVelocity; // [rad/ms]
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SbVec3f linearVelocity; // [/ms]
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SbRotation targetOrientation;
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SbVec3f targetTranslation;
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float prevAngle;
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SbVec3f prevTranslation;
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SbVec3f rotationCenter;
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SbVec3f rotationAxis;
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void initialize() override;
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void update(const QVariant& value) override;
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void onStop(bool finished) override;
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};
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class GuiExport SpinningAnimation : public NavigationAnimation
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{
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public:
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explicit SpinningAnimation(NavigationStyle* navigation, const SbVec3f& axis, float velocity);
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private:
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SbVec3f rotationAxis;
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float prevAngle;
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void initialize() override;
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void update(const QVariant& value) override;
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void onStop(bool finished) override;
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};
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} // namespace Gui
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#endif // GUI_NAVIGATIONANIMATION_H
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