Files
create/src/Mod/Sketcher/Gui/DrawSketchHandler.h
Jeff 7f633cfbb2 Added color prefs to sketcher create commands
Create geometry commands in sketcher now have configurable crosshair color and editCurve color.
2017-11-18 15:30:41 +01:00

114 lines
4.5 KiB
C++

/***************************************************************************
* Copyright (c) 2009 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef SKETCHERGUI_DrawSketchHandler_H
#define SKETCHERGUI_DrawSketchHandler_H
#include <Base/Tools2D.h>
#include <Mod/Sketcher/App/Constraint.h>
#include <Gui/Selection.h>
class QPixmap;
namespace Sketcher {
class Sketch;
class SketchObject;
}
namespace SketcherGui {
class ViewProviderSketch;
// A Simple data type to hold basic information for suggested constraints
struct AutoConstraint
{
enum TargetType
{
VERTEX,
CURVE
};
Sketcher::ConstraintType Type;
int GeoId;
Sketcher::PointPos PosId;
};
/** Handler to create new sketch geometry
* This class has to be reimplemented to create geometry in the
* sketcher while its in editing.
*/
class SketcherGuiExport DrawSketchHandler
{
public:
DrawSketchHandler();
virtual ~DrawSketchHandler();
virtual void activated(ViewProviderSketch *){}
virtual void deactivated(ViewProviderSketch *){}
virtual void mouseMove(Base::Vector2d onSketchPos)=0;
virtual bool pressButton(Base::Vector2d onSketchPos)=0;
virtual bool releaseButton(Base::Vector2d onSketchPos)=0;
virtual bool onSelectionChanged(const Gui::SelectionChanges&) { return false; }
virtual void registerPressedKey(bool /*pressed*/, int /*key*/){}
virtual void quit(void);
friend class ViewProviderSketch;
// get the actual highest vertex index, the next use will be +1
int getHighestVertexIndex(void);
// get the actual highest edge index, the next use will be +1
int getHighestCurveIndex(void);
int seekAutoConstraint(std::vector<AutoConstraint> &suggestedConstraints,
const Base::Vector2d &Pos, const Base::Vector2d &Dir,
AutoConstraint::TargetType type = AutoConstraint::VERTEX);
// createowncommand indicates whether a separate command shall be create and committed (for example for undo purposes) or not
// is not it is the responsibility of the developer to create and commit the command appropriately.
void createAutoConstraints(const std::vector<AutoConstraint> &autoConstrs,
int geoId, Sketcher::PointPos pointPos=Sketcher::none, bool createowncommand = true);
void setPositionText(const Base::Vector2d &Pos, const SbString &text);
void setPositionText(const Base::Vector2d &Pos);
void resetPositionText(void);
void renderSuggestConstraintsCursor(std::vector<AutoConstraint> &suggestedConstraints);
protected:
// helpers
void setCursor( const QPixmap &p,int x,int y );
void unsetCursor(void);
void applyCursor(void);
void applyCursor(QCursor &newCursor);
void setCrosshairColor();
ViewProviderSketch *sketchgui;
QCursor oldCursor;
QCursor actCursor;
};
} // namespace SketcherGui
#endif // SKETCHERGUI_DrawSketchHandler_H