Files
create/src/Mod/Mesh/App/WildMagic4/Wm4IntrLine3Plane3.cpp
2011-10-10 13:44:52 +00:00

115 lines
3.8 KiB
C++

// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version. The license is available for reading at
// either of the locations:
// http://www.gnu.org/copyleft/lgpl.html
// http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)
#include "Wm4FoundationPCH.h"
#include "Wm4IntrLine3Plane3.h"
namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
IntrLine3Plane3<Real>::IntrLine3Plane3 (const Line3<Real>& rkLine,
const Plane3<Real>& rkPlane)
:
m_rkLine(rkLine),
m_rkPlane(rkPlane)
{
}
//----------------------------------------------------------------------------
template <class Real>
const Line3<Real>& IntrLine3Plane3<Real>::GetLine () const
{
return m_rkLine;
}
//----------------------------------------------------------------------------
template <class Real>
const Plane3<Real>& IntrLine3Plane3<Real>::GetPlane () const
{
return m_rkPlane;
}
//----------------------------------------------------------------------------
template <class Real>
bool IntrLine3Plane3<Real>::Test ()
{
Real fDdN = m_rkLine.Direction.Dot(m_rkPlane.Normal);
if (Math<Real>::FAbs(fDdN) > Math<Real>::ZERO_TOLERANCE)
{
// The line is not parallel to the plane, so they must intersect.
// The line parameter is *not* set, since this is a test-intersection
// query.
m_iIntersectionType = IT_POINT;
return true;
}
// The line and plane are parallel. Determine if they are numerically
// close enough to be coincident.
Real fSDistance = m_rkPlane.DistanceTo(m_rkLine.Origin);
if (Math<Real>::FAbs(fSDistance) <= Math<Real>::ZERO_TOLERANCE)
{
m_iIntersectionType = IT_LINE;
return true;
}
m_iIntersectionType = IT_EMPTY;
return false;
}
//----------------------------------------------------------------------------
template <class Real>
bool IntrLine3Plane3<Real>::Find ()
{
Real fDdN = m_rkLine.Direction.Dot(m_rkPlane.Normal);
Real fSDistance = m_rkPlane.DistanceTo(m_rkLine.Origin);
if (Math<Real>::FAbs(fDdN) > Math<Real>::ZERO_TOLERANCE)
{
// The line is not parallel to the plane, so they must intersect.
m_fLineT = -fSDistance/fDdN;
m_iIntersectionType = IT_POINT;
return true;
}
// The Line and plane are parallel. Determine if they are numerically
// close enough to be coincident.
if (Math<Real>::FAbs(fSDistance) <= Math<Real>::ZERO_TOLERANCE)
{
// The line is coincident with the plane, so choose t = 0 for the
// parameter.
m_fLineT = (Real)0.0;
m_iIntersectionType = IT_LINE;
return true;
}
m_iIntersectionType = IT_EMPTY;
return false;
}
//----------------------------------------------------------------------------
template <class Real>
Real IntrLine3Plane3<Real>::GetLineT () const
{
return m_fLineT;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
template WM4_FOUNDATION_ITEM
class IntrLine3Plane3<float>;
template WM4_FOUNDATION_ITEM
class IntrLine3Plane3<double>;
//----------------------------------------------------------------------------
}