For the purpose of making the source documentation uniform, source comments in this file were translated to english.
1167 lines
41 KiB
C++
1167 lines
41 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Imetric 3D GmbH *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESH_ELEMENTS_H
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#define MESH_ELEMENTS_H
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#include <functional>
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#include <vector>
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#include <climits>
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#include <cstring>
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#include "Definitions.h"
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#include <Base/BoundBox.h>
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#include <Base/Vector3D.h>
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#include <Base/Matrix.h>
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// Cannot use namespace Base in constructors of MeshPoint
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#ifdef _MSC_VER
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using Base::Vector3f;
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#endif
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namespace MeshCore {
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class MeshHelpEdge;
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class MeshPoint;
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/**
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* Helper class providing an operator for comparison
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* of two edges. The class holds the point indices of the
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* underlying edge.
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*/
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class MeshExport MeshHelpEdge
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{
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public:
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inline bool operator == (const MeshHelpEdge &rclEdge) const;
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PointIndex _ulIndex[2]; // point indices
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};
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/**
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* Structure that holds the facet index with the two corner point
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* indices of the facet's orientation this edge is attached to.
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*/
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class MeshExport MeshIndexEdge
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{
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public:
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FacetIndex _ulFacetIndex; // Facet index
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unsigned short _ausCorner[2]; // corner point indices of the facet
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};
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/** MeshEdge just a pair of two point indices */
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typedef std::pair<PointIndex, PointIndex> MeshEdge;
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struct MeshExport EdgeCollapse
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{
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PointIndex _fromPoint;
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PointIndex _toPoint;
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std::vector<PointIndex> _adjacentFrom; // adjacent points to _fromPoint
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std::vector<PointIndex> _adjacentTo; // adjacent points to _toPoint
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std::vector<FacetIndex> _removeFacets;
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std::vector<FacetIndex> _changeFacets;
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};
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struct MeshExport VertexCollapse
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{
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PointIndex _point;
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std::vector<PointIndex> _circumPoints;
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std::vector<FacetIndex> _circumFacets;
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};
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/**
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* The MeshPoint class represents a point in the mesh data structure. The class inherits from
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* Vector3f and provides some additional information such as flag state and property value.
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* The flags can be modified by the Set() and Reset() and queried by IsFlag().
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* A point can temporary be in an invalid state (e.g during deletion of several points), but
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* must not be set in general, i.e. always usable within a mesh-internal algorithm.
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*
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* Note: The status flag SEGMENT mark a point to be part of certain subset, a segment.
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* This flag must not be set by any algorithm unless it adds or removes points to a segment.
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*
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* Note: The status flag SELECTED mark a point to be selected which is e.g. used in the GUI.
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* This flag must not be set by any algorithm unless it adds or removes points to the selection.
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*/
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class MeshExport MeshPoint: public Base::Vector3f
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{
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public:
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enum TFlagType {INVALID=1, VISIT=2, SEGMENT=4, MARKED=8, SELECTED=16, REV=32, TMP0=64, TMP1=128};
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/** @name Construction */
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//@{
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MeshPoint () : _ucFlag(0), _ulProp(0) { }
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inline MeshPoint (float x, float y, float z);
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inline MeshPoint (const Base::Vector3f &rclPt);
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inline MeshPoint (const MeshPoint &rclPt);
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~MeshPoint () { }
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//@}
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public:
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/** @name Flag state
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* @note All flag methods are const as they do NOT change the actual behaviour of the object
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*/
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//@{
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void SetFlag (TFlagType tF) const
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{ const_cast<MeshPoint*>(this)->_ucFlag |= static_cast<unsigned char>(tF); }
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void ResetFlag (TFlagType tF) const
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{ const_cast<MeshPoint*>(this)->_ucFlag &= ~static_cast<unsigned char>(tF); }
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bool IsFlag (TFlagType tF) const
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{ return (_ucFlag & static_cast<unsigned char>(tF)) == static_cast<unsigned char>(tF); }
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void ResetInvalid () const
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{ ResetFlag(INVALID); }
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void SetInvalid () const
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{ SetFlag(INVALID); }
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bool IsValid () const
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{ return !IsFlag(INVALID); }
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void SetProperty(unsigned long uP) const
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{ const_cast<MeshPoint*>(this)->_ulProp = uP; }
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//@}
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// Assignment
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inline MeshPoint& operator = (const MeshPoint &rclPt);
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// compare operator
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inline bool operator == (const MeshPoint &rclPt) const;
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inline bool operator == (const Base::Vector3f &rclV) const;
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inline bool operator < (const MeshPoint &rclPt) const;
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public:
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unsigned char _ucFlag; /**< Flag member */
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unsigned long _ulProp; /**< Free usable property */
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};
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/**
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* The MeshGeomEdge class is geometric counterpart to MeshEdge that holds the
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* geometric data points of an edge.
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*/
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class MeshExport MeshGeomEdge
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{
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public:
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MeshGeomEdge () : _bBorder(false) {}
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/** Checks if the edge is inside the bounding box or intersects with it. */
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bool ContainedByOrIntersectBoundingBox (const Base::BoundBox3f &rclBB ) const;
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/** Returns the bounding box of the edge. */
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Base::BoundBox3f GetBoundBox () const;
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/** Checks if the edge intersects with the given bounding box. */
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bool IntersectBoundingBox (const Base::BoundBox3f &rclBB) const;
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/** Calculates the intersection point of the line defined by the base \a rclPt and the direction \a rclDir
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* with the edge. The intersection must be inside the edge. If there is no intersection false is returned.
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*/
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bool IntersectWithLine (const Base::Vector3f &rclPt, const Base::Vector3f &rclDir, Base::Vector3f &rclRes) const;
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/** Calculates the intersection point of an edge with this edge.
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* The intersection must be inside both edges. If there is no intersection false is returned.
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*/
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bool IntersectWithEdge (const MeshGeomEdge &edge, Base::Vector3f &res) const;
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/** Calculates the intersection point of the plane defined by the base \a rclPt and the direction \a rclDir
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* with the edge. The intersection must be inside the edge. If there is no intersection false is returned.
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*/
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bool IntersectWithPlane (const Base::Vector3f &rclPt, const Base::Vector3f &rclDir, Base::Vector3f &rclRes) const;
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/**
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* Calculates the projection of a point onto the line defined by the edge. The caller must check if
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* the projection point is inside the edge.
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*/
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void ProjectPointToLine (const Base::Vector3f &rclPoint, Base::Vector3f &rclProj) const;
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/**
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* Get the closest points \a rclPnt1 and \a rclPnt2 of the line defined by this edge and the line
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* defined by \a rclPt and \a rclDir.
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* If the two points are identical then both lines intersect each other.
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*/
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void ClosestPointsToLine(const Base::Vector3f &linePt, const Base::Vector3f &lineDir,
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Base::Vector3f& rclPnt1, Base::Vector3f& rclPnt2) const;
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/**
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* Checks if the point is part of the edge. A point is regarded as part
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* of an edge if the distance is lower than \a fDistance to the projected point
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* of \a rclPoint on the edge.
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*/
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bool IsPointOf (const Base::Vector3f &rclPoint, float fDistance) const;
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/**
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* Checks if the projection point of \a point lies on the edge.
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*/
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bool IsProjectionPointOf(const Base::Vector3f& point) const;
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/**
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* Checks if the two edges are parallel.
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* \note Parallel edges could be collinear.
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*/
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bool IsParallel(const MeshGeomEdge &edge) const;
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/**
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* Checks if the two edges are collinear.
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* \note Collinear edges always are parallel.
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*/
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bool IsCollinear(const MeshGeomEdge &edge) const;
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public:
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Base::Vector3f _aclPoints[2]; /**< Corner points */
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bool _bBorder; /**< Set to true if border edge */
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};
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/**
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* The MeshFacet class represent a triangle facet in the mesh data.structure. A facet indexes
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* three neighbour facets and also three corner points.
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* This class only keeps topologic information but no geometric information at all.
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*
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* Here are the most important conventions concerning the facet's orientation:
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* \li neighbour or edge number of 0 is defined by corner 0 and 1
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* \li neighbour or edge number of 1 is defined by corner 1 and 2
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* \li neighbour or edge number of 2 is defined by corner 2 and 0
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* \li neighbour index is set to FACET_INDEX_MAX if there is no neighbour facet
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*
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* Note: The status flag SEGMENT mark a facet to be part of certain subset, a segment.
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* This flag must not be set by any algorithm unless it adds or removes facets to a segment.
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*
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* Note: The status flag SELECTED mark a facet to be selected which is e.g. used in the GUI.
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* This flag must not be set by any algorithm unless it adds or removes facets to the selection.
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*/
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class MeshFacet
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{
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public:
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enum TFlagType {INVALID=1, VISIT=2, SEGMENT=4, MARKED=8, SELECTED=16, REV=32, TMP0=64, TMP1=128};
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public:
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/** @name Construction */
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//@{
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inline MeshFacet ();
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inline MeshFacet(const MeshFacet &rclF);
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inline MeshFacet(PointIndex p1,PointIndex p2,PointIndex p3,FacetIndex n1=FACET_INDEX_MAX,FacetIndex n2=FACET_INDEX_MAX,FacetIndex n3=FACET_INDEX_MAX);
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~MeshFacet () { }
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//@}
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/** @name Flag state
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* @note All flag methods are const as they do NOT change the actual behaviour of the object
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*/
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//@{
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void SetFlag (TFlagType tF) const
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{ const_cast<MeshFacet*>(this)->_ucFlag |= static_cast<unsigned char>(tF); }
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void ResetFlag (TFlagType tF) const
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{ const_cast<MeshFacet*>(this)->_ucFlag &= ~static_cast<unsigned char>(tF); }
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bool IsFlag (TFlagType tF) const
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{ return (_ucFlag & static_cast<unsigned char>(tF)) == static_cast<unsigned char>(tF); }
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void ResetInvalid () const
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{ ResetFlag(INVALID); }
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void SetProperty(unsigned long uP) const
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{ const_cast<MeshFacet*>(this)->_ulProp = uP; }
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/**
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* Marks a facet as invalid. Should be used only temporary from within an algorithm
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* (e.g. deletion of several facets) but must not be set permanently.
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* From outside the data-structure must not have invalid facets.
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*/
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void SetInvalid () const
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{ SetFlag(INVALID); }
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bool IsValid () const
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{ return !IsFlag(INVALID); }
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//@}
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// Assignment
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inline MeshFacet& operator = (const MeshFacet &rclF);
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inline void SetVertices(PointIndex,PointIndex,PointIndex);
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inline void SetNeighbours(FacetIndex,FacetIndex,FacetIndex);
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/**
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* Returns the indices of the corner points of the given edge number.
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*/
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inline void GetEdge (unsigned short usSide, MeshHelpEdge &rclEdge) const;
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/**
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* Returns the indices of the corner points of the given edge number.
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*/
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inline std::pair<PointIndex, PointIndex> GetEdge (unsigned short usSide) const;
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/**
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* Returns the edge-number to the given index of neighbour facet.
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* If \a ulNIndex is not a neighbour USHRT_MAX is returned.
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*/
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inline unsigned short Side (FacetIndex ulNIndex) const;
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/**
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* Returns the edge-number defined by two points. If one point is
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* not a corner point USHRT_MAX is returned.
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*/
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inline unsigned short Side (PointIndex ulP0, PointIndex P1) const;
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/**
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* Returns the edge-number defined by the shared edge of both facets. If the facets don't
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* share a common edge USHRT_MAX is returned.
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*/
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inline unsigned short Side (const MeshFacet& rcFace) const;
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/**
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* Returns true if this facet shares the same three points as \a rcFace.
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* The orientation is not of interest in this case.
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*/
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inline bool IsEqual (const MeshFacet& rcFace) const;
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/**
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* Replaces the index of the corner point that is equal to \a ulOrig
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* by \a ulNew. If the facet does not have a corner point with this index
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* nothing happens.
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*/
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inline void Transpose (PointIndex ulOrig, PointIndex ulNew);
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/**
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* Decrement the index for each corner point that is higher than \a ulIndex.
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*/
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inline void Decrement (PointIndex ulIndex);
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/**
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* Checks if the facets references the given point index.
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*/
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inline bool HasPoint(PointIndex) const;
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/**
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* Replaces the index of the neighbour facet that is equal to \a ulOrig
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* by \a ulNew. If the facet does not have a neighbourt with this index
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* nothing happens.
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*/
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inline void ReplaceNeighbour (FacetIndex ulOrig, FacetIndex ulNew);
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/**
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* Checks if the neighbour exists at the given edge-number.
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*/
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bool HasNeighbour (unsigned short usSide) const
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{ return (_aulNeighbours[usSide] != FACET_INDEX_MAX); }
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/** Counts the number of edges without neighbour. */
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inline unsigned short CountOpenEdges() const;
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/** Returns true if there is an edge without neighbour, otherwise false. */
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inline bool HasOpenEdge() const;
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/** Returns true if the two facets have the same orientation, false otherwise
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* Therefore the two facets must be adjacent.
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*/
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inline bool HasSameOrientation(const MeshFacet&) const;
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/** Checks whether the facet is degenerated to a line of point. */
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inline bool IsDegenerated() const;
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/** Flips the orientation of the facet. */
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void FlipNormal ()
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{
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std::swap(_aulPoints[1], _aulPoints[2]);
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std::swap(_aulNeighbours[0], _aulNeighbours[2]);
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}
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public:
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unsigned char _ucFlag; /**< Flag member. */
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unsigned long _ulProp; /**< Free usable property. */
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PointIndex _aulPoints[3]; /**< Indices of corner points. */
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FacetIndex _aulNeighbours[3]; /**< Indices of neighbour facets. */
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};
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/**
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* The MeshGeomFacet class is geometric counterpart to MeshFacet that holds the
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* geometric data points of a triangle.
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*/
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class MeshExport MeshGeomFacet
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{
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public:
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/** @name Construction */
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//@{
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/// default constructor
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MeshGeomFacet ();
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/// Constructor with the corner points
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MeshGeomFacet (const Base::Vector3f &v1,const Base::Vector3f &v2,const Base::Vector3f &v3);
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/// Destruction
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~MeshGeomFacet () { }
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//@}
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public:
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/**
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* Checks if the point is part of the facet. A point is regarded as part
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* of a facet if the distance is lower \a fDistance and the projected point
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* in the facet normal direction is inside the triangle.
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*/
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bool IsPointOf (const Base::Vector3f &rclPoint, float fDistance) const;
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/**
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* Checks if the point is inside or at the border of the facet. The point
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* must already exactly lie on the plane defined by the facet, which is not
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* checked. This method is very efficient.
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*/
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bool IsPointOf (const Base::Vector3f &rclPoint) const;
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/** Checks whether the given point is inside the facet with tolerance \a fDistance.
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* This method does actually the same as IsPointOf() but this implementation
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* is done more effective through comparison of normals.
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*/
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bool IsPointOfFace (const Base::Vector3f& rclP, float fDistance) const;
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/** Calculates the weights \a w1, ..., \a w3 of the corners to get the point \a rclP, i.e.
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* rclP = w0*v0 + w1*v1 + w2*v2 (v0-v2 are the corners corners).
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* If w0+w1+w2==1.0 then the point rclP lies on the plane that is spanned by the facet, otherwise
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* the point doesn't lie on the plane.
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* If the sum of wi is 1 and if each wi is between [0,1] than the point lies inside
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* the facet or on the border, respectively.
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*
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* If the point doesn't lie on the plane false is returned, true otherwise.
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*/
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bool Weights(const Base::Vector3f& rclP, float& w0, float& w1, float& w2) const;
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/**
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* Calculates the distance of a point to the plane defined by the triangle.
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*/
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inline float DistancePlaneToPoint (const Base::Vector3f &rclPoint) const;
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/**
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* Calculates the projection of a point onto the plane defined by the triangle.
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*/
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void ProjectPointToPlane (const Base::Vector3f &rclPoint, Base::Vector3f &rclProj) const;
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/**
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* Calculates the projection of a facet onto the plane defined by the triangle.
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*/
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void ProjectFacetToPlane (MeshGeomFacet &rclFacet) const;
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/**
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* Checks whether the triangle is degenerated. A triangle is degenerated if its area
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* is less than an epsilon.
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*/
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bool IsDegenerated(float epsilon) const;
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/**
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* Checks whether the triangle is deformed. A triangle is deformed if an angle
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* exceeds a given maximum angle or falls below a given minimum angle.
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* For performance reasons the cosine of minimum and maximum angle is expected.
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*/
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bool IsDeformed(float fCosOfMinAngle, float fCosOfMaxAngle) const;
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/**
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* Enlarges the triangle.
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*/
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void Enlarge (float fDist);
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/**
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* Calculates the facet normal for storing internally.
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*/
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inline void CalcNormal ();
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/**
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* Arrange the facet normal so the both vectors have the same orientation.
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*/
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inline void ArrangeNormal (const Base::Vector3f &rclN);
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/**
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* Adjusts the facet's orientation to its normal.
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*/
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inline void AdjustCirculationDirection ();
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/** Invalidate the normal. It will be recomputed when querying it. */
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void NormalInvalid () { _bNormalCalculated = false; }
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/** Query the flag state of the facet. */
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bool IsFlag (MeshFacet::TFlagType tF) const
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{ return (_ucFlag & static_cast<unsigned char>(tF)) == static_cast<unsigned char>(tF); }
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/** Set flag state */
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void SetFlag (MeshFacet::TFlagType tF)
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{ _ucFlag |= static_cast<unsigned char>(tF); }
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/** Reset flag state */
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void ResetFlag (MeshFacet::TFlagType tF)
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{ _ucFlag &= ~static_cast<unsigned char>(tF); }
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/** Calculates the facet's gravity point. */
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inline Base::Vector3f GetGravityPoint () const;
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/** Returns the normal of the facet. */
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inline Base::Vector3f GetNormal () const;
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/** Sets the facet's normal. */
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inline void SetNormal (const Base::Vector3f &rclNormal);
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/** Returns the wrapping bounding box. */
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inline Base::BoundBox3f GetBoundBox () const;
|
|
/** Calculates the perimeter of the facet. */
|
|
inline float Perimeter() const;
|
|
/** Calculates the area of a facet. */
|
|
inline float Area () const;
|
|
/** Calculates the maximum angle of a facet. */
|
|
float MaximumAngle () const;
|
|
/** Calculates the minimum angle of a facet. */
|
|
float MinimumAngle () const;
|
|
/** Checks if the facet is inside the bounding box or intersects with it. */
|
|
inline bool ContainedByOrIntersectBoundingBox (const Base::BoundBox3f &rcBB) const;
|
|
/** Checks if the facet intersects with the given bounding box. */
|
|
bool IntersectBoundingBox ( const Base::BoundBox3f &rclBB ) const;
|
|
/** This method checks if both facets intersect.
|
|
*/
|
|
bool IntersectWithFacet(const MeshGeomFacet &rclFacet) const;
|
|
/**
|
|
* Intersect the facet with the other facet
|
|
* The result is line given by two points (if intersected).
|
|
* Return is the number of intersections points: 0: no intersection, 1: one intersection point (rclPt0), 2: two intersections points (rclPt0, rclPt1)
|
|
*/
|
|
int IntersectWithFacet (const MeshGeomFacet& facet, Base::Vector3f& rclPt0, Base::Vector3f& rclPt1) const;
|
|
/** Calculates the shortest distance from the line segment defined by \a rcP1 and \a rcP2 to
|
|
* this facet.
|
|
*/
|
|
float DistanceToLineSegment (const Base::Vector3f &rcP1, const Base::Vector3f &rcP2) const;
|
|
/** Calculates the shortest distance from the point \a rcPt to the facet. */
|
|
float DistanceToPoint (const Base::Vector3f &rcPt) const
|
|
{ Base::Vector3f res; return DistanceToPoint(rcPt, res); }
|
|
/** Calculates the shortest distance from the point \a rcPt to the facet. \a rclNt is the point of the facet
|
|
* with shortest distance.
|
|
*/
|
|
float DistanceToPoint ( const Base::Vector3f &rclPt, Base::Vector3f& rclNt ) const;
|
|
/** Calculates the intersection point of the line defined by the base \a rclPt and the direction \a rclDir
|
|
* with the facet. The intersection must be inside the facet. If there is no intersection false is returned.
|
|
*/
|
|
bool IntersectWithLine (const Base::Vector3f &rclPt, const Base::Vector3f &rclDir, Base::Vector3f &rclRes) const;
|
|
/** Calculates the intersection point of the line defined by the base \a rclPt and the direction \a rclDir
|
|
* with the facet. The intersection must be inside the facet. If there is no intersection false is returned.
|
|
* This does actually the same as IntersectWithLine() with one additionally constraint that the angle
|
|
* between the direction of the line and the normal of the plane must not exceed \a fMaxAngle.
|
|
*/
|
|
bool Foraminate (const Base::Vector3f &rclPt, const Base::Vector3f &rclDir, Base::Vector3f &rclRes, float fMaxAngle = Mathf::PI) const;
|
|
/** Checks if the facet intersects with the plane defined by the base \a rclBase and the normal
|
|
* \a rclNormal and returns true if two points are found, false otherwise.
|
|
*/
|
|
bool IntersectWithPlane (const Base::Vector3f &rclBase, const Base::Vector3f &rclNormal, Base::Vector3f &rclP1, Base::Vector3f &rclP2) const;
|
|
/**
|
|
* Checks if the facet intersects with the plane defined by the base \a rclBase and the normal
|
|
* \a rclNormal.
|
|
*/
|
|
inline bool IntersectWithPlane (const Base::Vector3f &rclBase, const Base::Vector3f &rclNormal) const;
|
|
/** Checks if the plane defined by the facet \a rclFacet intersects with the line defined by the base
|
|
* \a rclBase and the direction \a rclNormal and returns the intersection point \a rclRes if possible.
|
|
*/
|
|
bool IntersectPlaneWithLine (const Base::Vector3f &rclBase, const Base::Vector3f &rclNormal, Base::Vector3f &rclRes ) const;
|
|
/** Calculates the volume of the prism defined by two facets.
|
|
* \note The two facets must not intersect.
|
|
*/
|
|
float VolumeOfPrism (const MeshGeomFacet& rclF) const;
|
|
/** Subsamples the facet into points with resolution \a fStep. */
|
|
void SubSample (float fStep, std::vector<Base::Vector3f> &rclPoints) const;
|
|
/** Calculates the center and radius of the inscribed circle of the facet. */
|
|
float CenterOfInscribedCircle(Base::Vector3f& rclCenter) const;
|
|
/** Calculates the center and radius of the circum circle of the facet. */
|
|
float CenterOfCircumCircle(Base::Vector3f& rclCenter) const;
|
|
/** Returns the edge number of the facet that is nearest to the point \a rclPt. */
|
|
unsigned short NearestEdgeToPoint(const Base::Vector3f& rclPt) const;
|
|
/** Returns the edge number \a side of the facet and the distance to the edge that is nearest to the point \a rclPt. */
|
|
void NearestEdgeToPoint(const Base::Vector3f& rclPt, float& fDistance, unsigned short& side) const;
|
|
/** Returns the edge for \a side. */
|
|
MeshGeomEdge GetEdge(short side) const;
|
|
/** The center and radius of the circum circle define a sphere in 3D. If the point \a rP is part of this sphere true is
|
|
* returned, otherwise false.
|
|
*/
|
|
bool IsPointOfSphere(const Base::Vector3f& rP) const;
|
|
/** This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
|
|
* If one of the facet's points is inside the sphere true is returned, otherwise false.
|
|
*/
|
|
bool IsPointOfSphere(const MeshGeomFacet& rFacet) const;
|
|
/** The aspect ratio is the longest edge length divided by its height.
|
|
*/
|
|
float AspectRatio() const;
|
|
/** The alternative aspect ration is the ratio of the radius of the circum-circle and twice the radius of the in-circle.
|
|
*/
|
|
float AspectRatio2() const;
|
|
/** The roundness is in the range between 0.0 (colinear) and 1.0 (equilateral).
|
|
*/
|
|
float Roundness() const;
|
|
/** Apply a transformation on the triangle.
|
|
*/
|
|
void Transform(const Base::Matrix4D&);
|
|
/**
|
|
* Checks if the two triangles are coplanar.
|
|
*/
|
|
bool IsCoplanar(const MeshGeomFacet &facet) const;
|
|
|
|
protected:
|
|
Base::Vector3f _clNormal; /**< Normal of the facet. */
|
|
bool _bNormalCalculated; /**< True if the normal is already calculated. */
|
|
|
|
public:
|
|
Base::Vector3f _aclPoints[3]; /**< Geometric corner points. */
|
|
unsigned char _ucFlag; /**< Flag property */
|
|
unsigned long _ulProp; /**< Free usable property. */
|
|
};
|
|
|
|
typedef std::vector<MeshPoint> TMeshPointArray;
|
|
/**
|
|
* Stores all data points of the mesh structure.
|
|
*/
|
|
class MeshExport MeshPointArray: public TMeshPointArray
|
|
{
|
|
public:
|
|
// Iterator interface
|
|
typedef std::vector<MeshPoint>::iterator _TIterator;
|
|
typedef std::vector<MeshPoint>::const_iterator _TConstIterator;
|
|
|
|
/** @name Construction */
|
|
//@{
|
|
// constructor
|
|
MeshPointArray () { }
|
|
// constructor
|
|
MeshPointArray (PointIndex ulSize) : TMeshPointArray(ulSize) { }
|
|
/// copy-constructor
|
|
MeshPointArray (const MeshPointArray&);
|
|
// Destructor
|
|
~MeshPointArray () { }
|
|
//@}
|
|
|
|
/** @name Flag state
|
|
* @note All flag methods are const as they do NOT change the actual properties of the object
|
|
*/
|
|
//@{
|
|
/// Sets the flag for all points
|
|
void SetFlag (MeshPoint::TFlagType tF) const;
|
|
/// Resets the flag for all points
|
|
void ResetFlag (MeshPoint::TFlagType tF) const;
|
|
/// Sets all points invalid
|
|
void ResetInvalid () const;
|
|
/// Sets the property for all points
|
|
void SetProperty (unsigned long ulVal) const;
|
|
//@}
|
|
|
|
// Assignment
|
|
MeshPointArray& operator = (const MeshPointArray &rclPAry);
|
|
void Transform(const Base::Matrix4D&);
|
|
/**
|
|
* Searches for the first point index Two points are equal if the distance is less
|
|
* than EPSILON. If no such points is found POINT_INDEX_MAX is returned.
|
|
*/
|
|
PointIndex Get (const MeshPoint &rclPoint);
|
|
/**
|
|
* Searches for the first point index Two points are equal if the distance is less
|
|
* than EPSILON. If no such points is found the point is added to the array at end
|
|
* and its index is returned.
|
|
*/
|
|
PointIndex GetOrAddIndex (const MeshPoint &rclPoint);
|
|
};
|
|
|
|
typedef std::vector<MeshFacet> TMeshFacetArray;
|
|
|
|
/**
|
|
* Stores all facets of the mesh data-structure.
|
|
*/
|
|
class MeshExport MeshFacetArray: public TMeshFacetArray
|
|
{
|
|
public:
|
|
// Iterator interface
|
|
typedef std::vector<MeshFacet>::iterator _TIterator;
|
|
typedef std::vector<MeshFacet>::const_iterator _TConstIterator;
|
|
|
|
/** @name Construction */
|
|
//@{
|
|
/// constructor
|
|
MeshFacetArray () { }
|
|
/// constructor
|
|
MeshFacetArray (FacetIndex ulSize) : TMeshFacetArray(ulSize) { }
|
|
/// copy-constructor
|
|
MeshFacetArray (const MeshFacetArray&);
|
|
/// destructor
|
|
~MeshFacetArray () { }
|
|
//@}
|
|
|
|
/** @name Flag state
|
|
* @note All flag methods are const as they do NOT change the actual properties
|
|
* of the object
|
|
*/
|
|
//@{
|
|
/// Sets the flag for all facets.
|
|
void SetFlag (MeshFacet::TFlagType tF) const;
|
|
/// Resets the flag for all facets.
|
|
void ResetFlag (MeshFacet::TFlagType tF) const;
|
|
/// Sets all facets invalid
|
|
void ResetInvalid () const;
|
|
/// Sets the property for all facets
|
|
void SetProperty (unsigned long ulVal) const;
|
|
//@}
|
|
|
|
// Assignment
|
|
MeshFacetArray& operator = (const MeshFacetArray &rclFAry);
|
|
|
|
/**
|
|
* Removes the facet from the array the iterator points to. All neighbour
|
|
* indices of the other facets get adjusted.
|
|
*/
|
|
void Erase (_TIterator pIter);
|
|
/**
|
|
* Checks and flips the point indices if needed. @see MeshFacet::Transpose().
|
|
*/
|
|
void TransposeIndices (PointIndex ulOrig, PointIndex ulNew);
|
|
/**
|
|
* Decrements all point indices that are higher than \a ulIndex.
|
|
*/
|
|
void DecrementIndices (PointIndex ulIndex);
|
|
};
|
|
|
|
/**
|
|
* MeshPointModifier is a helper class that allows to modify the
|
|
* point array of a mesh kernel but with limited access.
|
|
*/
|
|
class MeshExport MeshPointModifier
|
|
{
|
|
public:
|
|
MeshPointModifier(MeshPointArray& points)
|
|
: rPoints(points)
|
|
{
|
|
}
|
|
|
|
MeshPointModifier(const MeshPointModifier& c)
|
|
: rPoints(c.rPoints)
|
|
{
|
|
}
|
|
|
|
private:
|
|
MeshPointArray& rPoints;
|
|
};
|
|
|
|
/**
|
|
* MeshFacetModifier is a helper class that allows to modify the
|
|
* facet array of a mesh kernel but with limited access.
|
|
*/
|
|
class MeshExport MeshFacetModifier
|
|
{
|
|
public:
|
|
MeshFacetModifier(MeshFacetArray& facets)
|
|
: rFacets(facets)
|
|
{
|
|
}
|
|
|
|
MeshFacetModifier(const MeshFacetModifier& c)
|
|
: rFacets(c.rFacets)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Replaces the index of the corner point of the facet at position \a pos
|
|
* that is equal to \a old by \a now. If the facet does not have a corner
|
|
* point with this index nothing happens.
|
|
*/
|
|
void Transpose(PointIndex pos, PointIndex old, PointIndex now)
|
|
{
|
|
rFacets[pos].Transpose(old, now);
|
|
}
|
|
|
|
private:
|
|
MeshFacetArray& rFacets;
|
|
};
|
|
|
|
inline MeshPoint::MeshPoint (float x, float y, float z)
|
|
#ifdef _MSC_VER
|
|
: Vector3f(x, y, z),
|
|
#else
|
|
: Base::Vector3f(x, y, z),
|
|
#endif
|
|
_ucFlag(0),
|
|
_ulProp(0)
|
|
{
|
|
}
|
|
|
|
inline MeshPoint::MeshPoint (const Base::Vector3f &rclPt)
|
|
#ifdef _MSC_VER
|
|
: Vector3f(rclPt),
|
|
#else
|
|
: Base::Vector3f(rclPt),
|
|
#endif
|
|
_ucFlag(0),
|
|
_ulProp(0)
|
|
{
|
|
}
|
|
|
|
inline MeshPoint::MeshPoint (const MeshPoint &rclPt)
|
|
#ifdef _MSC_VER
|
|
: Vector3f(rclPt),
|
|
#else
|
|
: Base::Vector3f(rclPt),
|
|
#endif
|
|
_ucFlag(rclPt._ucFlag),
|
|
_ulProp(rclPt._ulProp)
|
|
{
|
|
}
|
|
|
|
inline MeshPoint& MeshPoint::operator = (const MeshPoint &rclPt)
|
|
{
|
|
#ifdef _MSC_VER
|
|
Vector3f::operator=(rclPt);
|
|
#else
|
|
Base::Vector3f::operator=(rclPt);
|
|
#endif
|
|
_ucFlag = rclPt._ucFlag;
|
|
_ulProp = rclPt._ulProp;
|
|
return *this;
|
|
}
|
|
|
|
inline bool MeshPoint::operator == (const MeshPoint &rclPt) const
|
|
{
|
|
return Base::DistanceP2(*this, rclPt) < MeshDefinitions::_fMinPointDistanceP2;
|
|
}
|
|
|
|
inline bool MeshPoint::operator == (const Base::Vector3f &rclV) const
|
|
{
|
|
return Base::DistanceP2(*this, rclV) < MeshDefinitions::_fMinPointDistanceP2;
|
|
}
|
|
|
|
inline bool MeshPoint::operator < (const MeshPoint &rclPt) const
|
|
{
|
|
if (fabs ( this->x - rclPt.x ) >= MeshDefinitions::_fMinPointDistanceD1)
|
|
return this->x < rclPt.x;
|
|
if (fabs ( this->y - rclPt.y ) >= MeshDefinitions::_fMinPointDistanceD1)
|
|
return this->y < rclPt.y;
|
|
if (fabs ( this->z - rclPt.z ) >= MeshDefinitions::_fMinPointDistanceD1)
|
|
return this->z < rclPt.z;
|
|
return false; // points are considered to be equal
|
|
}
|
|
|
|
inline float MeshGeomFacet::DistancePlaneToPoint (const Base::Vector3f &rclPoint) const
|
|
{
|
|
// internal normal is forced to have length equal to 1
|
|
return float(fabs(rclPoint.DistanceToPlane(_aclPoints[0], GetNormal())));
|
|
}
|
|
|
|
inline void MeshGeomFacet::CalcNormal ()
|
|
{
|
|
_clNormal = (_aclPoints[1] - _aclPoints[0]) % (_aclPoints[2] - _aclPoints[0]);
|
|
_clNormal.Normalize();
|
|
_bNormalCalculated = true;
|
|
}
|
|
|
|
inline Base::Vector3f MeshGeomFacet::GetNormal () const
|
|
{
|
|
if (_bNormalCalculated == false)
|
|
const_cast<MeshGeomFacet*>(this)->CalcNormal();
|
|
return _clNormal;
|
|
}
|
|
|
|
inline void MeshGeomFacet::SetNormal (const Base::Vector3f &rclNormal)
|
|
{
|
|
if (rclNormal.Sqr() == 0.0f)
|
|
return;
|
|
_clNormal = rclNormal;
|
|
_clNormal.Normalize();
|
|
_bNormalCalculated = true;
|
|
}
|
|
|
|
inline void MeshGeomFacet::ArrangeNormal (const Base::Vector3f &rclN)
|
|
{
|
|
// force internal normal to be computed if not done yet
|
|
if ((rclN * GetNormal()) < 0.0f)
|
|
_clNormal = -_clNormal;
|
|
}
|
|
|
|
inline Base::Vector3f MeshGeomFacet::GetGravityPoint () const
|
|
{
|
|
return (1.0f / 3.0f) * (_aclPoints[0] + _aclPoints[1] + _aclPoints[2]);
|
|
}
|
|
|
|
inline void MeshGeomFacet::AdjustCirculationDirection ()
|
|
{
|
|
Base::Vector3f clN = (_aclPoints[1] - _aclPoints[0]) % (_aclPoints[2] - _aclPoints[0]);
|
|
if ((clN * _clNormal) < 0.0f)
|
|
std::swap(_aclPoints[1], _aclPoints[2]);
|
|
}
|
|
|
|
inline Base::BoundBox3f MeshGeomFacet::GetBoundBox () const
|
|
{
|
|
return Base::BoundBox3f(_aclPoints, 3);
|
|
}
|
|
|
|
inline float MeshGeomFacet::Perimeter() const
|
|
{
|
|
float perimeter=0.0f;
|
|
perimeter += Base::Distance(_aclPoints[0], _aclPoints[1]);
|
|
perimeter += Base::Distance(_aclPoints[1], _aclPoints[2]);
|
|
perimeter += Base::Distance(_aclPoints[2], _aclPoints[0]);
|
|
return perimeter;
|
|
}
|
|
|
|
inline float MeshGeomFacet::Area () const
|
|
{
|
|
return ((_aclPoints[1] - _aclPoints[0]) %
|
|
(_aclPoints[2] - _aclPoints[0])).Length() / 2.0f;
|
|
}
|
|
|
|
inline bool MeshGeomFacet::ContainedByOrIntersectBoundingBox ( const Base::BoundBox3f &rclBB ) const
|
|
{
|
|
// Test, if all corner points of the facet are on one of the 6 sides of the BB
|
|
if ((GetBoundBox() && rclBB) == false)
|
|
return false;
|
|
|
|
// Test, whether Facet-BB is completely within BB
|
|
if (rclBB.IsInBox(GetBoundBox()))
|
|
return true;
|
|
|
|
// Test, whether one of the corner points is in BB
|
|
for (int i=0;i<3;i++) {
|
|
if (rclBB.IsInBox(_aclPoints[i]))
|
|
return true;
|
|
}
|
|
|
|
// "real" test for cutting
|
|
if (IntersectBoundingBox(rclBB))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
inline bool MeshGeomFacet::IntersectWithPlane (const Base::Vector3f &rclBase, const Base::Vector3f &rclNormal) const
|
|
{
|
|
bool bD0 = (_aclPoints[0].DistanceToPlane(rclBase, rclNormal) > 0.0f);
|
|
return !((bD0 == (_aclPoints[1].DistanceToPlane(rclBase, rclNormal) > 0.0f)) &&
|
|
(bD0 == (_aclPoints[2].DistanceToPlane(rclBase, rclNormal) > 0.0f)));
|
|
}
|
|
|
|
inline MeshFacet::MeshFacet ()
|
|
: _ucFlag(0),
|
|
_ulProp(0)
|
|
{
|
|
memset(_aulNeighbours, 0xff, sizeof(FacetIndex) * 3);
|
|
memset(_aulPoints, 0xff, sizeof(PointIndex) * 3);
|
|
}
|
|
|
|
inline MeshFacet::MeshFacet(const MeshFacet &rclF)
|
|
: _ucFlag(rclF._ucFlag),
|
|
_ulProp(rclF._ulProp)
|
|
{
|
|
_aulPoints[0] = rclF._aulPoints[0];
|
|
_aulPoints[1] = rclF._aulPoints[1];
|
|
_aulPoints[2] = rclF._aulPoints[2];
|
|
|
|
_aulNeighbours[0] = rclF._aulNeighbours[0];
|
|
_aulNeighbours[1] = rclF._aulNeighbours[1];
|
|
_aulNeighbours[2] = rclF._aulNeighbours[2];
|
|
}
|
|
|
|
inline MeshFacet::MeshFacet(PointIndex p1,PointIndex p2,PointIndex p3,
|
|
FacetIndex n1,FacetIndex n2,FacetIndex n3)
|
|
: _ucFlag(0),
|
|
_ulProp(0)
|
|
{
|
|
_aulPoints[0] = p1;
|
|
_aulPoints[1] = p2;
|
|
_aulPoints[2] = p3;
|
|
|
|
_aulNeighbours[0] = n1;
|
|
_aulNeighbours[1] = n2;
|
|
_aulNeighbours[2] = n3;
|
|
}
|
|
|
|
inline MeshFacet& MeshFacet::operator = (const MeshFacet &rclF)
|
|
{
|
|
_ucFlag = rclF._ucFlag;
|
|
_ulProp = rclF._ulProp;
|
|
|
|
_aulPoints[0] = rclF._aulPoints[0];
|
|
_aulPoints[1] = rclF._aulPoints[1];
|
|
_aulPoints[2] = rclF._aulPoints[2];
|
|
|
|
_aulNeighbours[0] = rclF._aulNeighbours[0];
|
|
_aulNeighbours[1] = rclF._aulNeighbours[1];
|
|
_aulNeighbours[2] = rclF._aulNeighbours[2];
|
|
|
|
return *this;
|
|
}
|
|
|
|
void MeshFacet::SetVertices(PointIndex p1,PointIndex p2,PointIndex p3)
|
|
{
|
|
_aulPoints[0] = p1;
|
|
_aulPoints[1] = p2;
|
|
_aulPoints[2] = p3;
|
|
}
|
|
|
|
void MeshFacet::SetNeighbours(FacetIndex n1,FacetIndex n2,FacetIndex n3)
|
|
{
|
|
_aulNeighbours[0] = n1;
|
|
_aulNeighbours[1] = n2;
|
|
_aulNeighbours[2] = n3;
|
|
}
|
|
|
|
inline void MeshFacet::GetEdge (unsigned short usSide, MeshHelpEdge &rclEdge) const
|
|
{
|
|
rclEdge._ulIndex[0] = _aulPoints[usSide];
|
|
rclEdge._ulIndex[1] = _aulPoints[(usSide+1) % 3];
|
|
}
|
|
|
|
inline std::pair<PointIndex, PointIndex> MeshFacet::GetEdge (unsigned short usSide) const
|
|
{
|
|
return std::pair<PointIndex, PointIndex>(_aulPoints[usSide], _aulPoints[(usSide+1)%3]);
|
|
}
|
|
|
|
inline void MeshFacet::Transpose (PointIndex ulOrig, PointIndex ulNew)
|
|
{
|
|
if (_aulPoints[0] == ulOrig)
|
|
_aulPoints[0] = ulNew;
|
|
else if (_aulPoints[1] == ulOrig)
|
|
_aulPoints[1] = ulNew;
|
|
else if (_aulPoints[2] == ulOrig)
|
|
_aulPoints[2] = ulNew;
|
|
}
|
|
|
|
inline void MeshFacet::Decrement (PointIndex ulIndex)
|
|
{
|
|
if (_aulPoints[0] > ulIndex) _aulPoints[0]--;
|
|
if (_aulPoints[1] > ulIndex) _aulPoints[1]--;
|
|
if (_aulPoints[2] > ulIndex) _aulPoints[2]--;
|
|
}
|
|
|
|
inline bool MeshFacet::HasPoint(PointIndex ulIndex) const
|
|
{
|
|
if (_aulPoints[0] == ulIndex)
|
|
return true;
|
|
if (_aulPoints[1] == ulIndex)
|
|
return true;
|
|
if (_aulPoints[2] == ulIndex)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
inline void MeshFacet::ReplaceNeighbour (FacetIndex ulOrig, FacetIndex ulNew)
|
|
{
|
|
if (_aulNeighbours[0] == ulOrig)
|
|
_aulNeighbours[0] = ulNew;
|
|
else if (_aulNeighbours[1] == ulOrig)
|
|
_aulNeighbours[1] = ulNew;
|
|
else if (_aulNeighbours[2] == ulOrig)
|
|
_aulNeighbours[2] = ulNew;
|
|
}
|
|
|
|
inline unsigned short MeshFacet::CountOpenEdges() const
|
|
{
|
|
unsigned short ct=0;
|
|
for (unsigned short i=0; i<3; i++)
|
|
{ if ( !HasNeighbour(i) ) ct++; }
|
|
return ct;
|
|
}
|
|
|
|
inline bool MeshFacet::HasOpenEdge() const
|
|
{
|
|
return (CountOpenEdges() != 0);
|
|
}
|
|
|
|
inline bool MeshFacet::HasSameOrientation(const MeshFacet& f) const
|
|
{
|
|
for (int i = 0; i < 3; i++) {
|
|
for (int j = 0; j < 3; j++) {
|
|
if (_aulPoints[i] == f._aulPoints[j]) {
|
|
if ((_aulPoints[(i+1)%3] == f._aulPoints[(j+1)%3]) ||
|
|
(_aulPoints[(i+2)%3] == f._aulPoints[(j+2)%3])) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
inline bool MeshFacet::IsDegenerated() const
|
|
{
|
|
if (_aulPoints[0] == _aulPoints[1])
|
|
return true;
|
|
if (_aulPoints[1] == _aulPoints[2])
|
|
return true;
|
|
if (_aulPoints[2] == _aulPoints[0])
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
inline unsigned short MeshFacet::Side (FacetIndex ulNIndex) const
|
|
{
|
|
if (_aulNeighbours[0] == ulNIndex)
|
|
return 0;
|
|
else if (_aulNeighbours[1] == ulNIndex)
|
|
return 1;
|
|
else if (_aulNeighbours[2] == ulNIndex)
|
|
return 2;
|
|
else
|
|
return USHRT_MAX;
|
|
}
|
|
|
|
inline unsigned short MeshFacet::Side (PointIndex ulP0, PointIndex ulP1) const
|
|
{
|
|
if (_aulPoints[0] == ulP0) {
|
|
if (_aulPoints[1] == ulP1)
|
|
return 0; // Edge 0-1 ==> 0
|
|
else if (_aulPoints[2] == ulP1)
|
|
return 2; // Edge 0-2 ==> 2
|
|
}
|
|
else if (_aulPoints[1] == ulP0) {
|
|
if (_aulPoints[0] == ulP1)
|
|
return 0; // Edge 1-0 ==> 0
|
|
else if (_aulPoints[2] == ulP1)
|
|
return 1; // Edge 1-2 ==> 1
|
|
}
|
|
else if (_aulPoints[2] == ulP0) {
|
|
if (_aulPoints[0] == ulP1)
|
|
return 2; // Edge 2-0 ==> 2
|
|
else if (_aulPoints[1] == ulP1)
|
|
return 1; // Edge 2-1 ==> 1
|
|
}
|
|
|
|
return USHRT_MAX;
|
|
}
|
|
|
|
inline unsigned short MeshFacet::Side (const MeshFacet& rFace) const
|
|
{
|
|
unsigned short side;
|
|
for (int i=0; i<3;i++){
|
|
side = Side(rFace._aulPoints[i], rFace._aulPoints[(i+1)%3]);
|
|
if (side != USHRT_MAX)
|
|
return side;
|
|
}
|
|
|
|
return USHRT_MAX;
|
|
}
|
|
|
|
inline bool MeshFacet::IsEqual (const MeshFacet& rcFace) const
|
|
{
|
|
for (int i=0; i<3; i++) {
|
|
if (this->_aulPoints[0] == rcFace._aulPoints[i]) {
|
|
if (this->_aulPoints[1] == rcFace._aulPoints[(i+1)%3] &&
|
|
this->_aulPoints[2] == rcFace._aulPoints[(i+2)%3])
|
|
return true;
|
|
else if (this->_aulPoints[1] == rcFace._aulPoints[(i+2)%3] &&
|
|
this->_aulPoints[2] == rcFace._aulPoints[(i+1)%3])
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Binary function to query the flags for use with generic STL functions.
|
|
*/
|
|
template <class TCLASS>
|
|
class MeshIsFlag
|
|
{
|
|
public:
|
|
typedef TCLASS first_argument_type;
|
|
typedef typename TCLASS::TFlagType second_argument_type;
|
|
typedef bool result_type;
|
|
bool operator () (const TCLASS& rclElem, typename TCLASS::TFlagType tFlag) const
|
|
{ return rclElem.IsFlag(tFlag); }
|
|
};
|
|
|
|
/**
|
|
* Binary function to query the flags for use with generic STL functions.
|
|
*/
|
|
template <class TCLASS>
|
|
class MeshIsNotFlag
|
|
{
|
|
public:
|
|
typedef TCLASS first_argument_type;
|
|
typedef typename TCLASS::TFlagType second_argument_type;
|
|
typedef bool result_type;
|
|
bool operator () (const TCLASS& rclElem, typename TCLASS::TFlagType tFlag) const
|
|
{ return !rclElem.IsFlag(tFlag); }
|
|
};
|
|
|
|
/**
|
|
* Binary function to set the flags for use with generic STL functions.
|
|
*/
|
|
template <class TCLASS>
|
|
class MeshSetFlag
|
|
{
|
|
public:
|
|
typedef TCLASS first_argument_type;
|
|
typedef typename TCLASS::TFlagType second_argument_type;
|
|
typedef bool result_type;
|
|
bool operator () (const TCLASS& rclElem, typename TCLASS::TFlagType tFlag) const
|
|
{ rclElem.SetFlag(tFlag); return true; }
|
|
};
|
|
|
|
/**
|
|
* Binary function to reset the flags for use with generic STL functions.
|
|
*/
|
|
template <class TCLASS>
|
|
class MeshResetFlag
|
|
{
|
|
public:
|
|
typedef TCLASS first_argument_type;
|
|
typedef typename TCLASS::TFlagType second_argument_type;
|
|
typedef bool result_type;
|
|
bool operator () (const TCLASS& rclElem, typename TCLASS::TFlagType tFlag) const
|
|
{ rclElem.ResetFlag(tFlag); return true; }
|
|
};
|
|
|
|
} // namespace MeshCore
|
|
|
|
#endif // MESH_ELEMENTS_H
|