That is need on MacOS build as travis log is bigger than 50k lines which breaks travis rules And by the way deprecations are real All file contains the same modification replace 0 to Qt::WindowFlags() when needed as the class needs to be instantiated Signed-off-by: vejmarie <jmverdun3@gmail.com>
57 lines
2.4 KiB
C++
57 lines
2.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_DIALOG_DLGACTIVATEWINDOW_IMP_H
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#define GUI_DIALOG_DLGACTIVATEWINDOW_IMP_H
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#include <QDialog>
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namespace Gui {
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namespace Dialog {
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class Ui_DlgActivateWindow;
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/**
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* The DlgActivateWindowImp class provides a dialog to activate the MDI window
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* of the main window you wish. Since there could be a lot of MDI windows in
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* an application you cannot put all of them into the "Windows" popup menu.
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* \author Werner Mayer
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*/
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class DlgActivateWindowImp : public QDialog
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{
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Q_OBJECT
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public:
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DlgActivateWindowImp(QWidget* parent = 0, Qt::WindowFlags fl = Qt::WindowFlags());
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~DlgActivateWindowImp();
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protected:
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void accept();
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private:
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Ui_DlgActivateWindow* ui;
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};
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} // namespace Dialog
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} // namespace Gui
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#endif // GUI_DIALOG_DLGACTIVATEWINDOW_IMP_H
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