git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
// Wild Magic Source Code
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// David Eberly
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// http://www.geometrictools.com
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// Copyright (c) 1998-2007
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or (at
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// your option) any later version. The license is available for reading at
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// either of the locations:
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// http://www.gnu.org/copyleft/lgpl.html
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// http://www.geometrictools.com/License/WildMagicLicense.pdf
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// The license applies to versions 0 through 4 of Wild Magic.
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//
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// Version: 4.0.0 (2006/06/28)
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#include "Wm4FoundationPCH.h"
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#include "Wm4IntrLine3Plane3.h"
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namespace Wm4
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{
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//----------------------------------------------------------------------------
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template <class Real>
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IntrLine3Plane3<Real>::IntrLine3Plane3 (const Line3<Real>& rkLine,
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const Plane3<Real>& rkPlane)
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:
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m_rkLine(rkLine),
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m_rkPlane(rkPlane)
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{
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Line3<Real>& IntrLine3Plane3<Real>::GetLine () const
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{
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return m_rkLine;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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const Plane3<Real>& IntrLine3Plane3<Real>::GetPlane () const
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{
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return m_rkPlane;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool IntrLine3Plane3<Real>::Test ()
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{
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Real fDdN = m_rkLine.Direction.Dot(m_rkPlane.Normal);
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if (Math<Real>::FAbs(fDdN) > Math<Real>::ZERO_TOLERANCE)
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{
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// The line is not parallel to the plane, so they must intersect.
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// The line parameter is *not* set, since this is a test-intersection
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// query.
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m_iIntersectionType = IT_POINT;
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return true;
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}
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// The line and plane are parallel. Determine if they are numerically
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// close enough to be coincident.
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Real fSDistance = m_rkPlane.DistanceTo(m_rkLine.Origin);
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if (Math<Real>::FAbs(fSDistance) <= Math<Real>::ZERO_TOLERANCE)
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{
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m_iIntersectionType = IT_LINE;
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return true;
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}
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m_iIntersectionType = IT_EMPTY;
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return false;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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bool IntrLine3Plane3<Real>::Find ()
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{
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Real fDdN = m_rkLine.Direction.Dot(m_rkPlane.Normal);
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Real fSDistance = m_rkPlane.DistanceTo(m_rkLine.Origin);
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if (Math<Real>::FAbs(fDdN) > Math<Real>::ZERO_TOLERANCE)
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{
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// The line is not parallel to the plane, so they must intersect.
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m_fLineT = -fSDistance/fDdN;
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m_iIntersectionType = IT_POINT;
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return true;
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}
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// The Line and plane are parallel. Determine if they are numerically
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// close enough to be coincident.
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if (Math<Real>::FAbs(fSDistance) <= Math<Real>::ZERO_TOLERANCE)
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{
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// The line is coincident with the plane, so choose t = 0 for the
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// parameter.
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m_fLineT = (Real)0.0;
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m_iIntersectionType = IT_LINE;
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return true;
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}
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m_iIntersectionType = IT_EMPTY;
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return false;
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}
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//----------------------------------------------------------------------------
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template <class Real>
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Real IntrLine3Plane3<Real>::GetLineT () const
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{
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return m_fLineT;
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// explicit instantiation
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//----------------------------------------------------------------------------
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template WM4_FOUNDATION_ITEM
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class IntrLine3Plane3<float>;
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template WM4_FOUNDATION_ITEM
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class IntrLine3Plane3<double>;
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//----------------------------------------------------------------------------
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}
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