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create/src/Mod/Fem/Gui/ViewProviderFemConstraintFluidBoundary.cpp

298 lines
12 KiB
C++

/***************************************************************************
* Copyright (c) 2013 Jan Rheinländer <jrheinlaender[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Standard_math.hxx>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/nodes/SoTranslation.h>
# include <Inventor/nodes/SoRotation.h>
# include <Inventor/nodes/SoMultipleCopy.h>
# include <Precision.hxx>
# include <QMessageBox>
#endif
#include "ViewProviderFemConstraintFluidBoundary.h"
#include <Mod/Fem/App/FemConstraintFluidBoundary.h>
#include "TaskFemConstraintFluidBoundary.h"
#include "Gui/Control.h"
#include <Base/Console.h>
using namespace FemGui;
PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintFluidBoundary, FemGui::ViewProviderFemConstraint)
ViewProviderFemConstraintFluidBoundary::ViewProviderFemConstraintFluidBoundary()
{
sPixmap = "fem-constraint-fluid-boundary";
}
ViewProviderFemConstraintFluidBoundary::~ViewProviderFemConstraintFluidBoundary()
{
}
bool ViewProviderFemConstraintFluidBoundary::setEdit(int ModNum)
{
if (ModNum == ViewProvider::Default ) {
// When double-clicking on the item for this constraint,
// object unsets and sets its edit mode without closing the task panel
Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog();
TaskDlgFemConstraintFluidBoundary *constrDlg = qobject_cast<TaskDlgFemConstraintFluidBoundary *>(dlg);
if (constrDlg && constrDlg->getConstraintView() != this)
constrDlg = 0; // another constraint left open its task panel
if (dlg && !constrDlg) {
// This case will occur in the ShaftWizard application
checkForWizard();
if ((wizardWidget == NULL) || (wizardSubLayout == NULL)) {
// No shaft wizard is running
QMessageBox msgBox;
msgBox.setText(QObject::tr("A dialog is already open in the task panel"));
msgBox.setInformativeText(QObject::tr("Do you want to close this dialog?"));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::Yes);
int ret = msgBox.exec();
if (ret == QMessageBox::Yes)
Gui::Control().reject();
else
return false;
} else if (constraintDialog != NULL) {
// Another FemConstraint* dialog is already open inside the Shaft Wizard
// Ignore the request to open another dialog
return false;
} else {
constraintDialog = new TaskFemConstraintFluidBoundary(this);
return true;
}
}
// clear the selection (convenience)
Gui::Selection().clearSelection();
// start the edit dialog
if (constrDlg)
Gui::Control().showDialog(constrDlg);
else
Gui::Control().showDialog(new TaskDlgFemConstraintFluidBoundary(this));
return true;
}
else {
return ViewProviderDocumentObject::setEdit(ModNum);
}
}
//Rendering: Combination of ConstraintFixed and ConstraintForce
#define ARROWLENGTH (4)
#define ARROWHEADRADIUS (ARROWLENGTH/3)
#define WIDTH (2)
#define HEIGHT (1)
//#define USE_MULTIPLE_COPY //OvG: MULTICOPY fails to update scaled display on initial drawing - so disable
void ViewProviderFemConstraintFluidBoundary::updateData(const App::Property* prop)
{
// Gets called whenever a property of the attached object changes
Fem::ConstraintFluidBoundary* pcConstraint = static_cast<Fem::ConstraintFluidBoundary*>(this->getObject());
float scaledwidth = WIDTH * pcConstraint->Scale.getValue(); //OvG: Calculate scaled values once only
float scaledheight = HEIGHT * pcConstraint->Scale.getValue();
float scaledheadradius = ARROWHEADRADIUS * pcConstraint->Scale.getValue(); //OvG: Calculate scaled values once only
float scaledlength = ARROWLENGTH * pcConstraint->Scale.getValue();
std::string boundaryType = pcConstraint->BoundaryType.getValueAsString();
if (strcmp(prop->getName(),"BoundaryType") == 0)
{
if (boundaryType == "wall")
{
FaceColor.setValue(0.0,1.0,1.0);
}
else if (boundaryType == "interface")
{
FaceColor.setValue(0.0,1.0,0.0);
}
else if (boundaryType == "freestream")
{
FaceColor.setValue(1.0,1.0,0.0);
}
else if(boundaryType == "inlet")
{
FaceColor.setValue(1.0,0.0,0.0);
}
else //(boundaryType == "outlet")
{
FaceColor.setValue(0.0,0.0,1.0);
}
}
if (boundaryType == "inlet" || boundaryType == "outlet"){
#ifdef USE_MULTIPLE_COPY
//OvG: need access to cp for scaling
SoMultipleCopy* cp = new SoMultipleCopy();
if (pShapeSep->getNumChildren() == 0) {
// Set up the nodes
cp->matrix.setNum(0);
cp->addChild((SoNode*)createArrow(scaledlength , scaledheadradius)); //OvG: Scaling
pShapeSep->addChild(cp);
}
#endif
if (strcmp(prop->getName(),"Points") == 0) {
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
#ifdef USE_MULTIPLE_COPY
cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
cp->matrix.setNum(points.size());
SbMatrix* matrices = cp->matrix.startEditing();
int idx = 0;
#else
// Redraw all arrows
pShapeSep->removeAllChildren();
#endif
// This should always point outside of the solid
Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
// Get default direction (on first call to method)
Base::Vector3d forceDirection = pcConstraint->DirectionVector.getValue();
if (forceDirection.Length() < Precision::Confusion())
forceDirection = normal;
SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z);
SbRotation rot(SbVec3f(0,1,0), dir);
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
SbVec3f base(p->x, p->y, p->z);
if (forceDirection.GetAngle(normal) < M_PI_2) // Move arrow so it doesn't disappear inside the solid
base = base + dir * scaledlength; //OvG: Scaling
#ifdef USE_MULTIPLE_COPY
SbMatrix m;
m.setTransform(base, rot, SbVec3f(1,1,1));
matrices[idx] = m;
idx++;
#else
SoSeparator* sep = new SoSeparator();
createPlacement(sep, base, rot);
createArrow(sep, scaledlength, scaledheadradius); //OvG: Scaling
pShapeSep->addChild(sep);
#endif
}
#ifdef USE_MULTIPLE_COPY
cp->matrix.finishEditing();
#endif
}
else if (strcmp(prop->getName(),"DirectionVector") == 0) { // Note: "Reversed" also triggers "DirectionVector"
// Re-orient all arrows
Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
Base::Vector3d forceDirection = pcConstraint->DirectionVector.getValue();
if (forceDirection.Length() < Precision::Confusion())
forceDirection = normal;
SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z);
SbRotation rot(SbVec3f(0,1,0), dir);
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
#ifdef USE_MULTIPLE_COPY
SoMultipleCopy* cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
cp->matrix.setNum(points.size());
SbMatrix* matrices = cp->matrix.startEditing();
#endif
int idx = 0;
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
SbVec3f base(p->x, p->y, p->z);
if (forceDirection.GetAngle(normal) < M_PI_2)
base = base + dir * scaledlength; //OvG: Scaling
#ifdef USE_MULTIPLE_COPY
SbMatrix m;
m.setTransform(base, rot, SbVec3f(1,1,1));
matrices[idx] = m;
#else
SoSeparator* sep = static_cast<SoSeparator*>(pShapeSep->getChild(idx));
updatePlacement(sep, 0, base, rot);
updateArrow(sep, 2, scaledlength, scaledheadradius); //OvG: Scaling
#endif
idx++;
}
#ifdef USE_MULTIPLE_COPY
cp->matrix.finishEditing();
#endif
}
}
else{// not inlet or outlet boundary type
#ifdef USE_MULTIPLE_COPY
//OvG: always need access to cp for scaling
SoMultipleCopy* cp = new SoMultipleCopy();
if (pShapeSep->getNumChildren() == 0) {
// Set up the nodes
cp->matrix.setNum(0);
cp->addChild((SoNode*)createFixed(scaledheight, scaledwidth)); //OvG: Scaling
pShapeSep->addChild(cp);
}
#endif
if (strcmp(prop->getName(),"Points") == 0) {
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
if (points.size() != normals.size())
return;
std::vector<Base::Vector3d>::const_iterator n = normals.begin();
#ifdef USE_MULTIPLE_COPY
cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
cp->matrix.setNum(points.size());
SbMatrix* matrices = cp->matrix.startEditing();
int idx = 0;
#else
// Note: Points and Normals are always updated together
pShapeSep->removeAllChildren();
#endif
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
SbVec3f base(p->x, p->y, p->z);
SbVec3f dir(n->x, n->y, n->z);
SbRotation rot(SbVec3f(0,-1,0), dir);
#ifdef USE_MULTIPLE_COPY
SbMatrix m;
m.setTransform(base, rot, SbVec3f(1,1,1));
matrices[idx] = m;
idx++;
#else
SoSeparator* sep = new SoSeparator();
createPlacement(sep, base, rot);
createFixed(sep, scaledheight, scaledwidth); //OvG: Scaling
pShapeSep->addChild(sep);
#endif
n++;
}
#ifdef USE_MULTIPLE_COPY
cp->matrix.finishEditing();
#endif
}
}
ViewProviderFemConstraint::updateData(prop);
}