Files
create/src/Mod/Mesh/App/MeshPointPyImp.cpp
2022-11-11 03:34:31 +01:00

169 lines
5.7 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <sstream>
#endif
#include <Base/VectorPy.h>
#include "Mesh.h"
#include "MeshPoint.h"
#include "MeshPointPy.h"
#include "MeshPointPy.cpp"
using namespace Mesh;
// returns a string which represents the object e.g. when printed in python
std::string MeshPointPy::representation() const
{
MeshPointPy::PointerType ptr = getMeshPointPtr();
Base::Vector3d vec = *ptr;
std::stringstream str;
str << "MeshPoint (";
if (ptr->isBound()) {
if (getMeshPointPtr()->Mesh->countPoints() <= getMeshPointPtr()->Index) {
str << vec.x << ", " << vec.y << ", " << vec.z << ", Idx=" << ptr->Index << " (Out of range)";
}
else {
vec = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index);
str << vec.x << ", " << vec.y << ", " << vec.z << ", Idx=" << ptr->Index;
}
}
else {
str << vec.x << ", " << vec.y << ", " << vec.z;
}
str << ")";
return str.str();
}
PyObject *MeshPointPy::PyMake(struct _typeobject *, PyObject *, PyObject *) // Python wrapper
{
// create a new instance of MeshPointPy and the Twin object
return new MeshPointPy(new MeshPoint);
}
// constructor method
int MeshPointPy::PyInit(PyObject* args, PyObject* /*kwds*/)
{
double x=0.0,y=0.0,z=0.0;
if (!PyArg_ParseTuple(args, "|ddd", &x,&y,&z))
return -1;
getMeshPointPtr()->Set(x,y,z);
return 0;
}
PyObject* MeshPointPy::unbound(PyObject *args)
{
if (!PyArg_ParseTuple(args, ""))
return nullptr;
getMeshPointPtr()->Index = UINT_MAX;
getMeshPointPtr()->Mesh = nullptr;
Py_Return;
}
Py::Long MeshPointPy::getIndex() const
{
return Py::Long((long) getMeshPointPtr()->Index);
}
Py::Boolean MeshPointPy::getBound() const
{
return Py::Boolean(getMeshPointPtr()->Index != UINT_MAX);
}
Py::Object MeshPointPy::getNormal() const
{
if (!getMeshPointPtr()->isBound())
throw Py::RuntimeError("This object is not bound to a mesh, so no topological operation is possible!");
if (getMeshPointPtr()->Mesh->countPoints() <= getMeshPointPtr()->Index)
throw Py::IndexError("Index out of range");
Base::Vector3d* v = new Base::Vector3d(getMeshPointPtr()->Mesh->getPointNormal(getMeshPointPtr()->Index));
Base::VectorPy* normal = new Base::VectorPy(v);
normal->setConst();
return Py::Object(normal,true);
}
Py::Object MeshPointPy::getVector() const
{
MeshPointPy::PointerType ptr = static_cast<MeshPointPy::PointerType>(_pcTwinPointer);
Base::VectorPy* vec = new Base::VectorPy(*ptr);
vec->setConst();
return Py::Object(vec,true);
}
Py::Float MeshPointPy::getx() const
{
MeshPointPy::PointerType ptr = static_cast<MeshPointPy::PointerType>(_pcTwinPointer);
double x = ptr->x;
if (getMeshPointPtr()->isBound()) {
if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index)
x = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).x;
}
return Py::Float(x);
}
Py::Float MeshPointPy::gety() const
{
MeshPointPy::PointerType ptr = static_cast<MeshPointPy::PointerType>(_pcTwinPointer);
double y = ptr->y;
if (getMeshPointPtr()->isBound()) {
if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index)
y = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).y;
}
return Py::Float(y);
}
Py::Float MeshPointPy::getz() const
{
MeshPointPy::PointerType ptr = static_cast<MeshPointPy::PointerType>(_pcTwinPointer);
double z = ptr->z;
if (getMeshPointPtr()->isBound()) {
if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index)
z = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).z;
}
return Py::Float(z);
}
PyObject *MeshPointPy::getCustomAttributes(const char* /*attr*/) const
{
return nullptr;
}
int MeshPointPy::setCustomAttributes(const char* /*attr*/, PyObject* /*obj*/)
{
return 0;
}