Additionally 2 Arch_Window bugs were fixed: * If the W1 value was changed the box tracker was not repositioned relative to the cursor. * The WindowColor was not applied because of a typo in the code. De current default color is quite dark BTW. Note that all dimensional values that were not really defaults, but just the last entered values, have been removed from preferences-archdefaults.ui. As a result the layout looks a bit strange. That will be improved in a next PR.
658 lines
25 KiB
Python
658 lines
25 KiB
Python
#***************************************************************************
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#* Copyright (c) 2012 Yorik van Havre <yorik@uncreated.net> *
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#* *
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#* This program is free software; you can redistribute it and/or modify *
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#* it under the terms of the GNU Lesser General Public License (LGPL) *
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#* as published by the Free Software Foundation; either version 2 of *
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#* the License, or (at your option) any later version. *
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#* for detail see the LICENCE text file. *
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#* *
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#* This program is distributed in the hope that it will be useful, *
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#* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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#* GNU Library General Public License for more details. *
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#* *
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#* You should have received a copy of the GNU Library General Public *
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#* License along with this program; if not, write to the Free Software *
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#* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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#* USA *
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#* *
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#***************************************************************************
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"The FreeCAD Arch Vector Rendering Module"
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import math
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import FreeCAD
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import ArchCommands
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import DraftVecUtils
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import DraftGeomUtils
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import Part
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from draftutils import params
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## @package ArchVRM
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# \ingroup ARCH
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# \brief The Arch Vector Rendering Module
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#
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# This module provides the Renderer Class, that allows to
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# produce SVG renderings of projected shapes, with filled faces.
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# It is used by the "Solid" mode of Arch views in TechDraw and Drawing,
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# and is called from ArchSectionPlane code.
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MAXLOOP = 10 # the max number of loop before abort
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# WARNING: in this module, faces are lists whose first item is the actual OCC face, the
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# other items being additional information such as color, etc.
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DEBUG = params.get_param_arch("ShowVRMDebug")
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class Renderer:
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"A renderer object"
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def __init__(self,wp=None):
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"""
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Creates a renderer with a default Draft WorkingPlane
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Use like this:
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import ArchVRM
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p = ArchVRM.Renderer()
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p.add(App.ActiveDocument.ActiveObject)
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p.sort()
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p.buildDummy()
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"""
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self.reset()
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if wp:
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self.wp = wp
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else:
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import WorkingPlane
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self.wp = WorkingPlane.PlaneBase()
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if DEBUG: print("Renderer initialized on " + str(self.wp))
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def __str__(self):
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return "Arch Renderer: " + str(len(self.faces)) + " faces projected on " + str(self.wp)
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def reset(self):
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"removes all faces from this renderer"
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self.objects = []
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self.shapes = []
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self.faces = []
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self.resetFlags()
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def resetFlags(self):
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"resets all flags of this renderer"
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self.oriented = False
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self.trimmed = False
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self.sorted = False
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self.iscut = False
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self.joined = False
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self.sections = []
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self.hiddenEdges = []
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def setWorkingPlane(self,wp):
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"sets a Draft WorkingPlane or Placement for this renderer"
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if isinstance(wp,FreeCAD.Placement):
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self.wp.align_to_placement(wp)
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else:
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self.wp = wp
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if DEBUG: print("Renderer set on " + str(self.wp))
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def addFaces(self,faces,color=(0.9,0.9,0.9,1.0)):
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"add individual faces to this renderer, optionally with a color"
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if DEBUG: print("adding ", len(faces), " faces. Warning, these will get lost if using cut() or join()")
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for f in faces:
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self.faces.append([f,color])
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self.resetFlags()
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def addObjects(self,objs):
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"add objects to this renderer"
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for o in objs:
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if o.isDerivedFrom("Part::Feature"):
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self.objects.append(o)
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color = o.ViewObject.ShapeColor
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if o.Shape.Faces:
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self.shapes.append([o.Shape,color])
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for f in o.Shape.Faces:
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self.faces.append([f,color])
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self.resetFlags()
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if DEBUG: print("adding ", len(self.objects), " objects, ", len(self.faces), " faces")
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def addShapes(self,shapes,color=(0.9,0.9,0.9,1.0)):
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"add shapes to this renderer, optionally with a color. Warning, these will get lost if using join()"
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if DEBUG: print("adding ", len(shapes), " shapes")
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for s in shapes:
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if s.Faces:
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self.shapes.append([s,color])
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for f in s.Faces:
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self.faces.append([f,color])
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self.resetFlags()
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def info(self):
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"Prints info about the contents of this renderer"
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r = str(self)+"\n"
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r += "oriented: " + str(self.oriented) + "\n"
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r += "trimmed: " + str(self.trimmed) + "\n"
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r += "sorted: " + str(self.sorted) + "\n"
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r += "contains " + str(len(self.faces)) + " faces\n"
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for i in range(len(self.faces)):
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r += " face " + str(i) + " : center " + str(self.faces[i][0].CenterOfMass)
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r += " : normal " + str(self.faces[i][0].normalAt(0,0))
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r += ", " + str(len(self.faces[i][0].Vertexes)) + " verts"
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r += ", color: " + self.getFill(self.faces[i][1]) + "\n"
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return r
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def addLabels(self):
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"Add labels on the model to identify faces"
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c = 0
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for f in self.faces:
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l = FreeCAD.ActiveDocument.addObject("App::AnnotationLabel","facelabel")
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l.BasePosition = f[0].CenterOfMass
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l.LabelText = str(c)
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c += 1
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def isVisible(self,face):
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"returns True if the given face points in the view direction"
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normal = face[0].normalAt(0,0)
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if DEBUG: print("checking face normal ", normal, " against ", self.wp.axis, " : ", math.degrees(normal.getAngle(self.wp.axis)))
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if normal.getAngle(self.wp.axis) < math.pi/2:
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return True
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return False
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def reorient(self):
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"reorients the faces on the WP"
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#print("VRM: start reorient")
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if not self.faces:
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return
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self.faces = [self.projectFace(f) for f in self.faces]
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if self.sections:
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self.sections = [self.projectFace(f) for f in self.sections]
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if self.hiddenEdges:
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self.hiddenEdges = [self.projectEdge(e) for e in self.hiddenEdges]
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self.oriented = True
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#print("VRM: end reorient")
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def removeHidden(self):
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"removes faces pointing outwards"
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if not self.faces:
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return
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faces = []
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for f in self.faces:
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if self.isVisible(f):
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faces.append(f)
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if DEBUG: print(len(self.faces)-len(faces) , " faces removed, ", len(faces), " faces retained")
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self.faces = faces
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self.trimmed = True
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def projectFace(self,face):
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"projects a single face on the WP"
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#print("VRM: projectFace start: ",len(face[0].Vertexes)," verts, ",len(face[0].Edges)," edges")
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wires = []
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if not face[0].Wires:
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if DEBUG: print("Error: Unable to project face on the WP")
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return None
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norm = face[0].normalAt(0,0)
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for w in face[0].Wires:
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verts = []
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edges = Part.__sortEdges__(w.Edges)
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#print(len(edges)," edges after sorting")
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for e in edges:
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v = e.Vertexes[0].Point
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#print(v)
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v = self.wp.get_local_coords(v)
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verts.append(v)
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verts.append(verts[0])
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if len(verts) > 2:
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#print("new wire with ",len(verts))
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wires.append(Part.makePolygon(verts))
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try:
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sh = ArchCommands.makeFace(wires)
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except Exception:
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if DEBUG: print("Error: Unable to project face on the WP")
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return None
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else:
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# restoring flipped normals
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vnorm = self.wp.get_local_coords(norm)
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if vnorm.getAngle(sh.normalAt(0,0)) > 1:
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sh.reverse()
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#print("VRM: projectFace end: ",len(sh.Vertexes)," verts")
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return [sh]+face[1:]
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def projectEdge(self,edge):
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"projects a single edge on the WP"
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if len(edge.Vertexes) > 1:
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v1 = self.wp.get_local_coords(edge.Vertexes[0].Point)
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v2 = self.wp.get_local_coords(edge.Vertexes[-1].Point)
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return Part.LineSegment(v1,v2).toShape()
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return edge
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def flattenFace(self,face):
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"Returns a face where all vertices have Z = 0"
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wires = []
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for w in face[0].Wires:
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verts = []
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edges = Part.__sortEdges__(w.Edges)
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for e in edges:
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v = e.Vertexes[0].Point
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verts.append(FreeCAD.Vector(v.x,v.y,0))
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verts.append(verts[0])
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wires.append(Part.makePolygon(verts))
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try:
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sh = Part.Face(wires)
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except Part.OCCError:
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if DEBUG: print("Error: Unable to flatten face")
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return None
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else:
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return [sh]+face[1:]
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def cut(self,cutplane,hidden=False):
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"Cuts through the shapes with a given cut plane and builds section faces"
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if DEBUG: print("\n\n======> Starting cut\n\n")
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if self.iscut:
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return
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if not self.shapes:
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if DEBUG: print("No objects to make sections")
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else:
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fill = (1.0,1.0,1.0,1.0)
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shps = []
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for sh in self.shapes:
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shps.append(sh[0])
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cutface,cutvolume,invcutvolume = ArchCommands.getCutVolume(cutplane,shps)
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if cutface and cutvolume:
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shapes = []
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faces = []
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sections = []
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for sh in self.shapes:
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for sol in sh[0].Solids:
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c = sol.cut(cutvolume)
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shapes.append([c]+sh[1:])
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for f in c.Faces:
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faces.append([f]+sh[1:])
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#print("iscoplanar:",f.Vertexes[0].Point,f.normalAt(0,0),cutface.Vertexes[0].Point,cutface.normalAt(0,0))
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if DraftGeomUtils.isCoplanar([f,cutface]):
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print("COPLANAR")
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sections.append([f,fill])
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if hidden:
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c = sol.cut(invcutvolume)
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self.hiddenEdges.extend(c.Edges)
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self.shapes = shapes
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self.faces = faces
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self.sections = sections
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if DEBUG: print("Built ",len(self.sections)," sections, ", len(self.faces), " faces retained")
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self.iscut = True
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self.oriented = False
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self.trimmed = False
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self.sorted = False
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self.joined = False
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if DEBUG: print("\n\n======> Finished cut\n\n")
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def isInside(self,vert,face):
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"Returns True if the vert is inside the face in Z projection"
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if not face:
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return False
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# http://paulbourke.net/geometry/insidepoly/
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count = 0
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p = self.wp.get_local_coords(vert.Point)
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for e in face[0].Edges:
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p1 = e.Vertexes[0].Point
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p2 = e.Vertexes[-1].Point
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if p.y > min(p1.y,p2.y):
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if p.y <= max(p1.y,p2.y):
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if p.x <= max(p1.x,p2.x):
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if p1.y != p2.y:
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xinters = (p.y-p1.y)*(p2.x-p1.x)/(p2.y-p1.y)+p1.x
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if (p1.x == p2.x) or (p.x <= xinters):
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count += 1
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if count % 2 == 0:
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return False
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else:
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return True
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def zOverlaps(self,face1,face2):
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"Checks if face1 overlaps face2 in Z direction"
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face1 = self.flattenFace(face1)
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face2 = self.flattenFace(face2)
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if (not face1) or (not face2):
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return False
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# first we check if one of the verts is inside the other face
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for v in face1[0].Vertexes:
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if self.isInside(v,face2):
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return True
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# even so, faces can still overlap if their edges cross each other
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for e1 in face1[0].Edges:
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for e2 in face2[0].Edges:
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if DraftGeomUtils.findIntersection(e1,e2):
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return True
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return False
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def compare(self,face1,face2):
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"zsorts two faces. Returns 1 if face1 is closer, 2 if face2 is closer, 0 otherwise"
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#print(face1,face2)
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if not face1:
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if DEBUG: print("Warning, undefined face!")
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return 31
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elif not face2:
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if DEBUG: print("Warning, undefined face!" )
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return 32
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# theory from
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# http://www.siggraph.org/education/materials/HyperGraph/scanline/visibility/painter.htm
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# and practical application http://vrm.ao2.it/ (blender vector renderer)
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b1 = face1[0].BoundBox
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b2 = face2[0].BoundBox
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# test 1: if faces don't overlap, no comparison possible
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if DEBUG: print("doing test 1")
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if b1.XMax < b2.XMin:
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return 0
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if b1.XMin > b2.XMax:
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return 0
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if b1.YMax < b2.YMin:
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return 0
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if b1.YMin > b2.YMax:
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return 0
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if DEBUG: print("failed, faces bboxes are not distinct")
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# test 2: if Z bounds don't overlap, it's easy to know the closest
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if DEBUG: print("doing test 2")
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if b1.ZMax < b2.ZMin:
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return 2
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if b2.ZMax < b1.ZMin:
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return 1
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if DEBUG: print("failed, faces Z are not distinct")
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# test 3: all verts of face1 are in front or behind the plane of face2
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if DEBUG: print("doing test 3")
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norm = face2[0].normalAt(0,0)
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behind = 0
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front = 0
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for v in face1[0].Vertexes:
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dv = v.Point.sub(face2[0].Vertexes[0].Point)
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dv = DraftVecUtils.project(dv,norm)
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if DraftVecUtils.isNull(dv):
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behind += 1
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front += 1
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else:
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if dv.getAngle(norm) > 1:
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behind += 1
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else:
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front += 1
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if DEBUG: print("front: ",front," behind: ",behind)
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if behind == len(face1[0].Vertexes):
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return 2
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elif front == len(face1[0].Vertexes):
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return 1
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if DEBUG: print("failed, cannot say if face 1 is in front or behind")
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# test 4: all verts of face2 are in front or behind the plane of face1
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if DEBUG: print("doing test 4")
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norm = face1[0].normalAt(0,0)
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behind = 0
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front = 0
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for v in face2[0].Vertexes:
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dv = v.Point.sub(face1[0].Vertexes[0].Point)
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dv = DraftVecUtils.project(dv,norm)
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if DraftVecUtils.isNull(dv):
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behind += 1
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front += 1
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else:
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if dv.getAngle(norm) > 1:
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behind += 1
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else:
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front += 1
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if DEBUG: print("front: ",front," behind: ",behind)
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if behind == len(face2[0].Vertexes):
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return 1
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elif front == len(face2[0].Vertexes):
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return 2
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if DEBUG: print("failed, cannot say if face 2 is in front or behind")
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# test 5: see if faces projections don't overlap, vertexwise
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if DEBUG: print("doing test 5")
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if not self.zOverlaps(face1,face2):
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return 0
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elif not self.zOverlaps(face2,face1):
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return 0
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if DEBUG: print("failed, faces are overlapping")
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if DEBUG: print("Houston, all tests passed, and still no results")
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return 0
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def join(self,otype):
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"joins the objects of same type"
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import Part
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walls = []
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structs = []
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objs = []
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for o in obj.Source.Objects:
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t = Draft.getType(o)
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if t == "Wall":
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walls.append(o)
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elif t == "Structure":
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structs.append(o)
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else:
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objs.append(o)
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for g in [walls,structs]:
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if g:
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print("group:",g)
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col = g[0].ViewObject.DiffuseColor[0]
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s = g[0].Shape
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for o in g[1:]:
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try:
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fs = s.fuse(o.Shape)
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fs = fs.removeSplitter()
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except Part.OCCError:
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print("shape fusion failed")
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objs.append([o.Shape,o.ViewObject.DiffuseColor[0]])
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else:
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s = fs
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objs.append([s,col])
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def findPosition(self,f1,faces):
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"Finds the position of a face in a list of faces"
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l = None
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h = None
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for f2 in faces:
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if DEBUG: print("comparing face",str(self.faces.index(f1))," with face",str(self.faces.index(f2)))
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r = self.compare(f1,f2)
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if r == 1:
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l = faces.index(f2)
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elif r == 2:
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if h is None:
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h = faces.index(f2)
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else:
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if faces.index(f2) < h:
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h = faces.index(f2)
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if l is not None:
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return l + 1
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elif h is not None:
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return h
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else:
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return None
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def sort(self):
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"projects a shape on the WP"
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if DEBUG: print("\n\n======> Starting sort\n\n")
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if len(self.faces) <= 1:
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return
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if not self.trimmed:
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self.removeHidden()
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if DEBUG: print("Done hidden face removal")
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if len(self.faces) == 1:
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return
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if not self.oriented:
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self.reorient()
|
|
if DEBUG: print("Done reorientation")
|
|
faces = self.faces[:]
|
|
if DEBUG: print("sorting ",len(self.faces)," faces")
|
|
sfaces = []
|
|
loopcount = 0
|
|
notfoundstack = 0
|
|
while faces:
|
|
if DEBUG: print("loop ", loopcount)
|
|
f1 = faces[0]
|
|
if sfaces and (notfoundstack < len(faces)):
|
|
if DEBUG: print("using ordered stack, notfound = ",notfoundstack)
|
|
p = self.findPosition(f1,sfaces)
|
|
if p is None:
|
|
# no position found, we move the face to the end of the pile
|
|
faces.remove(f1)
|
|
faces.append(f1)
|
|
notfoundstack += 1
|
|
else:
|
|
# position found, we insert it
|
|
faces.remove(f1)
|
|
sfaces.insert(p,f1)
|
|
notfoundstack = 0
|
|
else:
|
|
# either there is no stack, or no more face can be compared
|
|
# find a root, 2 faces that can be compared
|
|
if DEBUG: print("using unordered stack, notfound = ",notfoundstack)
|
|
for f2 in faces[1:]:
|
|
if DEBUG: print("comparing face",str(self.faces.index(f1))," with face",str(self.faces.index(f2)))
|
|
r = self.compare(f1,f2)
|
|
print("comparison result:",r)
|
|
if r == 1:
|
|
faces.remove(f2)
|
|
sfaces.append(f2)
|
|
faces.remove(f1)
|
|
sfaces.append(f1)
|
|
notfoundstack = 0
|
|
break
|
|
elif r == 2:
|
|
faces.remove(f1)
|
|
sfaces.append(f1)
|
|
faces.remove(f2)
|
|
sfaces.append(f2)
|
|
notfoundstack = 0
|
|
break
|
|
elif r == 31:
|
|
if f1 in faces:
|
|
faces.remove(f1)
|
|
elif r == 32:
|
|
if f2 in faces:
|
|
faces.remove(f2)
|
|
else:
|
|
# nothing found, move the face to the end of the pile
|
|
if f1 in faces:
|
|
faces.remove(f1)
|
|
faces.append(f1)
|
|
loopcount += 1
|
|
if loopcount == MAXLOOP * len(self.faces):
|
|
if DEBUG: print("Too many loops, aborting.")
|
|
break
|
|
|
|
if DEBUG: print("done Z sorting. ", len(sfaces), " faces retained, ", len(self.faces)-len(sfaces), " faces lost.")
|
|
self.faces = sfaces
|
|
self.sorted = True
|
|
if DEBUG: print("\n\n======> Finished sort\n\n")
|
|
|
|
def buildDummy(self):
|
|
"Builds a dummy object with faces spaced on the Z axis, for visual check"
|
|
z = 0
|
|
if not self.sorted:
|
|
self.sort()
|
|
faces = []
|
|
for f in self.faces[:]:
|
|
ff = self.flattenFace(f)[0]
|
|
ff.translate(FreeCAD.Vector(0,0,z))
|
|
faces.append(ff)
|
|
z += 1
|
|
if faces:
|
|
c = Part.makeCompound(faces)
|
|
Part.show(c)
|
|
|
|
def getFill(self,fill):
|
|
"Returns a SVG fill value"
|
|
r = str(hex(int(fill[0]*255)))[2:].zfill(2)
|
|
g = str(hex(int(fill[1]*255)))[2:].zfill(2)
|
|
b = str(hex(int(fill[2]*255)))[2:].zfill(2)
|
|
col = "#"+r+g+b
|
|
return col
|
|
|
|
def getPathData(self,w):
|
|
"Returns a SVG path data string from a 2D wire"
|
|
def tostr(val):
|
|
return str(round(val,DraftVecUtils.precision()))
|
|
edges = Part.__sortEdges__(w.Edges)
|
|
v = edges[0].Vertexes[0].Point
|
|
svg = 'M '+ tostr(v.x) +' '+ tostr(v.y) + ' '
|
|
for e in edges:
|
|
if (DraftGeomUtils.geomType(e) == "Line") or (DraftGeomUtils.geomType(e) == "BSplineCurve"):
|
|
v = e.Vertexes[-1].Point
|
|
svg += 'L '+ tostr(v.x) +' '+ tostr(v.y) + ' '
|
|
elif DraftGeomUtils.geomType(e) == "Circle":
|
|
r = e.Curve.Radius
|
|
v = e.Vertexes[-1].Point
|
|
svg += 'A '+ tostr(r) + ' '+ tostr(r) +' 0 0 1 '+ tostr(v.x) +' '
|
|
svg += tostr(v.y) + ' '
|
|
if len(edges) > 1:
|
|
svg += 'Z '
|
|
return svg
|
|
|
|
def getViewSVG(self,linewidth=0.01):
|
|
"Returns a SVG fragment from viewed faces"
|
|
if DEBUG: print("Printing ", len(self.faces), " faces")
|
|
if not self.sorted:
|
|
self.sort()
|
|
svg = '<g stroke="#000000" stroke-width="' + str(linewidth) + '" style="stroke-width:' + str(linewidth)
|
|
svg += ';stroke-miterlimit:1;stroke-linejoin:round;stroke-dasharray:none;">\n'
|
|
for f in self.faces:
|
|
if f:
|
|
fill = self.getFill(f[1])
|
|
svg +=' <path '
|
|
svg += 'd="'
|
|
for w in f[0].Wires:
|
|
svg += self.getPathData(w)
|
|
svg += '" style="fill:' + fill + ';fill-rule: evenodd;"/>\n'
|
|
svg += '</g>\n'
|
|
return svg
|
|
|
|
def getSectionSVG(self,linewidth=0.02,fillpattern=None):
|
|
"Returns a SVG fragment from cut faces"
|
|
if DEBUG: print("Printing ", len(self.sections), " sections")
|
|
if not self.oriented:
|
|
self.reorient()
|
|
svg = '<g stroke="#000000" stroke-width="' + str(linewidth) + '" style="stroke-width:' + str(linewidth)
|
|
svg += ';stroke-miterlimit:1;stroke-linejoin:round;stroke-dasharray:none;">\n'
|
|
for f in self.sections:
|
|
if f:
|
|
if fillpattern:
|
|
if "#" in fillpattern: # color
|
|
fill = fillpattern
|
|
else:
|
|
fill="url(#"+fillpattern+")" # pattern name
|
|
else:
|
|
fill = 'none' # none
|
|
svg +='<path '
|
|
svg += 'd="'
|
|
for w in f[0].Wires:
|
|
#print("wire with ",len(w.Vertexes)," verts")
|
|
svg += self.getPathData(w)
|
|
svg += '" style="fill:' + fill + ';fill-rule: evenodd;"/>\n'
|
|
svg += '</g>\n'
|
|
return svg
|
|
|
|
def getHiddenSVG(self,linewidth=0.02):
|
|
"Returns a SVG fragment from cut geometry"
|
|
if DEBUG: print("Printing ", len(self.sections), " hidden faces")
|
|
if not self.oriented:
|
|
self.reorient()
|
|
svg = '<g stroke="#000000" stroke-width="' + str(linewidth) + '" style="stroke-width:' + str(linewidth)
|
|
svg += ';stroke-miterlimit:1;stroke-linejoin:round;stroke-dasharray:0.09,0.05;fill:none;">\n'
|
|
for e in self.hiddenEdges:
|
|
svg +='<path '
|
|
svg += 'd="'
|
|
svg += self.getPathData(e)
|
|
svg += '"/>\n'
|
|
svg += '</g>\n'
|
|
return svg
|