745 lines
26 KiB
C++
745 lines
26 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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//this file originally part of TechDraw workbench
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//migrated to TechDraw workbench 2022-01-26 by Wandererfan
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <cmath>
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# include <sstream>
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# include <Approx_Curve3d.hxx>
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# include <BRep_Tool.hxx>
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# include <BRepAdaptor_Curve.hxx>
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# include <BRepBuilderAPI_MakeEdge.hxx>
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# include <BRepLProp_CLProps.hxx>
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# include <Geom_BezierCurve.hxx>
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# include <Geom_BSplineCurve.hxx>
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# include <GeomConvert_BSplineCurveKnotSplitting.hxx>
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# include <GeomConvert_BSplineCurveToBezierCurve.hxx>
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# include <gp_Ax2.hxx>
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# include <gp_Dir.hxx>
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# include <gp_Circ.hxx>
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# include <gp_Elips.hxx>
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# include <gp_Pnt.hxx>
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# include <gp_Vec.hxx>
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# include <Poly_Polygon3D.hxx>
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# include <Standard_Failure.hxx>
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# include <Standard_Version.hxx>
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# include <TColStd_Array1OfReal.hxx>
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# include <TopExp_Explorer.hxx>
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# include <TopoDS.hxx>
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# include <TopoDS_Edge.hxx>
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# include <TopoDS_Shape.hxx>
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# if OCC_VERSION_HEX < 0x070600
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# include <BRepAdaptor_HCurve.hxx>
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# endif
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#endif
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#include <Base/Tools.h>
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#include "TechDrawExport.h"
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#if OCC_VERSION_HEX >= 0x070600
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using BRepAdaptor_HCurve = BRepAdaptor_Curve;
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#endif
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using namespace TechDraw;
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using namespace std;
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TopoDS_Edge TechDrawOutput::asCircle(const BRepAdaptor_Curve& c) const
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{
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double curv=0;
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gp_Pnt pnt, center;
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try {
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// approximate the circle center from three positions
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BRepLProp_CLProps prop(c, c.FirstParameter(), 2,Precision::Confusion());
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curv += prop.Curvature();
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prop.CentreOfCurvature(pnt);
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center.ChangeCoord().Add(pnt.Coord());
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prop.SetParameter(0.5*(c.FirstParameter()+c.LastParameter()));
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curv += prop.Curvature();
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prop.CentreOfCurvature(pnt);
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center.ChangeCoord().Add(pnt.Coord());
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prop.SetParameter(c.LastParameter());
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curv += prop.Curvature();
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prop.CentreOfCurvature(pnt);
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center.ChangeCoord().Add(pnt.Coord());
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center.ChangeCoord().Divide(3);
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curv /= 3;
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}
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catch (Standard_Failure&) {
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// if getting center of curvature fails, e.g.
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// for straight lines it raises LProp_NotDefined
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return TopoDS_Edge();
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}
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// get circle from curvature information
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double radius = 1 / curv;
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TopLoc_Location location;
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Handle(Poly_Polygon3D) polygon = BRep_Tool::Polygon3D(c.Edge(), location);
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if (!polygon.IsNull()) {
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const TColgp_Array1OfPnt& nodes = polygon->Nodes();
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for (int i = nodes.Lower(); i <= nodes.Upper(); i++) {
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gp_Pnt p = nodes(i);
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double dist = p.Distance(center);
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if (std::abs(dist - radius) > 0.001)
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return TopoDS_Edge();
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}
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gp_Circ circ;
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circ.SetLocation(center);
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circ.SetRadius(radius);
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gp_Pnt p1 = nodes(nodes.Lower());
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gp_Pnt p2 = nodes(nodes.Upper());
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double dist = p1.Distance(p2);
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if (dist < Precision::Confusion()) {
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BRepBuilderAPI_MakeEdge mkEdge(circ);
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return mkEdge.Edge();
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}
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else {
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gp_Vec dir1(center, p1);
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dir1.Normalize();
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gp_Vec dir2(center, p2);
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dir2.Normalize();
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p1 = gp_Pnt(center.XYZ() + radius * dir1.XYZ());
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p2 = gp_Pnt(center.XYZ() + radius * dir2.XYZ());
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BRepBuilderAPI_MakeEdge mkEdge(circ, p1, p2);
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return mkEdge.Edge();
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}
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}
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return TopoDS_Edge();
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}
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TopoDS_Edge TechDrawOutput::asBSpline(const BRepAdaptor_Curve& c, int maxDegree) const
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{
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Standard_Real tol3D = 0.001;
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Standard_Integer maxSegment = 50;
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Handle(BRepAdaptor_HCurve) hCurve = new BRepAdaptor_HCurve(c);
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// approximate the curve using a tolerance
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Approx_Curve3d approx(hCurve, tol3D, GeomAbs_C0, maxSegment, maxDegree);
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if (approx.IsDone() && approx.HasResult()) {
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// have the result
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Handle(Geom_BSplineCurve) spline = approx.Curve();
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BRepBuilderAPI_MakeEdge mkEdge(spline, spline->FirstParameter(), spline->LastParameter());
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return mkEdge.Edge();
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}
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return TopoDS_Edge();
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}
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SVGOutput::SVGOutput()
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{
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}
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std::string SVGOutput::exportEdges(const TopoDS_Shape& input)
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{
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std::stringstream result;
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TopExp_Explorer edges(input, TopAbs_EDGE);
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for (int i = 1 ; edges.More(); edges.Next(), i++) {
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const TopoDS_Edge& edge = TopoDS::Edge(edges.Current());
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BRepAdaptor_Curve adapt(edge);
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if (adapt.GetType() == GeomAbs_Circle) {
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printCircle(adapt, result);
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}
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else if (adapt.GetType() == GeomAbs_Ellipse) {
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printEllipse(adapt, i, result);
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}
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else if (adapt.GetType() == GeomAbs_BSplineCurve) {
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// TopoDS_Edge circle = asCircle(adapt);
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// if (circle.IsNull()) {
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printBSpline(adapt, i, result);
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// }
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// else {
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// BRepAdaptor_Curve adapt_circle(circle);
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// printCircle(adapt_circle, result);
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// }
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}
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else if (adapt.GetType() == GeomAbs_BezierCurve) {
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printBezier(adapt, i, result);
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}
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// fallback
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else {
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printGeneric(adapt, i, result);
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}
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}
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return result.str();
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}
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void SVGOutput::printCircle(const BRepAdaptor_Curve& c, std::ostream& out)
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{
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gp_Circ circ = c.Circle();
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const gp_Pnt& p= circ.Location();
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double r = circ.Radius();
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double f = c.FirstParameter();
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double l = c.LastParameter();
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gp_Pnt s = c.Value(f);
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gp_Pnt m = c.Value((l+f)/2.0);
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gp_Pnt e = c.Value(l);
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gp_Vec v1(m, s);
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gp_Vec v2(m, e);
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gp_Vec v3(0, 0,1);
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double a = v3.DotCross(v1, v2);
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// a full circle
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if (fabs(l-f) > 1.0 && s.SquareDistance(e) < 0.001) {
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out << "<circle cx =\"" << p.X() << "\" cy =\""
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<< p.Y() << "\" r =\"" << r << "\" />";
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}
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// arc of circle
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else {
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// See also https://developer.mozilla.org/en/SVG/Tutorial/Paths
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char xar = '0'; // x-axis-rotation
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char las = (l-f > M_PI) ? '1' : '0'; // large-arc-flag
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char swp = (a < 0) ? '1' : '0'; // sweep-flag, i.e. clockwise (0) or counter-clockwise (1)
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out << "<path d=\"M" << s.X() << " " << s.Y()
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<< " A" << r << " " << r << " "
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<< xar << " " << las << " " << swp << " "
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<< e.X() << " " << e.Y() << "\" />";
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}
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}
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void SVGOutput::printEllipse(const BRepAdaptor_Curve& c, int id, std::ostream& out)
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{
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gp_Elips ellp = c.Ellipse();
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const gp_Pnt& p= ellp.Location();
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double r1 = ellp.MajorRadius();
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double r2 = ellp.MinorRadius();
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double f = c.FirstParameter();
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double l = c.LastParameter();
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gp_Pnt s = c.Value(f);
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gp_Pnt m = c.Value((l+f)/2.0);
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gp_Pnt e = c.Value(l);
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// If the minor radius is very small compared to the major radius
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// the geometry actually degenerates to a line
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double ratio = std::min(r1, r2)/std::max(r1, r2);
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if (ratio < 0.001) {
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printGeneric(c, id, out);
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return;
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}
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gp_Vec v1(m, s);
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gp_Vec v2(m, e);
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gp_Vec v3(0, 0,1);
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double a = v3.DotCross(v1, v2);
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// a full ellipse
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// See also https://developer.mozilla.org/en/SVG/Tutorial/Paths
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gp_Dir xaxis = ellp.XAxis().Direction();
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Standard_Real angle = xaxis.AngleWithRef(gp_Dir(1, 0,0), gp_Dir(0, 0,-1));
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angle = Base::toDegrees<double>(angle);
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if (fabs(l-f) > 1.0 && s.SquareDistance(e) < 0.001) {
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out << "<g transform = \"rotate(" << angle << ", " << p.X() << ", " << p.Y() << ")\">" << std::endl;
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out << "<ellipse cx =\"" << p.X() << "\" cy =\""
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<< p.Y() << "\" rx =\"" << r1 << "\" ry =\"" << r2 << "\"/>" << std::endl;
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out << "</g>" << std::endl;
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}
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// arc of ellipse
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else {
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char las = (l-f > M_PI) ? '1' : '0'; // large-arc-flag
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char swp = (a < 0) ? '1' : '0'; // sweep-flag, i.e. clockwise (0) or counter-clockwise (1)
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out << "<path d=\"M" << s.X() << " " << s.Y()
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<< " A" << r1 << " " << r2 << " "
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<< angle << " " << las << " " << swp << " "
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<< e.X() << " " << e.Y() << "\" />" << std::endl;
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}
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}
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void SVGOutput::printBezier(const BRepAdaptor_Curve& c, int id, std::ostream& out)
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{
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try {
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std::stringstream str;
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str << "<path d=\"M";
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Handle(Geom_BezierCurve) bezier = c.Bezier();
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Standard_Integer poles = bezier->NbPoles();
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// if its a bezier with degree higher than 3 convert it into a B-spline
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if (bezier->Degree() > 3 || bezier->IsRational()) {
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TopoDS_Edge edge = asBSpline(c, 3);
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if (!edge.IsNull()) {
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BRepAdaptor_Curve spline(edge);
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printBSpline(spline, id, out);
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}
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else {
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Standard_Failure::Raise("do it the generic way");
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}
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return;
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}
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gp_Pnt p1 = bezier->Pole(1);
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str << p1.X() << ", " << p1.Y();
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if (bezier->Degree() == 3) {
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if (poles != 4)
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Standard_Failure::Raise("do it the generic way");
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gp_Pnt p2 = bezier->Pole(2);
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gp_Pnt p3 = bezier->Pole(3);
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gp_Pnt p4 = bezier->Pole(4);
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str << " C"
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<< p2.X() << ", " << p2.Y() << " "
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<< p3.X() << ", " << p3.Y() << " "
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<< p4.X() << ", " << p4.Y() << " ";
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}
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else if (bezier->Degree() == 2) {
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if (poles != 3)
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Standard_Failure::Raise("do it the generic way");
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gp_Pnt p2 = bezier->Pole(2);
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gp_Pnt p3 = bezier->Pole(3);
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str << " Q"
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<< p2.X() << ", " << p2.Y() << " "
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<< p3.X() << ", " << p3.Y() << " ";
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}
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else if (bezier->Degree() == 1) {
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if (poles != 2)
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Standard_Failure::Raise("do it the generic way");
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gp_Pnt p2 = bezier->Pole(2);
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str << " L" << p2.X() << ", " << p2.Y() << " ";
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}
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else {
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Standard_Failure::Raise("do it the generic way");
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}
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str << "\" />";
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out << str.str();
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}
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catch (Standard_Failure&) {
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printGeneric(c, id, out);
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}
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}
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void SVGOutput::printBSpline(const BRepAdaptor_Curve& c, int id, std::ostream& out)
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{
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try {
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std::stringstream str;
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Handle(Geom_BSplineCurve) spline;
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Standard_Real tol3D = 0.001;
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Standard_Integer maxDegree = 3, maxSegment = 100;
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Handle(BRepAdaptor_HCurve) hCurve = new BRepAdaptor_HCurve(c);
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// approximate the curve using a tolerance
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Approx_Curve3d approx(hCurve, tol3D, GeomAbs_C0, maxSegment, maxDegree);
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if (approx.IsDone() && approx.HasResult()) {
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// have the result
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spline = approx.Curve();
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} else {
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printGeneric(c, id, out);
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return;
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}
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GeomConvert_BSplineCurveToBezierCurve crt(spline);
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Standard_Integer arcs = crt.NbArcs();
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str << "<path d=\"M";
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for (Standard_Integer i=1; i<=arcs; i++) {
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Handle(Geom_BezierCurve) bezier = crt.Arc(i);
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Standard_Integer poles = bezier->NbPoles();
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if (i == 1) {
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gp_Pnt p1 = bezier->Pole(1);
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str << p1.X() << ", " << p1.Y();
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}
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if (bezier->Degree() == 3) {
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if (poles != 4)
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Standard_Failure::Raise("do it the generic way");
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gp_Pnt p2 = bezier->Pole(2);
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gp_Pnt p3 = bezier->Pole(3);
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gp_Pnt p4 = bezier->Pole(4);
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str << " C"
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<< p2.X() << ", " << p2.Y() << " "
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<< p3.X() << ", " << p3.Y() << " "
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<< p4.X() << ", " << p4.Y() << " ";
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}
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else if (bezier->Degree() == 2) {
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if (poles != 3)
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Standard_Failure::Raise("do it the generic way");
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gp_Pnt p2 = bezier->Pole(2);
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gp_Pnt p3 = bezier->Pole(3);
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str << " Q"
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<< p2.X() << ", " << p2.Y() << " "
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<< p3.X() << ", " << p3.Y() << " ";
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}
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else if (bezier->Degree() == 1) {
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if (poles != 2)
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Standard_Failure::Raise("do it the generic way");
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gp_Pnt p2 = bezier->Pole(2);
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str << " L" << p2.X() << ", " << p2.Y() << " ";
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}
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else {
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Standard_Failure::Raise("do it the generic way");
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}
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}
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str << "\" />";
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out << str.str();
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}
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catch (Standard_Failure&) {
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printGeneric(c, id, out);
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}
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}
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void SVGOutput::printGeneric(const BRepAdaptor_Curve& bac, int id, std::ostream& out)
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{
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TopLoc_Location location;
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Handle(Poly_Polygon3D) polygon = BRep_Tool::Polygon3D(bac.Edge(), location);
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if (!polygon.IsNull()) {
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const TColgp_Array1OfPnt& nodes = polygon->Nodes();
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char c = 'M';
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out << "<path id= \"" /*<< ViewName*/ << id << "\" d=\" ";
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for (int i = nodes.Lower(); i <= nodes.Upper(); i++){
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out << c << " " << nodes(i).X() << " " << nodes(i).Y()<< " " ;
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c = 'L';
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}
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out << "\" />" << endl;
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} else if (bac.GetType() == GeomAbs_Line) {
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//BRep_Tool::Polygon3D assumes the edge has polygon representation - ie already been "tessellated"
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//this is not true for all edges, especially "floating edges"
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double f = bac.FirstParameter();
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double l = bac.LastParameter();
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gp_Pnt s = bac.Value(f);
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gp_Pnt e = bac.Value(l);
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char c = 'M';
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out << "<path id= \"" /*<< ViewName*/ << id << "\" d=\" ";
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out << c << " " << s.X() << " " << s.Y()<< " " ;
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c = 'L';
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out << c << " " << e.X() << " " << e.Y()<< " " ;
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out << "\" />" << endl;
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}
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}
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// ----------------------------------------------------------------------------
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DXFOutput::DXFOutput()
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{
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}
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std::string DXFOutput::exportEdges(const TopoDS_Shape& input)
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{
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std::stringstream result;
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TopExp_Explorer edges(input, TopAbs_EDGE);
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for (int i = 1 ; edges.More(); edges.Next(), i++) {
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const TopoDS_Edge& edge = TopoDS::Edge(edges.Current());
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BRepAdaptor_Curve adapt(edge);
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if (adapt.GetType() == GeomAbs_Circle) {
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printCircle(adapt, result);
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}
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else if (adapt.GetType() == GeomAbs_Ellipse) {
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printEllipse(adapt, i, result);
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}
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else if (adapt.GetType() == GeomAbs_BSplineCurve) {
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printBSpline(adapt, i, result);
|
|
}
|
|
// fallback
|
|
else {
|
|
printGeneric(adapt, i, result);
|
|
}
|
|
}
|
|
|
|
return result.str();
|
|
}
|
|
|
|
void DXFOutput::printHeader( std::ostream& out)
|
|
{
|
|
out << 0 << endl;
|
|
out << "SECTION" << endl;
|
|
out << 2 << endl;
|
|
out << "ENTITIES" << endl;
|
|
}
|
|
|
|
void DXFOutput::printCircle(const BRepAdaptor_Curve& c, std::ostream& out)
|
|
{
|
|
gp_Circ circ = c.Circle();
|
|
//const gp_Ax1& axis = c->Axis();
|
|
const gp_Pnt& p= circ.Location();
|
|
double r = circ.Radius();
|
|
double f = c.FirstParameter();
|
|
double l = c.LastParameter();
|
|
gp_Pnt s = c.Value(f);
|
|
gp_Pnt m = c.Value((l+f)/2.0);
|
|
gp_Pnt e = c.Value(l);
|
|
|
|
gp_Vec v1(m, s);
|
|
gp_Vec v2(m, e);
|
|
gp_Vec v3(0, 0,1);
|
|
double a = v3.DotCross(v1, v2);
|
|
|
|
// a full circle
|
|
if (s.SquareDistance(e) < 0.001) {
|
|
//out << "<circle cx =\"" << p.X() << "\" cy =\""
|
|
//<< p.Y() << "\" r =\"" << r << "\" />";
|
|
out << 0 << endl;
|
|
out << "CIRCLE" << endl;
|
|
out << 8 << endl; // Group code for layer name
|
|
out << "sheet_layer" << endl; // Layer number
|
|
out << "100" << endl;
|
|
out << "AcDbEntity" << endl;
|
|
out << "100" << endl;
|
|
out << "AcDbCircle" << endl;
|
|
out << 10 << endl; // Centre X
|
|
out << p.X() << endl; // X in WCS coordinates
|
|
out << 20 << endl;
|
|
out << p.Y() << endl; // Y in WCS coordinates
|
|
out << 30 << endl;
|
|
out << 0 << endl; // Z in WCS coordinates-leaving flat
|
|
out << 40 << endl; //
|
|
out << r << endl; // Radius
|
|
}
|
|
|
|
|
|
|
|
// arc of circle
|
|
else {
|
|
// See also https://developer.mozilla.org/en/SVG/Tutorial/Paths
|
|
/*char xar = '0'; // x-axis-rotation
|
|
char las = (l-f > M_PI) ? '1' : '0'; // large-arc-flag
|
|
char swp = (a < 0) ? '1' : '0'; // sweep-flag, i.e. clockwise (0) or counter-clockwise (1)
|
|
out << "<path d=\"M" << s.X() << " " << s.Y()
|
|
<< " A" << r << " " << r << " "
|
|
<< xar << " " << las << " " << swp << " "
|
|
<< e.X() << " " << e.Y() << "\" />";*/
|
|
double ax = s.X() - p.X();
|
|
double ay = s.Y() - p.Y();
|
|
double bx = e.X() - p.X();
|
|
double by = e.Y() - p.Y();
|
|
|
|
double start_angle = atan2(ay, ax) * 180 / M_PI;
|
|
double end_angle = atan2(by, bx) * 180 / M_PI;
|
|
|
|
if (a > 0) {
|
|
double temp = start_angle;
|
|
start_angle = end_angle;
|
|
end_angle = temp;}
|
|
out << 0 << endl;
|
|
out << "ARC" << endl;
|
|
out << 8 << endl; // Group code for layer name
|
|
out << "sheet_layer" << endl; // Layer number
|
|
out << "100" << endl;
|
|
out << "AcDbEntity" << endl;
|
|
out << "100" << endl;
|
|
out << "AcDbCircle" << endl;
|
|
out << 10 << endl; // Centre X
|
|
out << p.X() << endl; // X in WCS coordinates
|
|
out << 20 << endl;
|
|
out << p.Y() << endl; // Y in WCS coordinates
|
|
out << 30 << endl;
|
|
out << 0 << endl; // Z in WCS coordinates
|
|
out << 40 << endl; //
|
|
out << r << endl; // Radius
|
|
out << "100" << endl;
|
|
out << "AcDbArc" << endl;
|
|
out << 50 << endl;
|
|
out << start_angle << endl; // Start angle
|
|
out << 51 << endl;
|
|
out << end_angle << endl; // End angle
|
|
}
|
|
}
|
|
|
|
void DXFOutput::printEllipse(const BRepAdaptor_Curve& c, int /*id*/, std::ostream& out)
|
|
{
|
|
gp_Elips ellp = c.Ellipse();
|
|
const gp_Pnt& p= ellp.Location();
|
|
double r1 = ellp.MajorRadius();
|
|
double r2 = ellp.MinorRadius();
|
|
double dp = ellp.Axis().Direction().Dot(gp_Vec(0, 0,1));
|
|
|
|
// a full ellipse
|
|
/* if (s.SquareDistance(e) < 0.001) {
|
|
out << "<ellipse cx =\"" << p.X() << "\" cy =\""
|
|
<< p.Y() << "\" rx =\"" << r1 << "\" ry =\"" << r2 << "\"/>";
|
|
}
|
|
// arc of ellipse
|
|
else {
|
|
// See also https://developer.mozilla.org/en/SVG/Tutorial/Paths
|
|
gp_Dir xaxis = ellp.XAxis().Direction();
|
|
Standard_Real angle = xaxis.Angle(gp_Dir(1, 0,0));
|
|
angle = Base::toDegrees<double>(angle);
|
|
char las = (l-f > D_PI) ? '1' : '0'; // large-arc-flag
|
|
char swp = (a < 0) ? '1' : '0'; // sweep-flag, i.e. clockwise (0) or counter-clockwise (1)
|
|
out << "<path d=\"M" << s.X() << " " << s.Y()
|
|
<< " A" << r1 << " " << r2 << " "
|
|
<< angle << " " << las << " " << swp << " "
|
|
<< e.X() << " " << e.Y() << "\" />";
|
|
}*/
|
|
gp_Dir xaxis = ellp.XAxis().Direction();
|
|
double angle = xaxis.AngleWithRef(gp_Dir(1, 0,0), gp_Dir(0, 0,-1));
|
|
//double rotation = Base::toDegrees<double>(angle);
|
|
|
|
double start_angle = c.FirstParameter();
|
|
double end_angle = c.LastParameter();
|
|
|
|
double major_x;double major_y;
|
|
|
|
major_x = r1 * cos(angle);
|
|
major_y = r1 * sin(angle);
|
|
|
|
double ratio = r2/r1;
|
|
|
|
if(dp < 0){
|
|
double temp = start_angle;
|
|
start_angle = end_angle;
|
|
end_angle = temp;
|
|
}
|
|
out << 0 << endl;
|
|
out << "ELLIPSE" << endl;
|
|
out << 8 << endl; // Group code for layer name
|
|
out << "sheet_layer" << endl; // Layer number
|
|
out << "100" << endl;
|
|
out << "AcDbEntity" << endl;
|
|
out << "100" << endl;
|
|
out << "AcDbEllipse" << endl;
|
|
out << 10 << endl; // Centre X
|
|
out << p.X() << endl; // X in WCS coordinates
|
|
out << 20 << endl;
|
|
out << p.Y() << endl; // Y in WCS coordinates
|
|
out << 30 << endl;
|
|
out << 0 << endl; // Z in WCS coordinates
|
|
out << 11 << endl; //
|
|
out << major_x << endl; // Major X
|
|
out << 21 << endl;
|
|
out << major_y << endl; // Major Y
|
|
out << 31 << endl;
|
|
out << 0 << endl; // Major Z
|
|
out << 40 << endl; //
|
|
out << ratio << endl; // Ratio
|
|
out << 41 << endl;
|
|
out << start_angle << endl; // Start angle
|
|
out << 42 << endl;
|
|
out << end_angle << endl; // End angle
|
|
}
|
|
|
|
void DXFOutput::printBSpline(const BRepAdaptor_Curve& c, int id, std::ostream& out) //Not even close yet- DF
|
|
{
|
|
try {
|
|
std::stringstream str;
|
|
Handle(Geom_BSplineCurve) spline;
|
|
Standard_Real tol3D = 0.001;
|
|
Standard_Integer maxDegree = 3, maxSegment = 50;
|
|
Handle(BRepAdaptor_HCurve) hCurve = new BRepAdaptor_HCurve(c);
|
|
// approximate the curve using a tolerance
|
|
Approx_Curve3d approx(hCurve, tol3D, GeomAbs_C0, maxSegment, maxDegree);
|
|
if (approx.IsDone() && approx.HasResult()) {
|
|
// have the result
|
|
spline = approx.Curve();
|
|
} else {
|
|
printGeneric(c, id, out);
|
|
return;
|
|
}
|
|
|
|
//GeomConvert_BSplineCurveToBezierCurve crt(spline);
|
|
//GeomConvert_BSplineCurveKnotSplitting crt(spline, 0);
|
|
//Standard_Integer arcs = crt.NbArcs();
|
|
//Standard_Integer arcs = crt.NbSplits()-1;
|
|
Standard_Integer m = 0;
|
|
if (spline->IsPeriodic()) {
|
|
m = spline->NbPoles() + 2*spline->Degree() - spline->Multiplicity(1) + 2;
|
|
}
|
|
else {
|
|
for (int i=1; i<= spline->NbKnots(); i++)
|
|
m += spline->Multiplicity(i);
|
|
}
|
|
TColStd_Array1OfReal knotsequence(1, m);
|
|
spline->KnotSequence(knotsequence);
|
|
TColgp_Array1OfPnt poles(1, spline->NbPoles());
|
|
spline->Poles(poles);
|
|
|
|
|
|
str << 0 << endl
|
|
<< "SPLINE" << endl
|
|
<< 8 << endl // Group code for layer name
|
|
<< "sheet_layer" << endl // Layer name
|
|
<< "100" << endl
|
|
<< "AcDbEntity" << endl
|
|
<< "100" << endl
|
|
<< "AcDbSpline" << endl
|
|
<< 70 << endl
|
|
<< spline->IsRational()*4 << endl //flags
|
|
<< 71 << endl << spline->Degree() << endl
|
|
<< 72 << endl << knotsequence.Length() << endl
|
|
<< 73 << endl << poles.Length() << endl
|
|
<< 74 << endl << 0 << endl; //fitpoints
|
|
|
|
for (int i = knotsequence.Lower() ; i <= knotsequence.Upper(); i++) {
|
|
str << 40 << endl << knotsequence(i) << endl;
|
|
}
|
|
for (int i = poles.Lower(); i <= poles.Upper(); i++) {
|
|
gp_Pnt pole = poles(i);
|
|
str << 10 << endl << pole.X() << endl
|
|
<< 20 << endl << pole.Y() << endl
|
|
<< 30 << endl << pole.Z() << endl;
|
|
if (spline->IsRational()) {
|
|
str << 41 << endl << spline->Weight(i) << endl;
|
|
}
|
|
}
|
|
|
|
//str << "\" />";
|
|
out << str.str();
|
|
}
|
|
catch (Standard_Failure&) {
|
|
printGeneric(c, id, out);
|
|
}
|
|
}
|
|
|
|
void DXFOutput::printGeneric(const BRepAdaptor_Curve& c, int /*id*/, std::ostream& out)
|
|
{
|
|
double uStart = c.FirstParameter();
|
|
gp_Pnt PS;
|
|
gp_Vec VS;
|
|
c.D1(uStart, PS, VS);
|
|
|
|
double uEnd = c.LastParameter();
|
|
gp_Pnt PE;
|
|
gp_Vec VE;
|
|
c.D1(uEnd, PE, VE);
|
|
|
|
out << "0" << endl;
|
|
out << "LINE" << endl;
|
|
out << "8" << endl; // Group code for layer name
|
|
out << "sheet_layer" << endl; // Layer name
|
|
out << "100" << endl;
|
|
out << "AcDbEntity" << endl;
|
|
out << "100" << endl;
|
|
out << "AcDbLine" << endl;
|
|
out << "10" << endl; // Start point of line
|
|
out << PS.X() << endl; // X in WCS coordinates
|
|
out << "20" << endl;
|
|
out << PS.Y() << endl; // Y in WCS coordinates
|
|
out << "30" << endl;
|
|
out << "0" << endl; // Z in WCS coordinates
|
|
out << "11" << endl; // End point of line
|
|
out << PE.X() << endl; // X in WCS coordinates
|
|
out << "21" << endl;
|
|
out << PE.Y() << endl; // Y in WCS coordinates
|
|
out << "31" << endl;
|
|
out << "0" << endl; // Z in WCS coordinates
|
|
}
|