Files
create/src/Mod/Material/Gui/ListModel.cpp
Markus Reitböck 79708fb4f6 Material: use CMake to generate precompiled headers on all platforms
"Professional CMake" book suggest the following:

"Targets should build successfully with or without compiler support for precompiled headers. It
should be considered an optimization, not a requirement. In particular, do not explicitly include a
precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically
generated precompile header on the compiler command line instead. This is more portable across
the major compilers and is likely to be easier to maintain. It will also avoid warnings being
generated from certain code checking tools like iwyu (include what you use)."

Therefore, removed the "#include <PreCompiled.h>" from sources, also
there is no need for the "#ifdef _PreComp_" anymore
2025-09-22 23:17:39 +02:00

132 lines
3.8 KiB
C++

/***************************************************************************
* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include <QMetaType>
#include <Base/Console.h>
#include <Gui/MainWindow.h>
#include <Gui/MetaTypes.h>
#include <Mod/Material/App/Exceptions.h>
#include <Mod/Material/App/Materials.h>
#include "ListModel.h"
using namespace MatGui;
/* TRANSLATOR MatGui::ArrayModel */
ListModel::ListModel()
{}
ListModel::ListModel(std::shared_ptr<Materials::MaterialProperty> property,
QList<QVariant>& value,
QObject* parent)
: QAbstractListModel(parent)
, _property(property)
, _valuePtr(&value)
{}
int ListModel::rowCount(const QModelIndex& parent) const
{
if (parent.isValid()) {
return 0; // No children
}
return _valuePtr->size() + 1; // Will always have 1 empty row
}
bool ListModel::newRow(const QModelIndex& index) const
{
return (index.row() == _valuePtr->size());
}
void ListModel::deleteRow(const QModelIndex& index)
{
removeRows(index.row(), 1);
Q_EMIT dataChanged(index, index);
}
QVariant ListModel::data(const QModelIndex& index, int role) const
{
if (role == Qt::DisplayRole) {
if (index.row() < _valuePtr->size()) {
return _valuePtr->at(index.row());
}
}
return QVariant();
}
QVariant ListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
return QAbstractListModel::headerData(section, orientation, role);
}
bool ListModel::setData(const QModelIndex& index, const QVariant& value, int role)
{
Q_UNUSED(role);
if (newRow(index)) {
insertRows(index.row(), 1);
}
(*_valuePtr)[index.row()] = value;
Q_EMIT dataChanged(index, index);
return true;
}
Qt::ItemFlags ListModel::flags(const QModelIndex& index) const
{
return (QAbstractListModel::flags(index) | Qt::ItemIsEditable);
}
// Resizing functions
bool ListModel::insertRows(int row, int count, const QModelIndex& parent)
{
beginInsertRows(parent, row, row + count - 1);
QVariant newRow = QString();
while (count--) {
_valuePtr->insert(row, newRow);
}
endInsertRows();
return true;
}
bool ListModel::removeRows(int row, int count, const QModelIndex& parent)
{
beginRemoveRows(parent, row, row + count - 1);
while (count--) {
_valuePtr->removeAt(row);
}
endRemoveRows();
return true;
}