Files
create/src/Mod/CAM/PathSimulator/AppGL/MillPathSegment.h
Shai Seger 778107939c Cam simulator feature update (#15597)
* remove redundant code

* Improve lighting, add ambient occlusion

* Add cleanup code. Dialog is now deleted when cloesd.

* change back to ambient occlusion

* Fix G8x drill sequence bug.  issue #14369

* fix bad simulation artifacts under Linux and QT. Issue #14369

* fix merge issue

* fix border artifact on buttons

* support showing path lines. revise the gui.

* add option for arbitrary solids. wip

* use vectors instead of mallocs

* Handle arbitrary stock shapes + show base shape.

* Complete the base shape display feature. eliminate co-planar artifacts.

* support window scaling. upstream issue #14334

* Apply lint fixes

* some missing lints.

* Attend pylint issues

* Apply code fixes based on @kadet1090 review

* fix some clang-tidy warnings.

* CAM: Linter cleanup round 1

---------

Co-authored-by: Chris Hennes <chennes@gmail.com>
2024-08-21 15:18:52 -05:00

100 lines
3.2 KiB
C++

/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef __mill_path_segment_h__
#define __mill_path_segment_h__
#include "MillMotion.h"
#include "EndMill.h"
#include "linmath.h"
#include "MillPathLine.h"
namespace MillSim
{
enum MotionType
{
MTVertical = 0,
MTHorizontal,
MTCurved
};
bool IsVerticalMotion(MillMotion* m1, MillMotion* m2);
class MillPathSegment
{
public:
/// <summary>
/// Create a mill path segment primitive
/// </summary>
/// <param name="endmill">Mill object</param>
/// <param name="from">Start point</param>
/// <param name="to">End point</param>
MillPathSegment(EndMill* endmill, MillMotion* from, MillMotion* to);
virtual ~MillPathSegment();
virtual void AppendPathPoints(std::vector<MillPathPosition>& pointsBuffer);
virtual void render(int substep);
virtual void GetHeadPosition(vec3 headPos);
static float SetQuality(float quality, float maxStockDimension); // 1 minimum, 10 maximum
public:
EndMill* endmill = nullptr;
bool isMultyPart;
int numSimSteps;
int indexInArray;
int segmentIndex;
protected:
mat4x4 mShearMat;
Shape mShape;
float mXYDistance;
float mXYZDistance;
float mZDistance;
float mXYAngle;
float mStartAngRad;
float mStepAngRad;
float mStepDistance = 0;
float mSweepAng;
float mRadius = 0;
float mArcDir = 0;
bool mSmallRad = false;
int mStepNumber = 0;
static float mSmallRadStep;
static float mResolution;
vec3 mDiff;
vec3 mStepLength = {0};
vec3 mCenter = {0};
vec3 mStartPos;
vec3 mHeadPos = {0};
MotionType mMotionType;
};
} // namespace MillSim
#endif