1428 lines
39 KiB
C++
1428 lines
39 KiB
C++
/***************************************************************************
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* Copyright (c) 2017 Kustaa Nyholm <kustaa.nyholm@sparetimelabs.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <float.h>
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# ifdef FC_OS_WIN32
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# include <windows.h>
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# endif
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# ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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# else
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# include <GL/gl.h>
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# endif
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# include <Inventor/SbBox.h>
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/actions/SoGetMatrixAction.h>
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# include <Inventor/actions/SoHandleEventAction.h>
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# include <Inventor/actions/SoToVRML2Action.h>
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# include <Inventor/actions/SoWriteAction.h>
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# include <Inventor/elements/SoViewportRegionElement.h>
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# include <Inventor/manips/SoClipPlaneManip.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCallback.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoCube.h>
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# include <Inventor/nodes/SoDirectionalLight.h>
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# include <Inventor/nodes/SoEventCallback.h>
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# include <Inventor/nodes/SoFaceSet.h>
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# include <Inventor/nodes/SoImage.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoLightModel.h>
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# include <Inventor/nodes/SoLocateHighlight.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoPerspectiveCamera.h>
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# include <Inventor/nodes/SoRotationXYZ.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoSwitch.h>
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# include <Inventor/nodes/SoTransform.h>
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# include <Inventor/nodes/SoTranslation.h>
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# include <Inventor/nodes/SoSelection.h>
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# include <Inventor/nodes/SoText2.h>
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# include <Inventor/actions/SoBoxHighlightRenderAction.h>
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# include <Inventor/events/SoEvent.h>
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# include <Inventor/events/SoKeyboardEvent.h>
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# include <Inventor/events/SoLocation2Event.h>
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# include <Inventor/events/SoMotion3Event.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/actions/SoRayPickAction.h>
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# include <Inventor/projectors/SbSphereSheetProjector.h>
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# include <Inventor/SoOffscreenRenderer.h>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/VRMLnodes/SoVRMLGroup.h>
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# include <QEventLoop>
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# include <QKeyEvent>
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# include <QWheelEvent>
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# include <QMessageBox>
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# include <QTimer>
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# include <QStatusBar>
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# include <QBitmap>
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# include <QMimeData>
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#endif
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#include <sstream>
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#include <Base/Console.h>
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#include <Base/Stream.h>
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#include <Base/FileInfo.h>
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#include <Base/Rotation.h>
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#include <Base/Sequencer.h>
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#include <Base/Tools.h>
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#include <Base/UnitsApi.h>
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#include "View3DInventorViewer.h"
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#include "View3DInventor.h"
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#include "Application.h"
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#include "MainWindow.h"
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#include "MDIView.h"
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#include "Command.h"
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#include "NaviCube.h"
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#include <QCursor>
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#include <QIcon>
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#include <QMenu>
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#include <QAction>
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#include <QImage>
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#include <QPainterPath>
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#include <QApplication>
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#if defined(HAVE_QT5_OPENGL)
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# include <QOpenGLTexture>
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#endif
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//#include <OpenGL/glu.h>
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#include <Eigen/Dense>
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#include <vector>
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#include <map>
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#include <algorithm>
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#include <iostream>
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using namespace Eigen;
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using namespace std;
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using namespace Gui;
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// TODO
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// ortho / persp
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// stay in window
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// corner angle
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// menu actions
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// size
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// XYZ position
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// menu feedback
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// colors
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// antialise cube icon
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// translation
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// DONE
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// - permanent menu ("NaviCube_Menu"
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// - improved hit testing
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// - improved graphics (text now black)
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// - first stab at supporting translations
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class Face {
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public:
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int m_FirstVertex;
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int m_VertexCount;
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GLuint m_TextureId;
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QColor m_Color;
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int m_PickId;
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GLuint m_PickTextureId;
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int m_RenderPass;
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Face(
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int firstVertex,
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int vertexCount,
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GLuint textureId,
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int pickId,
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GLuint pickTextureId,
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const QColor& color,
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int renderPass
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)
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{
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m_FirstVertex = firstVertex;
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m_VertexCount = vertexCount;
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m_TextureId = textureId;
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m_PickId = pickId;
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m_PickTextureId = pickTextureId;
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m_Color = color;
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m_RenderPass = renderPass;
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}
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};
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class NaviCubeImplementation {
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public:
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NaviCubeImplementation(Gui::View3DInventorViewer*);
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virtual ~ NaviCubeImplementation();
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void drawNaviCube();
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void createContextMenu(const std::vector<std::string>& cmd);
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bool processSoEvent(const SoEvent* ev);
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private:
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bool mousePressed(short x, short y);
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bool mouseReleased(short x, short y);
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bool mouseMoved(short x, short y);
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int pickFace(short x, short y);
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bool inDragZone(short x, short y);
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void handleResize();
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void handleMenu();
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void setHilite(int);
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void initNaviCube(QtGLWidget*);
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void addFace(const Vector3f&, const Vector3f&, int, int, int, int,bool flag=false);
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GLuint createCubeFaceTex(QtGLWidget*, float, float, const char*);
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GLuint createButtonTex(QtGLWidget*, int);
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GLuint createMenuTex(QtGLWidget*, bool);
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void setView(float ,float );
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void rotateView(int ,float );
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QString str(char* str);
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char* enum2str(int);
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QMenu* createNaviCubeMenu();
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public:
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enum { //
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TEX_FRONT = 1, // 0 is reserved for 'nothing picked'
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TEX_REAR,
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TEX_TOP,
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TEX_BOTTOM,
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TEX_LEFT,
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TEX_RIGHT,
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TEX_BACK_FACE,
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TEX_FRONT_FACE,
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TEX_CORNER_FACE,
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TEX_BOTTOM_RIGHT_REAR,
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TEX_BOTTOM_FRONT_RIGHT,
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TEX_BOTTOM_LEFT_FRONT,
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TEX_BOTTOM_REAR_LEFT,
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TEX_TOP_RIGHT_FRONT,
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TEX_TOP_FRONT_LEFT,
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TEX_TOP_LEFT_REAR,
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TEX_TOP_REAR_RIGHT,
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TEX_ARROW_NORTH,
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TEX_ARROW_SOUTH,
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TEX_ARROW_EAST,
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TEX_ARROW_WEST,
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TEX_ARROW_RIGHT,
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TEX_ARROW_LEFT,
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TEX_VIEW_MENU_ICON,
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TEX_VIEW_MENU_FACE
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};
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enum {
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DIR_UP,DIR_RIGHT,DIR_OUT
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};
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Gui::View3DInventorViewer* m_View3DInventorViewer;
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void drawNaviCube(bool picking);
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int m_OverSample = 4;
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int m_CubeWidgetSize = 0;
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int m_CubeWidgetPosX = 0;
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int m_CubeWidgetPosY = 0;
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int m_PrevWidth = 0;
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int m_PrevHeight = 0;
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QColor m_HiliteColor;
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QColor m_ButtonColor;
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QColor m_FrontFaceColor;
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QColor m_BackFaceColor;
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int m_HiliteId = 0;
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bool m_MouseDown = false;
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bool m_Dragging = false;
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bool m_MightDrag = false;
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NaviCube::Corner m_Corner = NaviCube::TopRightCorner;
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QtGLFramebufferObject* m_PickingFramebuffer;
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bool m_NaviCubeInitialised = false;
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vector<GLubyte> m_IndexArray;
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vector<Vector2f> m_TextureCoordArray;
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vector<Vector3f> m_VertexArray;
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map<int,GLuint> m_Textures;
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vector<Face*> m_Faces;
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vector<int> m_Buttons;
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#if defined(HAVE_QT5_OPENGL)
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vector<QOpenGLTexture *> m_glTextures;
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#endif
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static vector<string> m_commands;
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static vector<string> m_labels;
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QMenu* m_Menu;
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};
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NaviCube::NaviCube(Gui::View3DInventorViewer* viewer) {
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m_NaviCubeImplementation = new NaviCubeImplementation(viewer);
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}
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NaviCube::~NaviCube() {
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delete m_NaviCubeImplementation;
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}
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void NaviCube::drawNaviCube() {
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m_NaviCubeImplementation->drawNaviCube();
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}
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void NaviCube::createContextMenu(const std::vector<std::string>& cmd) {
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m_NaviCubeImplementation->createContextMenu(cmd);
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}
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bool NaviCube::processSoEvent(const SoEvent* ev) {
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return m_NaviCubeImplementation->processSoEvent(ev);
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}
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vector<string> NaviCubeImplementation::m_commands;
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vector<string> NaviCubeImplementation::m_labels;
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void NaviCube::setCorner(Corner c) {
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m_NaviCubeImplementation->m_Corner = c;
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m_NaviCubeImplementation->m_PrevWidth = 0;
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m_NaviCubeImplementation->m_PrevHeight = 0;
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}
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NaviCubeImplementation::NaviCubeImplementation(
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Gui::View3DInventorViewer* viewer) {
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m_View3DInventorViewer = viewer;
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m_FrontFaceColor = QColor(255,255,255,192);
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m_BackFaceColor = QColor(226,233,239);
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m_HiliteColor = QColor(170,226,247);
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m_ButtonColor = QColor(226,233,239);
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m_PickingFramebuffer = NULL;
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m_CubeWidgetSize = 150;
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m_Menu = createNaviCubeMenu();
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}
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NaviCubeImplementation::~NaviCubeImplementation() {
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delete m_Menu;
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if (m_PickingFramebuffer)
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delete m_PickingFramebuffer;
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for (vector<Face*>::iterator f = m_Faces.begin(); f != m_Faces.end(); f++)
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delete *f;
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#if defined(HAVE_QT5_OPENGL)
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for (vector<QOpenGLTexture *>::iterator t = m_glTextures.begin(); t != m_glTextures.end(); t++)
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delete *t;
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#endif
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}
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char* NaviCubeImplementation::enum2str(int e) {
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switch (e) {
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default : return "???";
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case TEX_FRONT : return "TEX_FRONT";
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case TEX_REAR: return "TEX_REAR";
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case TEX_TOP: return "TEX_TOP";
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case TEX_BOTTOM: return "TEX_BOTTOM";
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case TEX_RIGHT : return "TEX_RIGHT";
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case TEX_LEFT: return "TEX_LEFT";
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case TEX_BACK_FACE: return "TEX_BACK_FACE";
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case TEX_FRONT_FACE: return "TEX_FRONT_FACE";
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case TEX_CORNER_FACE: return "TEX_CORNER_FACE";
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case TEX_BOTTOM_RIGHT_REAR: return "TEX_BOTTOM_RIGHT_REAR";
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case TEX_BOTTOM_FRONT_RIGHT: return "TEX_BOTTOM_FRONT_RIGHT";
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case TEX_BOTTOM_LEFT_FRONT: return "TEX_BOTTOM_LEFT_FRONT";
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case TEX_BOTTOM_REAR_LEFT: return "TEX_BOTTOM_REAR_LEFT";
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case TEX_TOP_RIGHT_FRONT: return "TEX_TOP_RIGHT_FRONT";
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case TEX_TOP_FRONT_LEFT: return "TEX_TOP_FRONT_LEFT";
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case TEX_TOP_LEFT_REAR: return "TEX_TOP_LEFT_REAR";
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case TEX_TOP_REAR_RIGHT: return "TEX_TOP_REAR_RIGHT";
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case TEX_ARROW_NORTH: return "TEX_ARROW_NORTH";
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case TEX_ARROW_SOUTH: return "TEX_ARROW_SOUTH";
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case TEX_ARROW_EAST: return "TEX_ARROW_EAST";
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case TEX_ARROW_WEST: return "TEX_ARROW_WEST";
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case TEX_ARROW_RIGHT: return "TEX_ARROW_RIGHT";
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case TEX_ARROW_LEFT: return "TEX_ARROW_LEFT";
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case TEX_VIEW_MENU_ICON : return "TEX_VIEW_MENU_ICON";
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case TEX_VIEW_MENU_FACE: return "TEX_VIEW_MENU";
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}
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}
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GLuint NaviCubeImplementation::createCubeFaceTex(QtGLWidget* gl, float gap, float radius, const char* text) {
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int texSize = m_CubeWidgetSize * m_OverSample;
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int gapi = texSize * gap;
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int radiusi = texSize * radius;
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QImage image(texSize, texSize, QImage::Format_ARGB32);
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image.fill(qRgba(255, 255, 255, 0));
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QPainter paint;
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paint.begin(&image);
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if (text) {
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paint.setPen(Qt::white);
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QFont sansFont(str("Helvetica"), 0.1875 * texSize);
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paint.setFont(sansFont);
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paint.drawText(QRect(0, 0, texSize, texSize), Qt::AlignCenter,qApp->translate("Gui::NaviCube",text));
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}
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else {
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QPainterPath path;
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path.addRoundedRect(QRectF(gapi, gapi, texSize - 2 * gapi, texSize - 2 * gapi), radiusi, radiusi);
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paint.fillPath(path, Qt::white);
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}
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paint.end();
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#if !defined(HAVE_QT5_OPENGL)
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return gl->bindTexture(image);
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#else
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Q_UNUSED(gl);
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QOpenGLTexture *texture = new QOpenGLTexture(image.mirrored());
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m_glTextures.push_back(texture);
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texture->setMinificationFilter(QOpenGLTexture::Nearest);
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texture->setMagnificationFilter(QOpenGLTexture::Linear);
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return texture->textureId();
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#endif
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}
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GLuint NaviCubeImplementation::createButtonTex(QtGLWidget* gl, int button) {
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int texSize = m_CubeWidgetSize * m_OverSample;
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QImage image(texSize, texSize, QImage::Format_ARGB32);
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image.fill(qRgba(255, 255, 255, 0));
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QPainter painter;
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painter.begin(&image);
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QTransform transform;
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transform.translate(texSize / 2, texSize / 2);
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transform.scale(texSize / 2, texSize / 2);
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painter.setTransform(transform);
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QPainterPath path;
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float as1 = 0.12f; // arrow size
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float as3 = as1 / 3;
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switch (button) {
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default:
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break;
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case TEX_ARROW_RIGHT:
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case TEX_ARROW_LEFT: {
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QRectF r(-1.00, -1.00, 2.00, 2.00);
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QRectF r0(r);
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r.adjust(as3, as3, -as3, -as3);
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QRectF r1(r);
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r.adjust(as3, as3, -as3, -as3);
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QRectF r2(r);
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r.adjust(as3, as3, -as3, -as3);
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QRectF r3(r);
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r.adjust(as3, as3, -as3, -as3);
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QRectF r4(r);
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float a0 = 72;
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float a1 = 45;
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float a2 = 38;
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if (TEX_ARROW_LEFT == button) {
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a0 = 180 - a0;
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a1 = 180 - a1;
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a2 = 180 - a2;
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}
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path.arcMoveTo(r0, a1);
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QPointF p0 = path.currentPosition();
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path.arcMoveTo(r2, a2);
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QPointF p1 = path.currentPosition();
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path.arcMoveTo(r4, a1);
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QPointF p2 = path.currentPosition();
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path.arcMoveTo(r1, a0);
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path.arcTo(r1, a0, -(a0 - a1));
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path.lineTo(p0);
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path.lineTo(p1);
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path.lineTo(p2);
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path.arcTo(r3, a1, +(a0 - a1));
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break;
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}
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case TEX_ARROW_EAST: {
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path.moveTo(1, 0);
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path.lineTo(1 - as1, +as1);
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path.lineTo(1 - as1, -as1);
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break;
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}
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case TEX_ARROW_WEST: {
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path.moveTo(-1, 0);
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path.lineTo(-1 + as1, -as1);
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path.lineTo(-1 + as1, +as1);
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break;
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}
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case TEX_ARROW_SOUTH: {
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path.moveTo(0, 1);
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path.lineTo(-as1,1 - as1);
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path.lineTo(+as1,1 - as1);
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break;
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}
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case TEX_ARROW_NORTH: {
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path.moveTo(0, -1);
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path.lineTo(+as1,-1 + as1);
|
|
path.lineTo(-as1,-1 + as1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
painter.fillPath(path, Qt::white);
|
|
|
|
painter.end();
|
|
//image.save(str(enum2str(button))+str(".png"));
|
|
|
|
#if !defined(HAVE_QT5_OPENGL)
|
|
return gl->bindTexture(image);
|
|
#else
|
|
Q_UNUSED(gl);
|
|
QOpenGLTexture *texture = new QOpenGLTexture(image.mirrored());
|
|
m_glTextures.push_back(texture);
|
|
texture->setMinificationFilter(QOpenGLTexture::Nearest);
|
|
texture->setMagnificationFilter(QOpenGLTexture::Linear);
|
|
return texture->textureId();
|
|
#endif
|
|
}
|
|
|
|
GLuint NaviCubeImplementation::createMenuTex(QtGLWidget* gl, bool forPicking) {
|
|
int texSize = m_CubeWidgetSize * m_OverSample;
|
|
QImage image(texSize, texSize, QImage::Format_ARGB32);
|
|
image.fill(qRgba(0, 0, 0, 0));
|
|
QPainter painter;
|
|
painter.begin(&image);
|
|
|
|
QTransform transform;
|
|
transform.translate(texSize * 12 / 16, texSize * 13 / 16);
|
|
transform.scale(texSize/200.0,texSize/200.0); // 200 == size at which this was designed
|
|
painter.setTransform(transform);
|
|
|
|
QPainterPath path;
|
|
|
|
if (forPicking) {
|
|
path.addRoundedRect(-25,-8,75,45,6,6);
|
|
painter.fillPath(path, Qt::white);
|
|
}
|
|
else {
|
|
// top
|
|
path.moveTo(0,0);
|
|
path.lineTo(15,5);
|
|
path.lineTo(0,10);
|
|
path.lineTo(-15,5);
|
|
|
|
painter.fillPath(path, QColor(240,240,240));
|
|
|
|
// left
|
|
QPainterPath path2;
|
|
path2.lineTo(0,10);
|
|
path2.lineTo(-15,5);
|
|
path2.lineTo(-15,25);
|
|
path2.lineTo(0,30);
|
|
painter.fillPath(path2, QColor(190,190,190));
|
|
|
|
// right
|
|
QPainterPath path3;
|
|
path3.lineTo(0,10);
|
|
path3.lineTo(15,5);
|
|
path3.lineTo(15,25);
|
|
path3.lineTo(0,30);
|
|
painter.fillPath(path3, QColor(220,220,220));
|
|
|
|
// outline
|
|
QPainterPath path4;
|
|
path4.moveTo(0,0);
|
|
path4.lineTo(15,5);
|
|
path4.lineTo(15,25);
|
|
path4.lineTo(0,30);
|
|
path4.lineTo(-15,25);
|
|
path4.lineTo(-15,5);
|
|
path4.lineTo(0,0);
|
|
painter.strokePath(path4, QColor(128,128,128));
|
|
|
|
// menu triangle
|
|
QPainterPath path5;
|
|
path5.moveTo(20,10);
|
|
path5.lineTo(40,10);
|
|
path5.lineTo(30,20);
|
|
path5.lineTo(20,10);
|
|
painter.fillPath(path5, QColor(64,64,64));
|
|
}
|
|
painter.end();
|
|
#if !defined(HAVE_QT5_OPENGL)
|
|
return gl->bindTexture(image);
|
|
#else
|
|
Q_UNUSED(gl);
|
|
QOpenGLTexture *texture = new QOpenGLTexture(image.mirrored());
|
|
m_glTextures.push_back(texture);
|
|
texture->setMinificationFilter(QOpenGLTexture::Nearest);
|
|
texture->setMagnificationFilter(QOpenGLTexture::Linear);
|
|
return texture->textureId();
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
void NaviCubeImplementation::addFace(const Vector3f& x, const Vector3f& z, int frontTex, int backTex, int pickTex, int pickId,bool text) {
|
|
Vector3f y = x.cross(-z);
|
|
y = y / y.norm() * x.norm();
|
|
|
|
int t = m_VertexArray.size();
|
|
|
|
m_VertexArray.push_back(z - x - y);
|
|
m_TextureCoordArray.push_back(Vector2f(0, 0));
|
|
m_VertexArray.push_back(z + x - y);
|
|
m_TextureCoordArray.push_back(Vector2f(1, 0));
|
|
m_VertexArray.push_back(z + x + y);
|
|
m_TextureCoordArray.push_back(Vector2f(1, 1));
|
|
m_VertexArray.push_back(z - x + y);
|
|
m_TextureCoordArray.push_back(Vector2f(0, 1));
|
|
|
|
// TEX_TOP, TEX_BACK_FACE, TEX_FRONT_FACE, TEX_TOP
|
|
// TEX_TOP frontTex,
|
|
// TEX_BACK_FACE backTex
|
|
// TEX_FRONT_FACE pickTex,
|
|
// TEX_TOP pickId
|
|
Face* ff = new Face(
|
|
m_IndexArray.size(),
|
|
4,
|
|
m_Textures[pickTex],
|
|
pickId,
|
|
m_Textures[pickTex],
|
|
m_FrontFaceColor,
|
|
1);
|
|
m_Faces.push_back(ff);
|
|
|
|
if (text) {
|
|
Face* ft = new Face(
|
|
m_IndexArray.size(),
|
|
4,
|
|
m_Textures[frontTex],
|
|
pickId,
|
|
m_Textures[pickTex],
|
|
Qt::black,
|
|
2);
|
|
m_Faces.push_back(ft);
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
m_IndexArray.push_back(t + i);
|
|
|
|
Face* bf = new Face(
|
|
m_IndexArray.size(),
|
|
4,
|
|
m_Textures[backTex],
|
|
pickId,
|
|
m_Textures[backTex],
|
|
m_BackFaceColor,
|
|
0
|
|
);
|
|
|
|
m_Faces.push_back(bf);
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
m_IndexArray.push_back(t + 4 - 1 - i);
|
|
}
|
|
|
|
void NaviCubeImplementation::initNaviCube(QtGLWidget* gl) {
|
|
Vector3f x(1, 0, 0);
|
|
Vector3f y(0, 1, 0);
|
|
Vector3f z(0, 0, 1);
|
|
|
|
float cs, sn;
|
|
cs = cos(90 * M_PI / 180);
|
|
sn = sin(90 * M_PI / 180);
|
|
Matrix3f r90x;
|
|
r90x << 1, 0, 0,
|
|
0, cs, -sn,
|
|
0, sn, cs;
|
|
|
|
Matrix3f r90z;
|
|
r90z << cs, sn, 0,
|
|
-sn, cs, 0,
|
|
0, 0, 1;
|
|
|
|
cs = cos(45 * M_PI / 180);
|
|
sn = sin(45 * M_PI / 180);
|
|
Matrix3f r45z;
|
|
r45z << cs, sn, 0,
|
|
-sn, cs, 0,
|
|
0, 0, 1;
|
|
|
|
cs = cos(atan(sqrt(2.0)));
|
|
sn = sin(atan(sqrt(2.0)));
|
|
Matrix3f r45x;
|
|
r45x << 1, 0, 0,
|
|
0, cs, -sn,
|
|
0, sn, cs;
|
|
|
|
m_Textures[TEX_CORNER_FACE] = createCubeFaceTex(gl, 0, 0.5f, NULL);
|
|
m_Textures[TEX_BACK_FACE] = createCubeFaceTex(gl, 0.02f, 0.3f, NULL);
|
|
|
|
vector<string> labels = NaviCubeImplementation::m_labels;
|
|
|
|
if (labels.size() != 6) {
|
|
labels.clear();
|
|
labels.push_back("Front");
|
|
labels.push_back("Rear");
|
|
labels.push_back("Top");
|
|
labels.push_back("Bottom");
|
|
labels.push_back("Right");
|
|
labels.push_back("Left");
|
|
}
|
|
|
|
float gap = 0.12f;
|
|
float radius = 0.12f;
|
|
|
|
m_Textures[TEX_FRONT] = createCubeFaceTex(gl, gap, radius, labels[0].c_str());
|
|
m_Textures[TEX_REAR] = createCubeFaceTex(gl, gap, radius, labels[1].c_str());
|
|
m_Textures[TEX_TOP] = createCubeFaceTex(gl, gap, radius, labels[2].c_str());
|
|
m_Textures[TEX_BOTTOM] = createCubeFaceTex(gl, gap, radius, labels[3].c_str());
|
|
m_Textures[TEX_RIGHT] = createCubeFaceTex(gl, gap, radius, labels[4].c_str());
|
|
m_Textures[TEX_LEFT] = createCubeFaceTex(gl, gap, radius, labels[5].c_str());
|
|
|
|
m_Textures[TEX_FRONT_FACE] = createCubeFaceTex(gl, gap, radius, NULL);
|
|
|
|
m_Textures[TEX_ARROW_NORTH] = createButtonTex(gl, TEX_ARROW_NORTH);
|
|
m_Textures[TEX_ARROW_SOUTH] = createButtonTex(gl, TEX_ARROW_SOUTH);
|
|
m_Textures[TEX_ARROW_EAST] = createButtonTex(gl, TEX_ARROW_EAST);
|
|
m_Textures[TEX_ARROW_WEST] = createButtonTex(gl, TEX_ARROW_WEST);
|
|
m_Textures[TEX_ARROW_LEFT] = createButtonTex(gl, TEX_ARROW_LEFT);
|
|
m_Textures[TEX_ARROW_RIGHT] = createButtonTex(gl, TEX_ARROW_RIGHT);
|
|
m_Textures[TEX_VIEW_MENU_ICON] = createMenuTex(gl, false);
|
|
m_Textures[TEX_VIEW_MENU_FACE] = createMenuTex(gl, true);
|
|
|
|
// front,back,pick,pickid
|
|
addFace(x, z, TEX_TOP, TEX_BACK_FACE, TEX_FRONT_FACE, TEX_TOP,true);
|
|
x = r90x * x;
|
|
z = r90x * z;
|
|
addFace(x, z, TEX_FRONT, TEX_BACK_FACE, TEX_FRONT_FACE, TEX_FRONT,true);
|
|
x = r90z * x;
|
|
z = r90z * z;
|
|
addFace(x, z, TEX_LEFT, TEX_BACK_FACE, TEX_FRONT_FACE, TEX_LEFT,true);
|
|
x = r90z * x;
|
|
z = r90z * z;
|
|
addFace(x, z, TEX_REAR, TEX_BACK_FACE, TEX_FRONT_FACE, TEX_REAR,true);
|
|
x = r90z * x;
|
|
z = r90z * z;
|
|
addFace(x, z, TEX_RIGHT, TEX_BACK_FACE, TEX_FRONT_FACE, TEX_RIGHT,true);
|
|
x = r90x * r90z * x;
|
|
z = r90x * r90z * z;
|
|
addFace(x, z, TEX_BOTTOM, TEX_BACK_FACE, TEX_FRONT_FACE, TEX_BOTTOM,true);
|
|
|
|
z = r45z * r45x * z;
|
|
x = r45z * r45x * x;
|
|
|
|
x *= 0.25f; // corner face size
|
|
z *= 1.45f; // corner face position
|
|
|
|
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_BOTTOM_RIGHT_REAR);
|
|
|
|
x = r90z * x;
|
|
z = r90z * z;
|
|
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_BOTTOM_FRONT_RIGHT);
|
|
|
|
x = r90z * x;
|
|
z = r90z * z;
|
|
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_BOTTOM_LEFT_FRONT);
|
|
|
|
x = r90z * x;
|
|
z = r90z * z;
|
|
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_BOTTOM_REAR_LEFT);
|
|
|
|
x = r90x * r90x * r90z * x;
|
|
z = r90x * r90x * r90z * z;
|
|
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_TOP_RIGHT_FRONT);
|
|
|
|
x = r90z * x;
|
|
z = r90z * z;
|
|
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_TOP_FRONT_LEFT);
|
|
|
|
x = r90z * x;
|
|
z = r90z * z;
|
|
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_TOP_LEFT_REAR);
|
|
|
|
x = r90z * x;
|
|
z = r90z * z;
|
|
addFace(x, z, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_CORNER_FACE, TEX_TOP_REAR_RIGHT);
|
|
|
|
m_Buttons.push_back(TEX_ARROW_NORTH);
|
|
m_Buttons.push_back(TEX_ARROW_SOUTH);
|
|
m_Buttons.push_back(TEX_ARROW_EAST);
|
|
m_Buttons.push_back(TEX_ARROW_WEST);
|
|
m_Buttons.push_back(TEX_ARROW_LEFT);
|
|
m_Buttons.push_back(TEX_ARROW_RIGHT);
|
|
|
|
m_PickingFramebuffer = new QtGLFramebufferObject(2*m_CubeWidgetSize,2* m_CubeWidgetSize, QtGLFramebufferObject::CombinedDepthStencil);
|
|
}
|
|
|
|
void NaviCubeImplementation::drawNaviCube() {
|
|
glViewport(m_CubeWidgetPosX-m_CubeWidgetSize/2, m_CubeWidgetPosY-m_CubeWidgetSize/2, m_CubeWidgetSize, m_CubeWidgetSize);
|
|
drawNaviCube(false);
|
|
}
|
|
|
|
void NaviCubeImplementation::createContextMenu(const std::vector<std::string>& cmd) {
|
|
CommandManager &rcCmdMgr = Application::Instance->commandManager();
|
|
m_Menu->clear();
|
|
|
|
for (vector<string>::const_iterator i=cmd.begin(); i!=cmd.end(); i++) {
|
|
Command* cmd = rcCmdMgr.getCommandByName(i->c_str());
|
|
if (cmd)
|
|
cmd->addTo(m_Menu);
|
|
}
|
|
}
|
|
|
|
void NaviCubeImplementation::handleResize() {
|
|
SbVec2s view = m_View3DInventorViewer->getSoRenderManager()->getSize();
|
|
if ((m_PrevWidth != view[0]) || (m_PrevHeight != view[1])) {
|
|
if ((m_PrevWidth > 0) && (m_PrevHeight > 0)) {
|
|
// maintain position relative to closest edge
|
|
if (m_CubeWidgetPosX > m_PrevWidth / 2)
|
|
m_CubeWidgetPosX = view[0] - (m_PrevWidth -m_CubeWidgetPosX);
|
|
if (m_CubeWidgetPosY > m_PrevHeight / 2)
|
|
m_CubeWidgetPosY = view[1] - (m_PrevHeight - m_CubeWidgetPosY);
|
|
}
|
|
else { // initial position
|
|
switch (m_Corner) {
|
|
case NaviCube::TopLeftCorner:
|
|
m_CubeWidgetPosX = m_CubeWidgetSize*1.1 / 2;
|
|
m_CubeWidgetPosY = view[1] - m_CubeWidgetSize*1.1 / 2;
|
|
break;
|
|
case NaviCube::TopRightCorner:
|
|
m_CubeWidgetPosX = view[0] - m_CubeWidgetSize*1.1 / 2;
|
|
m_CubeWidgetPosY = view[1] - m_CubeWidgetSize*1.1 / 2;
|
|
break;
|
|
case NaviCube::BottomLeftCorner:
|
|
m_CubeWidgetPosX = m_CubeWidgetSize*1.1 / 2;
|
|
m_CubeWidgetPosY = m_CubeWidgetSize*1.1 / 2;
|
|
break;
|
|
case NaviCube::BottomRightCorner:
|
|
m_CubeWidgetPosX = view[0] - m_CubeWidgetSize*1.1 / 2;
|
|
m_CubeWidgetPosY = m_CubeWidgetSize*1.1 / 2;
|
|
break;
|
|
}
|
|
}
|
|
m_PrevWidth = view[0];
|
|
m_PrevHeight = view[1];
|
|
m_View3DInventorViewer->getSoRenderManager()->scheduleRedraw();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void NaviCubeImplementation::drawNaviCube(bool pickMode) {
|
|
// initializes stuff here when we actually have a context
|
|
// FIXME actually now that we have Qt5, we could probably do this earlier (as we do not need the opengl context)
|
|
if (!m_NaviCubeInitialised) {
|
|
QtGLWidget* gl = static_cast<QtGLWidget*>(m_View3DInventorViewer->viewport());
|
|
if (gl == NULL)
|
|
return;
|
|
initNaviCube(gl);
|
|
m_NaviCubeInitialised = true;
|
|
}
|
|
|
|
SoCamera* cam = m_View3DInventorViewer->getSoRenderManager()->getCamera();
|
|
|
|
if (!cam)
|
|
return;
|
|
|
|
handleResize();
|
|
|
|
// Store GL state.
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
GLfloat depthrange[2];
|
|
glGetFloatv(GL_DEPTH_RANGE, depthrange);
|
|
GLdouble projectionmatrix[16];
|
|
glGetDoublev(GL_PROJECTION_MATRIX, projectionmatrix);
|
|
|
|
glDepthMask(GL_TRUE);
|
|
glDepthRange(0.0, 1.0);
|
|
glClearDepth(1.0f);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LEQUAL);
|
|
|
|
glDisable(GL_LIGHTING);
|
|
//glDisable(GL_BLEND);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
//glTexEnvf(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glDepthMask(GL_TRUE);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
glCullFace(GL_BACK);
|
|
glFrontFace(GL_CCW);
|
|
|
|
glAlphaFunc( GL_GREATER, 0.25);
|
|
glEnable( GL_ALPHA_TEST);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
const float NEARVAL = 0.1f;
|
|
const float FARVAL = 10.0f;
|
|
const float dim = NEARVAL * float(tan(M_PI / 8.0))*1.2;
|
|
glFrustum(-dim, dim, -dim, dim, NEARVAL, FARVAL);
|
|
|
|
SbMatrix mx;
|
|
mx = cam->orientation.getValue();
|
|
|
|
mx = mx.inverse();
|
|
mx[3][2] = -5.0;
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadMatrixf((float*) mx);
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
if (pickMode) {
|
|
glDisable(GL_BLEND);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glShadeModel(GL_FLAT);
|
|
glDisable(GL_DITHER);
|
|
glDisable(GL_POLYGON_SMOOTH);
|
|
}
|
|
else {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
}
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glVertexPointer(3, GL_FLOAT, 0, (void*) m_VertexArray.data());
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer(2, GL_FLOAT, 0, m_TextureCoordArray.data());
|
|
|
|
if (!pickMode) {
|
|
// Draw the axes
|
|
glDisable(GL_TEXTURE_2D);
|
|
float a=1.1f;
|
|
|
|
static GLubyte xbmp[] = { 0x11,0x11,0x0a,0x04,0x0a,0x11,0x11 };
|
|
glColor3f(1, 0, 0);
|
|
glBegin(GL_LINES);
|
|
glVertex3f(-1 , -1, -1);
|
|
glVertex3f(+1 , -1, -1);
|
|
glEnd();
|
|
glRasterPos3d(a, -a, -a);
|
|
glBitmap(8, 7, 0, 0, 0, 0, xbmp);
|
|
|
|
static GLubyte ybmp[] = { 0x04,0x04,0x04,0x04,0x0a,0x11,0x11 };
|
|
glColor3f(0, 1, 0);
|
|
glBegin(GL_LINES);
|
|
glVertex3f(-1 , -1, -1);
|
|
glVertex3f(-1 , +1, -1);
|
|
glEnd();
|
|
glRasterPos3d( -a, a, -a);
|
|
glBitmap(8, 7, 0, 0, 0, 0, ybmp);
|
|
|
|
static GLubyte zbmp[] = { 0x1f,0x10,0x08,0x04,0x02,0x01,0x1f };
|
|
glColor3f(0, 0, 1);
|
|
glBegin(GL_LINES);
|
|
glVertex3f(-1 , -1, -1);
|
|
glVertex3f(-1 , -1, +1);
|
|
glEnd();
|
|
glRasterPos3d( -a, -a, a);
|
|
glBitmap(8, 7, 0, 0, 0, 0, zbmp);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
// Draw the cube faces
|
|
if (pickMode) {
|
|
for (vector<Face*>::iterator f = m_Faces.begin(); f != m_Faces.end(); f++) {
|
|
glColor3ub((*f)->m_PickId, 0, 0);
|
|
glBindTexture(GL_TEXTURE_2D, (*f)->m_PickTextureId);
|
|
glDrawElements(GL_TRIANGLE_FAN, (*f)->m_VertexCount, GL_UNSIGNED_BYTE, (void*) &m_IndexArray[(*f)->m_FirstVertex]);
|
|
}
|
|
}
|
|
else {
|
|
for (int pass = 0; pass < 3 ; pass++) {
|
|
for (vector<Face*>::iterator f = m_Faces.begin(); f != m_Faces.end(); f++) {
|
|
//if (pickMode) { // pick should not be drawn in tree passes
|
|
// glColor3ub((*f)->m_PickId, 0, 0);
|
|
// glBindTexture(GL_TEXTURE_2D, (*f)->m_PickTextureId);
|
|
//} else {
|
|
if (pass != (*f)->m_RenderPass)
|
|
continue;
|
|
QColor& c = (m_HiliteId == (*f)->m_PickId) && (pass < 2) ? m_HiliteColor : (*f)->m_Color;
|
|
glColor4f(c.redF(), c.greenF(), c.blueF(),c.alphaF());
|
|
glBindTexture(GL_TEXTURE_2D, (*f)->m_TextureId);
|
|
//}
|
|
glDrawElements(GL_TRIANGLE_FAN, (*f)->m_VertexCount, GL_UNSIGNED_BYTE, (void*) &m_IndexArray[(*f)->m_FirstVertex]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Draw the rotate buttons
|
|
glEnable(GL_CULL_FACE);
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, 1, 1, 0, 0, 1);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
for (vector<int>::iterator b = m_Buttons.begin(); b != m_Buttons.end(); b++) {
|
|
if (pickMode)
|
|
glColor3ub(*b, 0, 0);
|
|
else {
|
|
QColor& c = (m_HiliteId ==(*b)) ? m_HiliteColor : m_ButtonColor;
|
|
glColor3f(c.redF(), c.greenF(), c.blueF());
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, m_Textures[*b]);
|
|
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(0, 0);
|
|
glVertex3f(0.0f, 1.0f, 0.0f);
|
|
glTexCoord2f(1, 0);
|
|
glVertex3f(1.0f, 1.0f, 0.0f);
|
|
glTexCoord2f(1, 1);
|
|
glVertex3f(1.0f, 0.0f, 0.0f);
|
|
glTexCoord2f(0, 1);
|
|
glVertex3f(0.0f, 0.0f, 0.0f);
|
|
glEnd();
|
|
}
|
|
|
|
// Draw the view menu icon
|
|
if (pickMode) {
|
|
glColor3ub(TEX_VIEW_MENU_FACE, 0, 0);
|
|
glBindTexture(GL_TEXTURE_2D, m_Textures[TEX_VIEW_MENU_FACE]);
|
|
}
|
|
else {
|
|
if (m_HiliteId == TEX_VIEW_MENU_FACE) {
|
|
QColor& c = m_HiliteColor;
|
|
glColor4f(c.redF(), c.greenF(), c.blueF(),c.alphaF());
|
|
glBindTexture(GL_TEXTURE_2D, m_Textures[TEX_VIEW_MENU_FACE]);
|
|
|
|
glBegin(GL_QUADS); // DO THIS WITH VERTEX ARRAYS
|
|
glTexCoord2f(0, 0);
|
|
glVertex3f(0.0f, 1.0f, 0.0f);
|
|
glTexCoord2f(1, 0);
|
|
glVertex3f(1.0f, 1.0f, 0.0f);
|
|
glTexCoord2f(1, 1);
|
|
glVertex3f(1.0f, 0.0f, 0.0f);
|
|
glTexCoord2f(0, 1);
|
|
glVertex3f(0.0f, 0.0f, 0.0f);
|
|
glEnd();
|
|
}
|
|
|
|
glColor3ub(255,255,255);
|
|
glBindTexture(GL_TEXTURE_2D, m_Textures[TEX_VIEW_MENU_ICON]);
|
|
}
|
|
|
|
glBegin(GL_QUADS); // FIXME do this with vertex arrays
|
|
glTexCoord2f(0, 0);
|
|
glVertex3f(0.0f, 1.0f, 0.0f);
|
|
glTexCoord2f(1, 0);
|
|
glVertex3f(1.0f, 1.0f, 0.0f);
|
|
glTexCoord2f(1, 1);
|
|
glVertex3f(1.0f, 0.0f, 0.0f);
|
|
glTexCoord2f(0, 1);
|
|
glVertex3f(0.0f, 0.0f, 0.0f);
|
|
glEnd();
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
// Restore original state.
|
|
|
|
glDepthRange(depthrange[0], depthrange[1]);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadMatrixd(projectionmatrix);
|
|
|
|
glPopAttrib();
|
|
}
|
|
|
|
int NaviCubeImplementation::pickFace(short x, short y) {
|
|
GLubyte pixels[4] = {0};
|
|
if (m_PickingFramebuffer) {
|
|
m_PickingFramebuffer->bind();
|
|
|
|
glViewport(0, 0, 2*m_CubeWidgetSize,2* m_CubeWidgetSize);
|
|
glLoadIdentity();
|
|
|
|
glClearColor(0, 0, 0, 1);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
drawNaviCube(true);
|
|
|
|
glFinish();
|
|
|
|
glReadPixels(2*(x - (m_CubeWidgetPosX-m_CubeWidgetSize/2)), 2*(y - (m_CubeWidgetPosY-m_CubeWidgetSize/2)), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
|
|
m_PickingFramebuffer->release();
|
|
|
|
//QImage image = m_PickingFramebuffer->toImage();
|
|
//image.save(QLatin1String("pickimage.png"));
|
|
}
|
|
return pixels[3] == 255 ? pixels[0] : 0;
|
|
}
|
|
|
|
bool NaviCubeImplementation::mousePressed(short x, short y) {
|
|
m_MouseDown = true;
|
|
m_Dragging = false;
|
|
m_MightDrag = inDragZone(x, y);
|
|
int pick = pickFace(x, y);
|
|
// cerr << enum2str(pick) << endl;
|
|
setHilite(pick);
|
|
return pick != 0;
|
|
}
|
|
|
|
void NaviCubeImplementation::setView(float rotZ,float rotX) {
|
|
SbRotation rz, rx, t;
|
|
rz.setValue(SbVec3f(0, 0, 1), rotZ * M_PI / 180);
|
|
rx.setValue(SbVec3f(1, 0, 0), rotX * M_PI / 180);
|
|
m_View3DInventorViewer->setCameraOrientation(rx * rz);
|
|
}
|
|
|
|
void NaviCubeImplementation::rotateView(int axis,float rotAngle) {
|
|
SbRotation viewRot = m_View3DInventorViewer->getCameraOrientation();
|
|
|
|
SbVec3f up;
|
|
viewRot.multVec(SbVec3f(0,1,0),up);
|
|
|
|
SbVec3f out;
|
|
viewRot.multVec(SbVec3f(0,0,1),out);
|
|
|
|
SbVec3f& u = up;
|
|
SbVec3f& o = out;
|
|
SbVec3f right (u[1]*o[2]-u[2]*o[1], u[2]*o[0]-u[0]*o[2], u[0]*o[1]-u[1]*o[0]);
|
|
|
|
SbVec3f direction;
|
|
switch (axis) {
|
|
default :
|
|
return;
|
|
case DIR_UP :
|
|
direction = up;
|
|
break;
|
|
case DIR_OUT :
|
|
direction = out;
|
|
break;
|
|
case DIR_RIGHT :
|
|
direction = right;
|
|
break;
|
|
}
|
|
|
|
SbRotation rot(direction, -rotAngle*M_PI/180.0);
|
|
SbRotation newViewRot = viewRot * rot;
|
|
m_View3DInventorViewer->setCameraOrientation(newViewRot);
|
|
|
|
}
|
|
|
|
void NaviCubeImplementation::handleMenu() {
|
|
m_Menu->exec(QCursor::pos());
|
|
}
|
|
|
|
bool NaviCubeImplementation::mouseReleased(short x, short y) {
|
|
setHilite(0);
|
|
m_MouseDown = false;
|
|
if (!m_Dragging) {
|
|
float rot = 45 ; //30;
|
|
float tilt = 90-54.7356f ; //30; // 90 + deg(asin(-sqrt(1.0/3.0)))
|
|
int pick = pickFace(x, y);
|
|
switch (pick) {
|
|
default:
|
|
return false;
|
|
break;
|
|
case TEX_FRONT:
|
|
setView(0, 90);
|
|
break;
|
|
case TEX_REAR:
|
|
setView(180, 90);
|
|
break;
|
|
case TEX_LEFT:
|
|
setView(270,90);
|
|
break;
|
|
case TEX_RIGHT:
|
|
setView(90,90);
|
|
break;
|
|
case TEX_TOP:
|
|
setView(0,0);
|
|
break;
|
|
case TEX_BOTTOM:
|
|
setView(0,180);
|
|
break;
|
|
case TEX_BOTTOM_LEFT_FRONT:
|
|
setView(rot - 90, 90 + tilt);
|
|
break;
|
|
case TEX_BOTTOM_FRONT_RIGHT:
|
|
setView(90 + rot - 90, 90 + tilt);
|
|
break;
|
|
case TEX_BOTTOM_RIGHT_REAR:
|
|
setView(180 + rot - 90, 90 + tilt);
|
|
break;
|
|
case TEX_BOTTOM_REAR_LEFT:
|
|
setView(270 + rot - 90, 90 + tilt);
|
|
break;
|
|
case TEX_TOP_RIGHT_FRONT:
|
|
setView(rot, 90 - tilt);
|
|
break;
|
|
case TEX_TOP_FRONT_LEFT:
|
|
setView(rot - 90, 90 - tilt);
|
|
break;
|
|
case TEX_TOP_LEFT_REAR:
|
|
setView(rot - 180, 90 - tilt);
|
|
break;
|
|
case TEX_TOP_REAR_RIGHT:
|
|
setView(rot - 270, 90 - tilt);
|
|
break;
|
|
case TEX_ARROW_LEFT :
|
|
rotateView(DIR_OUT,45);
|
|
break;
|
|
case TEX_ARROW_RIGHT :
|
|
rotateView(DIR_OUT,-45);
|
|
break;
|
|
case TEX_ARROW_WEST :
|
|
rotateView(DIR_UP,-45);
|
|
break;
|
|
case TEX_ARROW_EAST :
|
|
rotateView(DIR_UP,45);
|
|
break;
|
|
case TEX_ARROW_NORTH :
|
|
rotateView(DIR_RIGHT,-45);
|
|
break;
|
|
case TEX_ARROW_SOUTH :
|
|
rotateView(DIR_RIGHT,45);
|
|
break;
|
|
case TEX_VIEW_MENU_FACE :
|
|
handleMenu();
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
void NaviCubeImplementation::setHilite(int hilite) {
|
|
if (hilite != m_HiliteId) {
|
|
m_HiliteId = hilite;
|
|
//cerr << "m_HiliteFace " << m_HiliteId << endl;
|
|
m_View3DInventorViewer->getSoRenderManager()->scheduleRedraw();
|
|
}
|
|
}
|
|
|
|
bool NaviCubeImplementation::inDragZone(short x, short y) {
|
|
int dx = x - m_CubeWidgetPosX;
|
|
int dy = y - m_CubeWidgetPosY;
|
|
int limit = m_CubeWidgetSize/4;
|
|
return abs(dx)<limit && abs(dy)<limit;
|
|
}
|
|
|
|
|
|
bool NaviCubeImplementation::mouseMoved(short x, short y) {
|
|
setHilite(pickFace(x, y));
|
|
|
|
if (m_MouseDown) {
|
|
if (m_MightDrag && !m_Dragging && !inDragZone(x, y))
|
|
m_Dragging = true;
|
|
if (m_Dragging) {
|
|
setHilite(0);
|
|
m_CubeWidgetPosX = x;
|
|
m_CubeWidgetPosY = y;
|
|
this->m_View3DInventorViewer->getSoRenderManager()->scheduleRedraw();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool NaviCubeImplementation::processSoEvent(const SoEvent* ev) {
|
|
short x, y;
|
|
ev->getPosition().getValue(x, y);
|
|
// FIXME find out why do we need to hack the cursor position to get
|
|
y += 4;
|
|
x -= 2;
|
|
if (ev->getTypeId().isDerivedFrom(SoMouseButtonEvent::getClassTypeId())) {
|
|
const SoMouseButtonEvent* mbev = static_cast<const SoMouseButtonEvent*>(ev);
|
|
if (mbev->isButtonPressEvent(mbev, SoMouseButtonEvent::BUTTON1))
|
|
return mousePressed(x, y);
|
|
if (mbev->isButtonReleaseEvent(mbev, SoMouseButtonEvent::BUTTON1))
|
|
return mouseReleased(x, y);
|
|
}
|
|
if (ev->getTypeId().isDerivedFrom(SoLocation2Event::getClassTypeId()))
|
|
return mouseMoved(x, y);
|
|
return false;
|
|
}
|
|
|
|
|
|
QString NaviCubeImplementation::str(char* str) {
|
|
return QString::fromLatin1(str);
|
|
}
|
|
|
|
void NaviCube::setNaviCubeCommands(const std::vector<std::string>& cmd)
|
|
{
|
|
NaviCubeImplementation::m_commands = cmd;
|
|
}
|
|
|
|
void NaviCube::setNaviCubeLabels(const std::vector<std::string>& labels)
|
|
{
|
|
NaviCubeImplementation::m_labels = labels;
|
|
}
|
|
|
|
|
|
|
|
DEF_3DV_CMD(ViewIsometricCmd)
|
|
ViewIsometricCmd::ViewIsometricCmd()
|
|
: Command("ViewIsometricCmd")
|
|
{
|
|
sGroup = QT_TR_NOOP("");
|
|
sMenuText = QT_TR_NOOP("Isometric");
|
|
sToolTipText = QT_TR_NOOP("Set NaviCube to Isometric mode");
|
|
sWhatsThis = "";
|
|
sStatusTip = sToolTipText;
|
|
sPixmap = "";
|
|
sAccel = "";
|
|
eType = Alter3DView;
|
|
}
|
|
|
|
void ViewIsometricCmd::activated(int iMsg)
|
|
{
|
|
Q_UNUSED(iMsg);
|
|
//from math import sqrt, degrees, asin
|
|
//p1=App.Rotation(App.Vector(1,0,0),90)
|
|
//p2=App.Rotation(App.Vector(0,0,1),135)
|
|
//p3=App.Rotation(App.Vector(-1,1,0),degrees(asin(-sqrt(1.0/3.0))))
|
|
//p4=p3.multiply(p2).multiply(p1)
|
|
//
|
|
//Command::doCommand(Command::Gui,"Gui.activeDocument().activeView()."
|
|
// "setCameraOrientation((0.17592, 0.424708, 0.820473, 0.339851))");
|
|
//from math import sqrt, degrees, asin
|
|
//p1=App.Rotation(App.Vector(1,0,0),90)
|
|
//p2=App.Rotation(App.Vector(0,0,1),45)
|
|
//p3=App.Rotation(App.Vector(1,1,0),degrees(asin(-sqrt(1.0/3.0))))
|
|
//p4=p3.multiply(p2).multiply(p1)
|
|
Command::doCommand(Command::Gui,"Gui.activeDocument().activeView()."
|
|
"setCameraOrientation((0.424708, 0.17592, 0.339851, 0.820473))");
|
|
}
|
|
|
|
DEF_3DV_CMD(ViewOrthographicCmd)
|
|
ViewOrthographicCmd::ViewOrthographicCmd()
|
|
: Command("ViewOrthographicCmd")
|
|
{
|
|
sGroup = QT_TR_NOOP("");
|
|
sMenuText = QT_TR_NOOP("Orthographic");
|
|
sToolTipText = QT_TR_NOOP("Set View to Orthographic mode");
|
|
sWhatsThis = "";
|
|
sStatusTip = sToolTipText;
|
|
sPixmap = "";
|
|
sAccel = "";
|
|
eType = Alter3DView;
|
|
}
|
|
|
|
void ViewOrthographicCmd::activated(int iMsg)
|
|
{
|
|
Q_UNUSED(iMsg);
|
|
Command::doCommand(Command::Gui,"Gui.activeDocument().activeView().setCameraType(\"Orthographic\")");
|
|
}
|
|
|
|
DEF_3DV_CMD(ViewPerspectiveCmd)
|
|
|
|
ViewPerspectiveCmd::ViewPerspectiveCmd()
|
|
: Command("ViewPerspectiveCmd")
|
|
{
|
|
sGroup = QT_TR_NOOP("");
|
|
sMenuText = QT_TR_NOOP("Perspective");
|
|
sToolTipText = QT_TR_NOOP("Set View to Perspective mode");
|
|
sWhatsThis = "";
|
|
sStatusTip = sToolTipText;
|
|
sPixmap = "";
|
|
sAccel = "";
|
|
eType = Alter3DView;
|
|
}
|
|
|
|
void ViewPerspectiveCmd::activated(int iMsg)
|
|
{
|
|
Q_UNUSED(iMsg);
|
|
Command::doCommand(Command::Gui,"Gui.activeDocument().activeView().setCameraType(\"Perspective\")");
|
|
}
|
|
|
|
DEF_3DV_CMD(ViewZoomToFitCmd)
|
|
|
|
ViewZoomToFitCmd::ViewZoomToFitCmd()
|
|
: Command("ViewZoomToFit")
|
|
{
|
|
sGroup = QT_TR_NOOP("");
|
|
sMenuText = QT_TR_NOOP("Zoom to fit");
|
|
sToolTipText = QT_TR_NOOP("Zoom so that model fills the view");
|
|
sWhatsThis = "";
|
|
sStatusTip = sToolTipText;
|
|
sPixmap = "";
|
|
sAccel = "";
|
|
eType = Alter3DView;
|
|
}
|
|
|
|
void ViewZoomToFitCmd::activated(int iMsg)
|
|
{
|
|
Q_UNUSED(iMsg);
|
|
Command::doCommand(Command::Gui, "Gui.SendMsgToActiveView(\"ViewFit\")");
|
|
}
|
|
|
|
|
|
QMenu* NaviCubeImplementation::createNaviCubeMenu() {
|
|
QMenu* menu = new QMenu(getMainWindow());
|
|
menu->setObjectName(str("NaviCube_Menu"));
|
|
|
|
CommandManager &rcCmdMgr = Application::Instance->commandManager();
|
|
static bool init = true;
|
|
if (init) {
|
|
init = false;
|
|
rcCmdMgr.addCommand(new ViewOrthographicCmd);
|
|
rcCmdMgr.addCommand(new ViewPerspectiveCmd);
|
|
rcCmdMgr.addCommand(new ViewIsometricCmd);
|
|
rcCmdMgr.addCommand(new ViewZoomToFitCmd);
|
|
}
|
|
|
|
vector<string> commands = NaviCubeImplementation::m_commands;
|
|
if (commands.empty()) {
|
|
commands.push_back("ViewOrthographicCmd");
|
|
commands.push_back("ViewPerspectiveCmd");
|
|
commands.push_back("ViewIsometricCmd");
|
|
commands.push_back("Separator");
|
|
commands.push_back("ViewZoomToFit");
|
|
}
|
|
|
|
for (vector<string>::iterator i=commands.begin(); i!=commands.end(); ++i) {
|
|
if (*i == "Separator") {
|
|
menu->addSeparator();
|
|
}
|
|
else {
|
|
Command* cmd = rcCmdMgr.getCommandByName(i->c_str());
|
|
if (cmd)
|
|
cmd->addTo(menu);
|
|
}
|
|
}
|
|
return menu;
|
|
}
|