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create/src/Mod/PartDesign/App/DatumCS.cpp

80 lines
3.0 KiB
C++

/***************************************************************************
* Copyright (c) 2015 Stefan Tröger <stefantroeger@gmx.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <BRepBuilderAPI_MakeFace.hxx>
# include <gp_Pln.hxx>
#endif
#include "DatumCS.h"
using namespace PartDesign;
using namespace Attacher;
// ============================================================================
PROPERTY_SOURCE(PartDesign::CoordinateSystem, Part::Datum)
CoordinateSystem::CoordinateSystem()
{
this->setAttacher(new AttachEngine3D);
// Create a shape, which will be used by the Sketcher. Them main function is to avoid a dependency of
// Sketcher on the PartDesign module
BRepBuilderAPI_MakeFace builder(gp_Pln(gp_Pnt(0,0,0), gp_Dir(0,0,1)));
if (!builder.IsDone())
return;
Shape.setValue(builder.Shape());
}
CoordinateSystem::~CoordinateSystem()
{
}
Base::Vector3d CoordinateSystem::getXAxis()
{
Base::Rotation rot = Placement.getValue().getRotation();
Base::Vector3d normal;
rot.multVec(Base::Vector3d(1,0,0), normal);
return normal;
}
Base::Vector3d CoordinateSystem::getYAxis()
{
Base::Rotation rot = Placement.getValue().getRotation();
Base::Vector3d normal;
rot.multVec(Base::Vector3d(0,1,0), normal);
return normal;
}
Base::Vector3d CoordinateSystem::getZAxis()
{
Base::Rotation rot = Placement.getValue().getRotation();
Base::Vector3d normal;
rot.multVec(Base::Vector3d(0,0,1), normal);
return normal;
}