Files
create/src/Mod/Part/Gui/ViewProviderExt.h
wmayer 74f614a93d Fix handling of transparency / Restore colour per face
The Materials module does a conversion from float to double when saving the transparency and again a conversion from double to float to double
when restoring it. This causes a considerable loss of accuracy so that the representation in percent leads to different numbers.

Using consistently some helper functions to do a proper conversion from float to long and back fixes the problem.

The new property ShapeAppearance is a PropertyMaterialList and always read after the DiffuseColor property when restoring a document.
Thus, the  method onChanged() doesn't override DiffuseColor when restoring a document. Additionally, the method finishRestoring() is re-implemented
to set the colours per face in case DiffuseColor has defined multiple colors.
2024-04-10 13:32:58 +02:00

198 lines
6.9 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Juergen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PARTGUI_VIEWPROVIDERPARTEXT_H
#define PARTGUI_VIEWPROVIDERPARTEXT_H
#include <map>
#include <App/PropertyUnits.h>
#include <Gui/ViewProviderGeometryObject.h>
#include <Mod/Part/App/PartFeature.h>
#include <Mod/Part/PartGlobal.h>
class TopoDS_Shape;
class TopoDS_Edge;
class TopoDS_Wire;
class TopoDS_Face;
class SoSeparator;
class SoGroup;
class SoSwitch;
class SoVertexShape;
class SoPickedPoint;
class SoShapeHints;
class SoEventCallback;
class SbVec3f;
class SoSphere;
class SoScale;
class SoCoordinate3;
class SoIndexedFaceSet;
class SoNormal;
class SoNormalBinding;
class SoMaterialBinding;
class SoIndexedLineSet;
namespace PartGui {
class SoBrepFaceSet;
class SoBrepEdgeSet;
class SoBrepPointSet;
class PartGuiExport ViewProviderPartExt : public Gui::ViewProviderGeometryObject
{
PROPERTY_HEADER_WITH_OVERRIDE(PartGui::ViewProviderPartExt);
public:
/// constructor
ViewProviderPartExt();
/// destructor
~ViewProviderPartExt() override;
// Display properties
App::PropertyFloatConstraint Deviation;
App::PropertyBool ControlPoints;
App::PropertyAngle AngularDeflection;
App::PropertyEnumeration Lighting;
App::PropertyEnumeration DrawStyle;
// Points
App::PropertyFloatConstraint PointSize;
App::PropertyColor PointColor;
App::PropertyMaterial PointMaterial;
App::PropertyColorList PointColorArray;
// Lines
App::PropertyFloatConstraint LineWidth;
App::PropertyColor LineColor;
App::PropertyMaterial LineMaterial;
App::PropertyColorList LineColorArray;
// Faces (Gui::ViewProviderGeometryObject::ShapeColor and Gui::ViewProviderGeometryObject::ShapeMaterial apply)
App::PropertyColorList DiffuseColor;
void attach(App::DocumentObject *) override;
void setDisplayMode(const char* ModeName) override;
/// returns a list of all possible modes
std::vector<std::string> getDisplayModes() const override;
/// Update the view representation
void reload();
/// If no other task is pending it opens a dialog to allow to change face colors
bool changeFaceColors();
void updateData(const App::Property*) override;
/** @name Restoring view provider from document load */
//@{
void startRestoring() override;
void finishRestoring() override;
//@}
/** @name Selection handling
* This group of methods do the selection handling.
* Here you can define how the selection for your ViewProfider
* works.
*/
//@{
/// indicates if the ViewProvider use the new Selection model
bool useNewSelectionModel() const override {return true;}
/// return a hit element to the selection path or 0
std::string getElement(const SoDetail*) const override;
SoDetail* getDetail(const char*) const override;
std::vector<Base::Vector3d> getModelPoints(const SoPickedPoint *) const override;
/// return the highlight lines for a given element or the whole shape
std::vector<Base::Vector3d> getSelectionShape(const char* Element) const override;
//@}
/** @name Highlight handling
* This group of methods do the highlighting of elements.
*/
//@{
void setHighlightedFaces(const std::vector<App::Color>& colors);
void setHighlightedFaces(const std::vector<App::Material>& colors);
void unsetHighlightedFaces();
void setHighlightedEdges(const std::vector<App::Color>& colors);
void unsetHighlightedEdges();
void setHighlightedPoints(const std::vector<App::Color>& colors);
void unsetHighlightedPoints();
//@}
/** @name Color management methods
*/
//@{
std::map<std::string,App::Color> getElementColors(const char *element=nullptr) const override;
//@}
bool isUpdateForced() const override {
return forceUpdateCount>0;
}
void forceUpdate(bool enable = true) override;
bool allowOverride(const App::DocumentObject &) const override;
/** @name Edit methods */
//@{
void setupContextMenu(QMenu*, QObject*, const char*) override;
protected:
bool setEdit(int ModNum) override;
void unsetEdit(int ModNum) override;
//@}
protected:
/// get called by the container whenever a property has been changed
void onChanged(const App::Property* prop) override;
bool loadParameter();
void updateVisual();
// nodes for the data representation
SoMaterialBinding * pcFaceBind;
SoMaterialBinding * pcLineBind;
SoMaterialBinding * pcPointBind;
SoMaterial * pcLineMaterial;
SoMaterial * pcPointMaterial;
SoDrawStyle * pcLineStyle;
SoDrawStyle * pcPointStyle;
SoShapeHints * pShapeHints;
SoCoordinate3 * coords;
SoBrepFaceSet * faceset;
SoNormal * norm;
SoNormalBinding * normb;
SoBrepEdgeSet * lineset;
SoBrepPointSet * nodeset;
bool VisualTouched;
bool NormalsFromUV;
private:
// settings stuff
int forceUpdateCount;
static App::PropertyFloatConstraint::Constraints sizeRange;
static App::PropertyFloatConstraint::Constraints tessRange;
static App::PropertyQuantityConstraint::Constraints angDeflectionRange;
static const char* LightingEnums[];
static const char* DrawStyleEnums[];
};
}
#endif // PARTGUI_VIEWPROVIDERPARTEXT_H