"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
379 lines
11 KiB
C++
379 lines
11 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include <QMenu>
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#include <QMessageBox>
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#include <QPushButton>
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#include <Gui/MainWindow.h>
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#include <Mod/Material/App/Exceptions.h>
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#include "Array3D.h"
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#include "ArrayDelegate.h"
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#include "ArrayModel.h"
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#include "ui_Array3D.h"
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using namespace MatGui;
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Array3D::Array3D(const QString& propertyName,
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const std::shared_ptr<Materials::Material>& material,
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QWidget* parent)
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: QDialog(parent)
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, ui(new Ui_Array3D)
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, _material(material)
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{
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ui->setupUi(this);
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if (material->hasPhysicalProperty(propertyName)) {
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_property = material->getPhysicalProperty(propertyName);
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}
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else if (material->hasAppearanceProperty(propertyName)) {
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_property = material->getAppearanceProperty(propertyName);
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}
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else {
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Base::Console().log("Property '%s' not found\n", propertyName.toStdString().c_str());
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_property = nullptr;
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}
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if (_property) {
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_value =
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std::static_pointer_cast<Materials::Array3D>(_property->getMaterialValue());
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}
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else {
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_value = nullptr;
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}
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setupDepthArray();
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setupArray();
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ui->table3D->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(ui->table3D, &QWidget::customContextMenuRequested, this, &Array3D::onDepthContextMenu);
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ui->table2D->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(ui->table2D, &QWidget::customContextMenuRequested, this, &Array3D::on2DContextMenu);
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_deleteDepthAction.setText(tr("Delete Row"));
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connect(&_deleteDepthAction, &QAction::triggered, this, &Array3D::onDepthDelete);
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ui->table3D->addAction(&_deleteDepthAction);
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_delete2DAction.setText(tr("Delete Row"));
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connect(&_delete2DAction, &QAction::triggered, this, &Array3D::on2DDelete);
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ui->table2D->addAction(&_delete2DAction);
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connect(ui->standardButtons->button(QDialogButtonBox::Ok),
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&QPushButton::clicked,
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this,
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&Array3D::onOk);
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connect(ui->standardButtons->button(QDialogButtonBox::Cancel),
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&QPushButton::clicked,
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this,
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&Array3D::onCancel);
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QItemSelectionModel* selectionModel = ui->table3D->selectionModel();
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connect(selectionModel, &QItemSelectionModel::selectionChanged, this, &Array3D::onSelectDepth);
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}
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bool Array3D::onSplitter(QEvent* e)
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{
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Q_UNUSED(e)
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return false;
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}
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void Array3D::setDepthColumnDelegate(QTableView* table)
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{
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auto& column = _property->getColumn(0);
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table->setItemDelegateForColumn(0,
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new ArrayDelegate(column.getType(), column.getUnits(), this));
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}
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void Array3D::setDepthColumnWidth(QTableView* table)
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{
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table->setColumnWidth(0, 100);
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}
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void Array3D::setupDepthArray()
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{
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if (_property == nullptr) {
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return;
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}
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auto table = ui->table3D;
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auto model = new Array3DDepthModel(_property, _value, this);
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table->setModel(model);
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// table->setEditTriggers(QAbstractItemView::AllEditTriggers);
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table->setSelectionMode(QAbstractItemView::SingleSelection);
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setDepthColumnWidth(table);
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setDepthColumnDelegate(table);
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connect(model, &QAbstractItemModel::rowsInserted, this, &Array3D::onRowsInserted);
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connect(model, &QAbstractItemModel::rowsRemoved, this, &Array3D::onRowsRemoved);
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connect(model, &QAbstractItemModel::dataChanged, this, &Array3D::onDataChanged);
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}
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void Array3D::onRowsInserted(const QModelIndex& parent, int first, int last)
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{
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Q_UNUSED(parent)
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Q_UNUSED(first)
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Q_UNUSED(last)
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update2DArray();
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}
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void Array3D::onRowsRemoved(const QModelIndex& parent, int first, int last)
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{
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Q_UNUSED(parent)
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Q_UNUSED(first)
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Q_UNUSED(last)
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update2DArray();
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}
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void Array3D::onDataChanged(const QModelIndex& topLeft,
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const QModelIndex& bottomRight,
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const QVector<int>& roles)
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{
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Q_UNUSED(topLeft)
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Q_UNUSED(bottomRight)
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Q_UNUSED(roles)
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_material->setEditStateAlter();
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}
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void Array3D::setColumnWidths(QTableView* table)
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{
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int length = _property->columns();
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for (int i = 0; i < length; i++) {
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table->setColumnWidth(i, 100);
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}
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}
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void Array3D::setColumnDelegates(QTableView* table)
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{
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int length = _property->columns();
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for (int i = 0; i < length; i++) {
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auto& column = _property->getColumn(i);
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table->setItemDelegateForColumn(
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i,
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new ArrayDelegate(column.getType(), column.getUnits(), this));
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}
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}
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void Array3D::setupArray()
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{
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if (_property == nullptr) {
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return;
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}
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auto table = ui->table2D;
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auto model = new Array3DModel(_property, _value, this);
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table->setModel(model);
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// table->setEditTriggers(QAbstractItemView::AllEditTriggers);
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table->setSelectionMode(QAbstractItemView::SingleSelection);
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setColumnWidths(table);
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setColumnDelegates(table);
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if (_value->depth() == 0) {
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table->setEnabled(false);
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}
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connect(model, &QAbstractItemModel::dataChanged, this, &Array3D::onDataChanged);
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}
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void Array3D::onSelectDepth(const QItemSelection& selected, const QItemSelection& deselected)
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{
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Q_UNUSED(deselected);
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QModelIndexList indexes = selected.indexes();
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// This should be a list of length 1
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for (auto it = indexes.begin(); it != indexes.end(); it++) {
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_value->setCurrentDepth(it->row());
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break;
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}
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update2DArray();
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}
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void Array3D::update2DArray()
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{
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auto table = ui->table2D;
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auto model = static_cast<Array3DModel*>(table->model());
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model->updateData();
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table->setEnabled(_value->depth() > 0);
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}
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void Array3D::onDepthContextMenu(const QPoint& pos)
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{
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QMenu contextMenu(tr("Context Menu"), this);
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contextMenu.addAction(&_deleteDepthAction);
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contextMenu.exec(ui->table3D->mapToGlobal(pos));
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}
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bool Array3D::newDepthRow(const QModelIndex& index)
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{
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auto model = static_cast<Array3DDepthModel*>(ui->table3D->model());
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return model->newRow(index);
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}
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void Array3D::onDepthDelete(bool checked)
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{
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Q_UNUSED(checked)
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QItemSelectionModel* selectionModel = ui->table3D->selectionModel();
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if (!selectionModel->hasSelection() || newDepthRow(selectionModel->currentIndex())) {
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return;
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}
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int res = confirmDepthDelete();
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if (res == QMessageBox::Cancel) {
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return;
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}
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}
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int Array3D::confirmDepthDelete()
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{
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QMessageBox box(this);
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box.setIcon(QMessageBox::Question);
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box.setWindowTitle(tr("Confirm Delete"));
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QString prompt = tr("Delete the row?");
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box.setText(prompt);
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box.setInformativeText(tr("Removing this will also remove all 2D contents."));
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box.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
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box.setDefaultButton(QMessageBox::Cancel);
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box.setEscapeButton(QMessageBox::Cancel);
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int res = QMessageBox::Cancel;
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box.adjustSize(); // Silence warnings from Qt on Windows
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switch (box.exec()) {
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case QMessageBox::Ok:
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deleteDepthSelected();
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res = QMessageBox::Ok;
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break;
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}
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return res;
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}
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void Array3D::deleteDepthSelected()
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{
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auto model = static_cast<Array3DDepthModel*>(ui->table3D->model());
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QItemSelectionModel* selectionModel = ui->table3D->selectionModel();
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auto index = selectionModel->currentIndex();
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model->deleteRow(index);
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auto depth = _value->currentDepth();
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if (depth >= _value->depth()) {
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depth = depth - 1;
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}
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_value->setCurrentDepth(depth);
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update2DArray();
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}
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void Array3D::on2DContextMenu(const QPoint& pos)
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{
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QMenu contextMenu(tr("Context Menu"), this);
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contextMenu.addAction(&_delete2DAction);
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// contextMenu.exec(mapToGlobal(pos));
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contextMenu.exec(ui->table2D->mapToGlobal(pos));
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}
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bool Array3D::new2DRow(const QModelIndex& index)
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{
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auto model = static_cast<Array3DModel*>(ui->table2D->model());
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return model->newRow(index);
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}
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void Array3D::on2DDelete(bool checked)
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{
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Q_UNUSED(checked)
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QItemSelectionModel* selectionModel = ui->table2D->selectionModel();
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if (!selectionModel->hasSelection() || new2DRow(selectionModel->currentIndex())) {
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return;
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}
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int res = confirm2dDelete();
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if (res == QMessageBox::Cancel) {
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return;
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}
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}
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int Array3D::confirm2dDelete()
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{
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QMessageBox box(this);
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box.setIcon(QMessageBox::Question);
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box.setWindowTitle(tr("Confirm Delete"));
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QString prompt = tr("Delete the row?");
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box.setText(prompt);
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box.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel);
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box.setDefaultButton(QMessageBox::Cancel);
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box.setEscapeButton(QMessageBox::Cancel);
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int res = QMessageBox::Cancel;
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box.adjustSize(); // Silence warnings from Qt on Windows
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switch (box.exec()) {
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case QMessageBox::Ok:
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delete2DSelected();
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res = QMessageBox::Ok;
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break;
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}
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return res;
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}
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void Array3D::delete2DSelected()
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{
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auto model = static_cast<Array3DModel*>(ui->table2D->model());
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QItemSelectionModel* selectionModel = ui->table2D->selectionModel();
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auto index = selectionModel->currentIndex();
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model->deleteRow(index);
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update2DArray();
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}
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void Array3D::onOk(bool checked)
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{
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Q_UNUSED(checked)
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QDialog::accept();
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}
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void Array3D::onCancel(bool checked)
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{
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Q_UNUSED(checked)
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QDialog::reject();
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}
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#include "moc_Array3D.cpp"
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