Files
create/tests/src/Base/Axis.cpp
Benjamin Bræstrup Sayoc 6f619b5f1c Base: remove unneeded includes
2025-02-18 11:07:57 -06:00

73 lines
2.1 KiB
C++

#include <gtest/gtest.h>
#include <Base/Axis.h>
#include <Base/Placement.h>
#include <Base/Rotation.h>
TEST(Axis, TestDefault)
{
Base::Axis axis;
EXPECT_EQ(axis.getBase(), Base::Vector3d());
EXPECT_EQ(axis.getDirection(), Base::Vector3d());
}
TEST(Axis, TestCustom)
{
Base::Axis axis(Base::Vector3d(0, 0, 1), Base::Vector3d(1, 1, 1));
EXPECT_EQ(axis.getBase(), Base::Vector3d(0, 0, 1));
EXPECT_EQ(axis.getDirection(), Base::Vector3d(1, 1, 1));
}
TEST(Axis, TestSetter)
{
Base::Axis axis;
axis.setBase(Base::Vector3d(0, 0, 1));
axis.setDirection(Base::Vector3d(1, 1, 1));
EXPECT_EQ(axis.getBase(), Base::Vector3d(0, 0, 1));
EXPECT_EQ(axis.getDirection(), Base::Vector3d(1, 1, 1));
}
TEST(Axis, TestAssign)
{
Base::Axis axis;
Base::Axis move;
axis.setBase(Base::Vector3d(0, 0, 1));
axis.setDirection(Base::Vector3d(1, 1, 1));
move = std::move(axis); // NOLINT
EXPECT_EQ(move.getBase(), Base::Vector3d(0, 0, 1));
EXPECT_EQ(move.getDirection(), Base::Vector3d(1, 1, 1));
}
TEST(Axis, TestReverse)
{
Base::Axis axis(Base::Vector3d(0, 0, 1), Base::Vector3d(1, 1, 1));
axis.reverse();
EXPECT_EQ(axis.getBase(), Base::Vector3d(0, 0, 1));
EXPECT_EQ(axis.getDirection(), Base::Vector3d(-1, -1, -1));
}
TEST(Axis, TestReversed)
{
Base::Axis axis(Base::Vector3d(0, 0, 1), Base::Vector3d(1, 1, 1));
Base::Axis rev(axis.reversed());
EXPECT_EQ(axis.getDirection(), Base::Vector3d(1, 1, 1));
EXPECT_EQ(rev.getBase(), Base::Vector3d(0, 0, 1));
EXPECT_EQ(rev.getDirection(), Base::Vector3d(-1, -1, -1));
}
TEST(Axis, TestMove)
{
Base::Axis axis(Base::Vector3d(0, 0, 1), Base::Vector3d(1, 1, 1));
axis.move(Base::Vector3d(1, 2, 3));
EXPECT_EQ(axis.getBase(), Base::Vector3d(1, 2, 4));
EXPECT_EQ(axis.getDirection(), Base::Vector3d(1, 1, 1));
}
TEST(Axis, TestMult)
{
Base::Axis axis(Base::Vector3d(0, 0, 1), Base::Vector3d(0, 0, 1));
axis *= Base::Placement(Base::Vector3d(1, 1, 1), Base::Rotation(1, 0, 0, 0));
EXPECT_EQ(axis.getBase(), Base::Vector3d(1, 1, 0));
EXPECT_EQ(axis.getDirection(), Base::Vector3d(0, 0, -1));
}