97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESGUI_VIEWPROVIDERMESHTRANSFORMDEMOLDING_H
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#define MESGUI_VIEWPROVIDERMESHTRANSFORMDEMOLDING_H
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#include "ViewProvider.h"
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class SoSeparator;
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class SbVec3f;
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class SoSwitch;
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class SoCoordinate3;
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class SoDragger;
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class SoNormal;
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class SoIndexedFaceSet;
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class SoFaceSet;
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class SoPath;
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class SoLocateHighlight;
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class SbRotation;
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class SoTrackballDragger;
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class SoTransformerManip;
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namespace Gui
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{
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class View3DInventorViewer;
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}
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namespace MeshGui
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{
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/** Like Mesh viewprovider but with manipulator
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*/
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class ViewProviderMeshTransformDemolding: public ViewProviderMesh
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{
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PROPERTY_HEADER_WITH_OVERRIDE(MeshGui::ViewProviderMeshTransformDemolding);
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public:
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ViewProviderMeshTransformDemolding();
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~ViewProviderMeshTransformDemolding() override;
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/**
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* Extracts the mesh data from the feature \a pcFeature and creates
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* an Inventor node \a SoNode with these data.
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*/
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void attach(App::DocumentObject*) override;
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/// set the viewing mode
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void setDisplayMode(const char* ModeName) override;
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/// get the default display mode
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const char* getDefaultDisplayMode() const override;
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/// returns a list of all possible modes
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std::vector<std::string> getDisplayModes() const override;
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protected:
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void calcMaterialIndex(const SbRotation& rot);
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void calcNormalVector();
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static void sValueChangedCallback(void*, SoDragger*);
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void valueChangedCallback();
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static void sDragEndCallback(void*, SoDragger*);
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void DragEndCallback();
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private:
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SoTrackballDragger* pcTrackballDragger;
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SoTransform* pcTransformDrag;
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SoMaterial* pcColorMat;
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std::vector<SbVec3f> normalVector;
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Base::Vector3f center;
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};
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} // namespace MeshGui
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#endif // MESGUI_VIEWPROVIDERMESHTRANSFORMDEMOLDING_H
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