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create/src/Gui/Quarter/InputDevice.cpp
2022-03-06 21:47:17 +01:00

120 lines
3.5 KiB
C++

/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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\**************************************************************************/
#ifdef _MSC_VER
#pragma warning(disable : 4267)
#endif
#include <QInputEvent>
#include <Inventor/events/SoEvents.h>
#include "devices/InputDevice.h"
using namespace SIM::Coin3D::Quarter;
/*!
\class SIM::Coin3D::Quarter::InputDevice InputDevice.h Quarter/devices/InputDevice.h
\brief The InputDevice class is the base class for devices such as
the Keyboard and Mouse. It can be subclassed to support other
devices.
*/
InputDevice::InputDevice() : quarter(nullptr)
{
this->mousepos = SbVec2s(0, 0);
}
InputDevice::InputDevice(QuarterWidget *quarter) : quarter(quarter)
{
this->mousepos = SbVec2s(0, 0);
}
/*!
Sets the mouseposition
\param[in] pos position of mouse in pixelcoordinates
*/
void
InputDevice::setMousePosition(const SbVec2s & pos)
{
this->mousepos = pos;
}
/*!
Sets the window size of the owning window
\param[in] size in pixels
*/
void
InputDevice::setWindowSize(const SbVec2s & size)
{
this->windowsize = size;
}
/*!
Transforms a qevent into an soevent
\param[in,out] soevent the transformed event
\param[in] qevent incoming qevent
*/
void
InputDevice::setModifiers(SoEvent * soevent, const QInputEvent * qevent)
{
// FIXME: How do we get the time from the qevent? (20070306 frodo)
soevent->setTime(SbTime::getTimeOfDay());
// Note: On Mac OS X, the ControlModifier value corresponds to the
// Command keys on the Macintosh keyboard, and the MetaModifier
// value corresponds to the Control keys.
soevent->setShiftDown(qevent->modifiers() & Qt::ShiftModifier);
soevent->setAltDown(qevent->modifiers() & Qt::AltModifier);
soevent->setCtrlDown(qevent->modifiers() & Qt::ControlModifier);
}
/*!
\var InputDevice::mousepos
Holds the last known position of the mouse. This should be set even
for a keyboard event.
*/
/*!
\var InputDevice::windowsize
Holds the size of the owning window
*/
#undef PRIVATE