111 lines
3.4 KiB
C++
111 lines
3.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2002 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Library General Public License (LGPL) *
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* as published by the Free Software Foundation; either version 2 of *
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* the License, or (at your option) any later version. *
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* for detail see the LICENCE text file. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with FreeCAD; if not, write to the Free Software *
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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* USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <list>
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#endif
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#include "Factory.h"
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#include "Console.h"
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using namespace Base;
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Factory::~Factory ()
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{
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for (auto & it : _mpcProducers)
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delete it.second;
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}
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void* Factory::Produce (const char *sClassName) const
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{
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std::map<const std::string, AbstractProducer*>::const_iterator pProd;
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pProd = _mpcProducers.find(sClassName);
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if (pProd != _mpcProducers.end())
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return pProd->second->Produce();
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else
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return nullptr;
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}
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void Factory::AddProducer (const char *sClassName, AbstractProducer *pcProducer)
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{
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_mpcProducers[sClassName] = pcProducer;
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}
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bool Factory::CanProduce(const char* sClassName) const
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{
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return (_mpcProducers.find(sClassName) != _mpcProducers.end());
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}
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std::list<std::string> Factory::CanProduce() const
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{
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std::list<std::string> lObjects;
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for (const auto & it : _mpcProducers)
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{
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lObjects.push_back(it.first);
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}
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return lObjects;
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}
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// ----------------------------------------------------
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ScriptFactorySingleton* ScriptFactorySingleton::_pcSingleton = nullptr;
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ScriptFactorySingleton& ScriptFactorySingleton::Instance()
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{
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if (!_pcSingleton)
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_pcSingleton = new ScriptFactorySingleton;
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return *_pcSingleton;
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}
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void ScriptFactorySingleton::Destruct ()
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{
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if (_pcSingleton)
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delete _pcSingleton;
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_pcSingleton = nullptr;
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}
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const char* ScriptFactorySingleton::ProduceScript (const char* sScriptName) const
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{
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const char* script = static_cast<const char*>(Produce(sScriptName));
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if ( !script )
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{
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#ifdef FC_DEBUG
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Console().Warning("\"%s\" is not registered\n", sScriptName);
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#endif
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return ""; // no data
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}
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return script;
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}
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