LGTM identified an instance where a function was defined twice: in this case, one version was intended to take a list of items and the second version just a single item. Because they share the same name and number of arguments, the second definition overrode the first. This causes no problems in the current code because the version that takes a list is never used. However, for consistency with the analogous "globalize_vectors" and "globalize_vector" functions, the "localize*" versions are changed to match that pattern. All calls in are converted to the singular use.
716 lines
28 KiB
Python
716 lines
28 KiB
Python
# ***************************************************************************
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# * Copyright (c) 2010 Yorik van Havre <yorik@uncreated.net> *
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# * Copyright (c) 2010 Ken Cline <cline@frii.com> *
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# * Copyright (c) 2020 Carlo Pavan <carlopav@gmail.com> *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * This program is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with this program; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provides support functions to edit Draft objects.
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All functions in this module work with Object coordinate space.
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No conversion to global coordinate system is needed.
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To support an new Object, Draft_Edit needs at least two functions:
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getObjectPts(obj): returns a list of points on which Draft_Edit will display
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edit trackers
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updateObject(obj, nodeIndex, v): update the give object according to the
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index of a moved edit tracker and the vector of the displacement
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TODO: Abstract the code that handles the preview and move the object specific
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code to this module from main Draft_Edit module
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"""
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## @package gui_edit_draft_objects
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# \ingroup draftguitools
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# \brief Provides support functions to edit Draft objects.
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__title__ = "FreeCAD Draft Edit Tool"
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__author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, "
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"Dmitry Chigrin, Carlo Pavan")
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__url__ = "https://www.freecadweb.org"
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## \addtogroup draftguitools
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# @{
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import math
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import FreeCAD as App
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import DraftVecUtils
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from draftutils.translate import translate
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import draftutils.utils as utils
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import draftguitools.gui_trackers as trackers
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from draftguitools.gui_edit_base_object import GuiTools
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class DraftWireGuiTools(GuiTools):
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def __init__(self):
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pass
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def get_edit_points(self, obj):
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editpoints = []
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for p in obj.Points:
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editpoints.append(p)
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return editpoints
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def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
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pts = obj.Points
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tol = 0.001 # TODO : Use default precision
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if (node_idx == 0 and (v - pts[-1]).Length < tol ):
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# DNC: user moved first point over last point -> Close curve
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obj.Closed = True
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pts[0] = v
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del pts[-1]
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obj.Points = pts
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return
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elif node_idx == len(pts) - 1 and (v - pts[0]).Length < tol:
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# DNC: user moved last point over first point -> Close curve
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obj.Closed = True
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del pts[-1]
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obj.Points = pts
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return
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elif v in pts:
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# DNC: checks if point enter is equal to other, this could cause a OCC problem
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_err = translate("draft", "This object does not support possible "
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"coincident points, please try again.")
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App.Console.PrintMessage(_err + "\n")
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return
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if obj.Closed:
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# DNC: project the new point to the plane of the face if present
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if hasattr(obj.Shape, "normalAt"):
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normal = obj.Shape.normalAt(0,0)
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point_on_plane = obj.Shape.Vertexes[0].Point
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v.projectToPlane(point_on_plane, normal)
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pts[node_idx] = v
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obj.Points = pts
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def get_edit_point_context_menu(self, obj, node_idx):
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actions = ["delete point"]
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return actions
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def evaluate_context_menu_action(self, edit_command, obj, node_idx, action):
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if action == "delete point":
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self.delete_point(obj, node_idx)
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edit_command.resetTrackers(obj)
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def init_preview_object(self, obj):
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return trackers.wireTracker(obj.Shape)
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def update_preview_object(self, edit_command, obj, node_idx, v):
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if utils.get_type(obj) in ["Wire"]:
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pointList = edit_command.globalize_vectors(obj, obj.Points)
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pointList[node_idx] = v
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if obj.Closed:
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pointList.append(pointList[0])
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edit_command.ghost.updateFromPointlist(pointList)
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def delete_point(self, obj, node_idx):
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if len(obj.Points) <= 2:
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_msg = translate("draft", "Active object must have more than two points/nodes")
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App.Console.PrintWarning(_msg + "\n")
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return
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pts = obj.Points
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pts.pop(node_idx)
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obj.Points = pts
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obj.recompute()
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class DraftBSplineGuiTools(DraftWireGuiTools):
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def init_preview_object(self, obj):
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return trackers.bsplineTracker()
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def update_preview_object(self, edit_command, obj, node_idx, v):
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pointList = edit_command.globalize_vectors(obj, obj.Points)
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pointList[node_idx] = v
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if obj.Closed:
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pointList.append(pointList[0])
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edit_command.ghost.update(pointList)
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class DraftRectangleGuiTools(GuiTools):
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def __init__(self):
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pass
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def get_edit_points(self, obj):
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"""Return the list of edipoints for the given Draft Rectangle.
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0 : Placement.Base
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1 : Length
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2 : Height
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"""
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editpoints = []
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editpoints.append(App.Vector(0, 0, 0))
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editpoints.append(App.Vector(obj.Length, 0, 0))
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editpoints.append(App.Vector(0, obj.Height, 0))
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return editpoints
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def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
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if node_idx == 0:
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obj.Placement.Base = obj.Placement.multVec(v)
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elif node_idx == 1:
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obj.Length = DraftVecUtils.project(v, App.Vector(1,0,0)).Length
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elif node_idx == 2:
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obj.Height = DraftVecUtils.project(v, App.Vector(0,1,0)).Length
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def get_edit_point_context_menu(self, obj, node_idx):
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pass
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def evaluate_context_menu_action(self, edit_command, obj, node_idx, action):
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pass
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class DraftCircleGuiTools(GuiTools):
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def __init__(self):
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pass
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def get_edit_points(self, obj):
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"""Return the list of edipoints for the given Draft Arc or Circle.
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circle:
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0 : Placement.Base or center
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1 : radius
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arc:
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0 : Placement.Base or center
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1 : first endpoint
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2 : second endpoint
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3 : midpoint
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"""
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editpoints = []
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editpoints.append(App.Vector(0, 0, 0))
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if obj.FirstAngle == obj.LastAngle:
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# obj is a circle
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editpoints.append(App.Vector(obj.Radius,0,0))
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else:
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# obj is an arc
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editpoints.append(self.getArcStart(obj))#First endpoint
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editpoints.append(self.getArcEnd(obj))#Second endpoint
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editpoints.append(self.getArcMid(obj))#Midpoint
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return editpoints
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def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
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if obj.FirstAngle == obj.LastAngle:
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# object is a circle
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if node_idx == 0:
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obj.Placement.Base = obj.Placement.multVec(v)
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elif node_idx == 1:
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obj.Radius = v.Length
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else:
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# obj is an arc
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if alt_edit_mode == 0:
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import Part
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if node_idx == 0:
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# center point
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p1 = self.getArcStart(obj)
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p2 = self.getArcEnd(obj)
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p0 = DraftVecUtils.project(v, self.getArcMid(obj))
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obj.Radius = p1.sub(p0).Length
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obj.FirstAngle = -math.degrees(DraftVecUtils.angle(p1.sub(p0)))
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obj.LastAngle = -math.degrees(DraftVecUtils.angle(p2.sub(p0)))
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obj.Placement.Base = obj.Placement.multVec(p0)
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else:
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""" Edit arc by 3 points.
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"""
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v= obj.Placement.multVec(v)
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p1 = obj.Placement.multVec(self.getArcStart(obj))
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p2 = obj.Placement.multVec(self.getArcMid(obj))
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p3 = obj.Placement.multVec(self.getArcEnd(obj))
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if node_idx == 1: # first point
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p1 = v
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elif node_idx == 3: # midpoint
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p2 = v
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elif node_idx == 2: # second point
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p3 = v
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arc=Part.ArcOfCircle(p1, p2, p3)
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import Part
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s = arc.toShape()
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# Part.show(s) DEBUG
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p0 = arc.Location
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obj.Placement.Base = p0
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obj.Radius = arc.Radius
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delta = s.Vertexes[0].Point
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obj.FirstAngle = -math.degrees(DraftVecUtils.angle(p1.sub(p0)))
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delta = s.Vertexes[1].Point
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obj.LastAngle = -math.degrees(DraftVecUtils.angle(p3.sub(p0)))
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elif alt_edit_mode == 1:
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# edit arc by center radius FirstAngle LastAngle
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if node_idx == 0:
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obj.Placement.Base = obj.Placement.multVec(v)
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else:
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dangle = math.degrees(math.atan2(v[1],v[0]))
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if node_idx == 1:
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obj.FirstAngle = dangle
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elif node_idx == 2:
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obj.LastAngle = dangle
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elif node_idx == 3:
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obj.Radius = v.Length
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def get_edit_point_context_menu(self, obj, node_idx):
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actions = None
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if obj.FirstAngle != obj.LastAngle:
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if node_idx == 0: # user is over arc start point
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actions = ["move arc"]
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elif node_idx == 1: # user is over arc start point
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actions = ["set first angle"]
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elif node_idx == 2: # user is over arc end point
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actions = ["set last angle"]
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elif node_idx == 3: # user is over arc mid point
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actions = ["set radius"]
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if actions:
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return actions
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def evaluate_context_menu_action(self, edit_command, obj, node_idx, action):
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if action in ("move arc", "set radius",
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"set first angle", "set last angle"):
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edit_command.alt_edit_mode = 1
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edit_command.startEditing(edit_command.event)
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def init_preview_object(self, obj):
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return trackers.arcTracker()
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def update_preview_object(self, edit_command, obj, node_idx, v):
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edit_command.ghost.setCenter(obj.getGlobalPlacement().Base)
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edit_command.ghost.setRadius(obj.Radius)
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if obj.FirstAngle == obj.LastAngle:
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# obj is a circle
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edit_command.ghost.circle = True
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if node_idx == 0:
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edit_command.ghost.setCenter(v)
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elif node_idx == 1:
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radius = v.sub(obj.getGlobalPlacement().Base).Length
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edit_command.ghost.setRadius(radius)
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else:
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if edit_command.alt_edit_mode == 0:
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# edit by 3 points
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if node_idx == 0:
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# center point
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p1 = edit_command.localize_vector(obj, obj.Shape.Vertexes[0].Point)
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p2 = edit_command.localize_vector(obj, obj.Shape.Vertexes[1].Point)
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p0 = DraftVecUtils.project(edit_command.localize_vector(obj, v),
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edit_command.localize_vector(obj, (self.getArcMid(obj, global_placement=True))))
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edit_command.ghost.autoinvert=False
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edit_command.ghost.setRadius(p1.sub(p0).Length)
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edit_command.ghost.setStartPoint(obj.Shape.Vertexes[1].Point)
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edit_command.ghost.setEndPoint(obj.Shape.Vertexes[0].Point)
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edit_command.ghost.setCenter(edit_command.globalize_vector(obj, p0))
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return
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else:
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p1 = self.getArcStart(obj, global_placement=True)
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p2 = self.getArcMid(obj, global_placement=True)
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p3 = self.getArcEnd(obj, global_placement=True)
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if node_idx == 1:
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p1=v
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elif node_idx == 3:
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p2=v
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elif node_idx == 2:
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p3=v
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edit_command.ghost.setBy3Points(p1,p2,p3)
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elif edit_command.alt_edit_mode == 1:
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# edit by center radius angles
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edit_command.ghost.setStartAngle(math.radians(obj.FirstAngle))
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edit_command.ghost.setEndAngle(math.radians(obj.LastAngle))
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if node_idx == 0:
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edit_command.ghost.setCenter(v)
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elif node_idx == 1:
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edit_command.ghost.setStartPoint(v)
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elif node_idx == 2:
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edit_command.ghost.setEndPoint(v)
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elif node_idx == 3:
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edit_command.ghost.setRadius(edit_command.localize_vector(obj, v).Length)
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def getArcStart(self, obj, global_placement=False):#Returns object midpoint
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if utils.get_type(obj) == "Circle":
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return self.pointOnCircle(obj, obj.FirstAngle, global_placement)
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def getArcEnd(self, obj, global_placement=False):#Returns object midpoint
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if utils.get_type(obj) == "Circle":
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return self.pointOnCircle(obj, obj.LastAngle, global_placement)
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def getArcMid(self, obj, global_placement=False):#Returns object midpoint
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if utils.get_type(obj) == "Circle":
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if obj.LastAngle > obj.FirstAngle:
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midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0
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else:
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midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0
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midAngle += App.Units.Quantity(180,App.Units.Angle)
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return self.pointOnCircle(obj, midAngle, global_placement)
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def pointOnCircle(self, obj, angle, global_placement=False):
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if utils.get_type(obj) == "Circle":
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px = obj.Radius * math.cos(math.radians(angle))
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py = obj.Radius * math.sin(math.radians(angle))
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p = App.Vector(px, py, 0.0)
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if global_placement == True:
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p = obj.getGlobalPlacement().multVec(p)
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return p
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return None
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def arcInvert(self, obj):
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obj.FirstAngle, obj.LastAngle = obj.LastAngle, obj.FirstAngle
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obj.recompute()
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class DraftEllipseGuiTools(GuiTools):
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def __init__(self):
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pass
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def get_edit_points(self, obj):
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editpoints = []
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editpoints.append(App.Vector(0, 0, 0))
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editpoints.append(App.Vector(obj.MajorRadius, 0, 0))
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editpoints.append(App.Vector(0, obj.MinorRadius, 0))
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return editpoints
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def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
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if node_idx == 0:
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obj.Placement.Base = obj.Placement.multVec(v)
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elif node_idx == 1:
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if v.Length >= obj.MinorRadius:
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obj.MajorRadius = v.Length
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else:
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obj.MajorRadius = obj.MinorRadius
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elif node_idx == 2:
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if v.Length <= obj.MajorRadius:
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obj.MinorRadius = v.Length
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else:
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obj.MinorRadius = obj.MajorRadius
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def get_edit_point_context_menu(self, obj, node_idx):
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pass
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def evaluate_context_menu_action(self, edit_command, obj, node_idx, action):
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pass
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class DraftPolygonGuiTools(GuiTools):
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def __init__(self):
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pass
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def get_edit_points(self, obj):
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editpoints = []
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editpoints.append(App.Vector(0, 0, 0))
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if obj.DrawMode == 'inscribed':
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editpoints.append(obj.Placement.inverse().multVec(obj.Shape.Vertexes[0].Point))
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else:
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editpoints.append(obj.Placement.inverse().multVec((obj.Shape.Vertexes[0].Point +
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obj.Shape.Vertexes[1].Point) / 2
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))
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return editpoints
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def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
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if node_idx == 0:
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obj.Placement.Base = obj.Placement.multVec(v)
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elif node_idx == 1:
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obj.Radius = v.Length
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obj.recompute()
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def get_edit_point_context_menu(self, obj, node_idx):
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pass
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def evaluate_context_menu_action(self, edit_command, obj, node_idx, action):
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pass
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class DraftDimensionGuiTools(GuiTools):
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def __init__(self):
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pass
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def get_edit_points(self, obj):
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editpoints = []
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p = obj.ViewObject.Proxy.textpos.translation.getValue()
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editpoints.append(obj.Start)
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editpoints.append(obj.End)
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editpoints.append(obj.Dimline)
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editpoints.append(App.Vector(p[0], p[1], p[2]))
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return editpoints
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def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
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if node_idx == 0:
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obj.Start = v
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elif node_idx == 1:
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obj.End = v
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elif node_idx == 2:
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obj.Dimline = v
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elif node_idx == 3:
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obj.ViewObject.TextPosition = v
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def get_edit_point_context_menu(self, obj, node_idx):
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pass
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def evaluate_context_menu_action(self, edit_command, obj, node_idx, action):
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pass
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class DraftBezCurveGuiTools(GuiTools):
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def __init__(self):
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pass
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def get_edit_points(self, obj):
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editpoints = []
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for p in obj.Points:
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editpoints.append(p)
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return editpoints
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def update_object_from_edit_points(self, obj, node_idx, v, alt_edit_mode=0):
|
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pts = obj.Points
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# DNC: check for coincident startpoint/endpoint to auto close the curve
|
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tol = 0.001
|
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if ( ( node_idx == 0 ) and ( (v - pts[-1]).Length < tol) ) or (
|
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node_idx == len(pts) - 1 ) and ( (v - pts[0]).Length < tol):
|
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obj.Closed = True
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# DNC: checks if point enter is equal to other, this could cause a OCC problem
|
|
if v in pts:
|
|
_err = translate("draft", "This object does not support possible "
|
|
"coincident points, please try again.")
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App.Console.PrintMessage(_err + "\n")
|
|
return
|
|
|
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pts = self.recomputePointsBezier(obj, pts, node_idx, v, obj.Degree, moveTrackers=False)
|
|
|
|
if obj.Closed:
|
|
# check that the new point lies on the plane of the wire
|
|
if hasattr(obj.Shape,"normalAt"):
|
|
normal = obj.Shape.normalAt(0,0)
|
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point_on_plane = obj.Shape.Vertexes[0].Point
|
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v.projectToPlane(point_on_plane, normal)
|
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pts[node_idx] = v
|
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obj.Points = pts
|
|
|
|
|
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def get_edit_point_context_menu(self, obj, node_idx):
|
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if utils.get_type(obj) in ["Line", "Wire", "BSpline"]:
|
|
actions = ["delete point"]
|
|
elif utils.get_type(obj) in ["BezCurve"]:
|
|
actions = ["make sharp", "make tangent",
|
|
"make symmetric", "delete point"]
|
|
return actions
|
|
|
|
|
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def evaluate_context_menu_action(self, edit_command, obj, node_idx, action):
|
|
if action == "delete point":
|
|
self.delete_point(obj, node_idx)
|
|
edit_command.resetTrackers(obj)
|
|
# Bezier curve menu
|
|
elif action in ["make sharp", "make tangent", "make symmetric"]:
|
|
if action == "make sharp":
|
|
self.smoothBezPoint(obj, node_idx, 'Sharp')
|
|
elif action == "make tangent":
|
|
self.smoothBezPoint(obj, node_idx, 'Tangent')
|
|
elif action == "make symmetric":
|
|
self.smoothBezPoint(obj, node_idx, 'Symmetric')
|
|
edit_command.resetTrackers(obj)
|
|
|
|
|
|
def init_preview_object(self, obj):
|
|
return trackers.bezcurveTracker()
|
|
|
|
def update_preview_object(self, edit_command, obj, node_idx, v):
|
|
plist = edit_command.globalize_vectors(obj, obj.Points)
|
|
pointList = self.recomputePointsBezier(obj,plist,node_idx,v,obj.Degree,moveTrackers=False)
|
|
edit_command.ghost.update(pointList, obj.Degree)
|
|
|
|
def delete_point(self, obj, node_idx):
|
|
if len(obj.Points) <= 2:
|
|
_msg = translate("draft", "Active object must have more than two points/nodes")
|
|
App.Console.PrintWarning(_msg + "\n")
|
|
return
|
|
|
|
pts = obj.Points
|
|
pts.pop(node_idx)
|
|
obj.Points = pts
|
|
obj.Proxy.resetcontinuity(obj)
|
|
obj.recompute()
|
|
|
|
def recomputePointsBezier(self, obj, pts, idx, v,
|
|
degree, moveTrackers=False):
|
|
"""
|
|
(object, Points as list, nodeIndex as Int, App.Vector of new point, moveTrackers as Bool)
|
|
return the new point list, applying the App.Vector to the given index point
|
|
"""
|
|
# DNC: allows to close the curve by placing ends close to each other
|
|
tol = 0.001
|
|
if ( ( idx == 0 ) and ( (v - pts[-1]).Length < tol) ) or (
|
|
idx == len(pts) - 1 ) and ( (v - pts[0]).Length < tol):
|
|
obj.Closed = True
|
|
# DNC: fix error message if edited point coincides with one of the existing points
|
|
#if ( v in pts ) == False:
|
|
knot = None
|
|
ispole = idx % degree
|
|
|
|
if ispole == 0: #knot
|
|
if degree >= 3:
|
|
if idx >= 1: #move left pole
|
|
knotidx = idx if idx < len(pts) else 0
|
|
pts[idx-1] = pts[idx-1] + v - pts[knotidx]
|
|
#if moveTrackers: # trackers are reset after editing
|
|
# self.trackers[obj.Name][idx-1].set(pts[idx-1])
|
|
if idx < len(pts)-1: #move right pole
|
|
pts[idx+1] = pts[idx+1] + v - pts[idx]
|
|
#if moveTrackers:
|
|
# self.trackers[obj.Name][idx+1].set(pts[idx+1])
|
|
if idx == 0 and obj.Closed: # move last pole
|
|
pts[-1] = pts [-1] + v -pts[idx]
|
|
#if moveTrackers:
|
|
# self.trackers[obj.Name][-1].set(pts[-1])
|
|
|
|
elif ispole == 1 and (idx >=2 or obj.Closed): #right pole
|
|
knot = idx -1
|
|
changep = idx - 2 # -1 in case of closed curve
|
|
|
|
elif ispole == degree-1 and idx <= len(pts)-3: # left pole
|
|
knot = idx + 1
|
|
changep = idx + 2
|
|
|
|
elif ispole == degree-1 and obj.Closed and idx == len(pts)-1: #last pole
|
|
knot = 0
|
|
changep = 1
|
|
|
|
if knot is not None: # we need to modify the opposite pole
|
|
segment = int(knot / degree) - 1
|
|
cont = obj.Continuity[segment] if len(obj.Continuity) > segment else 0
|
|
if cont == 1: #tangent
|
|
pts[changep] = obj.Proxy.modifytangentpole(pts[knot],
|
|
v,pts[changep])
|
|
#if moveTrackers:
|
|
# self.trackers[obj.Name][changep].set(pts[changep])
|
|
elif cont == 2: #symmetric
|
|
pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],v)
|
|
#if moveTrackers:
|
|
# self.trackers[obj.Name][changep].set(pts[changep])
|
|
pts[idx] = v
|
|
|
|
return pts # returns the list of new points, taking into account knot continuity
|
|
|
|
|
|
def smoothBezPoint(self, obj, point, style='Symmetric'):
|
|
"called when changing the continuity of a knot"
|
|
style2cont = {'Sharp':0,'Tangent':1,'Symmetric':2}
|
|
if point is None:
|
|
return
|
|
if not (utils.get_type(obj) == "BezCurve"):
|
|
return
|
|
pts = obj.Points
|
|
deg = obj.Degree
|
|
if deg < 2:
|
|
return
|
|
if point % deg != 0: # point is a pole
|
|
if deg >=3: # allow to select poles
|
|
if (point % deg == 1) and (point > 2 or obj.Closed): #right pole
|
|
knot = point -1
|
|
keepp = point
|
|
changep = point -2
|
|
elif point < len(pts) -3 and point % deg == deg -1: #left pole
|
|
knot = point +1
|
|
keepp = point
|
|
changep = point +2
|
|
elif point == len(pts)-1 and obj.Closed: #last pole
|
|
# if the curve is closed the last pole has the last
|
|
# index in the points lists
|
|
knot = 0
|
|
keepp = point
|
|
changep = 1
|
|
else:
|
|
App.Console.PrintWarning(translate("draft",
|
|
"Can't change Knot belonging to pole %d"%point)
|
|
+ "\n")
|
|
return
|
|
if knot:
|
|
if style == 'Tangent':
|
|
pts[changep] = obj.Proxy.modifytangentpole(pts[knot],
|
|
pts[keepp],pts[changep])
|
|
elif style == 'Symmetric':
|
|
pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],
|
|
pts[keepp])
|
|
else: #sharp
|
|
pass #
|
|
else:
|
|
App.Console.PrintWarning(translate("draft",
|
|
"Selection is not a Knot")
|
|
+ "\n")
|
|
return
|
|
else: #point is a knot
|
|
if style == 'Sharp':
|
|
if obj.Closed and point == len(pts)-1:
|
|
knot = 0
|
|
else:
|
|
knot = point
|
|
elif style == 'Tangent' and point > 0 and point < len(pts)-1:
|
|
prev, next = obj.Proxy.tangentpoles(pts[point], pts[point-1], pts[point+1])
|
|
pts[point-1] = prev
|
|
pts[point+1] = next
|
|
knot = point # index for continuity
|
|
elif style == 'Symmetric' and point > 0 and point < len(pts)-1:
|
|
prev, next = obj.Proxy.symmetricpoles(pts[point], pts[point-1], pts[point+1])
|
|
pts[point-1] = prev
|
|
pts[point+1] = next
|
|
knot = point # index for continuity
|
|
elif obj.Closed and (style == 'Symmetric' or style == 'Tangent'):
|
|
if style == 'Tangent':
|
|
pts[1], pts[-1] = obj.Proxy.tangentpoles(pts[0], pts[1], pts[-1])
|
|
elif style == 'Symmetric':
|
|
pts[1], pts[-1] = obj.Proxy.symmetricpoles(pts[0], pts[1], pts[-1])
|
|
knot = 0
|
|
else:
|
|
App.Console.PrintWarning(translate("draft",
|
|
"Endpoint of BezCurve can't be smoothed")
|
|
+ "\n")
|
|
return
|
|
segment = knot // deg # segment index
|
|
newcont = obj.Continuity[:] # don't edit a property inplace !!!
|
|
if not obj.Closed and (len(obj.Continuity) == segment -1 or
|
|
segment == 0) :
|
|
pass # open curve
|
|
elif (len(obj.Continuity) >= segment or obj.Closed and segment == 0 and
|
|
len(obj.Continuity) >1):
|
|
newcont[segment-1] = style2cont.get(style)
|
|
else: #should not happen
|
|
App.Console.PrintWarning('Continuity indexing error:'
|
|
+ 'point:%d deg:%d len(cont):%d' % (knot,deg,
|
|
len(obj.Continuity)))
|
|
obj.Points = pts
|
|
obj.Continuity = newcont
|
|
|
|
## @}
|