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create/src/Mod/Mesh/Gui/ViewProvider.cpp

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/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <QAction>
#include <QMenu>
#include <cstdlib>
#include <Inventor/SbBox2s.h>
#include <Inventor/SbLine.h>
#include <Inventor/SbPlane.h>
#include <Inventor/SoPickedPoint.h>
#include <Inventor/VRMLnodes/SoVRMLGroup.h>
#include <Inventor/actions/SoToVRML2Action.h>
#include <Inventor/details/SoFaceDetail.h>
#include <Inventor/events/SoMouseButtonEvent.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/nodes/SoIndexedLineSet.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoMaterialBinding.h>
#include <Inventor/nodes/SoOrthographicCamera.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoPolygonOffset.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoShapeHints.h>
#include <Inventor/nodes/SoTransform.h>
#endif
#include <QFuture>
#include <QFutureWatcher>
#include <QtConcurrentMap>
#include <App/Document.h>
#include <Base/Console.h>
#include <Base/Exception.h>
#include <Base/Sequencer.h>
#include <Base/Stream.h>
#include <Base/Tools.h>
#include <Base/ViewProj.h>
#include <Gui/ActionFunction.h>
#include <Gui/Application.h>
#include <Gui/BitmapFactory.h>
#include <Gui/Command.h>
#include <Gui/Document.h>
#include <Gui/Flag.h>
#include <Gui/Selection.h>
#include <Gui/SoFCDB.h>
#include <Gui/SoFCOffscreenRenderer.h>
#include <Gui/SoFCSelection.h>
#include <Gui/SoFCSelectionAction.h>
#include <Gui/Utilities.h>
#include <Gui/View3DInventorViewer.h>
#include <Gui/WaitCursor.h>
#include <Gui/Window.h>
#include <Mod/Mesh/App/Core/Algorithm.h>
#include <Mod/Mesh/App/Core/Grid.h>
#include <Mod/Mesh/App/Core/Iterator.h>
#include <Mod/Mesh/App/Core/MeshIO.h>
#include <Mod/Mesh/App/Core/Triangulation.h>
#include <Mod/Mesh/App/Core/Trim.h>
#include <Mod/Mesh/App/Core/Visitor.h>
#include <Mod/Mesh/App/MeshFeature.h>
#include <Mod/Mesh/Gui/ViewProviderMeshPy.h>
#include <zipios++/gzipoutputstream.h>
#include "SoFCIndexedFaceSet.h"
#include "SoFCMeshObject.h"
#include "ViewProvider.h"
using namespace MeshGui;
namespace sp = std::placeholders;
using Mesh::Feature;
using MeshCore::MeshFacet;
using MeshCore::MeshFacetIterator;
using MeshCore::MeshGeomFacet;
using MeshCore::MeshKernel;
using MeshCore::MeshPointIterator;
void ViewProviderMeshBuilder::buildNodes(const App::Property* prop,
std::vector<SoNode*>& nodes) const
{
SoCoordinate3* pcPointsCoord = nullptr;
SoIndexedFaceSet* pcFaces = nullptr;
if (nodes.empty()) {
pcPointsCoord = new SoCoordinate3();
nodes.push_back(pcPointsCoord);
pcFaces = new SoIndexedFaceSet();
nodes.push_back(pcFaces);
}
else if (nodes.size() == 2) {
if (nodes[0]->getTypeId() == SoCoordinate3::getClassTypeId()) {
pcPointsCoord = static_cast<SoCoordinate3*>(nodes[0]);
}
if (nodes[1]->getTypeId() == SoIndexedFaceSet::getClassTypeId()) {
pcFaces = static_cast<SoIndexedFaceSet*>(nodes[1]);
}
}
if (pcPointsCoord && pcFaces) {
createMesh(prop, pcPointsCoord, pcFaces);
}
}
void ViewProviderMeshBuilder::createMesh(const App::Property* prop,
SoCoordinate3* coords,
SoIndexedFaceSet* faces) const
{
const Mesh::PropertyMeshKernel* mesh = static_cast<const Mesh::PropertyMeshKernel*>(prop);
const MeshCore::MeshKernel& rcMesh = mesh->getValue().getKernel();
createMesh(rcMesh, coords, faces);
}
void ViewProviderMeshBuilder::createMesh(const MeshCore::MeshKernel& kernel,
SoCoordinate3* coords,
SoIndexedFaceSet* faces) const
{
// set the point coordinates
const MeshCore::MeshPointArray& cP = kernel.GetPoints();
coords->point.setNum(kernel.CountPoints());
SbVec3f* verts = coords->point.startEditing();
int i = 0;
for (MeshCore::MeshPointArray::_TConstIterator it = cP.begin(); it != cP.end(); ++it, i++) {
verts[i].setValue(it->x, it->y, it->z);
}
coords->point.finishEditing();
// set the face indices
int j = 0;
const MeshCore::MeshFacetArray& cF = kernel.GetFacets();
faces->coordIndex.setNum(4 * kernel.CountFacets());
int32_t* indices = faces->coordIndex.startEditing();
for (MeshCore::MeshFacetArray::_TConstIterator it = cF.begin(); it != cF.end(); ++it, j++) {
for (int i = 0; i < 3; i++) {
indices[4 * j + i] = it->_aulPoints[i];
}
indices[4 * j + 3] = SO_END_FACE_INDEX;
}
faces->coordIndex.finishEditing();
}
PROPERTY_SOURCE(MeshGui::ViewProviderExport, Gui::ViewProviderDocumentObject)
ViewProviderExport::ViewProviderExport() = default;
ViewProviderExport::~ViewProviderExport() = default;
std::vector<std::string> ViewProviderExport::getDisplayModes() const
{
std::vector<std::string> mode;
mode.emplace_back("");
return mode;
}
const char* ViewProviderExport::getDefaultDisplayMode() const
{
return "";
}
QIcon ViewProviderExport::getIcon() const
{
// clang-format off
const char * Mesh_Feature_xpm[] = {
"22 22 6 1",
". c None",
"# c #000000",
"c c #ffff00",
"a c #808080",
"b c #c0c0c0",
"f c #008000",
".............##.......",
".............###......",
".............#f##.....",
".#....####...#ff##....",
".##.##....#..#fff##...",
".###.........#ffff##..",
".####........#fffff##.",
".#####.......#ffffff##",
".............#########",
".####.................",
"#abab##########.......",
"#babababababab#.......",
"#ababababababa#.......",
"#babab################",
"#abab##cccccccccccc##.",
"#bab##cccccccccccc##..",
"#ab##cccccccccccc##...",
"#b##cccccccccccc##....",
"###cccccccccccc##.....",
"##cccccccccccc##......",
"###############.......",
"......................"};
QPixmap px(Mesh_Feature_xpm);
return px;
// clang-format on
}
// ------------------------------------------------------
App::PropertyFloatConstraint::Constraints ViewProviderMesh::floatRange = {1.0F, 64.0F, 1.0F};
App::PropertyFloatConstraint::Constraints ViewProviderMesh::angleRange = {0.0F, 180.0F, 1.0F};
App::PropertyIntegerConstraint::Constraints ViewProviderMesh::intPercent = {0, 100, 5};
const char* ViewProviderMesh::LightingEnums[] = {"One side", "Two side", nullptr};
PROPERTY_SOURCE(MeshGui::ViewProviderMesh, Gui::ViewProviderGeometryObject)
ViewProviderMesh::ViewProviderMesh()
: highlightMode {HighlighMode::None}
{
// NOLINTBEGIN
static const char* osgroup = "Object Style";
ADD_PROPERTY_TYPE(LineTransparency, (0), osgroup, App::Prop_None, "Set line transparency.");
LineTransparency.setConstraints(&intPercent);
ADD_PROPERTY_TYPE(LineWidth, (1.0f), osgroup, App::Prop_None, "Set line width.");
LineWidth.setConstraints(&floatRange);
ADD_PROPERTY_TYPE(PointSize, (2.0f), osgroup, App::Prop_None, "Set point size.");
PointSize.setConstraints(&floatRange);
ADD_PROPERTY_TYPE(CreaseAngle, (0.0f), osgroup, App::Prop_None, "Set crease angle.");
CreaseAngle.setConstraints(&angleRange);
ADD_PROPERTY_TYPE(OpenEdges, (false), osgroup, App::Prop_None, "Set open edges.");
ADD_PROPERTY_TYPE(Coloring, (false), osgroup, App::Prop_None, "Set coloring.");
ADD_PROPERTY_TYPE(Lighting,
(1),
osgroup,
App::Prop_None,
"Set if the illumination comes from two sides\n or one side in the 3D view.");
Lighting.setEnums(LightingEnums);
ADD_PROPERTY_TYPE(LineColor, (0, 0, 0), osgroup, App::Prop_None, "Set line color.");
// Create the selection node
pcHighlight = Gui::ViewProviderBuilder::createSelection();
pcHighlight->ref();
if (pcHighlight->selectionMode.getValue() == Gui::SoFCSelection::SEL_OFF) {
Selectable.setValue(false);
}
pcShapeGroup = new SoGroup();
pcShapeGroup->ref();
pcHighlight->addChild(pcShapeGroup);
pOpenColor = new SoBaseColor();
setOpenEdgeColorFrom(ShapeAppearance.getDiffuseColor());
pOpenColor->ref();
pcLineStyle = new SoDrawStyle();
pcLineStyle->ref();
pcLineStyle->style = SoDrawStyle::LINES;
pcLineStyle->lineWidth = LineWidth.getValue();
pcPointStyle = new SoDrawStyle();
pcPointStyle->ref();
pcPointStyle->style = SoDrawStyle::POINTS;
pcPointStyle->pointSize = PointSize.getValue();
pShapeHints = new SoShapeHints;
pShapeHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE;
pShapeHints->ref();
pcMatBinding = new SoMaterialBinding;
pcMatBinding->value = SoMaterialBinding::OVERALL;
pcMatBinding->ref();
pLineColor = new SoMaterial;
pLineColor->ref();
LineColor.touch();
// read the correct shape color from the preferences
Base::Reference<ParameterGrp> hGrp =
Gui::WindowParameter::getDefaultParameter()->GetGroup("Mod/Mesh");
// Mesh color
App::Color color = ShapeAppearance.getDiffuseColor();
unsigned long current = color.getPackedValue();
unsigned long setting = hGrp->GetUnsigned("MeshColor", current);
if (current != setting) {
color.setPackedValue((uint32_t)setting);
ShapeAppearance.setDiffuseColor(color);
}
Transparency.setValue(hGrp->GetInt("MeshTransparency", 0));
// Line color
color = LineColor.getValue();
current = color.getPackedValue();
setting = hGrp->GetUnsigned("LineColor", current);
if (current != setting) {
color.setPackedValue((uint32_t)setting);
LineColor.setValue(color);
}
LineTransparency.setValue(hGrp->GetInt("LineTransparency", 0));
bool twoside = hGrp->GetBool("TwoSideRendering", false);
if (twoside) {
Lighting.setValue(1);
}
else {
Lighting.setValue((long)0);
}
bool normal_per_vertex = hGrp->GetBool("VertexPerNormals", false);
if (normal_per_vertex) {
double angle = hGrp->GetFloat("CreaseAngle", 0.0);
CreaseAngle.setValue(angle);
}
if (hGrp->GetBool("ShowBoundingBox", false)) {
SelectionStyle.setValue(1);
}
Coloring.setStatus(App::Property::Hidden, true);
// NOLINTEND
}
ViewProviderMesh::~ViewProviderMesh()
{
pcHighlight->unref();
pcShapeGroup->unref();
pOpenColor->unref();
pcLineStyle->unref();
pcPointStyle->unref();
pShapeHints->unref();
pcMatBinding->unref();
pLineColor->unref();
}
void ViewProviderMesh::onChanged(const App::Property* prop)
{
// we're going to change the number of colors to one
if (prop == &ShapeAppearance) {
pcMatBinding->value = SoMaterialBinding::OVERALL;
}
if (prop == &LineTransparency) {
float trans = LineTransparency.getValue() / 100.0F;
pLineColor->transparency = trans;
}
else if (prop == &LineWidth) {
pcLineStyle->lineWidth = LineWidth.getValue();
}
else if (prop == &PointSize) {
pcPointStyle->pointSize = PointSize.getValue();
}
else if (prop == &CreaseAngle) {
pShapeHints->creaseAngle = Base::toRadians<float>(CreaseAngle.getValue());
}
else if (prop == &OpenEdges) {
showOpenEdges(OpenEdges.getValue());
}
else if (prop == &Lighting) {
if (Lighting.getValue() == 0) {
pShapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
}
else {
pShapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
}
}
else if (prop == &LineColor) {
const App::Color& c = LineColor.getValue();
pLineColor->diffuseColor.setValue(c.r, c.g, c.b);
}
else if (prop == &Coloring) {
tryColorPerVertexOrFace(Coloring.getValue());
}
else if (prop == &SelectionStyle) {
pcHighlight->style =
SelectionStyle.getValue() ? Gui::SoFCSelection::BOX : Gui::SoFCSelection::EMISSIVE;
}
else {
// Set the inverse color for open edges
if (prop == &ShapeAppearance) {
setOpenEdgeColorFrom(ShapeAppearance.getDiffuseColor());
}
}
ViewProviderGeometryObject::onChanged(prop);
}
void ViewProviderMesh::setOpenEdgeColorFrom(const App::Color& c)
{
float r = 1.0F - c.r;
r = r < 0.5F ? 0.0F : 1.0F;
float g = 1.0F - c.g;
g = g < 0.5F ? 0.0F : 1.0F;
float b = 1.0F - c.b;
b = b < 0.5F ? 0.0F : 1.0F;
pOpenColor->rgb.setValue(r, g, b);
}
SoShape* ViewProviderMesh::getShapeNode() const
{
return nullptr;
}
SoNode* ViewProviderMesh::getCoordNode() const
{
return nullptr;
}
/**
* Extracts the mesh data from the feature \a pcFeature and creates
* an Inventor node \a SoNode with these data.
*/
void ViewProviderMesh::attach(App::DocumentObject* pcFeat)
{
ViewProviderGeometryObject::attach(pcFeat);
pcHighlight->objectName = pcFeat->getNameInDocument();
pcHighlight->documentName = pcFeat->getDocument()->getName();
pcHighlight->subElementName = "Main";
// Note: Since for mesh data the SoFCSelection node has no SoSeparator but
// an SoGroup as parent the EMISSIVE style if set has fundamentally no effect.
// This behaviour is given due to the fact that SoFCSelection inherits from
// SoGroup (formerly SoSeparator). If we wanted to enable emissive overlay for
// highlighting or selection we would need an SoSeparator as parent node below.
// faces
SoGroup* pcFlatRoot = new SoGroup();
pcFlatRoot->addChild(pShapeHints);
pcFlatRoot->addChild(pcShapeMaterial);
pcFlatRoot->addChild(pcMatBinding);
pcFlatRoot->addChild(pcHighlight);
addDisplayMaskMode(pcFlatRoot, "Shaded");
// points
SoGroup* pcPointRoot = new SoGroup();
pcPointRoot->addChild(pcPointStyle);
pcPointRoot->addChild(pShapeHints);
pcPointRoot->addChild(pcShapeMaterial);
pcPointRoot->addChild(pcMatBinding);
pcPointRoot->addChild(pcHighlight);
addDisplayMaskMode(pcPointRoot, "Point");
// wires
SoLightModel* pcLightModel = new SoLightModel();
pcLightModel->model = SoLightModel::BASE_COLOR;
SoGroup* pcWireRoot = new SoGroup();
pcWireRoot->addChild(pcLineStyle);
pcWireRoot->addChild(pcLightModel);
SoMaterialBinding* binding = new SoMaterialBinding;
binding->value = SoMaterialBinding::OVERALL; // doesn't set several colors
pcWireRoot->addChild(binding);
pcWireRoot->addChild(pLineColor);
pcWireRoot->addChild(pcHighlight);
addDisplayMaskMode(pcWireRoot, "Wireframe");
// faces+wires
// Avoid any Z-buffer artifacts, so that the lines always
// appear on top of the faces
SoPolygonOffset* offset = new SoPolygonOffset();
offset->styles = SoPolygonOffset::FILLED;
offset->factor = 1.0F;
offset->units = 1.0F;
SoSeparator* pcWireSep = new SoSeparator();
pcWireSep->addChild(pcLineStyle);
pcWireSep->addChild(pcLightModel);
pcWireSep->addChild(binding);
pcWireSep->addChild(pLineColor);
pcWireSep->addChild(pcHighlight);
SoGroup* pcFlatWireRoot = new SoGroup();
pcFlatWireRoot->addChild(pcWireSep);
pcFlatWireRoot->addChild(offset);
pcFlatWireRoot->addChild(pShapeHints);
pcFlatWireRoot->addChild(pcShapeMaterial);
pcFlatWireRoot->addChild(pcMatBinding);
pcFlatWireRoot->addChild(pcShapeGroup);
addDisplayMaskMode(pcFlatWireRoot, "Flat Lines");
if (getColorProperty() || getMaterialProperty()) {
Coloring.setStatus(App::Property::Hidden, false);
}
}
void ViewProviderMesh::updateData(const App::Property* prop)
{
Gui::ViewProviderGeometryObject::updateData(prop);
if (prop->is<App::PropertyColorList>()) {
Coloring.setStatus(App::Property::Hidden, false);
}
else if (prop->is<Mesh::PropertyMaterial>()) {
Coloring.setStatus(App::Property::Hidden, false);
}
}
void ViewProviderMesh::finishRestoring()
{
if (Coloring.getValue()) {
Coloring.touch();
}
Gui::ViewProviderGeometryObject::finishRestoring();
}
QIcon ViewProviderMesh::getIcon() const
{
static QIcon icon = Gui::BitmapFactory().pixmap("Mesh_Tree");
return icon;
}
App::PropertyColorList* ViewProviderMesh::getColorProperty() const
{
if (pcObject) {
std::map<std::string, App::Property*> Map;
pcObject->getPropertyMap(Map);
for (const auto& it : Map) {
Base::Type type = it.second->getTypeId();
if (type == App::PropertyColorList::getClassTypeId()) {
App::PropertyColorList* colors = static_cast<App::PropertyColorList*>(it.second);
return colors;
}
}
}
return nullptr; // no such property found
}
void ViewProviderMesh::tryColorPerVertexOrFace(bool on)
{
if (on) {
const Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
const Mesh::MeshObject& mesh = meshProp.getValue();
int numPoints = static_cast<int>(mesh.countPoints());
int numFacets = static_cast<int>(mesh.countFacets());
if (App::PropertyColorList* colors = getColorProperty()) {
if (colors->getSize() == numPoints) {
setColorPerVertex(colors);
}
else if (colors->getSize() == numFacets) {
setColorPerFace(colors);
}
}
else if (Mesh::PropertyMaterial* material = getMaterialProperty()) {
auto bind = material->getBinding();
if (bind == MeshCore::MeshIO::Binding::OVERALL) {
pcMatBinding->value = SoMaterialBinding::OVERALL;
if (!material->getDiffuseColor().empty()) {
auto c = material->getDiffuseColor()[0];
pcShapeMaterial->diffuseColor.setValue(c.r, c.g, c.b);
}
if (!material->getTransparency().empty()) {
pcShapeMaterial->transparency.setValue(material->getTransparency()[0]);
}
}
else if (bind == MeshCore::MeshIO::Binding::PER_VERTEX) {
if (material->getDiffuseColor().size() == std::size_t(numPoints)) {
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
setDiffuseColor(material->getDiffuseColor());
}
}
else if (bind == MeshCore::MeshIO::Binding::PER_FACE) {
if (material->getAmbientColor().size() == std::size_t(numFacets)) {
pcMatBinding->value = SoMaterialBinding::PER_FACE;
setAmbientColor(material->getAmbientColor());
}
if (material->getDiffuseColor().size() == std::size_t(numFacets)) {
pcMatBinding->value = SoMaterialBinding::PER_FACE;
setDiffuseColor(material->getDiffuseColor());
}
if (material->getEmissiveColor().size() == std::size_t(numFacets)) {
pcMatBinding->value = SoMaterialBinding::PER_FACE;
setEmissiveColor(material->getEmissiveColor());
}
if (material->getSpecularColor().size() == std::size_t(numFacets)) {
pcMatBinding->value = SoMaterialBinding::PER_FACE;
setSpecularColor(material->getSpecularColor());
}
if (material->getTransparency().size() == std::size_t(numFacets)) {
pcMatBinding->value = SoMaterialBinding::PER_FACE;
setFacetTransparency(material->getTransparency());
}
}
}
}
else {
pcMatBinding->value = SoMaterialBinding::OVERALL;
const App::Color& c = ShapeAppearance.getDiffuseColor();
pcShapeMaterial->diffuseColor.setValue(c.r, c.g, c.b);
pcShapeMaterial->transparency.setValue(Transparency.getValue() / 100.0f);
}
}
void ViewProviderMesh::setColorPerVertex(const App::PropertyColorList* prop)
{
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
setDiffuseColor(prop->getValues());
}
void ViewProviderMesh::setColorPerFace(const App::PropertyColorList* prop)
{
pcMatBinding->value = SoMaterialBinding::PER_FACE;
setDiffuseColor(prop->getValues());
}
void ViewProviderMesh::setColorField(const std::vector<App::Color>& val, SoMFColor& field)
{
field.setNum(val.size());
SbColor* col = field.startEditing();
std::size_t i = 0;
for (auto it : val) {
col[i++].setValue(it.r, it.g, it.b);
}
field.finishEditing();
}
void ViewProviderMesh::setAmbientColor(const std::vector<App::Color>& val)
{
setColorField(val, pcShapeMaterial->ambientColor);
}
void ViewProviderMesh::setDiffuseColor(const std::vector<App::Color>& val)
{
setColorField(val, pcShapeMaterial->diffuseColor);
}
void ViewProviderMesh::setSpecularColor(const std::vector<App::Color>& val)
{
setColorField(val, pcShapeMaterial->specularColor);
}
void ViewProviderMesh::setEmissiveColor(const std::vector<App::Color>& val)
{
setColorField(val, pcShapeMaterial->emissiveColor);
}
Mesh::PropertyMaterial* ViewProviderMesh::getMaterialProperty() const
{
if (pcObject) {
std::map<std::string, App::Property*> Map;
pcObject->getPropertyMap(Map);
for (const auto& it : Map) {
Base::Type type = it.second->getTypeId();
if (type == Mesh::PropertyMaterial::getClassTypeId()) {
Mesh::PropertyMaterial* material = static_cast<Mesh::PropertyMaterial*>(it.second);
return material;
}
}
}
return nullptr; // no such property found
}
void ViewProviderMesh::setDisplayMode(const char* ModeName)
{
if (strcmp("Shaded", ModeName) == 0) {
setDisplayMaskMode("Shaded");
}
else if (strcmp("Points", ModeName) == 0) {
setDisplayMaskMode("Point");
}
else if (strcmp("Flat Lines", ModeName) == 0) {
setDisplayMaskMode("Flat Lines");
}
else if (strcmp("Wireframe", ModeName) == 0) {
setDisplayMaskMode("Wireframe");
}
ViewProviderGeometryObject::setDisplayMode(ModeName);
}
std::vector<std::string> ViewProviderMesh::getDisplayModes() const
{
std::vector<std::string> StrList;
// add your own modes
StrList.emplace_back("Shaded");
StrList.emplace_back("Wireframe");
StrList.emplace_back("Flat Lines");
StrList.emplace_back("Points");
return StrList;
}
bool ViewProviderMesh::exportToVrml(const char* filename,
const MeshCore::Material& mat,
bool binary) const
{
SoCoordinate3* coords = new SoCoordinate3();
SoIndexedFaceSet* faces = new SoIndexedFaceSet();
ViewProviderMeshBuilder builder;
builder.createMesh(&static_cast<Mesh::Feature*>(pcObject)->Mesh, coords, faces);
SoMaterialBinding* binding = new SoMaterialBinding;
SoMaterial* material = new SoMaterial;
if (static_cast<int>(mat.diffuseColor.size()) == coords->point.getNum()) {
binding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
}
else if (static_cast<int>(mat.diffuseColor.size()) == faces->coordIndex.getNum() / 4) {
binding->value = SoMaterialBinding::PER_FACE_INDEXED;
}
if (mat.diffuseColor.size() > 1) {
material->diffuseColor.setNum(mat.diffuseColor.size());
SbColor* colors = material->diffuseColor.startEditing();
for (unsigned int i = 0; i < mat.diffuseColor.size(); i++) {
colors[i].setValue(mat.diffuseColor[i].r, mat.diffuseColor[i].g, mat.diffuseColor[i].b);
}
material->diffuseColor.finishEditing();
}
SoGroup* group = new SoGroup();
group->addChild(material);
group->addChild(binding);
group->addChild(new SoTransform());
group->addChild(coords);
group->addChild(faces);
SoToVRML2Action tovrml2;
group->ref();
tovrml2.apply(group);
group->unref();
SoVRMLGroup* vrmlRoot = tovrml2.getVRML2SceneGraph();
vrmlRoot->ref();
std::string buffer = Gui::SoFCDB::writeNodesToString(vrmlRoot);
vrmlRoot->unref(); // release the memory as soon as possible
Base::FileInfo fi(filename);
if (binary) {
Base::ofstream str(fi, std::ios::out | std::ios::binary);
zipios::GZIPOutputStream gzip(str);
if (gzip) {
gzip << buffer;
gzip.close();
return true;
}
}
else {
Base::ofstream str(fi, std::ios::out);
if (str) {
str << buffer;
str.close();
return true;
}
}
return false;
}
void ViewProviderMesh::exportMesh(const char* filename, const char* fmt) const
{
MeshCore::MeshIO::Format format = MeshCore::MeshIO::Undefined;
if (fmt) {
std::string dummy = "meshfile.";
dummy += fmt;
format = MeshCore::MeshOutput::GetFormat(dummy.c_str());
}
MeshCore::Material mat;
int numColors = pcShapeMaterial->diffuseColor.getNum();
const SbColor* colors = pcShapeMaterial->diffuseColor.getValues(0);
mat.diffuseColor.reserve(numColors);
for (int i = 0; i < numColors; i++) {
const SbColor& c = colors[i];
mat.diffuseColor.emplace_back(c[0], c[1], c[2]);
}
Mesh::MeshObject mesh = static_cast<Mesh::Feature*>(getObject())->Mesh.getValue();
mesh.setPlacement(static_cast<Mesh::Feature*>(getObject())->globalPlacement());
if (mat.diffuseColor.size() == mesh.countPoints()) {
mat.binding = MeshCore::MeshIO::PER_VERTEX;
}
else if (mat.diffuseColor.size() == mesh.countFacets()) {
mat.binding = MeshCore::MeshIO::PER_FACE;
}
else {
mat.binding = MeshCore::MeshIO::OVERALL;
}
mesh.save(filename, format, &mat, getObject()->Label.getValue());
}
void ViewProviderMesh::setupContextMenu(QMenu* menu, QObject* receiver, const char* member)
{
ViewProviderGeometryObject::setupContextMenu(menu, receiver, member);
// toggle command to display components
Gui::ActionFunction* func = new Gui::ActionFunction(menu);
QAction* act = menu->addAction(QObject::tr("Display components"));
act->setCheckable(true);
act->setChecked(pcMatBinding->value.getValue() == SoMaterialBinding::PER_FACE
&& highlightMode == HighlighMode::Component);
func->toggle(act, [this](bool on) {
this->setHighlightedComponents(on);
});
QAction* seg = menu->addAction(QObject::tr("Display segments"));
seg->setCheckable(true);
seg->setChecked(pcMatBinding->value.getValue() == SoMaterialBinding::PER_FACE
&& highlightMode == HighlighMode::Segment);
func->toggle(seg, [this](bool on) {
this->setHighlightedSegments(on);
});
QAction* col = menu->addAction(QObject::tr("Display colors"));
col->setVisible(canHighlightColors());
col->setCheckable(true);
col->setChecked(highlightMode == HighlighMode::Color);
func->toggle(col, [this](bool on) {
this->setHighlightedColors(on);
});
}
bool ViewProviderMesh::setEdit(int ModNum)
{
if (ModNum == ViewProvider::Transform) {
return ViewProviderGeometryObject::setEdit(ModNum);
}
else if (ModNum == ViewProvider::Color) {
highlightComponents();
}
return true;
}
void ViewProviderMesh::unsetEdit(int ModNum)
{
if (ModNum == ViewProvider::Transform) {
ViewProviderGeometryObject::unsetEdit(ModNum);
}
else if (ModNum == ViewProvider::Color) {
unhighlightSelection();
}
}
bool ViewProviderMesh::createToolMesh(const std::vector<SbVec2f>& rclPoly,
const SbViewVolume& vol,
const Base::Vector3f& rcNormal,
std::vector<MeshCore::MeshGeomFacet>& aFaces)
{
float fX {}, fY {}, fZ {};
SbVec3f pt1, pt2, pt3, pt4;
MeshGeomFacet face;
std::vector<Base::Vector3f> top, bottom, polygon;
for (std::vector<SbVec2f>::const_iterator it = rclPoly.begin(); it != rclPoly.end(); ++it) {
// the following element
std::vector<SbVec2f>::const_iterator nt = it + 1;
if (nt == rclPoly.end()) {
nt = rclPoly.begin();
}
else if (*it == *nt) {
continue; // two adjacent vertices are equal
}
vol.projectPointToLine(*it, pt1, pt2);
vol.projectPointToLine(*nt, pt3, pt4);
// 1st facet
pt1.getValue(fX, fY, fZ);
face._aclPoints[0].Set(fX, fY, fZ);
pt4.getValue(fX, fY, fZ);
face._aclPoints[1].Set(fX, fY, fZ);
pt3.getValue(fX, fY, fZ);
face._aclPoints[2].Set(fX, fY, fZ);
if (face.Area() > 0) {
aFaces.push_back(face);
}
// 2nd facet
pt1.getValue(fX, fY, fZ);
face._aclPoints[0].Set(fX, fY, fZ);
pt2.getValue(fX, fY, fZ);
face._aclPoints[1].Set(fX, fY, fZ);
pt4.getValue(fX, fY, fZ);
face._aclPoints[2].Set(fX, fY, fZ);
if (face.Area() > 0) {
aFaces.push_back(face);
}
if (it + 1 < rclPoly.end()) {
pt1.getValue(fX, fY, fZ);
top.emplace_back(fX, fY, fZ);
pt2.getValue(fX, fY, fZ);
bottom.emplace_back(fX, fY, fZ);
// polygon we need to triangulate (in x,y-plane)
it->getValue(fX, fY);
polygon.emplace_back(fX, fY, 0.0f);
}
}
// now create the lids
std::vector<MeshGeomFacet> aLid;
MeshCore::EarClippingTriangulator cTria;
cTria.SetPolygon(polygon);
bool ok = cTria.TriangulatePolygon();
std::vector<MeshFacet> faces = cTria.GetFacets();
for (const auto& face : faces) {
MeshGeomFacet topFacet;
topFacet._aclPoints[0] = top[face._aulPoints[0]];
topFacet._aclPoints[1] = top[face._aulPoints[1]];
topFacet._aclPoints[2] = top[face._aulPoints[2]];
if (topFacet.GetNormal() * rcNormal < 0) {
std::swap(topFacet._aclPoints[1], topFacet._aclPoints[2]);
topFacet.CalcNormal();
}
aFaces.push_back(topFacet);
MeshGeomFacet botFacet;
botFacet._aclPoints[0] = bottom[face._aulPoints[0]];
botFacet._aclPoints[1] = bottom[face._aulPoints[1]];
botFacet._aclPoints[2] = bottom[face._aulPoints[2]];
if (botFacet.GetNormal() * rcNormal > 0) {
std::swap(botFacet._aclPoints[1], botFacet._aclPoints[2]);
botFacet.CalcNormal();
}
aFaces.push_back(botFacet);
}
return ok;
}
void ViewProviderMesh::showOpenEdges(bool show)
{
(void)show;
}
namespace MeshGui
{
class MeshSplit
{
public:
MeshSplit(ViewProviderMesh* mesh,
std::vector<SbVec2f> poly,
const Gui::ViewVolumeProjection& proj)
: mesh(mesh)
, poly(std::move(poly))
, proj(proj)
{}
void cutMesh()
{
Gui::Document* gui = mesh->getDocument();
gui->openCommand(QT_TRANSLATE_NOOP("Command", "Cut"));
ViewProviderMesh* copy = makeCopy();
mesh->cutMesh(poly, proj, false);
copy->cutMesh(poly, proj, true);
gui->commitCommand();
delete this;
}
void trimMesh()
{
Gui::Document* gui = mesh->getDocument();
gui->openCommand(QT_TRANSLATE_NOOP("Command", "Trim"));
ViewProviderMesh* copy = makeCopy();
mesh->trimMesh(poly, proj, false);
copy->trimMesh(poly, proj, true);
gui->commitCommand();
delete this;
}
ViewProviderMesh* makeCopy() const
{
Gui::Document* gui = mesh->getDocument();
App::Document* doc = gui->getDocument();
Mesh::Feature* cpy = static_cast<Mesh::Feature*>(doc->addObject("Mesh::Feature"));
Mesh::Feature* org = static_cast<Mesh::Feature*>(mesh->getObject());
cpy->Label.setValue(org->Label.getValue());
cpy->Mesh.setValue(org->Mesh.getValue());
return static_cast<ViewProviderMesh*>(gui->getViewProvider(cpy));
}
private:
ViewProviderMesh* mesh;
std::vector<SbVec2f> poly;
Gui::ViewVolumeProjection proj;
};
} // namespace MeshGui
void ViewProviderMesh::clipMeshCallback(void* ud, SoEventCallback* n)
{
// show the wait cursor because this could take quite some time
Gui::WaitCursor wc;
// When this callback function is invoked we must in either case leave the edit mode
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
view->setEditing(false);
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), clipMeshCallback, ud);
n->setHandled();
Gui::SelectionRole role {};
std::vector<SbVec2f> clPoly = view->getGLPolygon(&role);
if (clPoly.size() < 3) {
return;
}
if (clPoly.front() != clPoly.back()) {
clPoly.push_back(clPoly.front());
}
std::vector<Gui::ViewProvider*> views =
view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
if (!views.empty()) {
Gui::Application::Instance->activeDocument()->openCommand(
QT_TRANSLATE_NOOP("Command", "Cut"));
bool commitCommand = false;
for (auto it : views) {
ViewProviderMesh* self = static_cast<ViewProviderMesh*>(it);
if (self->getEditingMode() > -1) {
self->finishEditing();
SoCamera* cam = view->getSoRenderManager()->getCamera();
SbViewVolume vv = cam->getViewVolume();
Gui::ViewVolumeProjection proj(vv);
proj.setTransform(static_cast<Mesh::Feature*>(self->getObject())
->Placement.getValue()
.toMatrix());
if (role == Gui::SelectionRole::Inner) {
self->cutMesh(clPoly, proj, true);
commitCommand = true;
}
else if (role == Gui::SelectionRole::Outer) {
self->cutMesh(clPoly, proj, false);
commitCommand = true;
}
else if (role == Gui::SelectionRole::Split) {
// We must delay the split because it adds a new
// node to the scenegraph which cannot be done while
// traversing it
Gui::TimerFunction* func = new Gui::TimerFunction();
func->setAutoDelete(true);
MeshSplit* split = new MeshSplit(self, clPoly, proj);
func->setFunction([split]() {
split->cutMesh();
});
func->singleShot(0);
}
}
}
if (commitCommand) {
Gui::Application::Instance->activeDocument()->commitCommand();
}
else {
Gui::Application::Instance->activeDocument()->abortCommand();
}
view->redraw();
}
}
void ViewProviderMesh::trimMeshCallback(void* ud, SoEventCallback* n)
{
// show the wait cursor because this could take quite some time
Gui::WaitCursor wc;
// When this callback function is invoked we must in either case leave the edit mode
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
view->setEditing(false);
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), trimMeshCallback, ud);
n->setHandled();
Gui::SelectionRole role {};
std::vector<SbVec2f> clPoly = view->getGLPolygon(&role);
if (clPoly.size() < 3) {
return;
}
if (clPoly.front() != clPoly.back()) {
clPoly.push_back(clPoly.front());
}
std::vector<Gui::ViewProvider*> views =
view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
if (!views.empty()) {
Gui::Application::Instance->activeDocument()->openCommand(
QT_TRANSLATE_NOOP("Command", "Trim"));
bool commitCommand = false;
for (auto it : views) {
ViewProviderMesh* self = static_cast<ViewProviderMesh*>(it);
if (self->getEditingMode() > -1) {
self->finishEditing();
SoCamera* cam = view->getSoRenderManager()->getCamera();
SbViewVolume vv = cam->getViewVolume();
Gui::ViewVolumeProjection proj(vv);
proj.setTransform(static_cast<Mesh::Feature*>(self->getObject())
->Placement.getValue()
.toMatrix());
if (role == Gui::SelectionRole::Inner) {
self->trimMesh(clPoly, proj, true);
commitCommand = true;
}
else if (role == Gui::SelectionRole::Outer) {
self->trimMesh(clPoly, proj, false);
commitCommand = true;
}
else if (role == Gui::SelectionRole::Split) {
// We must delay the split because it adds a new
// node to the scenegraph which cannot be done while
// traversing it
Gui::TimerFunction* func = new Gui::TimerFunction();
func->setAutoDelete(true);
MeshSplit* split = new MeshSplit(self, clPoly, proj);
func->setFunction([split]() {
split->trimMesh();
});
func->singleShot(0);
}
}
}
if (commitCommand) {
Gui::Application::Instance->activeDocument()->commitCommand();
}
else {
Gui::Application::Instance->activeDocument()->abortCommand();
}
view->redraw();
}
}
void ViewProviderMesh::partMeshCallback(void* ud, SoEventCallback* cb)
{
// show the wait cursor because this could take quite some time
Gui::WaitCursor wc;
// When this callback function is invoked we must in either case leave the edit mode
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(cb->getUserData());
view->setEditing(false);
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), partMeshCallback, ud);
cb->setHandled();
Gui::SelectionRole role {};
std::vector<SbVec2f> clPoly = view->getGLPolygon(&role);
if (clPoly.size() < 3) {
return;
}
if (clPoly.front() != clPoly.back()) {
clPoly.push_back(clPoly.front());
}
// get the normal of the front clipping plane
SbVec3f b, n;
view->getNearPlane(b, n);
Base::Vector3f cNormal(n[0], n[1], n[2]);
SoCamera* pCam = view->getSoRenderManager()->getCamera();
SbViewVolume vol = pCam->getViewVolume();
// create a tool shape from these points
std::vector<MeshCore::MeshGeomFacet> aFaces;
if (!ViewProviderMesh::createToolMesh(clPoly, vol, cNormal, aFaces)) {
Base::Console().Message("The picked polygon seems to have self-overlappings. This could "
"lead to strange results.");
}
MeshCore::MeshKernel toolMesh;
bool locked = Base::Sequencer().setLocked(true);
toolMesh = aFaces;
Base::Sequencer().setLocked(locked);
// Open a transaction object for the undo/redo stuff
Gui::Application::Instance->activeDocument()->openCommand(
QT_TRANSLATE_NOOP("Command", "Split"));
try {
std::vector<Gui::ViewProvider*> views =
view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
for (auto view : views) {
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(view);
if (that->getEditingMode() > -1) {
that->finishEditing();
Base::Placement plm =
static_cast<Mesh::Feature*>(that->getObject())->Placement.getValue();
plm.invert();
MeshCore::MeshKernel copyToolMesh(toolMesh);
copyToolMesh.Transform(plm.toMatrix());
if (role == Gui::SelectionRole::Inner) {
that->splitMesh(copyToolMesh, cNormal, true);
}
else {
that->splitMesh(copyToolMesh, cNormal, false);
}
}
}
}
catch (...) {
// Don't rethrow any exception
}
// Close the transaction
Gui::Application::Instance->activeDocument()->commitCommand();
view->redraw();
}
void ViewProviderMesh::segmMeshCallback(void* ud, SoEventCallback* cb)
{
// show the wait cursor because this could take quite some time
Gui::WaitCursor wc;
// When this callback function is invoked we must in either case leave the edit mode
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(cb->getUserData());
view->setEditing(false);
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), segmMeshCallback, ud);
cb->setHandled();
Gui::SelectionRole role {};
std::vector<SbVec2f> clPoly = view->getGLPolygon(&role);
if (clPoly.size() < 3) {
return;
}
if (clPoly.front() != clPoly.back()) {
clPoly.push_back(clPoly.front());
}
// get the normal of the front clipping plane
SbVec3f b, n;
view->getNearPlane(b, n);
Base::Vector3f cNormal(n[0], n[1], n[2]);
SoCamera* pCam = view->getSoRenderManager()->getCamera();
SbViewVolume vol = pCam->getViewVolume();
// create a tool shape from these points
std::vector<MeshCore::MeshGeomFacet> aFaces;
if (!ViewProviderMesh::createToolMesh(clPoly, vol, cNormal, aFaces)) {
Base::Console().Message("The picked polygon seems to have self-overlappings. This could "
"lead to strange results.");
}
MeshCore::MeshKernel toolMesh;
bool locked = Base::Sequencer().setLocked(true);
toolMesh = aFaces;
Base::Sequencer().setLocked(locked);
// Open a transaction object for the undo/redo stuff
Gui::Application::Instance->activeDocument()->openCommand(
QT_TRANSLATE_NOOP("Command", "Segment"));
try {
std::vector<Gui::ViewProvider*> views =
view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
for (auto view : views) {
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(view);
if (that->getEditingMode() > -1) {
that->finishEditing();
Base::Placement plm =
static_cast<Mesh::Feature*>(that->getObject())->Placement.getValue();
plm.invert();
MeshCore::MeshKernel copyToolMesh(toolMesh);
copyToolMesh.Transform(plm.toMatrix());
if (role == Gui::SelectionRole::Inner) {
that->segmentMesh(copyToolMesh, cNormal, true);
}
else {
that->segmentMesh(copyToolMesh, cNormal, false);
}
}
}
}
catch (...) {
// Don't rethrow any exception
}
// Close the transaction
Gui::Application::Instance->activeDocument()->commitCommand();
view->redraw();
}
void ViewProviderMesh::selectGLCallback(void* ud, SoEventCallback* n)
{
// When this callback function is invoked we must in either case leave the edit mode
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
view->setEditing(false);
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), selectGLCallback, ud);
n->setHandled();
std::vector<SbVec2f> clPoly = view->getGLPolygon();
if (clPoly.size() != 2) {
return;
}
const SoEvent* ev = n->getEvent();
SbVec2f pos = clPoly[0];
float pX {}, pY {};
pos.getValue(pX, pY);
const SbVec2s& sz = view->getSoRenderManager()->getViewportRegion().getViewportSizePixels();
float fRatio = view->getSoRenderManager()->getViewportRegion().getViewportAspectRatio();
if (fRatio > 1.0F) {
pX = (pX - 0.5F) / fRatio + 0.5F;
pos.setValue(pX, pY);
}
else if (fRatio < 1.0F) {
pY = (pY - 0.5F) * fRatio + 0.5F;
pos.setValue(pX, pY);
}
short x1 = (short)(pX * sz[0] + 0.5F);
short y1 = (short)(pY * sz[1] + 0.5F);
SbVec2s loc = ev->getPosition();
short x2 = loc[0];
short y2 = loc[1];
short x = (x1 + x2) / 2;
short y = (y1 + y2) / 2;
short w = (x2 - x1);
short h = (y2 - y1);
if (w < 0) {
w = -w;
}
if (h < 0) {
h = -h;
}
std::vector<Gui::ViewProvider*> views;
views = view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
for (auto it : views) {
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(it);
if (that->getEditingMode() > -1) {
that->finishEditing();
that->selectArea(x,
y,
w,
h,
view->getSoRenderManager()->getViewportRegion(),
view->getSoRenderManager()->getCamera());
}
}
view->redraw();
}
void ViewProviderMesh::getFacetsFromPolygon(const std::vector<SbVec2f>& picked,
const Base::ViewProjMethod& proj,
SbBool inner,
std::vector<Mesh::FacetIndex>& indices) const
{
const bool ok = true;
Base::Polygon2d polygon;
for (auto it : picked) {
polygon.Add(Base::Vector2d(it[0], it[1]));
}
// Get the attached mesh property
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
MeshCore::MeshAlgorithm cAlg(meshProp.getValue().getKernel());
cAlg.CheckFacets(&proj, polygon, true, indices);
if (!inner) {
// get the indices that are completely outside
std::vector<Mesh::FacetIndex> complete(meshProp.getValue().countFacets());
std::generate(complete.begin(), complete.end(), Base::iotaGen<Mesh::FacetIndex>(0));
std::sort(indices.begin(), indices.end());
std::vector<Mesh::FacetIndex> complementary;
std::back_insert_iterator<std::vector<Mesh::FacetIndex>> biit(complementary);
std::set_difference(complete.begin(), complete.end(), indices.begin(), indices.end(), biit);
indices = complementary;
}
if (!ok) { // note: the mouse grabbing needs to be released
Base::Console().Message("The picked polygon seems to have self-overlappings. This could "
"lead to strange results.");
}
}
std::vector<Mesh::FacetIndex> ViewProviderMesh::getFacetsOfRegion(const SbViewportRegion& select,
const SbViewportRegion& region,
SoCamera* camera) const
{
SoSeparator* root = new SoSeparator();
root->ref();
root->addChild(camera);
root->addChild(this->getCoordNode());
root->addChild(this->getShapeNode());
Gui::SoGLSelectAction gl(region, select);
gl.apply(root);
root->unref();
std::vector<Mesh::FacetIndex> faces;
faces.insert(faces.end(), gl.indices.begin(), gl.indices.end());
return faces;
}
void ViewProviderMesh::panCamera(SoCamera* cam,
float aspectratio,
const SbPlane& panplane,
const SbVec2f& currpos,
const SbVec2f& prevpos)
{
if (!cam) { // can happen for empty scenegraph
return;
}
if (currpos == prevpos) { // useless invocation
return;
}
// Find projection points for the last and current mouse coordinates.
SbViewVolume vv = cam->getViewVolume(aspectratio);
SbLine line;
vv.projectPointToLine(currpos, line);
SbVec3f current_planept;
panplane.intersect(line, current_planept);
vv.projectPointToLine(prevpos, line);
SbVec3f old_planept;
panplane.intersect(line, old_planept);
// Reposition camera according to the vector difference between the
// projected points.
cam->position = cam->position.getValue() - (current_planept - old_planept);
}
void ViewProviderMesh::boxZoom(const SbBox2s& box, const SbViewportRegion& vp, SoCamera* cam)
{
SbViewVolume vv = cam->getViewVolume(vp.getViewportAspectRatio());
short sizeX {}, sizeY {};
box.getSize(sizeX, sizeY);
SbVec2s size = vp.getViewportSizePixels();
// The bbox must not be empty i.e. width and length is zero, but it is possible that
// either width or length is zero
if (sizeX == 0 && sizeY == 0) {
return;
}
// Get the new center in normalized pixel coordinates
short xmin {};
short xmax {};
short ymin {};
short ymax {};
box.getBounds(xmin, ymin, xmax, ymax);
const SbVec2f center((float)((xmin + xmax) / 2) / (float)std::max((int)(size[0] - 1), 1),
(float)(size[1] - (ymin + ymax) / 2)
/ (float)std::max((int)(size[1] - 1), 1));
SbPlane plane = vv.getPlane(cam->focalDistance.getValue());
panCamera(cam, vp.getViewportAspectRatio(), plane, SbVec2f(0.5, 0.5), center);
// Set height or height angle of the camera
float scaleX = (float)sizeX / (float)size[0];
float scaleY = (float)sizeY / (float)size[1];
float scale = std::max<float>(scaleX, scaleY);
if (cam->getTypeId() == SoOrthographicCamera::getClassTypeId()) {
float height = static_cast<SoOrthographicCamera*>(cam)->height.getValue() * scale;
static_cast<SoOrthographicCamera*>(cam)->height = height;
}
else if (cam->getTypeId() == SoPerspectiveCamera::getClassTypeId()) {
float height = static_cast<SoPerspectiveCamera*>(cam)->heightAngle.getValue() / 2.0F;
height = 2.0F * atan(tan(height) * scale);
static_cast<SoPerspectiveCamera*>(cam)->heightAngle = height;
}
}
std::vector<Mesh::FacetIndex>
ViewProviderMesh::getVisibleFacetsAfterZoom(const SbBox2s& rect,
const SbViewportRegion& vp,
SoCamera* camera) const
{
// camera copy will be deleted inside getVisibleFacets()
// because the ref counter reaches 0
camera = static_cast<SoCamera*>(camera->copy());
boxZoom(rect, vp, camera);
return getVisibleFacets(vp, camera);
}
void ViewProviderMesh::renderGLCallback(void* ud, SoAction* action)
{
if (action->isOfType(SoGLRenderAction::getClassTypeId())) {
ViewProviderMesh* mesh = static_cast<ViewProviderMesh*>(ud);
Gui::SoVisibleFaceAction fa;
fa.apply(mesh->getRoot());
}
}
namespace MeshGui
{
class Vertex
{
public:
Vertex(const MeshCore::MeshKernel& kernel,
const MeshCore::MeshFacetGrid& grid,
const Base::Vector3f& pos)
: kernel(kernel)
, grid(grid)
, pos(pos)
{}
bool visible(const Base::Vector3f& base) const
{
MeshCore::MeshAlgorithm meshAlg(kernel);
bool ok = meshAlg.IsVertexVisible(base, pos, grid);
return ok;
}
private:
const MeshCore::MeshKernel& kernel;
const MeshCore::MeshFacetGrid& grid;
Base::Vector3f pos;
};
} // namespace MeshGui
std::vector<Mesh::FacetIndex> ViewProviderMesh::getVisibleFacets(const SbViewportRegion& vp,
SoCamera* camera) const
{
const Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
const Mesh::MeshObject& mesh = meshProp.getValue();
uint32_t count = (uint32_t)mesh.countFacets();
SoSeparator* root = new SoSeparator;
root->ref();
root->addChild(camera);
SoLightModel* lm = new SoLightModel();
lm->model = SoLightModel::BASE_COLOR;
root->addChild(lm);
SoMaterial* mat = new SoMaterial();
mat->diffuseColor.setNum(count);
SbColor* diffcol = mat->diffuseColor.startEditing();
for (uint32_t i = 0; i < count; i++) {
float t {};
diffcol[i].setPackedValue(i << 8, t);
}
mat->diffuseColor.finishEditing();
SoMaterialBinding* bind = new SoMaterialBinding();
bind->value = SoMaterialBinding::PER_FACE;
root->addChild(mat);
root->addChild(bind);
root->addChild(this->getCoordNode());
root->addChild(this->getShapeNode());
// Coin3d's off-screen renderer doesn't work out-of-the-box any more on most recent Linux
// systems. So, use FreeCAD's offscreen renderer now.
Gui::SoQtOffscreenRenderer renderer(vp);
renderer.setBackgroundColor(SbColor4f(0.0F, 0.0F, 0.0F));
QImage img;
renderer.render(root);
renderer.writeToImage(img);
root->unref();
int width = img.width();
int height = img.height();
QRgb color = 0;
std::vector<Mesh::FacetIndex> faces;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
QRgb rgb = img.pixel(x, y);
rgb = rgb - (0xff << 24);
if (rgb != 0 && rgb != color) {
color = rgb;
faces.push_back((Mesh::FacetIndex)rgb);
}
}
}
std::sort(faces.begin(), faces.end());
faces.erase(std::unique(faces.begin(), faces.end()), faces.end());
return faces;
}
void ViewProviderMesh::cutMesh(const std::vector<SbVec2f>& picked,
const Base::ViewProjMethod& proj,
SbBool inner)
{
// Get the facet indices inside the tool mesh
std::vector<Mesh::FacetIndex> indices;
getFacetsFromPolygon(picked, proj, inner, indices);
removeFacets(indices);
}
void ViewProviderMesh::trimMesh(const std::vector<SbVec2f>& polygon,
const Base::ViewProjMethod& proj,
SbBool inner)
{
Mesh::MeshObject* mesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.startEditing();
Base::Polygon2d polygon2d;
for (auto it : polygon) {
polygon2d.Add(Base::Vector2d(it[0], it[1]));
}
Mesh::MeshObject::CutType type = inner ? Mesh::MeshObject::INNER : Mesh::MeshObject::OUTER;
mesh->trim(polygon2d, proj, type);
static_cast<Mesh::Feature*>(pcObject)->Mesh.finishEditing();
pcObject->purgeTouched();
}
void ViewProviderMesh::splitMesh(const MeshCore::MeshKernel& toolMesh,
const Base::Vector3f& normal,
SbBool clip_inner)
{
// Get the attached mesh property
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
const MeshCore::MeshKernel& meshPropKernel = meshProp.getValue().getKernel();
// Get the facet indices inside the tool mesh
std::vector<Mesh::FacetIndex> indices;
MeshCore::MeshFacetGrid cGrid(meshPropKernel);
MeshCore::MeshAlgorithm cAlg(meshPropKernel);
cAlg.GetFacetsFromToolMesh(toolMesh, normal, cGrid, indices);
if (!clip_inner) {
// get the indices that are completely outside
std::vector<Mesh::FacetIndex> complete(meshPropKernel.CountFacets());
std::generate(complete.begin(), complete.end(), Base::iotaGen<Mesh::FacetIndex>(0));
std::sort(indices.begin(), indices.end());
std::vector<Mesh::FacetIndex> complementary;
std::back_insert_iterator<std::vector<Mesh::FacetIndex>> biit(complementary);
std::set_difference(complete.begin(), complete.end(), indices.begin(), indices.end(), biit);
indices = complementary;
}
// Remove the facets from the mesh and create a new one
Mesh::MeshObject* kernel = meshProp.getValue().meshFromSegment(indices);
removeFacets(indices);
Mesh::Feature* splitMesh = static_cast<Mesh::Feature*>(
App::GetApplication().getActiveDocument()->addObject("Mesh::Feature",
pcObject->getNameInDocument()));
// Note: deletes also kernel
splitMesh->Mesh.setValuePtr(kernel);
static_cast<Mesh::Feature*>(pcObject)->purgeTouched();
}
void ViewProviderMesh::segmentMesh(const MeshCore::MeshKernel& toolMesh,
const Base::Vector3f& normal,
SbBool clip_inner)
{
// Get the attached mesh property
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
const MeshCore::MeshKernel& meshPropKernel = meshProp.getValue().getKernel();
// Get the facet indices inside the tool mesh
std::vector<Mesh::FacetIndex> indices;
MeshCore::MeshFacetGrid cGrid(meshPropKernel);
MeshCore::MeshAlgorithm cAlg(meshPropKernel);
cAlg.GetFacetsFromToolMesh(toolMesh, normal, cGrid, indices);
if (!clip_inner) {
// get the indices that are completely outside
std::vector<Mesh::FacetIndex> complete(meshPropKernel.CountFacets());
std::generate(complete.begin(), complete.end(), Base::iotaGen<Mesh::FacetIndex>(0));
std::sort(indices.begin(), indices.end());
std::vector<Mesh::FacetIndex> complementary;
std::back_insert_iterator<std::vector<Mesh::FacetIndex>> biit(complementary);
std::set_difference(complete.begin(), complete.end(), indices.begin(), indices.end(), biit);
indices = complementary;
}
Mesh::MeshObject* kernel = meshProp.startEditing();
kernel->addSegment(indices);
meshProp.finishEditing();
static_cast<Mesh::Feature*>(pcObject)->purgeTouched();
}
void ViewProviderMesh::faceInfoCallback(void* ud, SoEventCallback* n)
{
const SoMouseButtonEvent* mbe = static_cast<const SoMouseButtonEvent*>(n->getEvent());
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
// Mark all incoming mouse button events as handled, especially, to deactivate the selection
// node
n->getAction()->setHandled();
if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
n->setHandled();
// context-menu
QMenu menu;
QAction* cl = menu.addAction(QObject::tr("Leave info mode"));
QAction* id = menu.exec(QCursor::pos());
if (cl == id) {
view->setEditing(false);
view->getWidget()->setCursor(QCursor(Qt::ArrowCursor));
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), faceInfoCallback, ud);
std::list<Gui::GLGraphicsItem*> glItems =
view->getGraphicsItemsOfType(Gui::GLFlagWindow::getClassTypeId());
for (auto glItem : glItems) {
view->removeGraphicsItem(glItem);
delete glItem;
}
// See comment below
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/View");
hGrp->SetBool("ShowNaviCube", hGrp->GetBool("ShowNaviCube", true));
}
}
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1
&& mbe->getState() == SoButtonEvent::DOWN) {
const SoPickedPoint* point = n->getPickedPoint();
if (!point) {
Base::Console().Message("No facet picked.\n");
return;
}
n->setHandled();
// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
// really from the mesh we render and not from any other geometry
Gui::ViewProvider* vp = view->getViewProviderByPathFromTail(point->getPath());
if (!vp || !vp->isDerivedFrom<ViewProviderMesh>()) {
return;
}
// FIXME: The Flag class doesn't work well (flickering) when the NaviCube is enabled.
// To avoid this the NaviCube is disabled for the time the flags are shown.
// When leaving this mode the NaviCube can be displayed again.
// For a proper solution it's best to move the Flag class to the QGraphicsView API.
view->setEnabledNaviCube(false);
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(vp);
const SoDetail* detail = point->getDetail(that->getShapeNode());
if (detail && detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
// get the boundary to the picked facet
const SoFaceDetail* faceDetail = static_cast<const SoFaceDetail*>(detail);
Mesh::FacetIndex uFacet = faceDetail->getFaceIndex();
that->faceInfo(uFacet);
Gui::GLFlagWindow* flags = nullptr;
std::list<Gui::GLGraphicsItem*> glItems =
view->getGraphicsItemsOfType(Gui::GLFlagWindow::getClassTypeId());
if (glItems.empty()) {
flags = new Gui::GLFlagWindow(view);
view->addGraphicsItem(flags);
}
else {
flags = static_cast<Gui::GLFlagWindow*>(glItems.front());
}
int point1 =
static_cast<const SoPointDetail*>(faceDetail->getPoint(0))->getCoordinateIndex();
int point2 =
static_cast<const SoPointDetail*>(faceDetail->getPoint(1))->getCoordinateIndex();
int point3 =
static_cast<const SoPointDetail*>(faceDetail->getPoint(2))->getCoordinateIndex();
Gui::Flag* flag = new Gui::Flag;
flag->setText(QObject::tr("Index: %1").arg(uFacet));
QString toolTip = QString::fromLatin1("Facet index: %1\n"
"Points: <%2, %3, %4>")
.arg(uFacet)
.arg(point1)
.arg(point2)
.arg(point3);
flag->setToolTip(toolTip);
flag->setOrigin(point->getPoint());
flags->addFlag(flag, Gui::FlagLayout::TopRight);
}
}
}
void ViewProviderMesh::fillHoleCallback(void* ud, SoEventCallback* n)
{
const SoMouseButtonEvent* mbe = static_cast<const SoMouseButtonEvent*>(n->getEvent());
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
// Mark all incoming mouse button events as handled, especially, to deactivate the selection
// node
n->getAction()->setHandled();
if (mbe->getButton() == SoMouseButtonEvent::BUTTON2 && mbe->getState() == SoButtonEvent::UP) {
n->setHandled();
// context-menu
QMenu menu;
QAction* cl = menu.addAction(QObject::tr("Leave hole-filling mode"));
QAction* id = menu.exec(QCursor::pos());
if (cl == id) {
view->setEditing(false);
view->setSelectionEnabled(true);
view->getWidget()->setCursor(QCursor(Qt::ArrowCursor));
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(), fillHoleCallback, ud);
}
}
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1
&& mbe->getState() == SoButtonEvent::DOWN) {
const SoPickedPoint* point = n->getPickedPoint();
if (!point) {
Base::Console().Message("No facet picked.\n");
return;
}
n->setHandled();
// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
// really from the mesh we render and not from any other geometry
Gui::ViewProvider* vp = view->getViewProviderByPathFromTail(point->getPath());
if (!vp || !vp->isDerivedFrom<ViewProviderMesh>()) {
return;
}
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(vp);
const SoDetail* detail = point->getDetail(that->getShapeNode());
if (detail && detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
// get the boundary to the picked facet
Mesh::FacetIndex uFacet = ((SoFaceDetail*)detail)->getFaceIndex();
that->fillHole(uFacet);
}
}
}
void ViewProviderMesh::markPartCallback(void* ud, SoEventCallback* n)
{
// handle only mouse button events
if (n->getEvent()->isOfType(SoMouseButtonEvent::getClassTypeId())) {
const SoMouseButtonEvent* mbe = static_cast<const SoMouseButtonEvent*>(n->getEvent());
Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventorViewer*>(n->getUserData());
// Mark all incoming mouse button events as handled, especially, to deactivate the selection
// node
n->getAction()->setHandled();
if (mbe->getButton() == SoMouseButtonEvent::BUTTON2
&& mbe->getState() == SoButtonEvent::UP) {
n->setHandled();
// context-menu
QMenu menu;
QAction* cl = menu.addAction(QObject::tr("Leave removal mode"));
QAction* rm = menu.addAction(QObject::tr("Delete selected faces"));
QAction* cf = menu.addAction(QObject::tr("Clear selected faces"));
QAction* id = menu.exec(QCursor::pos());
if (cl == id) {
view->setEditing(false);
view->setSelectionEnabled(true);
view->removeEventCallback(SoMouseButtonEvent::getClassTypeId(),
markPartCallback,
ud);
std::vector<ViewProvider*> views =
view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
for (auto view : views) {
static_cast<ViewProviderMesh*>(view)->clearSelection();
}
}
else if (cf == id) {
std::vector<ViewProvider*> views =
view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
for (auto view : views) {
static_cast<ViewProviderMesh*>(view)->clearSelection();
}
}
else if (rm == id) {
Gui::Application::Instance->activeDocument()->openCommand(
QT_TRANSLATE_NOOP("Command", "Delete"));
std::vector<ViewProvider*> views =
view->getViewProvidersOfType(ViewProviderMesh::getClassTypeId());
for (auto view : views) {
static_cast<ViewProviderMesh*>(view)->deleteSelection();
}
view->redraw();
Gui::Application::Instance->activeDocument()->commitCommand();
}
}
else if (mbe->getButton() == SoMouseButtonEvent::BUTTON1
&& mbe->getState() == SoButtonEvent::DOWN) {
const SoPickedPoint* point = n->getPickedPoint();
if (!point) {
Base::Console().Message("No facet picked.\n");
return;
}
n->setHandled();
// By specifying the indexed mesh node 'pcFaceSet' we make sure that the picked point is
// really from the mesh we render and not from any other geometry
Gui::ViewProvider* vp = view->getViewProviderByPathFromTail(point->getPath());
if (!vp || !vp->isDerivedFrom<ViewProviderMesh>()) {
return;
}
ViewProviderMesh* that = static_cast<ViewProviderMesh*>(vp);
const SoDetail* detail = point->getDetail(that->getShapeNode());
if (detail && detail->getTypeId() == SoFaceDetail::getClassTypeId()) {
// get the boundary to the picked facet
Mesh::FacetIndex uFacet = static_cast<const SoFaceDetail*>(detail)->getFaceIndex();
that->selectComponent(uFacet);
}
}
}
}
void ViewProviderMesh::faceInfo(Mesh::FacetIndex uFacet)
{
Mesh::Feature* fea = static_cast<Mesh::Feature*>(this->getObject());
const MeshCore::MeshKernel& rKernel = fea->Mesh.getValue().getKernel();
const MeshCore::MeshFacetArray& facets = rKernel.GetFacets();
if (uFacet < facets.size()) {
MeshCore::MeshFacet face = facets[uFacet];
MeshCore::MeshGeomFacet tria = rKernel.GetFacet(face);
Base::Console().Message(
"Mesh: %s Facet %lu: Points: <%lu, %lu, %lu>, Neighbours: <%lu, %lu, %lu>\n"
"Triangle: <[%.6f, %.6f, %.6f], [%.6f, %.6f, %.6f], [%.6f, %.6f, %.6f]>\n",
fea->getNameInDocument(),
uFacet,
face._aulPoints[0],
face._aulPoints[1],
face._aulPoints[2],
face._aulNeighbours[0],
face._aulNeighbours[1],
face._aulNeighbours[2],
tria._aclPoints[0].x,
tria._aclPoints[0].y,
tria._aclPoints[0].z,
tria._aclPoints[1].x,
tria._aclPoints[1].y,
tria._aclPoints[1].z,
tria._aclPoints[2].x,
tria._aclPoints[2].y,
tria._aclPoints[2].z);
}
}
void ViewProviderMesh::fillHole(Mesh::FacetIndex uFacet)
{
// get parameter from user settings
Base::Reference<ParameterGrp> hGrp =
Gui::WindowParameter::getDefaultParameter()->GetGroup("Mod/Mesh");
int level = (int)hGrp->GetInt("FillHoleLevel", 2);
// get the boundary to the picked facet
std::list<Mesh::PointIndex> aBorder;
Mesh::Feature* fea = static_cast<Mesh::Feature*>(this->getObject());
const MeshCore::MeshKernel& rKernel = fea->Mesh.getValue().getKernel();
MeshCore::MeshRefPointToFacets cPt2Fac(rKernel);
MeshCore::MeshAlgorithm meshAlg(rKernel);
meshAlg.GetFacetBorder(uFacet, aBorder);
std::vector<Mesh::PointIndex> boundary(aBorder.begin(), aBorder.end());
std::list<std::vector<Mesh::PointIndex>> boundaries;
boundaries.push_back(boundary);
meshAlg.SplitBoundaryLoops(boundaries);
std::vector<MeshCore::MeshFacet> newFacets;
std::vector<Base::Vector3f> newPoints;
unsigned long numberOfOldPoints = rKernel.CountPoints();
for (const auto& it : boundaries) {
if (it.size() < 3 /* || it->size() > 200*/) {
continue;
}
boundary = it;
MeshCore::MeshFacetArray faces;
MeshCore::MeshPointArray points;
MeshCore::QuasiDelaunayTriangulator cTria /*(0.05f)*/;
cTria.SetVerifier(new MeshCore::TriangulationVerifierV2);
if (meshAlg.FillupHole(boundary, cTria, faces, points, level, &cPt2Fac)) {
if (boundary.front() == boundary.back()) {
boundary.pop_back();
}
// the triangulation may produce additional points which we must take into account when
// appending to the mesh
unsigned long countBoundaryPoints = boundary.size();
unsigned long countDifference = points.size() - countBoundaryPoints;
if (countDifference > 0) {
MeshCore::MeshPointArray::_TIterator pt = points.begin() + countBoundaryPoints;
for (unsigned long i = 0; i < countDifference; i++, pt++) {
boundary.push_back(numberOfOldPoints++);
newPoints.push_back(*pt);
}
}
for (auto& face : faces) {
face._aulPoints[0] = boundary[face._aulPoints[0]];
face._aulPoints[1] = boundary[face._aulPoints[1]];
face._aulPoints[2] = boundary[face._aulPoints[2]];
newFacets.push_back(face);
}
}
}
if (newFacets.empty()) {
return; // nothing to do
}
// add the facets to the mesh and open a transaction object for the undo/redo stuff
Gui::Application::Instance->activeDocument()->openCommand(
QT_TRANSLATE_NOOP("Command", "Fill hole"));
Mesh::MeshObject* kernel = fea->Mesh.startEditing();
kernel->addFacets(newFacets, newPoints, true);
fea->Mesh.finishEditing();
Gui::Application::Instance->activeDocument()->commitCommand();
}
void ViewProviderMesh::setFacetTransparency(const std::vector<float>& facetTransparency)
{
if (pcShapeMaterial->diffuseColor.getNum() != int(facetTransparency.size())) {
App::Color c = ShapeAppearance.getDiffuseColor();
pcShapeMaterial->diffuseColor.setNum(facetTransparency.size());
SbColor* cols = pcShapeMaterial->diffuseColor.startEditing();
for (std::size_t index = 0; index < facetTransparency.size(); ++index) {
cols[index].setValue(c.r, c.g, c.b);
}
pcShapeMaterial->diffuseColor.finishEditing();
}
pcShapeMaterial->transparency.setNum(facetTransparency.size());
float* tran = pcShapeMaterial->transparency.startEditing();
for (std::size_t index = 0; index < facetTransparency.size(); ++index) {
tran[index] = facetTransparency[index];
}
pcShapeMaterial->transparency.finishEditing();
pcMatBinding->value = SoMaterialBinding::PER_FACE;
}
void ViewProviderMesh::resetFacetTransparency()
{
pcMatBinding->value = SoMaterialBinding::OVERALL;
App::Color c = ShapeAppearance.getDiffuseColor();
pcShapeMaterial->diffuseColor.setValue(c.r, c.g, c.b);
pcShapeMaterial->transparency.setValue(0);
}
/*! The triangles with the passed indices are already added to the mesh. */
void ViewProviderMesh::appendFacets(const std::vector<Mesh::FacetIndex>&)
{}
void ViewProviderMesh::removeFacets(const std::vector<Mesh::FacetIndex>& facets)
{
// Get the attached mesh property
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
Mesh::MeshObject* kernel = meshProp.startEditing();
// get the colour property if there
App::PropertyColorList* prop = getColorProperty();
bool ok = Coloring.getValue();
if (prop && prop->getSize() == static_cast<int>(kernel->countPoints())) {
std::vector<Mesh::PointIndex> pointDegree;
unsigned long invalid = kernel->getPointDegree(facets, pointDegree);
if (invalid > 0) {
// switch off coloring mode
Coloring.setValue(false);
const std::vector<App::Color>& colors = prop->getValues();
std::vector<App::Color> valid_colors;
valid_colors.reserve(kernel->countPoints() - invalid);
std::size_t numPoints = pointDegree.size();
for (std::size_t index = 0; index < numPoints; index++) {
if (pointDegree[index] > 0) {
valid_colors.push_back(colors[index]);
}
}
prop->setValues(valid_colors);
}
}
else if (prop && prop->getSize() == static_cast<int>(kernel->countFacets())) {
// switch off coloring mode
Coloring.setValue(false);
std::vector<bool> validFacets(kernel->countFacets(), true);
for (auto it : facets) {
validFacets[it] = false;
}
const std::vector<App::Color>& colors = prop->getValues();
std::vector<App::Color> valid_colors;
valid_colors.reserve(colors.size());
std::size_t numColors = colors.size();
for (std::size_t index = 0; index < numColors; index++) {
if (validFacets[index]) {
valid_colors.push_back(colors[index]);
}
}
prop->setValues(valid_colors);
}
// Remove the facets from the mesh and open a transaction object for the undo/redo stuff
kernel->deleteFacets(facets);
meshProp.finishEditing();
pcObject->purgeTouched();
Coloring.setValue(ok);
}
void ViewProviderMesh::selectFacet(Mesh::FacetIndex facet)
{
std::vector<Mesh::FacetIndex> selection;
selection.push_back(facet);
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
rMesh.addFacetsToSelection(selection);
// Colorize the selection
pcMatBinding->value = SoMaterialBinding::PER_FACE;
int uCtFacets = (int)rMesh.countFacets();
if (uCtFacets != pcShapeMaterial->diffuseColor.getNum()) {
highlightSelection();
}
else {
pcShapeMaterial->diffuseColor.set1Value(facet, 1.0F, 0.0F, 0.0F);
}
}
void ViewProviderMesh::deselectFacet(Mesh::FacetIndex facet)
{
std::vector<Mesh::FacetIndex> selection;
selection.push_back(facet);
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
rMesh.removeFacetsFromSelection(selection);
// Colorize the selection
pcMatBinding->value = SoMaterialBinding::PER_FACE;
int uCtFacets = (int)rMesh.countFacets();
if (rMesh.hasSelectedFacets()) {
if (uCtFacets != pcShapeMaterial->diffuseColor.getNum()) {
highlightSelection();
}
else {
App::Color c = ShapeAppearance.getDiffuseColor();
pcShapeMaterial->diffuseColor.set1Value(facet, c.r, c.g, c.b);
}
}
else {
unhighlightSelection();
}
}
bool ViewProviderMesh::isFacetSelected(Mesh::FacetIndex facet)
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
const MeshCore::MeshFacetArray& faces = rMesh.getKernel().GetFacets();
return faces[facet].IsFlag(MeshCore::MeshFacet::SELECTED);
}
void ViewProviderMesh::selectComponent(Mesh::FacetIndex uFacet)
{
std::vector<Mesh::FacetIndex> selection;
selection.push_back(uFacet);
MeshCore::MeshTopFacetVisitor clVisitor(selection);
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
const MeshCore::MeshKernel& rKernel = rMesh.getKernel();
MeshCore::MeshAlgorithm(rKernel).ResetFacetFlag(MeshCore::MeshFacet::VISIT);
rKernel.VisitNeighbourFacets(clVisitor, uFacet);
rMesh.addFacetsToSelection(selection);
// Colorize the selection
highlightSelection();
}
void ViewProviderMesh::deselectComponent(Mesh::FacetIndex uFacet)
{
std::vector<Mesh::FacetIndex> selection;
selection.push_back(uFacet);
MeshCore::MeshTopFacetVisitor clVisitor(selection);
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
const MeshCore::MeshKernel& rKernel = rMesh.getKernel();
MeshCore::MeshAlgorithm(rKernel).ResetFacetFlag(MeshCore::MeshFacet::VISIT);
rKernel.VisitNeighbourFacets(clVisitor, uFacet);
rMesh.removeFacetsFromSelection(selection);
// Colorize the selection
if (rMesh.hasSelectedFacets()) {
highlightSelection();
}
else {
unhighlightSelection();
}
}
void ViewProviderMesh::setSelection(const std::vector<Mesh::FacetIndex>& indices)
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
rMesh.clearFacetSelection();
rMesh.addFacetsToSelection(indices);
// Colorize the selection
if (indices.empty()) {
unhighlightSelection();
}
else {
highlightSelection();
}
}
void ViewProviderMesh::addSelection(const std::vector<Mesh::FacetIndex>& indices)
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
rMesh.addFacetsToSelection(indices);
// Colorize the selection
highlightSelection();
}
void ViewProviderMesh::removeSelection(const std::vector<Mesh::FacetIndex>& indices)
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
rMesh.removeFacetsFromSelection(indices);
// Colorize the selection
if (rMesh.hasSelectedFacets()) {
highlightSelection();
}
else {
unhighlightSelection();
}
}
void ViewProviderMesh::invertSelection()
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
const MeshCore::MeshFacetArray& faces = rMesh.getKernel().GetFacets();
MeshCore::MeshIsNotFlag<MeshCore::MeshFacet> flag;
unsigned long num_notsel =
std::count_if(faces.begin(), faces.end(), [flag](const MeshCore::MeshFacet& f) {
return flag(f, MeshCore::MeshFacet::SELECTED);
});
std::vector<Mesh::FacetIndex> notselect;
notselect.reserve(num_notsel);
MeshCore::MeshFacetArray::_TConstIterator beg = faces.begin();
MeshCore::MeshFacetArray::_TConstIterator end = faces.end();
for (MeshCore::MeshFacetArray::_TConstIterator jt = beg; jt != end; ++jt) {
if (!jt->IsFlag(MeshCore::MeshFacet::SELECTED)) {
notselect.push_back(jt - beg);
}
}
setSelection(notselect);
}
void ViewProviderMesh::clearSelection()
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
rMesh.clearFacetSelection();
unhighlightSelection();
}
void ViewProviderMesh::deleteSelection()
{
std::vector<Mesh::FacetIndex> indices;
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
const Mesh::MeshObject& rMesh = meshProp.getValue();
rMesh.getFacetsFromSelection(indices);
if (!indices.empty()) {
rMesh.clearFacetSelection();
unhighlightSelection();
removeFacets(indices);
}
}
bool ViewProviderMesh::hasSelection() const
{
Mesh::PropertyMeshKernel& meshProp = static_cast<Mesh::Feature*>(pcObject)->Mesh;
const Mesh::MeshObject& rMesh = meshProp.getValue();
return rMesh.hasSelectedFacets();
}
void ViewProviderMesh::selectArea(short x,
short y,
short w,
short h,
const SbViewportRegion& region,
SoCamera* camera)
{
SbViewportRegion vp;
vp.setViewportPixels(x, y, w, h);
std::vector<Mesh::FacetIndex> faces = getFacetsOfRegion(vp, region, camera);
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
rMesh.addFacetsToSelection(faces);
// Colorize the selected part
highlightSelection();
}
void ViewProviderMesh::highlightSelection()
{
std::vector<Mesh::FacetIndex> selection;
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
rMesh.getFacetsFromSelection(selection);
if (selection.empty()) {
// If no faces are selected then simply return even
// without calling unhighlightSelection()
return;
}
// Colorize the selection
pcMatBinding->value = SoMaterialBinding::PER_FACE;
App::Color c = ShapeAppearance.getDiffuseColor();
int uCtFacets = (int)rMesh.countFacets();
pcShapeMaterial->diffuseColor.setNum(uCtFacets);
SbColor* cols = pcShapeMaterial->diffuseColor.startEditing();
for (int i = 0; i < uCtFacets; i++) {
cols[i].setValue(c.r, c.g, c.b);
}
for (Mesh::FacetIndex it : selection) {
cols[it].setValue(1.0F, 0.0F, 0.0F);
}
pcShapeMaterial->diffuseColor.finishEditing();
}
void ViewProviderMesh::unhighlightSelection()
{
App::Color c = ShapeAppearance.getDiffuseColor();
pcMatBinding->value = SoMaterialBinding::OVERALL;
pcShapeMaterial->diffuseColor.setNum(1);
pcShapeMaterial->diffuseColor.setValue(c.r, c.g, c.b);
}
void ViewProviderMesh::setHighlightedComponents(bool on)
{
if (on) {
highlightMode = HighlighMode::Component;
highlightComponents();
}
else {
highlightMode = HighlighMode::None;
unhighlightSelection();
}
}
void ViewProviderMesh::highlightComponents()
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
std::vector<std::vector<Mesh::FacetIndex>> comps = rMesh.getComponents();
// Colorize the components
pcMatBinding->value = SoMaterialBinding::PER_FACE;
int uCtFacets = (int)rMesh.countFacets();
pcShapeMaterial->diffuseColor.setNum(uCtFacets);
SbColor* cols = pcShapeMaterial->diffuseColor.startEditing();
for (const auto& comp : comps) {
float fMax = (float)RAND_MAX;
float fRed = (float)rand() / fMax;
float fGrn = (float)rand() / fMax;
float fBlu = (float)rand() / fMax;
for (Mesh::FacetIndex jt : comp) {
cols[jt].setValue(fRed, fGrn, fBlu);
}
}
pcShapeMaterial->diffuseColor.finishEditing();
}
void ViewProviderMesh::setHighlightedSegments(bool on)
{
if (on) {
highlightMode = HighlighMode::Segment;
highlightSegments();
}
else {
highlightMode = HighlighMode::None;
unhighlightSelection();
}
}
void ViewProviderMesh::highlightSegments()
{
std::vector<App::Color> colors;
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
unsigned long numSegm = rMesh.countSegments();
colors.resize(numSegm, this->ShapeAppearance.getDiffuseColor());
for (unsigned long i = 0; i < numSegm; i++) {
App::Color col;
if (col.fromHexString(rMesh.getSegment(i).getColor())) {
colors[i] = col;
}
}
highlightSegments(colors);
}
void ViewProviderMesh::highlightSegments(const std::vector<App::Color>& colors)
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
unsigned long numSegm = rMesh.countSegments();
if (numSegm > 0 && numSegm == colors.size()) {
// Colorize the components
pcMatBinding->value = SoMaterialBinding::PER_FACE;
int uCtFacets = (int)rMesh.countFacets();
pcShapeMaterial->diffuseColor.setNum(uCtFacets);
SbColor* cols = pcShapeMaterial->diffuseColor.startEditing();
for (unsigned long i = 0; i < numSegm; i++) {
std::vector<Mesh::FacetIndex> segm = rMesh.getSegment(i).getIndices();
float fRed = colors[i].r;
float fGrn = colors[i].g;
float fBlu = colors[i].b;
for (Mesh::FacetIndex it : segm) {
cols[it].setValue(fRed, fGrn, fBlu);
}
}
pcShapeMaterial->diffuseColor.finishEditing();
}
else if (colors.size() == 1) {
pcMatBinding->value = SoMaterialBinding::OVERALL;
float fRed = colors[0].r;
float fGrn = colors[0].g;
float fBlu = colors[0].b;
pcShapeMaterial->diffuseColor.setValue(fRed, fGrn, fBlu);
}
}
void ViewProviderMesh::setHighlightedColors(bool on)
{
if (on) {
highlightMode = HighlighMode::Color;
highlightColors();
}
else {
highlightMode = HighlighMode::None;
unhighlightSelection();
}
}
void ViewProviderMesh::highlightColors()
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
{
App::PropertyColorList* prop = Base::freecad_dynamic_cast<App::PropertyColorList>(
pcObject->getPropertyByName("FaceColors"));
if (prop && prop->getSize() == int(rMesh.countFacets())) {
setColorPerFace(prop);
}
}
{
App::PropertyColorList* prop = Base::freecad_dynamic_cast<App::PropertyColorList>(
pcObject->getPropertyByName("VertexColors"));
if (prop && prop->getSize() == int(rMesh.countPoints())) {
setColorPerVertex(prop);
}
}
}
bool ViewProviderMesh::canHighlightColors() const
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
{
App::PropertyColorList* prop = Base::freecad_dynamic_cast<App::PropertyColorList>(
pcObject->getPropertyByName("FaceColors"));
if (prop && prop->getSize() == int(rMesh.countFacets())) {
return true;
}
}
{
App::PropertyColorList* prop = Base::freecad_dynamic_cast<App::PropertyColorList>(
pcObject->getPropertyByName("VertexColors"));
if (prop && prop->getSize() == int(rMesh.countPoints())) {
return true;
}
}
return false;
}
PyObject* ViewProviderMesh::getPyObject()
{
if (!pyViewObject) {
pyViewObject = new ViewProviderMeshPy(this);
}
pyViewObject->IncRef();
return pyViewObject;
}
// ------------------------------------------------------
PROPERTY_SOURCE(MeshGui::ViewProviderIndexedFaceSet, MeshGui::ViewProviderMesh)
ViewProviderIndexedFaceSet::ViewProviderIndexedFaceSet()
{
// NOLINTBEGIN
pcMeshCoord = nullptr;
pcMeshFaces = nullptr;
// NOLINTEND
}
ViewProviderIndexedFaceSet::~ViewProviderIndexedFaceSet() = default;
/**
* Extracts the mesh data from the feature \a pcFeature and creates
* an Inventor node \a SoNode with these data.
*/
void ViewProviderIndexedFaceSet::attach(App::DocumentObject* pcFeat)
{
ViewProviderMesh::attach(pcFeat);
pcMeshCoord = new SoCoordinate3;
pcHighlight->addChild(pcMeshCoord);
pcMeshFaces = new SoFCIndexedFaceSet;
pcHighlight->addChild(pcMeshFaces);
// read the threshold from the preferences
Base::Reference<ParameterGrp> hGrp =
Gui::WindowParameter::getDefaultParameter()->GetGroup("Mod/Mesh");
int size = hGrp->GetInt("RenderTriangleLimit", -1);
if (size > 0) {
static_cast<SoFCIndexedFaceSet*>(pcMeshFaces)->renderTriangleLimit =
(unsigned int)(pow(10.0F, size));
}
}
void ViewProviderIndexedFaceSet::updateData(const App::Property* prop)
{
ViewProviderMesh::updateData(prop);
if (prop->is<Mesh::PropertyMeshKernel>()) {
ViewProviderMeshBuilder builder;
builder.createMesh(prop, pcMeshCoord, pcMeshFaces);
showOpenEdges(OpenEdges.getValue());
highlightSelection();
}
}
void ViewProviderIndexedFaceSet::showOpenEdges(bool show)
{
if (pcOpenEdge) {
// remove the node and destroy the data
pcRoot->removeChild(pcOpenEdge);
pcOpenEdge = nullptr;
}
if (show) {
pcOpenEdge = new SoSeparator();
pcOpenEdge->addChild(pcLineStyle);
pcOpenEdge->addChild(pOpenColor);
pcOpenEdge->addChild(pcMeshCoord);
SoIndexedLineSet* lines = new SoIndexedLineSet;
pcOpenEdge->addChild(lines);
// add to the highlight node
pcRoot->addChild(pcOpenEdge);
// Build up the lines with indices to the list of vertices 'pcMeshCoord'
int index = 0;
const MeshCore::MeshKernel& rMesh =
static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue().getKernel();
const MeshCore::MeshFacetArray& rFaces = rMesh.GetFacets();
for (const auto& rFace : rFaces) {
for (int i = 0; i < 3; i++) {
if (rFace._aulNeighbours[i] == MeshCore::FACET_INDEX_MAX) {
lines->coordIndex.set1Value(index++, rFace._aulPoints[i]);
lines->coordIndex.set1Value(index++, rFace._aulPoints[(i + 1) % 3]);
lines->coordIndex.set1Value(index++, SO_END_LINE_INDEX);
}
}
}
}
}
SoShape* ViewProviderIndexedFaceSet::getShapeNode() const
{
return this->pcMeshFaces;
}
SoNode* ViewProviderIndexedFaceSet::getCoordNode() const
{
return this->pcMeshCoord;
}
// ------------------------------------------------------
PROPERTY_SOURCE(MeshGui::ViewProviderMeshObject, MeshGui::ViewProviderMesh)
ViewProviderMeshObject::ViewProviderMeshObject()
{
// NOLINTBEGIN
pcMeshNode = nullptr;
pcMeshShape = nullptr;
// NOLINTEND
}
ViewProviderMeshObject::~ViewProviderMeshObject() = default;
void ViewProviderMeshObject::attach(App::DocumentObject* pcFeat)
{
ViewProviderMesh::attach(pcFeat);
pcMeshNode = new SoFCMeshObjectNode;
pcHighlight->addChild(pcMeshNode);
pcMeshShape = new SoFCMeshObjectShape;
pcHighlight->addChild(pcMeshShape);
// read the threshold from the preferences
Base::Reference<ParameterGrp> hGrp =
Gui::WindowParameter::getDefaultParameter()->GetGroup("Mod/Mesh");
int size = hGrp->GetInt("RenderTriangleLimit", -1);
if (size > 0) {
pcMeshShape->renderTriangleLimit = (unsigned int)(pow(10.0F, size));
}
}
void ViewProviderMeshObject::updateData(const App::Property* prop)
{
ViewProviderMesh::updateData(prop);
if (prop->is<Mesh::PropertyMeshKernel>()) {
const Mesh::PropertyMeshKernel* mesh = static_cast<const Mesh::PropertyMeshKernel*>(prop);
this->pcMeshNode->mesh.setValue(
Base::Reference<const Mesh::MeshObject>(mesh->getValuePtr()));
// Needs to update internal bounding box caches
this->pcMeshShape->touch();
}
}
void ViewProviderMeshObject::showOpenEdges(bool show)
{
if (pcOpenEdge) {
// remove the node and destroy the data
pcRoot->removeChild(pcOpenEdge);
pcOpenEdge = nullptr;
}
if (show) {
pcOpenEdge = new SoSeparator();
pcOpenEdge->addChild(pcLineStyle);
pcOpenEdge->addChild(pOpenColor);
pcOpenEdge->addChild(pcMeshNode);
pcOpenEdge->addChild(new SoFCMeshObjectBoundary);
// add to the highlight node
pcRoot->addChild(pcOpenEdge);
}
}
SoShape* ViewProviderMeshObject::getShapeNode() const
{
return this->pcMeshShape;
}
SoNode* ViewProviderMeshObject::getCoordNode() const
{
return this->pcMeshNode;
}