===================== New class allowing to define a VisualLayer: - whether it is visible or not. - the line width to be used by coin for this layer. - the line pattern to be used by coin for this layer.
72 lines
2.9 KiB
C++
72 lines
2.9 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 Abdullah Tahiri <abdullah.tahiri.yo@gmail.com *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef SKETCHERGUI_VisualLayer_H
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#define SKETCHERGUI_VisualLayer_H
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#include <map>
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#include <memory>
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namespace SketcherGui
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{
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/** Provides the visual layer configuration for a class of geometry.
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* A class of geometry can be any grouping of geometry, for
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* which the user wants to provide a per coin layer specific
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* configuration.
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*/
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class VisualLayer {
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public:
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explicit VisualLayer(unsigned int linePattern = 0xFFFF, float lineWidth = 3.0, bool visible = true);
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unsigned int getLinePattern() const;
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float getLineWidth() const;
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void setLinePattern(unsigned int linepattern);
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void setLineWidth(float linewidth);
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bool isVisible() const;
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void setVisible(bool show);
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void Save(Base::Writer &/*writer*/) const;
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void Restore(Base::XMLReader &/*reader*/);
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private:
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unsigned int linePattern;
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float lineWidth;
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bool visible;
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friend inline bool operator==(VisualLayer const& lhs, VisualLayer const& rhs);
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};
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bool operator==(VisualLayer const& lhs, VisualLayer const& rhs)
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{
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return ( lhs.linePattern == rhs.linePattern ) &&
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( lhs.lineWidth == rhs.lineWidth ) &&
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( lhs.visible == rhs.visible );
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}
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} // namespace SketcherGui
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#endif // SKETCHERGUI_VisualLayer_H
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