Files
create/src/Mod/Part/Gui/SoBrepEdgeSet.cpp
Zheng, Lei bb3baefdb5 Gui: refactor bounding box selection style
Previously, box style selection is rendered using customized
SoBoxSelectionRenderAction, which does not support selection context,
i.e. it does not work with Link.

This patch implements context aware bound box rendering inside
SoFCSelectionRoot, SoFCSelection and SoFCPathAnnotation (for always on
top rendering). The box rendering in SoBoxSelectionRenderAction is
disabled on construction. Box style selection can be enabled for
individual object through property SelectionStyle (moved from
ViewProviderGeometryObject to ViewProviderDocumentObject), or globally
through Parameter BaseApp/Preferences/View/ShowSelectionBoundingBox.

In addition, the parameter BaseApp/Preferences/View/UseNewSelection is
used to override selection model reported from
ViewProvider::useNewSelectionModel(). The reason being that, the same
parameter is already used to toggle selection model inside
SoFCSelection. This avoids inconsistency of selection model choice
between view provider and the SoFCSelection node inside. Note that if
the parameter 'UseNewSelection' is set to false, those view providers
that choose old selection model will not work with Link.
2019-10-08 09:56:09 +02:00

481 lines
17 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# ifdef FC_OS_WIN32
# include <windows.h>
# endif
# ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
# else
# include <GL/gl.h>
# endif
# include <float.h>
# include <algorithm>
# include <Python.h>
# include <Inventor/SoPickedPoint.h>
# include <Inventor/SoPrimitiveVertex.h>
# include <Inventor/actions/SoCallbackAction.h>
# include <Inventor/actions/SoGetBoundingBoxAction.h>
# include <Inventor/actions/SoGetPrimitiveCountAction.h>
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/actions/SoPickAction.h>
# include <Inventor/actions/SoWriteAction.h>
# include <Inventor/bundles/SoMaterialBundle.h>
# include <Inventor/bundles/SoTextureCoordinateBundle.h>
# include <Inventor/elements/SoOverrideElement.h>
# include <Inventor/elements/SoCoordinateElement.h>
# include <Inventor/elements/SoGLCoordinateElement.h>
# include <Inventor/elements/SoGLCacheContextElement.h>
# include <Inventor/elements/SoLineWidthElement.h>
# include <Inventor/elements/SoPointSizeElement.h>
# include <Inventor/errors/SoDebugError.h>
# include <Inventor/errors/SoReadError.h>
# include <Inventor/details/SoFaceDetail.h>
# include <Inventor/details/SoLineDetail.h>
# include <Inventor/misc/SoState.h>
# include <Inventor/elements/SoCacheElement.h>
#endif
#include "SoBrepEdgeSet.h"
#include <Gui/SoFCUnifiedSelection.h>
#include <Gui/SoFCSelectionAction.h>
using namespace PartGui;
SO_NODE_SOURCE(SoBrepEdgeSet)
struct SoBrepEdgeSet::SelContext: Gui::SoFCSelectionContext {
std::vector<int32_t> hl, sl;
};
void SoBrepEdgeSet::initClass()
{
SO_NODE_INIT_CLASS(SoBrepEdgeSet, SoIndexedLineSet, "IndexedLineSet");
}
SoBrepEdgeSet::SoBrepEdgeSet()
:selContext(std::make_shared<SelContext>())
,selContext2(std::make_shared<SelContext>())
{
SO_NODE_CONSTRUCTOR(SoBrepEdgeSet);
}
void SoBrepEdgeSet::GLRender(SoGLRenderAction *action)
{
auto state = action->getState();
selCounter.checkRenderCache(state);
SelContextPtr ctx2;
SelContextPtr ctx = Gui::SoFCSelectionRoot::getRenderContext<SelContext>(this,selContext,ctx2);
if(ctx2 && ctx2->selectionIndex.empty())
return;
if(selContext2->checkGlobal(ctx)) {
if(selContext2->isSelectAll()) {
selContext2->sl.clear();
selContext2->sl.push_back(-1);
}else if(ctx)
selContext2->sl = ctx->sl;
if(selContext2->highlightIndex==INT_MAX) {
selContext2->hl.clear();
selContext2->hl.push_back(-1);
}else if(ctx)
selContext2->hl = ctx->hl;
ctx = selContext2;
}
if(ctx && ctx->highlightIndex==INT_MAX) {
if(ctx->selectionIndex.empty() || ctx->isSelectAll()) {
if(ctx2) {
ctx2->selectionColor = ctx->highlightColor;
renderSelection(action,ctx2);
} else
renderHighlight(action,ctx);
}else{
if(!action->isRenderingDelayedPaths())
renderSelection(action,ctx);
if(ctx2) {
ctx2->selectionColor = ctx->highlightColor;
renderSelection(action,ctx2);
} else
renderHighlight(action,ctx);
if(action->isRenderingDelayedPaths())
renderSelection(action,ctx);
}
return;
}
if(!action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
if(ctx && ctx->selectionIndex.size()) {
if(ctx->isSelectAll()) {
if(ctx2) {
ctx2->selectionColor = ctx->selectionColor;
renderSelection(action,ctx2);
}else if(ctx->isSelectAll())
renderSelection(action,ctx);
if(action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
return;
}
if(!action->isRenderingDelayedPaths())
renderSelection(action,ctx);
}
if(ctx2 && ctx2->selectionIndex.size())
renderSelection(action,ctx2,false);
else
inherited::GLRender(action);
// Workaround for #0000433
//#if !defined(FC_OS_WIN32)
if(!action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
if(ctx && ctx->selectionIndex.size())
renderSelection(action,ctx);
if(action->isRenderingDelayedPaths())
renderHighlight(action,ctx);
//#endif
}
void SoBrepEdgeSet::GLRenderBelowPath(SoGLRenderAction * action)
{
inherited::GLRenderBelowPath(action);
}
void SoBrepEdgeSet::getBoundingBox(SoGetBoundingBoxAction * action) {
SelContextPtr ctx2 = Gui::SoFCSelectionRoot::getSecondaryActionContext<SelContext>(action,this);
if(!ctx2 || (ctx2->sl.size()==1 && ctx2->sl[0]<0)) {
inherited::getBoundingBox(action);
return;
}
if(ctx2->sl.empty())
return;
auto state = action->getState();
auto coords = SoCoordinateElement::getInstance(state);
const SbVec3f *coords3d = coords->getArrayPtr3();
if(!validIndexes(coords,ctx2->sl))
return;
SbBox3f bbox;
int32_t i;
const int32_t *cindices = &ctx2->sl[0];
const int32_t *end = cindices + ctx2->sl.size();
while (cindices < end) {
bbox.extendBy(coords3d[*cindices++]);
i = (cindices < end) ? *cindices++ : -1;
while (i >= 0) {
bbox.extendBy(coords3d[i]);
i = cindices < end ? *cindices++ : -1;
}
}
if(!bbox.isEmpty())
action->extendBy(bbox);
}
void SoBrepEdgeSet::renderShape(const SoGLCoordinateElement * const coords,
const int32_t *cindices, int numindices)
{
const SbVec3f * coords3d = coords->getArrayPtr3();
int32_t i;
int previ;
const int32_t *end = cindices + numindices;
while (cindices < end) {
glBegin(GL_LINE_STRIP);
previ = *cindices++;
i = (cindices < end) ? *cindices++ : -1;
while (i >= 0) {
glVertex3fv((const GLfloat*) (coords3d + previ));
glVertex3fv((const GLfloat*) (coords3d + i));
previ = i;
i = cindices < end ? *cindices++ : -1;
}
glEnd();
}
}
void SoBrepEdgeSet::renderHighlight(SoGLRenderAction *action, SelContextPtr ctx)
{
if(!ctx || ctx->highlightIndex<0)
return;
SoState * state = action->getState();
state->push();
//SoLineWidthElement::set(state, this, 4.0f);
SoLazyElement::setEmissive(state, &ctx->highlightColor);
packedColor = ctx->highlightColor.getPackedValue(0.0);
SoLazyElement::setPacked(state, this,1, &packedColor,false);
const SoCoordinateElement * coords;
const SbVec3f * normals;
const int32_t * cindices;
int numcindices;
const int32_t * nindices;
const int32_t * tindices;
const int32_t * mindices;
SbBool normalCacheUsed;
this->getVertexData(state, coords, normals, cindices, nindices,
tindices, mindices, numcindices, false, normalCacheUsed);
SoMaterialBundle mb(action);
mb.sendFirst(); // make sure we have the correct material
int num = (int)ctx->hl.size();
if (num > 0) {
if (ctx->hl[0] < 0) {
renderShape(static_cast<const SoGLCoordinateElement*>(coords), cindices, numcindices);
}
else {
const int32_t* id = &(ctx->hl[0]);
if (!validIndexes(coords, ctx->hl)) {
SoDebugError::postWarning("SoBrepEdgeSet::renderHighlight", "highlightIndex out of range");
}
else {
renderShape(static_cast<const SoGLCoordinateElement*>(coords), id, num);
}
}
}
state->pop();
}
void SoBrepEdgeSet::renderSelection(SoGLRenderAction *action, SelContextPtr ctx, bool push)
{
SoState * state = action->getState();
if(push){
state->push();
//SoLineWidthElement::set(state, this, 4.0f);
SoLazyElement::setEmissive(state, &ctx->selectionColor);
packedColor = ctx->selectionColor.getPackedValue(0.0);
SoLazyElement::setPacked(state, this,1, &packedColor,false);
}
const SoCoordinateElement * coords;
const SbVec3f * normals;
const int32_t * cindices;
int numcindices;
const int32_t * nindices;
const int32_t * tindices;
const int32_t * mindices;
SbBool normalCacheUsed;
this->getVertexData(state, coords, normals, cindices, nindices,
tindices, mindices, numcindices, false, normalCacheUsed);
SoMaterialBundle mb(action);
mb.sendFirst(); // make sure we have the correct material
int num = (int)ctx->sl.size();
if (num > 0) {
if (ctx->sl[0] < 0) {
renderShape(static_cast<const SoGLCoordinateElement*>(coords), cindices, numcindices);
}
else {
cindices = &(ctx->sl[0]);
numcindices = (int)ctx->sl.size();
if (!validIndexes(coords, ctx->sl)) {
SoDebugError::postWarning("SoBrepEdgeSet::renderSelection", "selectionIndex out of range");
}
else {
renderShape(static_cast<const SoGLCoordinateElement*>(coords), cindices, numcindices);
}
}
}
if(push) state->pop();
}
bool SoBrepEdgeSet::validIndexes(const SoCoordinateElement* coords, const std::vector<int32_t>& pts) const
{
for (std::vector<int32_t>::const_iterator it = pts.begin(); it != pts.end(); ++it) {
if (*it >= coords->getNum()) {
return false;
}
}
return true;
}
void SoBrepEdgeSet::doAction(SoAction* action)
{
if (action->getTypeId() == Gui::SoHighlightElementAction::getClassTypeId()) {
Gui::SoHighlightElementAction* hlaction = static_cast<Gui::SoHighlightElementAction*>(action);
selCounter.checkAction(hlaction);
if (!hlaction->isHighlighted()) {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(ctx) {
ctx->highlightIndex = -1;
ctx->hl.clear();
touch();
}
return;
}
const SoDetail* detail = hlaction->getElement();
if (!detail) {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
ctx->highlightColor = hlaction->getColor();
ctx->highlightIndex = INT_MAX;
ctx->hl.clear();
ctx->hl.push_back(-1);
touch();
return;
}
if (!detail->isOfType(SoLineDetail::getClassTypeId())) {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(ctx) {
ctx->highlightIndex = -1;
ctx->hl.clear();
touch();
}
return;
}
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
ctx->highlightColor = hlaction->getColor();
int index = static_cast<const SoLineDetail*>(detail)->getLineIndex();
const int32_t* cindices = this->coordIndex.getValues(0);
int numcindices = this->coordIndex.getNum();
ctx->hl.clear();
for(int section=0,i=0;i<numcindices;i++) {
if(cindices[i] < 0) {
if(++section > index)
break;
}else if(section == index)
ctx->hl.push_back(cindices[i]);
}
if(ctx->hl.size())
ctx->highlightIndex = index;
else
ctx->highlightIndex = -1;
touch();
return;
}
else if (action->getTypeId() == Gui::SoSelectionElementAction::getClassTypeId()) {
Gui::SoSelectionElementAction* selaction = static_cast<Gui::SoSelectionElementAction*>(action);
switch(selaction->getType()) {
case Gui::SoSelectionElementAction::None: {
if(selaction->isSecondary()) {
if(Gui::SoFCSelectionRoot::removeActionContext(action,this))
touch();
}else {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(ctx) {
ctx->selectionIndex.clear();
ctx->sl.clear();
touch();
}
}
return;
} case Gui::SoSelectionElementAction::All: {
SelContextPtr ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
selCounter.checkAction(selaction,ctx);
ctx->selectionColor = selaction->getColor();
ctx->selectionIndex.clear();
ctx->selectionIndex.insert(-1); // all
ctx->sl.clear();
ctx->sl.push_back(-1);
touch();
return;
} case Gui::SoSelectionElementAction::Append:
case Gui::SoSelectionElementAction::Remove: {
const SoDetail* detail = selaction->getElement();
if (!detail || !detail->isOfType(SoLineDetail::getClassTypeId())) {
if(selaction->isSecondary()) {
// For secondary context, a detail of different type means
// the user may want to partial render only other type of
// geometry. So we call below to obtain a action context.
// If no secondary context exist, it will create an empty
// one, and an empty secondary context inhibites drawing
// here.
auto ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
selCounter.checkAction(selaction,ctx);
touch();
}
return;
}
int index = static_cast<const SoLineDetail*>(detail)->getLineIndex();
SelContextPtr ctx;
if(selaction->getType() == Gui::SoSelectionElementAction::Append) {
ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext);
selCounter.checkAction(selaction,ctx);
ctx->selectionColor = selaction->getColor();
if(ctx->isSelectAll())
ctx->selectionIndex.clear();
if(!ctx->selectionIndex.insert(index).second)
return;
}else{
ctx = Gui::SoFCSelectionRoot::getActionContext(action,this,selContext,false);
if(!ctx || !ctx->removeIndex(index))
return;
}
ctx->sl.clear();
if(ctx->selectionIndex.size()) {
const int32_t* cindices = this->coordIndex.getValues(0);
int numcindices = this->coordIndex.getNum();
auto it = ctx->selectionIndex.begin();
for(int section=0,i=0;i<numcindices;i++) {
if(section == *it)
ctx->sl.push_back(cindices[i]);
if(cindices[i] < 0) {
if(++section > *it) {
if(++it == ctx->selectionIndex.end())
break;
}
}
}
}
touch();
break;
} default :
break;
}
return;
}
inherited::doAction(action);
}
SoDetail * SoBrepEdgeSet::createLineSegmentDetail(SoRayPickAction * action,
const SoPrimitiveVertex * v1,
const SoPrimitiveVertex * v2,
SoPickedPoint * pp)
{
SoDetail* detail = inherited::createLineSegmentDetail(action, v1, v2, pp);
SoLineDetail* line_detail = static_cast<SoLineDetail*>(detail);
int index = line_detail->getLineIndex();
line_detail->setPartIndex(index);
return detail;
}