Refactored code to support local and external material sources This is the first PR in a series to support external modules. External modules allow materials to be stored in external data sources such as databases or web services. No new functionality is introduced in this PR, rather it is a refactoring of code that will allow for changes to be introduced in future PRs. Minor performance improvements have also been made in the model and material managers. The Python API has been enhanced for many data types to allow for modification within Python.
167 lines
7.9 KiB
C++
167 lines
7.9 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef MATERIAL_MATERIALCONFIGLOADER_H
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#define MATERIAL_MATERIALCONFIGLOADER_H
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#include <memory>
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#include <QDir>
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#include <QList>
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#include <QMap>
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#include <QSettings>
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#include <QString>
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#include <QVariant>
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#include "Materials.h"
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namespace Materials
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{
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class MaterialLibraryLocal;
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class MaterialConfigLoader
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{
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public:
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MaterialConfigLoader() = default;
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virtual ~MaterialConfigLoader() = default;
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static bool isConfigStyle(const QString& path);
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static std::shared_ptr<Material>
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getMaterialFromPath(const std::shared_ptr<MaterialLibraryLocal>& library, const QString& path);
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private:
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static QString value(const QMap<QString, QString>& fcmat,
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const std::string& name,
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const std::string& defaultValue)
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{
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try {
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return fcmat[QString::fromStdString(name)];
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}
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catch (const std::out_of_range&) {
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}
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return QString::fromStdString(defaultValue);
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}
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static void setPhysicalValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const QString& value)
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{
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if (!value.isEmpty()) {
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finalModel->setPhysicalValue(QString::fromStdString(name), value);
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}
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}
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static void setAppearanceValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const QString& value)
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{
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if (!value.isEmpty()) {
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finalModel->setAppearanceValue(QString::fromStdString(name), value);
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}
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}
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static void setAppearanceValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const std::shared_ptr<QList<QVariant>>& value)
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{
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if (!value->isEmpty()) {
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finalModel->setAppearanceValue(QString::fromStdString(name), value);
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}
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}
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static void setLegacyValue(const std::shared_ptr<Material>& finalModel,
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const std::string& name,
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const QString& value)
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{
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if (!value.isEmpty()) {
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finalModel->setLegacyValue(QString::fromStdString(name), value);
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}
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}
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static bool isTexture(const QString& value)
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{
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return value.contains(QStringLiteral("Texture"), Qt::CaseInsensitive);
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}
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static bool readFile(const QString& path, QMap<QString, QString>& map);
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static void splitTexture(const QString& value, QString* texture, QString* remain);
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static void
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splitTextureObject(const QString& value, QString* texture, QString* remain, QString* object);
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static QString getAuthorAndLicense(const QString& path);
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static void addMechanical(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addFluid(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addThermal(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addElectromagnetic(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addArchitectural(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addCosts(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRendering(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addVectorRendering(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static QString multiLineKey(QMap<QString, QString>& fcmat, const QString& prefix);
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static void addRenderAppleseed(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderCarpaint(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderCycles(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderDiffuse(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderDisney(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderEmission(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderGlass(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderLuxcore(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderLuxrender(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderMixed(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderOspray(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderPbrt(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderPovray(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderSubstancePBR(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderTexture(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addRenderWB(QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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static void addLegacy(const QMap<QString, QString>& fcmat,
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const std::shared_ptr<Material>& finalModel);
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};
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} // namespace Materials
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#endif // MATERIAL_MATERIALCONFIGLOADER_H
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