Files
create/src/Mod/Surface/App/Blending/BlendCurve.cpp
2022-08-23 16:51:16 +02:00

172 lines
6.3 KiB
C++

/***************************************************************************
* Copyright (c) 2022 Matteo Grellier <matteogrellier@gmail.com> *
* *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <BSplCLib.hxx>
#include <Geom_BezierCurve.hxx>
#include <Precision.hxx>
#include <Standard_Version.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <gp_Pnt.hxx>
#include <math_Gauss.hxx>
#include <math_Matrix.hxx>
#endif
#include <Base/Vector3D.h>
#include <Mod/Part/App/Geometry.h>
#include "Blending/BlendCurve.h"
#include "Blending/BlendCurvePy.h"
using namespace Surface;
BlendCurve::BlendCurve()
{
}
BlendCurve::BlendCurve(std::vector<BlendPoint> blendPointsList)
{
// Retrieve number of blendPoints and push them into blendPoints.
int nb_pts = blendPointsList.size();
if (nb_pts > 2) {
throw Base::ValueError("Not implemented");
}
else if (nb_pts < 2) {
throw Base::ValueError("Need two points for working");
}
blendPoints = blendPointsList;
}
BlendCurve::~BlendCurve()
{
}
Handle(Geom_BezierCurve) BlendCurve::compute()
{
int nb_pts = blendPoints.size();
try {
// Uniform Parametrization
TColStd_Array1OfReal params(1, nb_pts);
for (int i = 0; i < nb_pts; ++i) {
params(i + 1) = (double)i / ((double)nb_pts - 1);
}
int num_poles = 0;
for (int i = 0; i < nb_pts; ++i) {
num_poles += blendPoints[i].nbVectors();
}
Handle(Geom_BezierCurve) curve;
if (num_poles > (curve->MaxDegree()+1))// use Geom_BezierCurve max degree
Standard_Failure::Raise("number of constraints exceeds bezier curve capacity");
TColStd_Array1OfReal knots(1, 2 * num_poles);
for (int i = 1; i <= num_poles; ++i) {
knots(i) = params(1);
knots(num_poles + i) = params(nb_pts);
}
math_Matrix OCCmatrix(1, num_poles, 1, num_poles, 0.0);
math_Vector res_x(1, num_poles, 0.0);
math_Vector res_y(1, num_poles, 0.0);
math_Vector res_z(1, num_poles, 0.0);
int row_idx = 1;
int cons_idx = 1;
for (int i = 0; i < nb_pts; ++i) {
math_Matrix bezier_eval(1, blendPoints[i].nbVectors(), 1, num_poles, 0.0);
Standard_Integer first_non_zero;
BSplCLib::EvalBsplineBasis(blendPoints[i].nbVectors() - 1, num_poles, knots, params(cons_idx), first_non_zero, bezier_eval, Standard_False);
int idx2 = 1;
for (int it2 = 0; it2 < blendPoints[i].nbVectors(); ++it2) {
OCCmatrix.SetRow(row_idx, bezier_eval.Row(idx2));
Base::Vector3d pnt = blendPoints[i].vectors[it2];
res_x(row_idx) = pnt.x;
res_y(row_idx) = pnt.y;
res_z(row_idx) = pnt.z;
idx2++;
row_idx++;
}
cons_idx++;
}
math_Gauss gauss(OCCmatrix);
gauss.Solve(res_x);
if (!gauss.IsDone())
Standard_Failure::Raise("Failed to solve equations");
gauss.Solve(res_y);
if (!gauss.IsDone())
Standard_Failure::Raise("Failed to solve equations");
gauss.Solve(res_z);
if (!gauss.IsDone())
Standard_Failure::Raise("Failed to solve equations");
TColgp_Array1OfPnt poles(1, num_poles);
for (int idx = 1; idx <= num_poles; ++idx) {
poles.SetValue(idx, gp_Pnt(res_x(idx), res_y(idx), res_z(idx)));
}
Handle(Geom_BezierCurve) bezier = new Geom_BezierCurve(poles);
return bezier;
}
catch (Standard_Failure &e) {
PyErr_SetString(PyExc_Exception, "Failed to compute bezier curve");
}
return nullptr;
}
void BlendCurve::setSize(int i, double f, bool relative)
{
double size = f;
try {
if (relative) {
double nb_poles = blendPoints.front().nbVectors() + blendPoints[1].nbVectors();
Base::Vector3d diff = blendPoints[1].vectors[0] - blendPoints[0].vectors[0];
size = size * diff.Length() / nb_poles;
}
blendPoints[i].setSize(size);
}
catch (Standard_Failure &e) {
PyErr_SetString(PyExc_Exception, e.GetMessageString());
}
}
unsigned int BlendCurve::getMemSize(void) const
{
return 1;
}
PyObject *BlendCurve::getPyObject(void)
{
return new BlendCurvePy(new BlendCurve(blendPoints));
}
void BlendCurve::Save(Base::Writer & /*writer*/) const
{
throw Base::NotImplementedError("BlendCurve::Save");
}
void BlendCurve::Restore(Base::XMLReader & /*reader*/)
{
throw Base::NotImplementedError("BlendCurve::Restore");
}