This commit refactor ViewProviderDragger and TaskCSysDragger to be more modern and to support selecting TransformOrigin.
213 lines
9.3 KiB
C++
213 lines
9.3 KiB
C++
/***************************************************************************
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* Copyright (c) 2002 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef APP_GEOFEATURE_H
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#define APP_GEOFEATURE_H
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#include "DocumentObject.h"
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#include "PropertyGeo.h"
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#include "MappedElement.h"
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#include "Material.h"
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#include "ComplexGeoData.h"
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namespace App
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{
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/** Base class of all geometric document objects.
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*/
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class AppExport GeoFeature: public App::DocumentObject
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{
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PROPERTY_HEADER_WITH_OVERRIDE(App::GeoFeature);
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public:
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PropertyPlacement Placement;
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/// Constructor
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GeoFeature();
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~GeoFeature() override;
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/**
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* @brief transformPlacement applies transform to placement of this shape.
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* Override this function to propagate the change of placement to base
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* features, for example. By the time of writing this comment, the function
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* was only called by alignment task (Edit->Alignment)
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* @param transform (input).
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*/
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virtual void transformPlacement(const Base::Placement& transform);
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/**
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* This method returns the main property of a geometric object that holds
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* the actual geometry. For a part object this is the Shape property, for
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* a mesh object the Mesh property and so on.
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* The default implementation returns null.
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*/
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virtual const PropertyComplexGeoData* getPropertyOfGeometry() const;
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/**
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* @brief getPyObject returns the Python binding object
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* @return the Python binding object
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*/
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PyObject* getPyObject() override;
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/// Specify the type of element name to return when calling getElementName()
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enum ElementNameType
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{
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/// Normal usage
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Normal = 0,
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/// For importing
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Import = 1,
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/// For exporting
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Export = 2,
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};
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/** Return the new and old style sub-element name
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*
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* @param name: input name
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* @param type: desired element name type to return
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*
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* @return a struct with the newName and oldName. New element name may be empty.
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*/
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virtual ElementNamePair getElementName( // NOLINT(google-default-arguments)
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const char* name,
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ElementNameType type = Normal) const;
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/** Resolve both the new and old style element name
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*
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* @param obj: top parent object
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* @param subname: subname reference
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* @param elementName: output of a pair(newElementName,oldElementName)
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* @param append: Whether to include subname prefix into the returned
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* element name
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* @param type: the type of element name to request
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* @param filter: If none zero, then only perform lookup when the element
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* owner object is the same as this filter
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* @param element: return the start of element name in subname
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*
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* @return Return the owner object of the element
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*/
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static DocumentObject* resolveElement(const App::DocumentObject* obj,
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const char* subname,
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ElementNamePair& elementName,
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bool append = false,
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ElementNameType type = Normal,
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const DocumentObject* filter = nullptr,
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const char** element = nullptr,
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GeoFeature** geo = nullptr);
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/**
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* @brief Deprecated. Calculates the placement in the global reference coordinate system
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*
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* Deprecated: This does not handle App::Links correctly. Use getGlobalPlacement() instead.
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* In FreeCAD the GeoFeature placement describes the local placement of the object in its parent
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* coordinate system. This is however not always the same as the global reference system. If the
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* object is in a GeoFeatureGroup, hence in another local coordinate system, the Placement
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* property does only give the local transformation. This function can be used to calculate the
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* placement of the object in the global reference coordinate system taking all stacked local
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* systems into account.
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*
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* @return Base::Placement The transformation from the global reference coordinate system
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*/
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Base::Placement globalPlacement() const;
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/**
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* @brief Virtual function to get an App::Material object describing the appearance
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*
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* The appearance properties are described by the underlying features material. This can not
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* be accessed directly from within the Gui module. This virtual function will return a
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* App::Material object describing the appearance properties of the material.
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*
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* @return App::Material the appearance properties of the object material
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*/
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virtual App::Material getMaterialAppearance() const;
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/**
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* @brief Virtual function to set the appearance with an App::Material object
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*
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* The appearance properties are described by the underlying features material. This cannot
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* be accessed directly from within the Gui module. This virtual function will set the
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* appearance from an App::Material object.
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*/
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virtual void setMaterialAppearance(const App::Material& material);
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/**
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* @brief Virtual function to get the camera alignment direction
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*
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* Finds a direction to align the camera with.
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*
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* @return bool whether or not a direction is found.
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*/
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virtual bool getCameraAlignmentDirection(Base::Vector3d& direction,
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const char* subname = nullptr) const;
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/** Search sub element using internal cached geometry
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*
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* @param element: element name
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* @param options: search options
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* @param tol: coordinate tolerance
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* @param atol: angle tolerance
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*
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* @return Returns a list of found element reference to the new geometry.
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* The returned value will be invalidated when the geometry is changed.
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*
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* Before changing the property of geometry, GeoFeature will internally
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* make a snapshot of all referenced element geometry. After change, user
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* code may call this function to search for the new element name that
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* reference to the same geometry of the old element.
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*/
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virtual const std::vector<std::string>&
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searchElementCache(const std::string& element,
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Data::SearchOptions options = Data::SearchOption::CheckGeometry,
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double tol = 1e-7,
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double atol = 1e-10) const;
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static bool hasMissingElement(const char* subname);
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/// Return the object that owns the shape that contains the give element name
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virtual DocumentObject* getElementOwner(const Data::MappedName& /*name*/) const
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{
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return nullptr;
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}
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virtual std::vector<const char*> getElementTypes(bool all = true) const;
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/// Return the higher level element names of the given element
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virtual std::vector<Data::IndexedName> getHigherElements(const char* name,
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bool silent = false) const;
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static Base::Placement getPlacementFromProp(DocumentObject* obj, const char* propName);
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static Base::Placement
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getGlobalPlacement(DocumentObject* targetObj, DocumentObject* rootObj, const std::string& sub);
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static Base::Placement getGlobalPlacement(DocumentObject* targetObj, PropertyXLinkSub* prop);
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static Base::Placement getGlobalPlacement(const DocumentObject* obj);
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protected:
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void onChanged(const Property* prop) override;
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// void onDocumentRestored() override;
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void updateElementReference();
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protected:
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ElementNamePair _getElementName(const char* name, const Data::MappedElement& mapped) const;
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};
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} // namespace App
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#endif // APP_GEOFEATURE_H
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