211 lines
6.9 KiB
C++
211 lines
6.9 KiB
C++
/***************************************************************************
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* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_PLACEMENT_H
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#define GUI_PLACEMENT_H
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#include <QDialog>
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#include <Base/Placement.h>
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#include <Gui/SelectionObject.h>
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#include <Gui/TaskView/TaskDialog.h>
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#include <Gui/TaskView/TaskView.h>
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class QSignalMapper;
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namespace App {
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class DocumentObject;
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}
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namespace Gui {
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class Document;
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namespace Dialog {
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class Ui_Placement;
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class TaskPlacement;
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class GuiExport PlacementHandler : public QObject
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{
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Q_OBJECT
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public:
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PlacementHandler();
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void openTransactionIfNeeded();
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void setPropertyName(const std::string&);
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const std::string& getPropertyName() const;
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void appendDocument(const std::string&);
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void activatedDocument(const std::string&);
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void revertTransformation();
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void applyPlacement(const Base::Placement& p, bool incremental);
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void applyPlacement(const QString& p, bool incremental);
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private:
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std::vector<App::DocumentObject*> getObjects(Gui::Document*) const;
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std::vector<App::DocumentObject*> getSelectedObjects(Gui::Document*) const;
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void revertTransformationOfViewProviders(Gui::Document*);
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void tryRecompute(Gui::Document*);
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void applyPlacement(Gui::Document*, App::DocumentObject*, const Base::Placement& p, bool incremental);
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void applyPlacement(App::DocumentObject*, const QString& p, bool incremental);
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QString getIncrementalPlacement(App::DocumentObject*, const QString&) const;
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QString getSimplePlacement(App::DocumentObject*, const QString&) const;
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private Q_SLOTS:
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void openTransaction();
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private:
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std::string propertyName; // the name of the placement property
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std::set<std::string> documents;
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/** If false apply the placement directly to the transform nodes,
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* otherwise change the placement property.
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*/
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bool changeProperty;
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};
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class GuiExport Placement : public QDialog
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{
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Q_OBJECT
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public:
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explicit Placement(QWidget* parent = nullptr, Qt::WindowFlags fl = Qt::WindowFlags());
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~Placement() override;
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void open() override;
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void accept() override;
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void reject() override;
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void setPropertyName(const std::string&);
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void setSelection(const std::vector<SelectionObject>&);
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void bindObject();
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Base::Vector3d getDirection() const;
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void setPlacement(const Base::Placement&);
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Base::Placement getPlacement() const;
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void showDefaultButtons(bool);
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protected:
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void changeEvent(QEvent *e) override;
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void keyPressEvent(QKeyEvent*) override;
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public Q_SLOTS:
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void onApplyButtonClicked();
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private Q_SLOTS:
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void onApplyIncrementalPlacementToggled(bool);
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void onPlacementChanged(int);
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void onResetButtonClicked();
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void onCenterOfMassToggled(bool);
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void onSelectedVertexClicked();
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void onApplyAxialClicked();
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private:
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void setupUi();
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void setupConnections();
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void setupUnits();
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void setupSignalMapper();
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void setupDocument();
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void setupRotationMethod();
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bool onApply();
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void setPlacementData(const Base::Placement&);
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Base::Placement getPlacementData() const;
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Base::Rotation getRotationData() const;
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Base::Vector3d getPositionData() const;
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Base::Vector3d getAnglesData() const;
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Base::Vector3d getCenterData() const;
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Base::Vector3d getCenterOfMass() const;
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QString getPlacementString() const;
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QString getPlacementFromEulerAngles() const;
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QString getPlacementFromAxisWithAngle() const;
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void slotActiveDocument(const Gui::Document&);
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QWidget* getInvalidInput() const;
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void showErrorMessage();
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Q_SIGNALS:
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void placementChanged(const QVariant &, bool, bool);
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private:
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using Connection = boost::signals2::connection;
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Ui_Placement* ui;
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QSignalMapper* signalMapper;
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Connection connectAct;
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PlacementHandler handler;
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Base::Placement ref;
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Base::Vector3d cntOfMass;
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/**
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* store these so we can reselect original object
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* after user selects points and clicks Selected point(s)
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*/
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std::vector<SelectionObject> selectionObjects;
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};
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class GuiExport DockablePlacement : public Placement
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{
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Q_OBJECT
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public:
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explicit DockablePlacement(QWidget* parent = nullptr, Qt::WindowFlags fl = Qt::WindowFlags());
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~DockablePlacement() override;
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void accept() override;
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void reject() override;
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};
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class TaskPlacement : public Gui::TaskView::TaskDialog
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{
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Q_OBJECT
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public:
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TaskPlacement();
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~TaskPlacement() override;
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public:
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void setPropertyName(const QString&);
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void setPlacement(const Base::Placement&);
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void setSelection(const std::vector<SelectionObject>&);
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void bindObject();
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bool accept() override;
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bool reject() override;
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void clicked(int id) override;
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void open() override;
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bool isAllowedAlterDocument() const override
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{ return true; }
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bool isAllowedAlterView() const override
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{ return true; }
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bool isAllowedAlterSelection() const override
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{ return true; }
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QDialogButtonBox::StandardButtons getStandardButtons() const override;
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public Q_SLOTS:
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void slotPlacementChanged(const QVariant &, bool, bool);
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Q_SIGNALS:
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void placementChanged(const QVariant &, bool, bool);
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private:
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Placement* widget;
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Gui::TaskView::TaskBox* taskbox;
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};
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} // namespace Dialog
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} // namespace Gui
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#endif // GUI_PLACEMENT_H
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