* [ Material ]: Update SPDX License Identifiers * [ Material ]: Correct Test Material License --------- Co-authored-by: Max Wilfinger <6246609+maxwxyz@users.noreply.github.com>
169 lines
7.9 KiB
C++
169 lines
7.9 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef MATERIAL_MATERIALCONFIGLOADER_H
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#define MATERIAL_MATERIALCONFIGLOADER_H
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#include <memory>
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#include <QDir>
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#include <QList>
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#include <QMap>
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#include <QSettings>
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#include <QString>
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#include <QVariant>
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#include "Materials.h"
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namespace Materials
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{
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class MaterialLibraryLocal;
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class MaterialConfigLoader
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{
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public:
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MaterialConfigLoader() = default;
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virtual ~MaterialConfigLoader() = default;
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static bool isConfigStyle(const QString& path);
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static std::shared_ptr<Material>
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getMaterialFromPath(const std::shared_ptr<MaterialLibraryLocal>& library, const QString& path);
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private:
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static QString value(const QMap<QString, QString>& fcmat,
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const std::string& name,
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const std::string& defaultValue)
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{
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try {
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return fcmat[QString::fromStdString(name)];
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}
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catch (const std::out_of_range&) {
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}
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return QString::fromStdString(defaultValue);
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}
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static void setPhysicalValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const QString& value)
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{
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if (!value.isEmpty()) {
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finalModel->setPhysicalValue(QString::fromStdString(name), value);
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}
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}
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static void setAppearanceValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const QString& value)
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{
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if (!value.isEmpty()) {
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finalModel->setAppearanceValue(QString::fromStdString(name), value);
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}
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}
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static void setAppearanceValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const std::shared_ptr<QList<QVariant>>& value)
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{
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if (!value->isEmpty()) {
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finalModel->setAppearanceValue(QString::fromStdString(name), value);
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}
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}
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static void setLegacyValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const QString& value)
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{
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if (!value.isEmpty()) {
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finalModel->setLegacyValue(QString::fromStdString(name), value);
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}
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}
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static bool isTexture(const QString& value)
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{
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return value.contains(QStringLiteral("Texture"), Qt::CaseInsensitive);
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}
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static bool readFile(const QString& path, QMap<QString, QString>& map);
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static void splitTexture(const QString& value, QString* texture, QString* remain);
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static void
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splitTextureObject(const QString& value, QString* texture, QString* remain, QString* object);
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static QString getAuthorAndLicense(const QString& path);
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static void addMechanical(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addFluid(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addThermal(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addElectromagnetic(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addArchitectural(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addCosts(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRendering(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addVectorRendering(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static QString multiLineKey(QMap<QString, QString>& fcmat, const QString& prefix);
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static void addRenderAppleseed(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderCarpaint(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderCycles(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderDiffuse(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderDisney(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderEmission(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderGlass(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderLuxcore(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderLuxrender(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderMixed(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderOspray(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderPbrt(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderPovray(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderSubstancePBR(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderTexture(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderWB(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addLegacy(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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};
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} // namespace Materials
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#endif // MATERIAL_MATERIALCONFIGLOADER_H
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