Files
create/src/Mod/Material/Gui/Array2D.cpp
Markus Reitböck 79708fb4f6 Material: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:39 +02:00

208 lines
6.3 KiB
C++

/***************************************************************************
* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include <QMenu>
#include <QMessageBox>
#include <Gui/Application.h>
#include <Gui/Command.h>
#include <Gui/MainWindow.h>
#include <Gui/Tools.h>
#include <Mod/Material/App/Exceptions.h>
#include <Mod/Material/App/Materials.h>
#include "Array2D.h"
#include "ArrayDelegate.h"
#include "ArrayModel.h"
#include "ui_Array2D.h"
using namespace MatGui;
/* TRANSLATOR MatGui::Array2D */
Array2D::Array2D(const QString& propertyName,
const std::shared_ptr<Materials::Material>& material,
QWidget* parent)
: QDialog(parent)
, ui(new Ui_Array2D)
, _material(material)
{
ui->setupUi(this);
if (material->hasPhysicalProperty(propertyName)) {
_property = material->getPhysicalProperty(propertyName);
}
else if (material->hasAppearanceProperty(propertyName)) {
_property = material->getAppearanceProperty(propertyName);
}
else {
Base::Console().log("Property '%s' not found\n", propertyName.toStdString().c_str());
_property = nullptr;
}
if (_property) {
_value =
std::static_pointer_cast<Materials::Array2D>(_property->getMaterialValue());
setWindowTitle(_property->getDisplayName());
}
else {
_value = nullptr;
}
setupArray();
ui->tableView->setContextMenuPolicy(Qt::CustomContextMenu);
connect(ui->tableView, &QWidget::customContextMenuRequested, this, &Array2D::onContextMenu);
_deleteAction.setText(tr("Delete Row"));
_deleteAction.setShortcut(Gui::QtTools::deleteKeySequence());
connect(&_deleteAction, &QAction::triggered, this, &Array2D::onDelete);
ui->tableView->addAction(&_deleteAction);
connect(ui->standardButtons, &QDialogButtonBox::accepted, this, &Array2D::accept);
connect(ui->standardButtons, &QDialogButtonBox::rejected, this, &Array2D::reject);
}
void Array2D::setColumnWidths(QTableView* table)
{
int length = _property->columns();
for (int i = 0; i < length; i++) {
table->setColumnWidth(i, 100);
}
}
void Array2D::setColumnDelegates(QTableView* table)
{
int length = _property->columns();
for (int i = 0; i < length; i++) {
const Materials::MaterialProperty& column = _property->getColumn(i);
table->setItemDelegateForColumn(
i,
new ArrayDelegate(column.getType(), column.getUnits(), this));
}
}
void Array2D::setupArray()
{
if (_property == nullptr) {
return;
}
auto table = ui->tableView;
auto model = new Array2DModel(_property, _value, this);
table->setModel(model);
// table->setEditTriggers(QAbstractItemView::AllEditTriggers);
table->setSelectionMode(QAbstractItemView::SingleSelection);
setColumnWidths(table);
setColumnDelegates(table);
connect(model, &QAbstractItemModel::dataChanged, this, &Array2D::onDataChanged);
}
void Array2D::onDataChanged(const QModelIndex& topLeft,
const QModelIndex& bottomRight,
const QVector<int>& roles)
{
Q_UNUSED(topLeft)
Q_UNUSED(bottomRight)
Q_UNUSED(roles)
_material->setEditStateAlter();
}
void Array2D::onContextMenu(const QPoint& pos)
{
QMenu contextMenu(tr("Context Menu"), this);
contextMenu.addAction(&_deleteAction);
contextMenu.exec(ui->tableView->mapToGlobal(pos));
}
bool Array2D::newRow(const QModelIndex& index)
{
auto model = static_cast<Array2DModel*>(ui->tableView->model());
return model->newRow(index);
}
void Array2D::onDelete(bool checked)
{
Q_UNUSED(checked)
QItemSelectionModel* selectionModel = ui->tableView->selectionModel();
if (!selectionModel->hasSelection() || newRow(selectionModel->currentIndex())) {
return;
}
int res = confirmDelete();
if (res == QMessageBox::Cancel) {
return;
}
}
int Array2D::confirmDelete()
{
QMessageBox box(this);
box.setIcon(QMessageBox::Question);
box.setWindowTitle(QObject::tr("Confirm Delete"));
QString prompt = QObject::tr("Delete the row?");
box.setText(prompt);
box.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
box.setDefaultButton(QMessageBox::Cancel);
box.setEscapeButton(QMessageBox::Cancel);
int res = QMessageBox::Cancel;
box.adjustSize(); // Silence warnings from Qt on Windows
switch (box.exec()) {
case QMessageBox::Ok:
deleteSelected();
res = QMessageBox::Ok;
break;
}
return res;
}
void Array2D::deleteSelected()
{
auto model = static_cast<Array2DModel*>(ui->tableView->model());
QItemSelectionModel* selectionModel = ui->tableView->selectionModel();
auto index = selectionModel->currentIndex();
model->deleteRow(index);
}
void Array2D::accept()
{
QDialog::accept();
}
void Array2D::reject()
{
QDialog::reject();
}
#include "moc_Array2D.cpp"